this is my new rmt. and im not going to go on about how great the team is or anyhting like that im just going to get straight to business.
team building: i decided to build the team like a story starting with the begining and end so i started with scizor because its a great attacking pokemon with only one weakness. Then i decided to use a pokemon that covered scizors weakness and scizor could cover this pokemons weakness and because swamperts only weakness is grass and scizor is a bug type they cover each other rather nicely. The main weakness to my old team was the fact that i couldnt really stop set up sweepers such as DDmence. So stopping them was a my first priority using paralys could stop those set ups, but my main strategy would be to stop my opponent with sleep/paralys then send in the set up sweepers to do what they do best.
swampert @ leftovers
ev's: 252hp 60a 196sd
ability: torrent
nature: impish
moves:
stealthrock
roar
earthquake
icepunch
Even though it needs no explaination the rules state that it needs one so with one weakness being grass the most commonly use grass types use for lead are roserade and celebi hence the ice punch. If it gets really tough i can always send out scizor, but if i know they're gonna use an explosion i will keep it in because ive got no counter. Other than the minor explosion problem it covers all other leads pretty well.
crobat @ micle berry
ev's: 252s 252hp 4a
ability: inner focus
nature: jolly
moves:
hypnosis
substitute
haze
u-turn
i would use this baby first. Keep using substitute until the berry takes affect, send em to sleep, then get outta there and because of its incredible high speed it can sometimes stop those set ups with haz. I dont have to use u-turn but its just there for an extra bit of damage when its going out. Crobat's generally the set up for the set up
azelf @ lum berry
ev's: 252s 100sa 156hp
ability: levitate
nature: hasty
moves:
psychic
thunderwave
substitute
u-turn
i chose hasty because physical moves are more commonly used in battles, and the fact that its fragile. Use thunderwave first turn because its garanteed, use substitute, if i can a couple of psychics for good measure, but make sure it doesnt die. Azelf is rarely used first ahead of crobat due to the fact that its my main counter for setups. this is the being of killing so it would seem.
salamence @ life orb
ev's: 252a 252s 4hp
ability: intimidate
nature: adamant
moves:
dragondance
earthquake
stone edge
outrage
basic ddmence with a garanteed dragon dance unless my opponent can come up with an immediate counter this will deal serious damage. i wanted a set up sweeper with immence power so i made a list and i eventually ended up choosing salamence over dragonite because of the speed even though nite could take more of a hit, and i chose mence over gyarados because of the type coverage. Even though it was a bloody hard decision
porygon-z @ leftovers
ev's: 252s 252sa 4hp
ability: download
nature: modest
moves:
substitute
nasty plot
agility
dark pulse
even though it only has one attack it can be the most dangerous of all pokemon if it sets up. due to sleep it is garanteed one attack which is normally agility then use substitute then as many nasty plots as i can use then i use dark pulse, i cant think of a better attack because it hits all types and i can get a flinch now and then. its like a car with incredibly high top speed but not so high acceleration.
scizor @ occa berry
ev's: 100sd 200a 200s 8d (not sure about the ev's for this one)
ability: technician
nature: adamant
moves:
bugbite
swords dance
roost
bullet punch
its not normally used all the time but its main use is to finish off my opponents remains or it can be used as a simple counter for swampert counters, which ever its job it does it well. Due to its ability technician and swords dance bullet punch will have more than 40base power, alot more. If anyone could help me decide what ev's i should use for scizor it will be thanked.
pic's will come shortly, thanks for reading my rmt
team building: i decided to build the team like a story starting with the begining and end so i started with scizor because its a great attacking pokemon with only one weakness. Then i decided to use a pokemon that covered scizors weakness and scizor could cover this pokemons weakness and because swamperts only weakness is grass and scizor is a bug type they cover each other rather nicely. The main weakness to my old team was the fact that i couldnt really stop set up sweepers such as DDmence. So stopping them was a my first priority using paralys could stop those set ups, but my main strategy would be to stop my opponent with sleep/paralys then send in the set up sweepers to do what they do best.
swampert @ leftovers
ev's: 252hp 60a 196sd
ability: torrent
nature: impish
moves:
stealthrock
roar
earthquake
icepunch
Even though it needs no explaination the rules state that it needs one so with one weakness being grass the most commonly use grass types use for lead are roserade and celebi hence the ice punch. If it gets really tough i can always send out scizor, but if i know they're gonna use an explosion i will keep it in because ive got no counter. Other than the minor explosion problem it covers all other leads pretty well.
crobat @ micle berry
ev's: 252s 252hp 4a
ability: inner focus
nature: jolly
moves:
hypnosis
substitute
haze
u-turn
i would use this baby first. Keep using substitute until the berry takes affect, send em to sleep, then get outta there and because of its incredible high speed it can sometimes stop those set ups with haz. I dont have to use u-turn but its just there for an extra bit of damage when its going out. Crobat's generally the set up for the set up
azelf @ lum berry
ev's: 252s 100sa 156hp
ability: levitate
nature: hasty
moves:
psychic
thunderwave
substitute
u-turn
i chose hasty because physical moves are more commonly used in battles, and the fact that its fragile. Use thunderwave first turn because its garanteed, use substitute, if i can a couple of psychics for good measure, but make sure it doesnt die. Azelf is rarely used first ahead of crobat due to the fact that its my main counter for setups. this is the being of killing so it would seem.
salamence @ life orb
ev's: 252a 252s 4hp
ability: intimidate
nature: adamant
moves:
dragondance
earthquake
stone edge
outrage
basic ddmence with a garanteed dragon dance unless my opponent can come up with an immediate counter this will deal serious damage. i wanted a set up sweeper with immence power so i made a list and i eventually ended up choosing salamence over dragonite because of the speed even though nite could take more of a hit, and i chose mence over gyarados because of the type coverage. Even though it was a bloody hard decision
porygon-z @ leftovers
ev's: 252s 252sa 4hp
ability: download
nature: modest
moves:
substitute
nasty plot
agility
dark pulse
even though it only has one attack it can be the most dangerous of all pokemon if it sets up. due to sleep it is garanteed one attack which is normally agility then use substitute then as many nasty plots as i can use then i use dark pulse, i cant think of a better attack because it hits all types and i can get a flinch now and then. its like a car with incredibly high top speed but not so high acceleration.
scizor @ occa berry
ev's: 100sd 200a 200s 8d (not sure about the ev's for this one)
ability: technician
nature: adamant
moves:
bugbite
swords dance
roost
bullet punch
its not normally used all the time but its main use is to finish off my opponents remains or it can be used as a simple counter for swampert counters, which ever its job it does it well. Due to its ability technician and swords dance bullet punch will have more than 40base power, alot more. If anyone could help me decide what ev's i should use for scizor it will be thanked.
pic's will come shortly, thanks for reading my rmt