New UU RMT

This is an UU team a buddy of mine and I created. We wanted balance and, overall, a good number of resistances. It is a pretty balanced team with 2 walls, 3 sweepers and a lead. It doesn't really focus on any one Pokemon sweeping, but rather the whole team contributing in different ways to the overall good of the team. So, without further ado, here's the team!

TEAM BUILDING PROCESS:
Well, for starters, we knew that we wanted the F/W/G core as it provided a nice array of resistances right off the bat. Now, for the Grass we used the most used Pokemon in the UU metagame, Venusaur. Water, we wanted something that hits extremely hard and can support the team. We decided on Poliwrath, as he has one of the strongest Focus Punches in the UU and he can literally absorb water attacks. For the fire, we knew that we had already put ourselves in a hole with two Psychic weaknesses, so our choice was obvious, Houndoom.
venusaur-m.png
062.png
houndoom-f.png


Next, we needed two walls. It started off, Torterra and Spiritomb, as Torterra was good vs. Pokemon with Earthquake and Stone Edge and Spiritomb was our status absorber with no weaknesses. We then had a problem with two Pokemon, Scyther and Houndoom. Which we searched for two Pokemon that could not only handle thiem, buy more. We cam upon Registeel and Hitmontop.
venusaur-m.png
062.png
houndoom-f.png
379.png
237.gif


Now, we needed a lead. We wanted a Pokemon that could help out the team in more ways than just putting up Stealth Rocks. In other words, we didn't want a suicide lead at all. We chose the bulky Uxie, as it can not only set up rocks, but Paralyze and come back in later to provide more defense for our team.
venusaur-m.png
062.png
houndoom-f.png
379.png
237.gif
uxie.png

Now, lets get to the sets :)

480.png

Uxie @ Leftovers
Ability:Levitate
Evs:252Hp/4Atk/252Def
Nature:Impish
~Stealth Rock
~Thunder Wave
~U-Turn
~Zen Headbutt

This is the pretty standard non-scarf lead Uxie and if not, then it should be. We get up rocks the majority of the time. Then, depending on the opposing lead, we react accordingly. If it can be a threat later on, Thunder Wave is the obvious choice. If we can see a switch coming, or just want to scout period, we use U-turn. Zen Headbutt is there for the STAB and for Fighting Pokemon.

237Hitmontop.png

Hitmontop @ Leftovers
Adamant Nature
Technican
252 HP / 252 Attack / 4 Speed
~Fake Out
~Mach Punch
~Bullet Punch
~Rapid Spin

Went with the set suggested by Shnoogle. This set allows Hitmontop to act as the teams revenge killer, as opposed to a special wall. While the set I had before was a nice idea, it just couldn't get the job done.


milotic.png

milotic @ leftovers
Ability:Marvel Scale
Evs:252 HP / 200 Def / 56 SpD
Nature:calm
~ rest
~ sleeptalk
~ surf
~ Hp Grass/Toxic

This set was suggested by swampmargo and has literally won a few matches for me. When it comes down to this Milotic vs a physical attacker as the last two Pokemon, if I'm sleeping, Milotic wins(unless that Pokemon is Venusaur). So, although I lose some resistances, this set is better suited with this team IMO.


registeel.gif


Registeel @ Leftovers
Ability:Clear Body
Evs:252Hp/100Atk/156SpD
Nature:Impish
~rest
~Sleep Talk
~Curse
~Iron Head

Registeel completes my defensive core with Milotic. His moveset I'm not too sure about, but he has proved itself worthy in a few battles. Iron Head gets a nice STAB boost, Seismic Toss is mainly there to break subs and hit Pokemon the other two moves can't hit hard enough. Earthquake is the for opposing Registeel and anything else weak to it.


arcanine-1.png

Arcanine @ Leftovers
Ability:Flash Fire
Evs:4Def/252Atk/252Spe
Nature:Adamant
~Flare Blitz
~Extreme Speed
~Will-o-Wisp
~Morning Sun

He fills the spot on my team that was taken by Houndoom. I chose to run Arcanine>Houndoom because Houndoom just wasn't bulky enough for this team. Arcanine also has access to a recovery move in the form of Morning Sun. Extreme Speed doesn't gain STAB like Houndoom's Sucker Punch does, but the opposing Pokemon doesn't have to be attacking either. I'm not really sure about keeping WoW on this guy or not.


dex003.gif

Venusaur @ Life Orb
Ability:Overgrow
Evs:4Hp/252Atk/252Spe
Nature:Jolly
~Synthesis
~Swords Dance
~Seed Bomb
~Return

This is our main Physical attacker after Poliwrath softens up the opponents team. After a Swords Dance and once the opponents team is hurt a bit, he can deal some extremely heavy damage to just about everything. We had Earthquake, but we couldn't touch Flying Pokemon, so we used Body Slam, which also gets the helpful paralysis every now and then that Venusaur likes since he isn't the fastest kid on the block. Synthesis is for recovery, but we are thinking about getting rid of it for Earthquake so we aren't walled by the likes of Registeel and company.

Ending Thoughts:
So, theres the team. Any and all help will be greatly appreciated :)

Thinking of ways to better counter Venusaur.
Threats:
After some testing, the main threat to this team is stall. Need suggestions on how to edit my team allowing it to fair better vs stall.

This team has problems with Altaria.
 
Power Whip is a lot better than Seed Bomb. It has 60 more power with STAB factored in and is just better in general. If you are running Body Slam, make it Return for more power. He is a sweeper and is not meant to support the team with paralysis.

Houndoom doesn't really need HP [Flying] that much at all. Replace that with Dark Pulse, give Houndoom a Hasty Nature, and take 100 Special Attack EVs and place them into Attack so it can OHKO Dugtrio with Sucker Punch after SR damage.

To be honest, your Hitmontop set doesn't exactly "counter" Houndoom at all. A 156 Special Attack EV Houndoom OHKOs your Hitmontop after a Nasty Plot 92% of the time with Fire Blast after SR. After your "counter" is down, your best bet is to hope Poliwrath has enough HP left because they same Houndoom does an average of 64% with a NP Fire Blast to it.
To fix this, I would suggest making Hitmontop a Technitop, meaning a revenge killer.

Hitmontop @ Leftovers/Life Orb
Adamant Nature
Technican
252 HP / 252 Attack / 4 Speed
•Fake Out
•Mach Punch
•Sucker Punch/Bullet Punch
•Rapid Spin

Btw, Registeel's and Venusaur's pics don't show up so you will need to find new pics
 
Power Whip is a lot better than Seed Bomb. It has 60 more power with STAB factored in and is just better in general. If you are running Body Slam, make it Return for more power. He is a sweeper and is not meant to support the team with paralysis.

Houndoom doesn't really need HP [Flying] that much at all. Replace that with Dark Pulse, give Houndoom a Hasty Nature, and take 100 Special Attack EVs and place them into Attack so it can OHKO Dugtrio with Sucker Punch after SR damage.

To be honest, your Hitmontop set doesn't exactly "counter" Houndoom at all. A 156 Special Attack EV Houndoom OHKOs your Hitmontop after a Nasty Plot 92% of the time with Fire Blast after SR. After your "counter" is down, your best bet is to hope Poliwrath has enough HP left because they same Houndoom does an average of 64% with a NP Fire Blast to it.
To fix this, I would suggest making Hitmontop a Technitop, meaning a revenge killer.

Hitmontop @ Leftovers/Life Orb
Adamant Nature
Technican
252 HP / 252 Attack / 4 Speed
•Fake Out
•Mach Punch
•Sucker Punch/Bullet Punch
•Rapid Spin

Btw, Registeel's and Venusaur's pics don't show up so you will need to find new pics

I don't really like the accuracy of Power Whip, but I'll switch it. Body Slam will be replaced by Return for power.

I'll test out the suggestion with Houndoom, but without Hp FLying Poliwrath can wall this set.

The hitmontop set wasn't working out to well, so the Technitop set does work as a better revenge killer. So, thanks for the suggestions.
 
well im no professional but i can see this team having a problem with offensive altaria since after 1 or 2 DDs, altaria can take down each and every one of these pokemon with earthquake and outrage. I don't really want to change any of your pokemon but a bulky water such as milotic and slowbro with ice beam can fix this problem.
350.png

milotic @ leftovers
Ability:Overgrow
Evs:252 HP / 200 Def / 56 SpD
Nature:calm
~ rest
~ sleeptalk
~ surf
~ ice beam
It can take the role of your registeel in some ways as being a status absorber and with status marvel scale is activated to its defense sky rockets and its special defence is already great which means it can be just as defensive as registeel but with 100base special attack it can still pack a punch. Although it may not have the resistances as registeel does, it's still very defensive and offensive at the same time. Another thing is that you have 5 physical attackers on this team which is very unbalanced i like to try and balance 3-3 or 4-2 so this helps out the special attacking side and is also a great partner to venusaur.

Hope i helped , remember im not a professional so it may not be the best advice but i think it could work decently well excuding the resistences registeel gives. And with the change from registeel to milotic, it makes you extremely voulnerable to a swellow sleep but luckily swellow is extremely uncommon.
 
well im no professional but i can see this team having a problem with offensive altaria since after 1 or 2 DDs, altaria can take down each and every one of these pokemon with earthquake and outrage. I don't really want to change any of your pokemon but a bulky water such as milotic and slowbro with ice beam can fix this problem.
350.png

milotic @ leftovers
Ability:Overgrow
Evs:252 HP / 200 Def / 56 SpD
Nature:calm
~ rest
~ sleeptalk
~ surf
~ ice beam
It can take the role of your registeel in some ways as being a status absorber and with status marvel scale is activated to its defense sky rockets and its special defence is already great which means it can be just as defensive as registeel but with 100base special attack it can still pack a punch. Although it may not have the resistances as registeel does, it's still very defensive and offensive at the same time. Another thing is that you have 5 physical attackers on this team which is very unbalanced i like to try and balance 3-3 or 4-2 so this helps out the special attacking side and is also a great partner to venusaur.

Hope i helped , remember im not a professional so it may not be the best advice but i think it could work decently well excuding the resistences registeel gives. And with the change from registeel to milotic, it makes you extremely voulnerable to a swellow sleep but luckily swellow is extremely uncommon.

Well, since you keep stressing how your not experienced as a rater, this is actually a very good suggestion :) so kudos.

Registeel was put on this team to stop physical attackers such as Scyther and the Swellow you mentioned. You said it makes me vunerable to a Swellow sweep. Which, is actually wrong. With Marvel Scale activated I can't be 2HKO'd by a Facade backed by Guts. While, if I get luck, I can Sleep Talk an Ice Beam for the OHKO thanks to rocks and a slim OHKO with Surf(once again, thanks to rocks). While it does take away from the plethora of resistances Registeel gave my team, I will definitely try this out. Thanks :)
 
One thing I'm going to do on the Milotic set. Toxic>Ice Beam or Hp Grass>Ice Beam because it allows me to beat other Milotic.
 
Hi got your Message. I think that some there can be some move set changes to help improve this team. It has good Synergy so i wont be changing any of the members just the move sets ;)
On to the Rate.
On a Team like this Rest Talk sets shouldn't be there. Milotic has Reliable recovery and Registeel as a Curser on a this team isn't all that good.
So first of change Milotic to the Standard Set, ~ Surf ~ Ice Beam/HP:Grass ~ Haze ~ Recover, Ice Beam is recommended to stop Venusaur from coming in for Free. Keep the EV's they are good. If you have an issue with Toxic (which is why i guess your using Rest-Talk) Switch Milotic into a Predicted Will 'o' Wisp then you gain the benefits of Marvel Scale.
Registeel as a curser on this team i don't like Change it to the Standard Set. Arcanine also already has issues with Moltres and Water types, to stop them digging into your team use Toxic over Will 'o' Wisp this gives you a weapon against Milotic and Moltres when they try to wall you.
GL with the Team and i Hope that you take some of my advice!
 
Back
Top