This might be a 'standard' now that a bunch of people and I spammed it, but might as well since it's not on site.
Water/Fairy is one of the best offensive and defensive typings in the game. While the Specs set makes the best use of this fact to be one of UU's most threatening wallbreakers, RestTalk Prima uses this fact to be one of the best blanket checks in UU. RestTalk Prima serves as a pretty good check to a number of UU's threats due to the natural special bulk and investment in Defense. It's a blanket check to most of UU's dragons (watch out for Z-Thunder Latias, and Pjab on random Haxorus / Kommo-o), many of UU's waters (assuming Scald burns in a reasonable time), many of UU's dark types (non CB-Krook, non-SD PJab Weavile), Mega Aero, most of UU's Fighting-types (Cobalion, Hawlucha, Infernape) and a bunch of other less relevant threats.
What really makes this set so great is the fact that it slots very nicely on Bulky Offensive teams that want a defensive backbone without sacrificing as much momentum that other Pokemon might. It has useful synergy with common Pokemon on BO teams, like Scizor, Latias, and Cobalion, so it's very easy to build around without resorting to uncommon Pokemon to find resists. Also, Scald and Fairy-types are broken and this uses both of them.
252 Atk Aerodactyl-Mega Stone Edge vs. 240 HP / 244+ Def Primarina: 148-175 (40.9 - 48.4%)
252 SpA Choice Specs Hydreigon Flash Cannon vs. 240 HP / 0 SpD Primarina: 113-133 (31.3 - 36.8%)
252 Atk Life Orb Weavile Knock Off (97.5 BP) vs. 240 HP / 244+ Def Primarina: 86-101 (23.8 - 27.9%)
+2 252 Atk Cobalion Iron Head vs. 240 HP / 244+ Def Primarina: 178-211 (49.3 - 58.4%)
+2 244 Atk Hawlucha Acrobatics (110 BP) vs. 240 HP / 244+ Def Primarina: 247-292 (68.4 - 80.8%)
+2 252+ Atk Technician Scizor Bullet Punch vs. 240 HP / 244+ Def Primarina: 189-223 (52.3 - 61.7%)
Shamelessly copying from the Creative Sets thread:
Primarina @ Leftovers
EVs: 252 HP / 252 Def / 4 Spa
IVs: 0 Atk
- Sleep Talk
- Work Up
Bulky Primarina was already a solid Pokemon due to awesome defensive typing, but without Specs the loss of power really sucked. CroMarina solves that by letting you boost to frightening levels after just a few turns, and it finds ample opportunities to do so with Weavile/Lati/Blastoise and co running around. This set also has a real nice matchup vs Stall if you manage to wear down or kill their Tentacruel. It sucks that it doesn't get Calm Mind so no eating Electric attacks after boost :/ but it's still a neat set. Big downside is Scizor sets up on you but they won't try to until you reveal no Scald.
I know Bulky Primarina is the only set people have posted, but Primarina has pretty limited offensive sets. Max defense rocky helmet Primarina lets Primarina eat hits from many physical attackers in the tier while getting chip damage on them. It still checks most dragon types in the tier like Hydreigon and Latias, besides a gigavolt havoc set, and fighting types in the tier like Cobalion, Hawlucha, Terrakion, Mienshao, and Infernape. It partners well with mons that don't like being revenge killled from U-turns like Celebi, Mega Absol, and Weavile. Primarina also has great chemistry with ground types as Primarina beats their checks while ground types beat electric types for Primarina. Lastly, late game sweepers (CB Entei, Mega Sharpedo, Scarf Infernape, Lucario) that need prior chip damage on Pokemon (Scizor, Cobalion, Infernape) team up well with this Primarina.
+2 252 Atk Cobalion Iron Head vs. 252 HP / 252+ Def Primarina: 178-210 (48.9 - 57.6%) -- 95.7%
chance to 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 252 HP / 252+ Def Primarina: 141-166 (38.7 - 45.6%) -- guaranteed 3HKO
+2 252 Atk Terrakion Stone Edge vs. 252 HP / 252+ Def Primarina: 283-334 (77.7 - 91.7%) -- guaranteed 2HKO
Ok, so here is a non rest-talk Primarina set. This isn't my own set, but I have encountered it a few times and it has caught me by surprise. Wonder Room swaps Defense and Special Defense, allowing Primarina to break through some of the common walls it has trouble with. When used against other players, since many of them have not encountered this move before, they may continue to keep their existing Primarina checks in, instead of switching to a physically defensive check like Alomomola instead.
252+ SpA Primarina Oceanic Operetta vs. 252 HP / 252 SpD Blissey: 679-799 (95 - 111.9%) -- guaranteed OHKO after Stealth Rock
Gliscor @ Life Orb
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
- Swords Dance
- Quick Attack / Aqua Tail
- Roost / Aqua Tail
It's a pretty aggressive set that has some surprising damage to accompany it with a High damage stab, coverage through Aqua Tail, and a revenge/priority potential with Quick Attack. You could also play around with sacrificing Quick Attack priority in exchange to Roost and Aqua Tail coverage. I'll put some calcs below for you guys to check out.
252+ Atk Life Orb Gliscor Aqua Tail vs. 0 HP / 0 Def Aerodactyl: 322-380 (106.9 - 126.2%) -- guaranteed OHKO
252 Atk Aerodactyl Stone Edge vs. 184 HP / 0 Def Gliscor: 117-138 (34.7 - 40.9%) -- guaranteed 3HKO
252+ Atk Life Orb Gliscor Earthquake vs. 0 HP / 0 Def Cobalion: 304-359 (94.1 - 111.1%) -- 56.3% chance to OHKO
252+ Atk Life Orb Gliscor Aqua Tail vs. 244 HP / 12 Def Gliscor: 185-218 (52.5 - 61.9%) -- 64.1% chance to 2HKO after Poison Heal
+2 252+ Atk Life Orb Gliscor Aqua Tail vs. 244 HP / 12 Def Gliscor: 367-434 (104.2 - 123.2%) -- guaranteed OHKO
(opp) 0 Atk Gliscor Facade (140 BP) vs. 184 HP / 0 Def Gliscor: 79-94 (23.4 - 27.8%) -- 84.2% chance to 4HKO
+2 252+ Atk Life Orb Gliscor Aqua Tail vs. 0 HP / 4 Def Beedrill: 454-534 (167.5 - 197%) -- guaranteed OHKO
252+ Atk Life Orb Gliscor Earthquake vs. 252 HP / 4 Def Klefki: 406-478 (127.6 - 150.3%) -- guaranteed OHKO
Hopefully, that displays some of the potential power output of the set. I'll now justify Quick Attack by providing a nice sample core for the team with the help of Klefki and Infernape. Below I will provide the team core consisting of Klefki, Infernape, and the Gliscor Set.
Infernape @ Focus Sash
EVs: 252 Atk / 4 SpA / 252 Spe
- Stealth Rock
- Close Combat
- Fire Blast
- Fake Out
This core provides you with two potential leads. Spikes, or SR/Fake out.
Infernape is a must lead if your opponent is likely to send out a sash lead. Fake Out into SR, into damage. It's quite consistent and provides Gliscor with the chip damage needed from hazards to secure Quick Attack kills.
Klekfi works essentially the same way, T-wave anything that would/could potentially cause strife to Gliscors speed while also stacking spikes to allow Gliscor to secure Quick Attack kills and more OHKOs in general.
That's about all I can say on this set. I made this set/core rather quickly and have only had about 10 battles or so (1200-1300) to test. It works quite well, surprisingly. At request, I will happily capture some replays.
Thank you for reading and please provide any feedback you can come up with, I would greatly appreciate it.
Gliscor @ Flyinium Z
Ability: Poison Heal
EVs: 252 Atk / 4 SpD / 252 Spe
- Sky Attack
- Swords Dance
- Rock Polish
Gliscor's Supersonic Skystrike is almost as strong as Landorus-T's in OU, which is to say really really fucking strong. If this set SDs up safely, it's very hard to stop it getting a KO unless you predict correctly around it due to Ground / Flying's excellent coverage, and noone predicts the Skystrike lol. I think double dance is the best way to pull this off as it has the most surprise value and it's really easy to lure traditional Ground immune/resistant Gliscor checks in to get wiped away by Skystrike opening up a sweep for this or smth else. Hyper Cutter might seem a better ability but you literally set up on the only viable Intimidate user in this tier and if you can somehow switch this in on a Toxic it becomes a massive annoyance to deal with. The main reason you'd ever use this over Talonflame is that it doesn't necessitate hazard removal and carries a lot more surprise factor, making your opponent more likely to unwittingly sac something that they might actually need later in the game.
Probably one of the most disgusting sets you will ever encounter in UU. Synergizes very well with Hazards. Basically, you substitute on the switch-in, toxic any pokemon that switches in to break your sub, then protect, then substitute again if you are faster. This set completely shuts down common Gliscor switch-ins such as Mamoswine, Weavile and Bulky Waters.
Alternatively, another set running Torment is also very effective, if you have Toxic Spikes support. Torment makes it so that the enemy can't use the same move twice. Many times, due to Gliscor's typing, most Pokemon don't carry more than one super-effective attack against Gliscor, this means by using a combination of both Torment + Substitute + Protect, many Pokemon will no longer be capable of breaking Gliscor's Substitutes, and many Choiced Pokemon will just struggle.
Stallbreaker Gliscor with a trapping twist. Fucks with fat teams that try to beat stallbreaker Glisc by switching around. 4-5 turns of trapping with residual damage from both Sand Tomb and Toxic are generally sufficient to prevent things like having stall try to endlessly switch between Mola/Blissey to reset tox turns and run Gliscor out of PP.
Hogg's set might be interesting but you're losing Earthquake / any decent damaging move which means you lose to things like Lucario and Chandelure and Xurkitree, which is basically unacceptable for most teams.
Z Sky Attack still smashes most walls to pieces including Alomomola while you get more overall utility again with the physical moves and sweeping potential.