Project Next Best Thing | [Old]

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gamefreak please release these formes
Thank you everyone for voting yet again! In another intesnely close week, mellowyellowhd's Explosion Assault Vest Magearna is the winner! Congratulations!

Code:
Explosion w/ Assault Vest - 3
Supportive Trick Room - 2
Shuca Shift Gear - 1
Weakness Policy Shift Gear - 1
Psychinium Shift Gear - 2
Ice Beam w/ Assault Vest - 1


This week, you guys chose Tapu Koko as the case study! Tapu Koko has been a consistently good top tier threat that possesses the ability to act as an amazing offensive pivot due to its blistering speed, but also possesses the stats to act effective cleaner, wallbreaker, hazard remover and even stallbreaker, which synergises well withs its incredibly large and unexplored movepool, filled with interesting options to aid it. Can you find the next big koko set? Deadline is friday 4th of May.

Here are the banned sets of the week! (+ dual screens)

Also, due to the success of the new rule implemented last week, I will allow variations of the banned sets to be allowed.
Happy Posting!
 
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Dual Screens.
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Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- U-turn
- Taunt
- Reflect
- Light Screen
If you’ve been playing SMOU for the past month, you should know about the Dual Screens Koko team archetype. Few Pokemon can stop Koko from setting up screens thanks to it’s surprising bulk, and the few that can like Scarf Lando are very easy to take advantage of. It’s overall a very powerful team archetype that one should watch out for.
 
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Reserving Z-Mirror Move
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Tapu Koko @ Flyinium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Thunder Punch
- Brave Bird
- Mirror Move
- Hidden Power [Ice] / Taunt

If you already didn't know, Z-Mirror Move is an amazing mvoe that gives out a free Swords Dance boost on top of mirroring the opponents move, allowing for Tapu Koko to finally get a good way to get physical. Thanks to the +2 boost in Attack, Tapu Koko can utilize its higher attack Stat and thunder punch to blow through usual counters such as Gastrodon ( with some chip) and the grasses while also dealing with the same pokemons Tapu Koko always dealt with. Of course, if the event in which Z-Mirror Move is not advantagoues, you can always unleash a Z-Brave Bird on your opponent. The choice between Hidden Power Ice and Taunt is whether you want a way to hit defensive Landorus or the ability to prevent Hazards to give you a bit of utility.
 
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Felixx

I'm back.

Tapu Koko @ Expert Belt
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Fire] / Hidden Power [Ice] / Volt Switch / U-turn
- Dazzling Gleam
- Grass Knot

E-Belt Tapu Koko. With an Expert Belt, Koko is able to have decent damage output with its coverage moves, and can bluff a Specs set pretty well. HP Fire lets you lure Ferro, but you can also run HP Ice for good damage against Lando. You could also put a momentum gaining move over HP Fire if your team can deal with Ferro well / luring it isn't really helping a teammate. In the final slot we have Grass Knot, which in conjunction with E-Belt, lets you have a good chance to 2HKO Gastro on the switch.
 
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AoA Nature's Madness Tapu Koko

Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Nature's Madness
- U-turn
- Hidden Power Ice


General idea
Tapu Koko has a really hard time to KO some bulky checks, even if caught on the switch. This is the reason I think that Nature's Madness should be considered more.
It is a good "coverage" move -if it connects, of course- towards Alolan Marowak, Magnezone, Excadrill, Zygarde, Mamoswine, Hippowdon, Gastrodon and so on because it takes half of their HP at once without taking in account the resistances they have.
This way, Thunderbolt or HP Ice will be more likely to KO the target or you can escape from the battlefield with U-turn, which I consider safer than Thunderbolt (despite Rocky Helmet and Iron Barbs users).

Team(mates) support
A way to deal properly with Grass-types is needed (mainly Mega Venusaur, Tangrowth, Amoonguss and Ferrothorn) even though a well-timed (Z-boosted) Nature's Madness is enough to wear them down.
Some form of Spe control is needed to ensure that Koko is faster than anyone and something to deal with priority users is a good way to preserve Tapu Koko's health.
A second way to KO Grounds (without relying on a NMadness on the switch) is appreciated.

EVs (spread), nature and item
Evs spread is the standard offensive one. 31 Atk IVs are still nice in order to maximise the damage output of U-turn.
The item is pretty customizable, but I found nice to have the possibility to run a one-time STAB Fairy nuke with 100 BP. This helps to hide Nature's Madness until the very end: the opponent may think you have Dazzling Gleam Keep in mind that a Z-boosted Dazzling Gleam is noticeably stronger, so you have to use a Z-Nature's Madness if you are sure to grab the KO to hide your Fairy move and/or your HP Ice.
 
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1_TrickPhony

BSS Circuit Co-host
Grass Coverage 3 Atks

Tapu Koko @ Grassium Z/Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power Ice
- Grass Knot
- Defog/Roost

Grass knot is the big switch up here. Bloom Doom is the move to capitalize on the brainless Special Defensive wall named Gastrodon that is mindlessly switching into Koko nowadays. If you don't have the Z-move space, life orb nabs a 2hko. Life orb is used over specs as the secondary item because not having a ohko means that they can stick you with a bad move and lost momentum. Roost in the LO set can supplement HP loss to prevent Koko from being worn down too much, especially if one already has a good defogger.
 
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