Basically the title. I'm not a new player (I've been playing on-and-off for a while) although I am still not very good at the game. I am, however, interested in improving, and I figured improving my team would be a great idea.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
First off, we have Great Tusk as the hazard remover. This is a fairly typical set, stolen from a smogon analysis (most of these are) and it's served me pretty well. It can switch in well occasionally, but most of the time it's here to remove hazards with Rapid Spin and ocassionally hit hard with Headlong Rush. It's decently fast, although it gets outsped fairly frequently. While it takes physical hits pretty well, it struggles against special attackers a lot. A big problem, however, is that I have no other hazard removers if it gets KO'd, making it incredibly valuable.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 8 Def / 248 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Sludge Bomb
- Future Sight
- Toxic
This is another set I stole right from an analysis. It switches into a special attack, sets up future sight and/or Toxic, and then switches out again with Chilly Reception to recover while making sure that the new mon gets in for free. Pretty simple stuff. Doesn't switch in well to Earthquake, as I've learned from a decent bit of experience, although it takes special attacks like a champ. Great pivot mon all around, although it does often feel like a weak link, although I don't know if that's because of my lack of skill or because I'm using it wrong or because the team around it is ill-suited to its purposes.
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Moonlight
- Thunder Wave
Usually my lead. Sets up with Rocks, good for switching in, taking a hit, and then paralyzing with TWave so I can switch in another mon to finish the job. In a pinch, it can also hit decently hard with Moonblast and heals well with Moonlight. Does what it does very well.
Scizor @ Choice Band
Ability: Technician
Shiny: Yes
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- U-turn
- Dual Wingbeat
Another set copied from an analysis. This thing's job is to switch in, hit hard with Bullet Punch or pivot with U-Turn. Dual Wingbeat and Knock Off are there for coverage and utility. Hits hard, and a good switch in to physical moves, although its deathly scared of special moves. Good pivot to and from Roaring Bolt because it resists Fairy and Dragon while taking neutral from Ground, its three weaknesses.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Aura Sphere
- Protect
A set I made myself. It exists primarily to switch in and hit hard before dying because it has no bulk and its use is severely hampered after a switchout due to Booster Energy only working once and how it is heavily dependent on moving first and hitting hard. The EVs are nothing special, fairly normal (I think) for a special attacking Iron Valiant, and the set uses both of its STABs and Tbolt for hitting Dozo, although it does seem kind of redundant with Raging Bolt on the team.
Raging Bolt @ Assault Vest
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 HP / 120 SpA / 136 SpD
Modest Nature
IVs: 20 Atk
- Volt Switch
- Thunderclap
- Draco Meteor
- Hyper Voice
One of two sets I made myself. It switches in from Scizor, covering its deathly weakness to Fire and special moves in general, and when it's scared of something on the physical or Fairy side, it switches out to Scizor. The Assault Vest is there to heighten its mediocre Special bulk, while I invested some EVs into Special Attack so that it can at least do some damage. In a pinch, it drops a Draco Meteor and then switches to something else. Hyper Voice is coverage.
So yeah, there's my team. All in all, it has a crippling weakness to Equake and would love some advice on how to deal with that, and what to add/replace/remove from the team.
Feel free to change anything if there's a bad set, the only mon I really want in the team is Scizor. The rest can be replaced for all I care if it would make the team better. Thanks.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Steel
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock
First off, we have Great Tusk as the hazard remover. This is a fairly typical set, stolen from a smogon analysis (most of these are) and it's served me pretty well. It can switch in well occasionally, but most of the time it's here to remove hazards with Rapid Spin and ocassionally hit hard with Headlong Rush. It's decently fast, although it gets outsped fairly frequently. While it takes physical hits pretty well, it struggles against special attackers a lot. A big problem, however, is that I have no other hazard removers if it gets KO'd, making it incredibly valuable.
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 252 HP / 8 Def / 248 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Sludge Bomb
- Future Sight
- Toxic
This is another set I stole right from an analysis. It switches into a special attack, sets up future sight and/or Toxic, and then switches out again with Chilly Reception to recover while making sure that the new mon gets in for free. Pretty simple stuff. Doesn't switch in well to Earthquake, as I've learned from a decent bit of experience, although it takes special attacks like a champ. Great pivot mon all around, although it does often feel like a weak link, although I don't know if that's because of my lack of skill or because I'm using it wrong or because the team around it is ill-suited to its purposes.
Clefable @ Leftovers
Ability: Magic Guard
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Moonblast
- Moonlight
- Thunder Wave
Usually my lead. Sets up with Rocks, good for switching in, taking a hit, and then paralyzing with TWave so I can switch in another mon to finish the job. In a pinch, it can also hit decently hard with Moonblast and heals well with Moonlight. Does what it does very well.
Scizor @ Choice Band
Ability: Technician
Shiny: Yes
Tera Type: Steel
EVs: 120 HP / 252 Atk / 136 Spe
Adamant Nature
- Bullet Punch
- Knock Off
- U-turn
- Dual Wingbeat
Another set copied from an analysis. This thing's job is to switch in, hit hard with Bullet Punch or pivot with U-Turn. Dual Wingbeat and Knock Off are there for coverage and utility. Hits hard, and a good switch in to physical moves, although its deathly scared of special moves. Good pivot to and from Roaring Bolt because it resists Fairy and Dragon while taking neutral from Ground, its three weaknesses.
Iron Valiant @ Booster Energy
Ability: Quark Drive
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Dazzling Gleam
- Aura Sphere
- Protect
A set I made myself. It exists primarily to switch in and hit hard before dying because it has no bulk and its use is severely hampered after a switchout due to Booster Energy only working once and how it is heavily dependent on moving first and hitting hard. The EVs are nothing special, fairly normal (I think) for a special attacking Iron Valiant, and the set uses both of its STABs and Tbolt for hitting Dozo, although it does seem kind of redundant with Raging Bolt on the team.
Raging Bolt @ Assault Vest
Ability: Protosynthesis
Tera Type: Dragon
EVs: 252 HP / 120 SpA / 136 SpD
Modest Nature
IVs: 20 Atk
- Volt Switch
- Thunderclap
- Draco Meteor
- Hyper Voice
One of two sets I made myself. It switches in from Scizor, covering its deathly weakness to Fire and special moves in general, and when it's scared of something on the physical or Fairy side, it switches out to Scizor. The Assault Vest is there to heighten its mediocre Special bulk, while I invested some EVs into Special Attack so that it can at least do some damage. In a pinch, it drops a Draco Meteor and then switches to something else. Hyper Voice is coverage.
So yeah, there's my team. All in all, it has a crippling weakness to Equake and would love some advice on how to deal with that, and what to add/replace/remove from the team.
Feel free to change anything if there's a bad set, the only mon I really want in the team is Scizor. The rest can be replaced for all I care if it would make the team better. Thanks.