NU is a tier with more variety than many others, simply due to the lack of Pokemon available. Despite many of the standards being fully evolved mon such as Amoonguss, Golurk, Gothitelle, etc, many NFE's are viable, some more than people realise.
So the point of discussion is simply, what NFEs are viable to use, and what advantages do they have over other fully evolved mon? I will update the OP with notable sets as they are posted. I'll leave one or two to get you started.
Database
Discuss away! :)
(I will update the OP with more information and sets tomorrow.)
So the point of discussion is simply, what NFEs are viable to use, and what advantages do they have over other fully evolved mon? I will update the OP with notable sets as they are posted. I'll leave one or two to get you started.
Database
Gurdurr
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Set: Bulk Up
252hp/252atk/252sp.d
Eviolite
Adamant Nature
Guts
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch / Payback
This set is simple. Bulk Up on something that can't touch you, boost your attack and physical defence, then smash things. Drain Punch provides semi-reliable healing while also being a powerful STAB move, whereas Mach Punch is priority to take out faster threats such as Cincinno or Zangoose. The choice of the coverage is up to you: Ice Punch hits Ground and Flying types that resist your STAB hard, whereas Payback takes out Ghosts that are immune to your fighting STAB. Guts is the chosen ability to provide a potential attack boost.
EBeast said:Fraxure
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Set: Dragon Dance
@ Eviolite
Trait: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Dragon Dance
- Taunt
- Outrage
- Low Kick
Thanks to BW2 tutors Fraxure holds everything it needs to succeed in this simple, but very effective set. Using Eviolite to effectively give itself 66/114/84 defenses and alongside Taunt and Fraxure's share of good resists it can get up a few Dragon Dances up and start to sweep with its perfect coverage in Outrage and Low Kick. Low Kick was a pretty neat move for Fraxure as it lets it deals serious damage to the heavy Rock-type Pokemon such as Golem, Regirock, Probopass, and Lairon, while dealing good damage against Klang. Thanks to Mold Breaker it doesn't even care about Probopass and Laiton's potential Sturdy to stop it from OHKOing. With Max Speed and a Jolly nature it can outspeed Swellow by a single point, a major feat to be proud of. It's main flaw is that its best move, Outrage, locks him into it and could possibly lead to potential Klangs taking advantage and setting up. Fraxure pairs really well with Gurdurr as it can beat Klang and Mawile for Fraxure.
EBeast said:Klang
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Set: Grind My Gears (Shift Gear)
@ Eviolite
Trait: Clear Body
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature (+Atk, -SpA)
- Substitute
- Shift Gear
- Gear Grind
- Return
Klang is a really good Pokemon thanks to its great Steel-typing and fantastic boosting move in Shift Gear. Klang can set up the the ever-so common Amoonguss, Haunter, Musharna, and Skuntank and deal serious damage to any team. While Klang has barely any coverage moves, Gear Grind + Return actually work really good together as the main Steel-types in the tier are also part Rock and take Gear Grind neutrally. This EV spread allows Klang to hit 332 Speed after a single Shift Gear and outspeed Modest Zebtrika and everything below that. Outspeeding Cinccino or Swellow isn't as big of a deal with Klang as having them out against you means can get an extra Shift Gear off. Klang pairs nicely with Gothitelle as it can trap Gurdurr and other Pokemon such as Rotom-S or Zebstrika, who are common Scarf users capable of outspeeding Klang after a boost and annoy it with Volt Switch or in Zebstrika's case, kill it with Overheat.
Snowflakes said:Riolu
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Set: Copycat!
@ Eviolite
Trait: Prankster
EVs: 252 Atk / 4 Def / 252 HP
Adamant Nature (+Atk, -SpA)
- Copycat
- Roar
- Drain Punch
- Crunch
This set is fairly straight forward, Set-up hazards bring it in on a wall that you force out, don't get OHKO'd by and roar, Drain Punch or Crunch away, with the lack of spinners in this tier on numerous teams it's easy to keep the hazards up throughout the battle until a chance presents itself the few problems this set has is priority like Aqua Jet, Protect, Fake Out and Sucker Punch, but you have 5 other pokes to handle those and them coming in isn't reliable for the enemy so you just rack up more damage till they luck out.
EBeast said:Kadabra
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Set: Offensive
@ Life Orb
Trait: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Psyshic
- Shadow Ball
- Hidden Power [Fighting]
With base 105 Speed and a good base 120 Special Attack Kadabra actually makes for a pretty good attacker. Due to its good offensive pressure, it can easily set up a Substitute and start doing work against the opponent's team with Life Orb boosted hits. Thanks to Magic Guard Kadabra doesn't have to worry taking damage from the various Spikes stacking teams or from its own Life Orb wearing it down alongside Substitute. Substitute can even be used to play mind games against Sucker Punch users such as Cacturne and Absol. The main problem with Kadabra is that it takes a teamslot of other potential Psychic-type Pokemon that can actually take a hit such as the always excellent Musharna. Being such a frail Psychic-type Pokemon means that Skuntank eats this for breakfast so packing a Golem for Stealth Rock and a good check to Skuntank is a good idea.
EBeast said:Haunter
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Set: SubDisable
@ Leftovers
Trait: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Substitute
- Disable
- Shadow Ball
- Sludge Bomb
Haunter is an excellent Pokemon the the BW2 Metagame as it is one of the few reliable checks to Zangoose and will destroy any teams that are unprepared. Having good attacking options with Shadow Ball and Sludge Bomb, it's coverage is only really missing out on Skuntank and Steel-type Pokemon. Even though Haunter is extremely frail, thanks to its excellent offensive pressure and SubDisable it can actually keep its Substitutes up most of the time. Hell, with SubDisable Haunter the potential to completely wall Zangoose, the Pokemon with no counters or safe switch ins. As said Haunter doesn't like Skuntank or Steel-types so Pokemon such as Gurdurr, Emboar, and Regirock make excellent partners for Haunter to remove its checks and counters. Otherwise Haunter can change Disable for Hidden Power [Ground] to hit Probopass, Skuntank, and Klang, but loses out on a lot of the utility that the set would have with Disable.
ChaoticaMortis said:Combusken
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Set: Special Sweeper
@ Life Orb
Trait: Speed Boost
EVs: 4 Def / 252 SpAtk / 252 Spe
Modest Nature
-Substitute
-Protect
-Focus Blast
-Fire Blast
Although this set is often hampered by the shaky accuracy of its STAB attacks, special Combusken is definitely a force to be reckoned with. Powerful enough to 2HKO most of the tier and able to outspeed virtually everything after 2 turns. Fire / Fighting is a great STAB combination with few things in the tier being able to resist it, and both of its attacks have a sexy Base Power of 120. Substitute allows you to avoid pesky status conditions and survive attacks that might otherwise KO. Combusken appreciates hazard support and the removal of special walls, and needs much team support to be fully effective. Physical sets with Swords Dance / Flare Blitz / Sky Uppercut / Protect are also viable.
Antyee said:Frillish
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@ Eviolite
Trait: Water Absorb
EVs: 252 HP / 184 Def / 72 SDef
Bold Nature
- Will-O-Wisp
- Taunt
- Recover
- Night Shade/Surf
Disclaimer:EV-s still need quite a lot of work, but a few in Sdef are needed to always live 2 Grass Knots after SR, or to have a decent chance of living 2 HP Grasses from LO Max SpAtk Samurott; and quite a lot of other moves.
When almost everyone was using Samurott, I wanted to find a poke who can beat him convincingly, and isn't that popular (I've always hated overused pokes), and I found Frillish. Then I realised that it can do way more, being able to take 2 hits from almost any bulky-setup poke, and burn/taunt them. For the last move, I prefer Night Shade for the safer damage, but Surf can 2HKO Armaldo.
Only use shiny female named Nightmarie ^.^
Shovel said:![]()
Piloswine @ Eviolite/Choice Band
Trait: Thick Fat
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature
- Stone Edge/Superpower
- Ice Shard
- Icicle Crash
- Earthquake
This Piloswine set focuses on being offensive, with a very decent amount of bulk to back it up. Piloswine is very much a tank, and it's typing + ability is almost perfect for it. With Thick Fat, it's neutrality to Ice type becomes a resist of sorts, and Fire type attacks also won't hamper it nearly as much. It has a high base 100 attack stat, which it can easily make use of in the current metagame. It's typing allows it to have perfect dual stab coverage, being Ice and Ground. Earthquake hits super hard, and can ohko a lot of times when super effective. Icicle Crash hits what Earthquake can't, and has a really nice 30% chance to flinch (but, keep in mind that Piloswine is pretty slow). Ice Shard is there for priority, as it allows Piloswine to hit faster threats when it can't do much else. Stone Edge vs Superpower is Attack Drop vs Accuracy, as the coverage is pretty much the same. If Eviolite is used, however, Stealth Rock is a more than viable option in this slot.
A different set could take on a way more defensive approach, being
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Piloswine@ Eviolite
Trait: Thick Fat
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Toxic
Having 100/80/60 defenses in Nu isn't too bad, but it's incredibly decent when given an eviolite. Quote taken straight from the onsite analysis: "Piloswine can work as a physical tank with multiple functions: it can take hits from physical threats while hitting hard when needed with Earthquake, it can revenge kill weak opponents with Ice Shard, and it can support the team by laying down Stealth Rock, thus racking up crucial residual damage, or inflicting Toxic poison on the opponent's Pokemon. This allows Piloswine's teammates to KO the opposing Pokemon with ease after residual damage provided from weak hits, entry hazards, or Toxic stalling."
Annoyer said:![]()
Set: Physical Attackers GTFO (Physically Defensive)
@ Eviolite
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Giga Drain
- Sleep Powder
- Hidden Power Ice / Hidden Power Rock
- Leech Seed / Knock Off
With the release of Regenerator Amoonguss, Tangela has taken a dip in usage but Tangela is still a fearsome physical wall able to tank multiple physical attacks. Sleep Powder allows Tangela to cripple an opposing pokemon for essentially the whole match if played correctly. It's good support movepool consisting of treats such as Leech Seed and Knock Off allow Tangela to force many switches. With a base 100 Special Attack stat, Giga Drain can dent many frail pokemon. Hidden Power Ice extends Tangela's coverage by hitting Grass-types and Flying-types while Hidden Power Rock can dent Fire-types that tend to switch into Tangela. Regenerator allows Tangela to be healthy throughout the match. Watch out for Sap Sippers such as Miltank since they can easily get a free boost by coming in on 3/4s of Tangela's movepool. Special Attackers can easily threaten Tangela out even with a decently powered neutral attack so Special Walls such as Lickilicky can take them on easily while Lickilicky can also cure Tangela of Toxic status.
Feranfell said:![]()
Omanyte!
OmaHaveAGoodnyte (Omanyte) @ Eviolite
Trait: Swift Swim
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Scald
- Spikes
- Toxic Spikes/HP Rock
- Stealth Rock
I know this probably doesn't look very good, but I find it quite effective. It's pretty bulky, can take a enough hits to set up stealth rocks and some t/spikes. Like a lot of unevolved pokemon, it runs eviolite for obvious reasons. Defensive EV stats, and particularly you should run swift swim anyway, I run mine because my Vanilluxe on the same team uses rain dance. Sans tangela, this is my favorite NFE support pokemon. It's Special Attack isn't too shabby either :D
Discuss away! :)
(I will update the OP with more information and sets tomorrow.)