Some more thoughts on the meta pre tour after some extensive laddering:
The Big Two
Naclstack moreso than Missy, but most matches revolve around these two. Funnily enough, they're at opposite ends of knowing what they'll do. If naclstack deviates from the standard Cure/Press/Defence/Recover then, while capable of getting a specific thing, I feel its just hindered in the long run. Only good creativity is maybe mixing up the EVs for the mirror or the Tera Type. Even still, it is very restrictive, especially with Tera. If anything is up for a ban, its the stack, although it should definitely wait until after Tera is decided on. I genuinely feel it fits on pretty much any team and not using it is for that teambuilder's detriment.
Misdreavus on the other hand is probably the most versatile mon in the tier, ranging from nasty plot sweeper, Wisp utility, and some other funny gimmicks. I do not feel it is broken, especially if we lose tera, but it is still very good. In addition it is by far the best spinblocker with the other ghosts just feeling worse. This honestly is one of the best ways to play around it though, as having missy forced in without reliable recovery means that its constantly getting worn down, moreso if it is running sub. I expect Missies to generally get more defensive with time on all sets for just general longevity with spinblocking. Also with the sub set, a little defence evs goes a long way, such as to lower the odds of the sub being broken by 2 Salt Cures or a Tink Play Rough.
The Hazard Game
Hazards are strong as hell. Lets say you want a remover with eviolite who isn't weak to rocks. You have Quaxwell, Toedscool, Steenee and Bramblin. The latter two's stats leave a lot to be desired, although Bramblin I guess could work. But that leaves with just duck and not-jellyfish. Both of these are weak to TSpikes and so even the best removers can't safely deal with hazard stack. You do have other options like Fletchinder and Carkol, but they're forced to run boots, making them frailer than you ideally would like your remover to be, and also
The best anti-hazard option really is Hattrem at the moment, being able to safely come in on most hazard setters. Except one :tinkituff: With Tink being common enough, I don't think you can get away with just Hat unless you're comfortable having boots on plenty mons.
And going back to the big 2, this only helps them. Stack threatens the removers and missy prevents spin. In addition, neither are affected by TSpike which only makes them stand out more against their grounded colleagues.
I've been rambling a bit so from here, just quick thoughts on some mons I've used/seen.
imo the best hazard remover, in addition I've converted a simple spin to remove hazards into a moxie sweep too often. defensive set with brave bird is imo the best
probably the scariest direct offense available with an uncontested speed tier. Stack and lack of good dark moves keeps this in check
love this lil guy. Just easily capitalises on the hazard game above whilst still being threatening. Dual Stab is nice, but mud shot is a nice tech for the mirror and slowing down some scary opponents
Slightly worse nasty plotter than missy, but still very potent with a good speed tier. TwinBeam>Psychic imo for all the Sub Missies
eh its fine. I've been running CB and its good, just not quite there imo. SD might be better, but having the speed tier below missy is yucky. Nice for the rare Tandemaus though. Also too many times have I Dragon Tailed into a tera-fairy and it is definitely not the primary reason for my dislike of tera.
he really packs a punch, one of the best naclstack answers available, through either trick or just hitting the wall. having CC is such a blessing
the utility god. pretty much any time this is in, its a nuisance, with an important eviolite going or para or rocks. Probably the best rocker available, unless you're going all offense, in which case Glimmet
strong, I feel its a very potent matchup check looking from priority or something faster, otherwise tera ice is getting you.or just naclstack and only take 50% from surf
how far you've fallen since the bisharp days. Roar and Encore are still nice for naclstack but as long as naclstack and hazards are around, hes not having a great time tbh
seems cool, if only mach punch went before ice shard
a scary sight for pretty much anyteam without a healthy croc. Suffers BIG from 4MSS though as it can;t fit bulk, slack and normal moves with both somethign to hit stack and missy
doesn't last long enough tbh, healing wish is nice though
screens are nice, but definitely keep dazzling gleam on this. 4 status moves makes this a sitting duck against certain threats.
annoying little sporers, toedscool is better in every way except recovery tbh, Mycelium Might is such a forgettable ability that it works in toedscools favour.
Anyway, very fun meta, I look forward to losing R1 in the tournament.
The Big Two
Naclstack moreso than Missy, but most matches revolve around these two. Funnily enough, they're at opposite ends of knowing what they'll do. If naclstack deviates from the standard Cure/Press/Defence/Recover then, while capable of getting a specific thing, I feel its just hindered in the long run. Only good creativity is maybe mixing up the EVs for the mirror or the Tera Type. Even still, it is very restrictive, especially with Tera. If anything is up for a ban, its the stack, although it should definitely wait until after Tera is decided on. I genuinely feel it fits on pretty much any team and not using it is for that teambuilder's detriment.
Misdreavus on the other hand is probably the most versatile mon in the tier, ranging from nasty plot sweeper, Wisp utility, and some other funny gimmicks. I do not feel it is broken, especially if we lose tera, but it is still very good. In addition it is by far the best spinblocker with the other ghosts just feeling worse. This honestly is one of the best ways to play around it though, as having missy forced in without reliable recovery means that its constantly getting worn down, moreso if it is running sub. I expect Missies to generally get more defensive with time on all sets for just general longevity with spinblocking. Also with the sub set, a little defence evs goes a long way, such as to lower the odds of the sub being broken by 2 Salt Cures or a Tink Play Rough.
The Hazard Game
Hazards are strong as hell. Lets say you want a remover with eviolite who isn't weak to rocks. You have Quaxwell, Toedscool, Steenee and Bramblin. The latter two's stats leave a lot to be desired, although Bramblin I guess could work. But that leaves with just duck and not-jellyfish. Both of these are weak to TSpikes and so even the best removers can't safely deal with hazard stack. You do have other options like Fletchinder and Carkol, but they're forced to run boots, making them frailer than you ideally would like your remover to be, and also
The best anti-hazard option really is Hattrem at the moment, being able to safely come in on most hazard setters. Except one :tinkituff: With Tink being common enough, I don't think you can get away with just Hat unless you're comfortable having boots on plenty mons.
And going back to the big 2, this only helps them. Stack threatens the removers and missy prevents spin. In addition, neither are affected by TSpike which only makes them stand out more against their grounded colleagues.
I've been rambling a bit so from here, just quick thoughts on some mons I've used/seen.
imo the best hazard remover, in addition I've converted a simple spin to remove hazards into a moxie sweep too often. defensive set with brave bird is imo the best
probably the scariest direct offense available with an uncontested speed tier. Stack and lack of good dark moves keeps this in check
love this lil guy. Just easily capitalises on the hazard game above whilst still being threatening. Dual Stab is nice, but mud shot is a nice tech for the mirror and slowing down some scary opponents
Slightly worse nasty plotter than missy, but still very potent with a good speed tier. TwinBeam>Psychic imo for all the Sub Missies
eh its fine. I've been running CB and its good, just not quite there imo. SD might be better, but having the speed tier below missy is yucky. Nice for the rare Tandemaus though. Also too many times have I Dragon Tailed into a tera-fairy and it is definitely not the primary reason for my dislike of tera.
he really packs a punch, one of the best naclstack answers available, through either trick or just hitting the wall. having CC is such a blessing
the utility god. pretty much any time this is in, its a nuisance, with an important eviolite going or para or rocks. Probably the best rocker available, unless you're going all offense, in which case Glimmet
strong, I feel its a very potent matchup check looking from priority or something faster, otherwise tera ice is getting you.
how far you've fallen since the bisharp days. Roar and Encore are still nice for naclstack but as long as naclstack and hazards are around, hes not having a great time tbh
seems cool, if only mach punch went before ice shard
a scary sight for pretty much anyteam without a healthy croc. Suffers BIG from 4MSS though as it can;t fit bulk, slack and normal moves with both somethign to hit stack and missy
doesn't last long enough tbh, healing wish is nice though
screens are nice, but definitely keep dazzling gleam on this. 4 status moves makes this a sitting duck against certain threats.
annoying little sporers, toedscool is better in every way except recovery tbh, Mycelium Might is such a forgettable ability that it works in toedscools favour.
Anyway, very fun meta, I look forward to losing R1 in the tournament.