Like the title says, I'm new to OU. I just thought I'd give it a whirl to try and play OU. That being said here take a look at my team and give your thoughts.
Jirachi @ Assault Vest
Ability: Serene Grace
EVs: 252 Atk / 252 Spe
Jolly Nature
- Body Slam
- Iron Head
- Ice Punch
- Thunder Punch
Don't really have a solid reason as to why I'm using Jirachi. I saw that my team had a lot of special attackers, and I wanted to slot a physical user. Jirachi, to me, had the most versatility in terms of type coverage. Ice punch for landos, Body slam for that filthy para haxs, Iron head for STAB flinches and I wanted to slot Fire punch for pesky steels types but I had a problem with Water types.
Pelipper (M) @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Tailwind
- Scald
- Roost
The drizzle set up, helps with dealing with Zards and allows my Mega-Venusar handle other Fire type moves. Also my defoger, and surprisingly has decent physical defense. Not that bad at stalling either.
Magnezone @ Assault Vest
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Signal Beam
The power himself, Magnezone was a great addition to the team to lock in Scizors that don't run U-turn, and Klefkey leads. Just overall powerhouse that can lock in Steel-Types. Can also help out my Tapu-Koko as well as wall other Tapus.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Hidden Power [Ice]
- Thunder
- Volt Switch
Another powerhouse (with lifeorb obviously) checks most dragons, Hp Ice for common Ground/Flying mons, Thunder because I run Drizzle on my team and I may switch Volt Switch for U-turn as Lando switch ins that may be scarfed, ruins my poor Tapu Koko.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Stone Edge
The staple, sets up rocks, has mean Earthquake STAB, knock off for good coverage and item control, and stone edge for other Flying types as well as Zards and or Bugs.
Venusaur-Mega (M) @ Venusaurite
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Leech Seed
My mega of choice, really helps with my Rotom problem and many others. Decently bulky with good damage, leech seed to force switches, and Hp Fire for Steel types that think they can wall me.
Thats pretty much my team, again I'm pretty new to OU so don't shatter my feelings now lol
Jirachi @ Assault Vest
Ability: Serene Grace
EVs: 252 Atk / 252 Spe
Jolly Nature
- Body Slam
- Iron Head
- Ice Punch
- Thunder Punch
Don't really have a solid reason as to why I'm using Jirachi. I saw that my team had a lot of special attackers, and I wanted to slot a physical user. Jirachi, to me, had the most versatility in terms of type coverage. Ice punch for landos, Body slam for that filthy para haxs, Iron head for STAB flinches and I wanted to slot Fire punch for pesky steels types but I had a problem with Water types.
Pelipper (M) @ Leftovers
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Tailwind
- Scald
- Roost
The drizzle set up, helps with dealing with Zards and allows my Mega-Venusar handle other Fire type moves. Also my defoger, and surprisingly has decent physical defense. Not that bad at stalling either.
Magnezone @ Assault Vest
Ability: Magnet Pull
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Signal Beam
The power himself, Magnezone was a great addition to the team to lock in Scizors that don't run U-turn, and Klefkey leads. Just overall powerhouse that can lock in Steel-Types. Can also help out my Tapu-Koko as well as wall other Tapus.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Hidden Power [Ice]
- Thunder
- Volt Switch
Another powerhouse (with lifeorb obviously) checks most dragons, Hp Ice for common Ground/Flying mons, Thunder because I run Drizzle on my team and I may switch Volt Switch for U-turn as Lando switch ins that may be scarfed, ruins my poor Tapu Koko.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Stone Edge
The staple, sets up rocks, has mean Earthquake STAB, knock off for good coverage and item control, and stone edge for other Flying types as well as Zards and or Bugs.
Venusaur-Mega (M) @ Venusaurite
Ability: Thick Fat
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Giga Drain
- Hidden Power [Fire]
- Sludge Bomb
- Leech Seed
My mega of choice, really helps with my Rotom problem and many others. Decently bulky with good damage, leech seed to force switches, and Hp Fire for Steel types that think they can wall me.
Thats pretty much my team, again I'm pretty new to OU so don't shatter my feelings now lol
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