New to DP. (OU)

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Have not played Pokemon since 3 years ago. I have no idea what the D/P meta-game is like, therefore my team was more-or-less arbitrarily chosen.

Apple (Jirachi) @ Choice Scarf
Ability: Serene Grace
EVs: 76 HP/252 Atk/180 Spd/1 SAtk/1 SDef
Jolly nature (+Spd, -SAtk)
- Trick
- Iron Head
- Stealth Rock
- U-turn
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Banana (Rotom-h) @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Will-o-wisp
- Overheat
- Shadow Ball
- Discharge
---
Cranberry (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Earthquake
- Toxic
- Ice Beam
- Surf
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Dragonfruit (Magnezone) @ Leftovers
Ability: Magnet Pull
EVs: 172 HP/84 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Substitute
- Thunderbolt
- Magnet Rise
- Hidden Power [Fire]
---
Eggplant (Salamence) (M) @ Choice Band
Ability: Intimidate
EVs: 248 Atk/252 Spd/8 SAtk
Naive nature (+Spd, -SDef)
- Outrage
- Earthquake
- Fire Blast
- Aerial Ace
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Fig (Gyarados) (M) @ Leftovers
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Earthquake
- Waterfall
- Stone Edge
- Dragon Dance
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I am questioning the utility of Rotom as I intended it to be a spin-blocker, but of the 20 or so battles I've had so far, I've yet to see a single rapid spinner. At the moment it functions as more-or-less a less bulky physical wall.

Jirachi and Salamence offers some synergy in that Jirachi will lure out things that Salamence can switch into. But I wonder if Metagross will make a better lead over Jirachi.

I am also questioning the usefulness of Magnezone. I realize there's no Skarmory to wall Gyarados in DP as there was in Advance. For now it is only useful in killing Metagross and Brozong, neither of which are major threats to my team anyway. If Magnezone could defeat Scizor reliably then it would be a lot more of an asset, hence why I am considering an all-speed Jolly EV-spread.
 
Hey, good to see you're getting back into it. We do ask that you write a little bit about each Pokemon's role in the team. Have a look at other RMTs on the forum if you're not sure what is expected.

RMT Rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.

Feel free to repost or PM me and I'll open this, whichever's easiest for you.
 
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