Defensive / Competitive Milotic
Milotic @ Leftovers
Ability: Competitive / Marvel Scale
EVs: 168 HP / 200 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Mud Shot
- Recover
- Scald
- Substitute / Toxic
The one thing that may consider players to use this set is its access to Mud Shot. Similar to Keldeo and Icy Wind, Milo lures in would-be threats and uses Mud Shot to decrease their speed and slowly cripple them. The EVs allow Milo to outspeed and 3HKO Heli at -1 Spe, 2HKO Croak, and survive a Draco Meteor from Dragalge, all while remaining bulky and pressuring other physical attackers and passive mons.
Substitute mainly takes care of stalling on passive mons or its checks and chipping them down for another teammate. Furthermore, it helps alleviate the stress of any status condition. Recover maintains longevity, Scald gives offensive pressure and random burns to anything, and Toxic puts a time limit on bulky waters.
If using Substitute, Milo's MU with every other bulky water dwindles down to uselessness, but Milo was never going to stay in on them anyway. Physical grass mons might not even want to switch in because of the chance of getting burned. And depending on how you want to use Milo on a team, whether as a defensive behemoth or an offensive wall-breaker, each role comes with its own perks and downfalls. Personally, Comp Milo can work extremely well on hazard-stacking teams.