I have some new pokémon strategies for you guys to rate, and tell whether you think they will work on wi-fi or not.
Smeargle (anti-lead, also works as lead) @ focus sash
Own Tempo
Nature: Jolly
EV: 252 att, 252 spe, 6 hp
~Imprison
~Stealth Rock
~Taunt
~Explosion
This set works as an anti-lead and a lead. Imprison on a slower lead like tyranitar, metagross, or swampert, so that they can't use stealth rock, taunt, or explosion. If you think they have other moves you don't want them to use, then use taunt. Try to set up your own layer of stealth rocks and then explode (this is why the attack EV's are put in.)
Arcanine (physical wall) @ leftovers
Intimidate
Nature: Impish
EV: 252 def, 252 hp, 6 att
~Will-o-wisp
~Charm
~Morning Sun
~Extremespeed/fire fang
This set may look a little onorthodox, but it is extremely effective. After an intimidate and a will-o-wisp, max attack adamant tyranitar's stone edge (whom Arcanine outspeeds) won't even do half. Heart Gold/Soul Silver brought us Morning Sun, so it can heal itself (sunny day support really helps here). Extremespeed can be used as a sort of revenge killer, while fire fang uses STAB. Charm lowers their attack even more, forcing a lot of switches, which can rack up a lot of entry hazard damage.
Loppuny (physical sweeper) @ Liechi berry
Cute Charm
Nature: Jolly
EV: 252 att, 252 Spe, 6 def
~Endure
~Flail
~Quick Attack/Ice Punch
~Low Kick
This set tries to ignore lopunny's support and baton pass abilities and throw the opponent off guard. For instance, an opponent may have an Aggron out, expecting a switcheroo or an agility. Imagine their suprise when you OHKO them with low kick. They then send in a sweeper to deal with it. You use endure, activating your leichi berry, and flail them to death. Quick attack is used if you think the opponent has a priority move, while ice punch deals with those OU dragons and such.
So, tell me what you think :P
Smeargle (anti-lead, also works as lead) @ focus sash
Own Tempo
Nature: Jolly
EV: 252 att, 252 spe, 6 hp
~Imprison
~Stealth Rock
~Taunt
~Explosion
This set works as an anti-lead and a lead. Imprison on a slower lead like tyranitar, metagross, or swampert, so that they can't use stealth rock, taunt, or explosion. If you think they have other moves you don't want them to use, then use taunt. Try to set up your own layer of stealth rocks and then explode (this is why the attack EV's are put in.)
Arcanine (physical wall) @ leftovers
Intimidate
Nature: Impish
EV: 252 def, 252 hp, 6 att
~Will-o-wisp
~Charm
~Morning Sun
~Extremespeed/fire fang
This set may look a little onorthodox, but it is extremely effective. After an intimidate and a will-o-wisp, max attack adamant tyranitar's stone edge (whom Arcanine outspeeds) won't even do half. Heart Gold/Soul Silver brought us Morning Sun, so it can heal itself (sunny day support really helps here). Extremespeed can be used as a sort of revenge killer, while fire fang uses STAB. Charm lowers their attack even more, forcing a lot of switches, which can rack up a lot of entry hazard damage.
Loppuny (physical sweeper) @ Liechi berry
Cute Charm
Nature: Jolly
EV: 252 att, 252 Spe, 6 def
~Endure
~Flail
~Quick Attack/Ice Punch
~Low Kick
This set tries to ignore lopunny's support and baton pass abilities and throw the opponent off guard. For instance, an opponent may have an Aggron out, expecting a switcheroo or an agility. Imagine their suprise when you OHKO them with low kick. They then send in a sweeper to deal with it. You use endure, activating your leichi berry, and flail them to death. Quick attack is used if you think the opponent has a priority move, while ice punch deals with those OU dragons and such.
So, tell me what you think :P