NFEs in UU

approved by kokoloko


Non-Fully Evolved Pokemon in UU!
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fletchinder.gif
gothorita.gif


NFEs are well known for being pokemon too weak for competitive viability whilst also being too old to compete in LC. This makes them perhaps the weakest group of pokemon in existence, but every generation a few NFEs manage to rise up past their low BSTs and make an impact in competitive play. While no NFE pokemon will ever reach the heights of Chansey, many can find a home in UU while their evolutions are tucked away in the top tiers of OU. In this thread I'm hoping to challenge people to find new pokemon who have gained viability this gen as well as new gen 6 additions to the eviolite pool, share sets and ideas and just discuss the viability of these pokemon in general. Its unlikely that many of these pokemon will be top tier UU but several hold a very unique niche and there are many buried treasures for people to take advantage of, especially in the gen 6 metagame (as well as old pokemon gaining new strength!)

I just want to let everyone know again that I know that many of these pokemon do not sit at the top of the viability ranking, and some suggestions will be completely outclassed and unviable (although lets steer away from the latter). The aim here is mainly to look at playstyles and techniques that exist in OU and try and see if we can replicate them and find success in them in UU, through use of prevolutions. Not only are many of these pokemon unique in their UU niche, but they are fun to find and use! I remember being really impressed when I first saw the idea of fletchinder being used in UU for the same role as talonflame in OU. I want to encourage ppl to continue to be innovative in their pokemon usage and I think this is a good way to find new pokemon, even if said pokemon are only Cs on the viability chart. Some of the suggestions Im sure will be Bs and above, and just finding 1 or 2 great NFEs will make this project a success for me!

I'll start by talking about a few:

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Fletchinder
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Fletchinder is good in UU for the sole reason of Gale Wings, giving this tiny bird a priority attack that deals the same damage as a Mega Scizor bullet punch. However, Fletchinder also has a fairly synergetic movepool to work around this single attack- sword's dance allows it to hit surprisingly hard and sweep with Acrobatics, and will-o-wisp paired with priority roost really make the most out of its pathetic defenses. Fire/flying typing is quite benefecial to it in UU provided you can keep away stealth rock, as fletchinder can use it along with will-o-wisp to set up on many support pokemon in the tier such as Florges, Forretress and Donphan, as well as others such as Hippowdon variants if using subroost. Fletchinder can really suffer from the lack of an item which is its main issue, paired with truly bad stats (as with almost all NFEs we will see in this thread) that mean it can only really do one thing well, but it does its job fairly admirably.

Fletchinder
Ability: Gale Wings
EVs: 252 Atk / 252 HP / 4 Spd
Adamant Nature
- Acrobatics
- Roost
- Swords Dance
- Will-O-Wisp

The standard "bulky" fletchinder set. acrobatics makes you a great revenge killer and sweeper, whilst priority roost + will-o-wisp allows you a double role as a poor man's sableye. no item is preferred over something like sitrus berry as it means you reliably hit for respectable damage immediately, as many powerful attacks will still ohko fletchling easily.

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Gothorita
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Gothitelle was banned from UU for her ability to consistently remove key supports from the game by tricking them choice scarves. Gothorita is a similar offender, and can use the TrickRest set to the same effect as her older sister. What makes Gothorita even more usable in UU is her ability to trap and revenge kill many fighting types such as Mienshao, who is killed by an uninvested psychic with only a small amount of residual damage on him (SR + life orb damage), and with a tier which has many relevant psychic-weak pokemon, gothorita is fully capable of switching in to finish many of them off. Also, Gothorita thrives in a tier which revolves around clerics, being able to deal with them (including umbreon when using 0 atk IVs, avoiding a 2hko from foul play fairly easily) as well as another annoying support pokemon such as regenerator slowbro. The main problem with Gothorita is that she can be very single-use. Don't except to be able to use Gothorita offensively apart from for the easiest of revenge kills as uninvested 75 base special attack psychic STAB isn't going to be hurting much. Also, gothorita is pretty pathetically slow even with choice scarf, failing to outpace faster pokemon such as crobat that you might wish to catch. But if you put it on the right team and task it with the sole responsibility of trapping and killing support pokemon, you may find gothorita highly successful.

Gothorita @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 244 Spd / 12 SDef
Timid Nature
IVs: 0 Atk
- Trick
- Rest
- Psychic
- Magic Coat / Thunder Wave / Shadow Ball / (Filler)

The premise is pretty simple. Switch into the pokemon that can't kill you, and trick it your choice scarf. If they chose an offensive move such as Florges' moonblast, simply use rest in order to stay alive until they run out of pp. The last attack is really up to you- if they choose a support move such as stealth rock or spikes, you can use magic coat in order to get hazards up yourself. Alternatively, you can run thunder wave in order to paralyze faster pokemon as a sacrifice (something which can be useful in matches where gothorita is otherwise useless or has already done its job), or you could use shadow ball for something which hits for more coverage. Calm mind can help you boost to a shaky win condition but is not advised due to mono-attacking psychic with 55 speed and relatively bad special defense is not very good.
244 speed + timid is enough to outspeed jolly LO mienshao by 1 point with choice scarf, allowing you to revenge it successfully. Remaining points are put into special def in order to withstand clerics better. An alternative spread which will allow you to deal with most clerics (if you want to focus mainly on that) would be fully specially defensive as this means florges cannot 3hko you without a critical hit.

0 SpA Gothorita Psychic vs. 0 HP / 4 SpD Mienshao: 230-272 (84.8 - 100.3%) (add 10% from 1 life orb recoil, and gothorita hits for 95%-110%, add in SR also and this is an ohko)

0- Atk Umbreon Foul Play vs. 252 HP / 0 Def Gothorita: 102-120 (31.4 - 37%)

4 SpA Florges Moonblast vs. 252 HP / 12 SpD Gothorita: 127-151 (39.1 - 46.6%)
4 SpA Florges Moonblast vs. 252 HP / 252+ SpD Gothorita: 91-108 (28 - 33.3%)

Another issue that gothorita can have is switching into attacks- having to withstand 3 attacks before resting can potentially kill her before she heals (1 attack on the switch, 1 while using trick, then the third will outspeed you before rest). This means gothorita must be used intelligently vs these pokemon if you need it to survive (sometimes just tricking the scarf is good enough), and needs to intelligently abuse the lost turns that clerics use on wish and protect. switching into toxic is also an option.
There is another version of gothorita which is perhaps its best set and is incredibly good in uu, the eviolite set with rest + cm, toxic and an attacking move. Its very likely gothorita will be banned soon.
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Clefairy
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Just to get it out of the way, Clefairy is the most physically defensive fairy in UU with reliable recovery.

252 Atk Life Orb Mienshao High Jump Kick vs. 252 HP / 252+ Def Eviolite Clefairy: 99-117 (28.7 - 34%)
252 Atk Life Orb Mienshao High Jump Kick vs. 252 HP / 252+ Def Aromatisse: 118-140 (29 - 34.4%)
252 Atk Life Orb Mienshao High Jump Kick vs. 252 HP / 252+ Def Florges: 122-144 (33.8 - 40%)

What's more, it takes special hits almost as well as Aromatisse.

252 SpA Chandelure Shadow Ball vs. 252 HP / 0 SpD Eviolite Clefairy: 135-159 (39.2 - 46.2%)
252 SpA Chandelure Shadow Ball vs. 252 HP / 0 SpD Aromatisse: 157-186 (38.6 - 45.8%)

Clefable got catapulted from RU into OU by its typing change, and I think Clefairy has managed to crawl upwards out of obscurity with its change too. While not sharing access to the fantastic Unaware ability (goddamnit friend guard..), Clefairy DOES share access to a phenomenal support movepool, which gives it far more tools than the other two prominent fairies that currently see play, with the following highly useful utility moves:
aromatherapy
calm mind
encore
gravity
soft-boiled
healing wish
knock off
magic coat
encore
light screen
reflect
stealth rock
wish
thunder wave
trick
counter
cosmic power/stored power

As the only fairy in the tier who can use stealth rock, I believe Clefairy could probably find a use based solely on that, but it offers much more. Having access to encore to avoid being set up on, immunity to poison and residual damage as well as not having to use 2 turns to heal itself due to soft-boiled, Clefairy is truly unique as a UU fairy. What's more, it also has access to the stored power/cosmic power set that Clefable was somewhat notorious for.
Obviously the main thing that makes Clefairy feel slightly weak is its weakness to knock off and its reliance on eviolite, as well as diabolical speed and special attack (although still faster than aromatisse, not that it matters). However I think if played to its strengths instead of throwing it into a cleric role, Clefairy can find itself not outclassed in the UU environment.

Clefairy @ Eviolite
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature
- Stealth Rock
- Counter
- Moonblast
- Soft-Boiled

This set makes use of Clefairy's unique talents while trying to make the most of its shortcomings. The main aim of this set is to switch in multiple times in a match and put up stealth rock (being able to do so due to bulk and hazard immunity), whilst also being an effective physical (but also multi-purpose) wall. Moonblast is effective as an attack as it will hurt the fighting types that might try to use knock-off to break through you, while also having a 30% chance to make special attackers cry. Counter is an important move on the list as some pokemon will be able to break through you such as darmanitan, who will deal up to 96% with life orb + adamant flare blitz, but very few attacks will actually ohko you. In the situation that you are going to not be able to wall whatever is in front of you, counter will be able to net a surprise kill before you go down (and clefairy can even be used as fodder later due to immunity to entry hazards). Also in situations where a heracross (or w/e) knocks off your eviolite, you can counter the next attack and bag a ko even though your clefairy is crippled. I feel this helps turn one of clefairy's weaknesses into a potential weapon which helps it be a good team asset.
I think it is important to always ask if Mew would be a better pokemon for the task when choosing a supportive clefairy set though, but mainly this revolves around making the most of its rare typing and amazing ability, as well as use of moves that Mew cannot, such as Healing Wish.

I'll stop there, although I can think of a few other NFEs that might be useful this gen. Please contribute your ideas to the thread! Discussion regarding already well-known pokemon such as ferroseed and gligar are welcome too, just any pokemon that fits the bill is welcome! Remember this is a discussion so you are fully welcome to disagree with anyone else's ideas and question the viability of the pokemon mentioned. I will try and put the best suggestions in this thread.
 
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Don't forget Magneton and Doublade

I got told not to write all of my ideas in the first post because there wouldnt be anything to discuss! Plus pokemon like doublade I find hard to use and would like to hear a writeup regarding him and how he can perform a similar role in UU as aegislash (or a different role than aegislash)
 
One of the pokes i have found out about recently that is pretty good is specs Magneton. I found the set on the teambuilding thread and was like "i love using Magneton in emerald so yolo"and that was my only mindset because i am a schmuck. I decided not to build a team around it, but rather, decided to utilize it to fill a specific role of a very hard hitting special based specs user. It can fill the role of a semi-fast specs very well in the UU metagame that can take care of common threats in a pinch due to its good typing.

Magneton @ Choice Specs
Ability: Analytic / Magnet pull
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Grass]
- Flash Cannon

So i'm not going to copy the analysis from the teambuilding thread, but this serves as a very strong pivot and very hard hitter. The moveset is simple: thunderbolt and volt switch are for based stabs, with hidden power grass for switch-ins of the common bulky grounds that can beat it. Flash cannon is the other stab and helps with coverage against grass and dragon type switchins, and is a general stab move that can hit hard when you expect a dragon to switch in. This is a great poke for a team that needs to break Slowbro or check Cloyster. This is also great in a volt turn team for its decent speed and power, as well as ability to switch into many attacks due to its resistances and then quickly volt switch out to something else that can tank incoming hits. The HP evs are fine, because it takes very little from SR and that 1 hp is important (lol). Analytic can be used to hit harder after weaker hits, but isin't as good as magnet pull in general due to Magneton's iffy to poor bulk and weaknesses to fire, ground, and fighting, even though magnet pull really only helps against Forretress.
Overall, while Magneton is not a major threat in UU, it can be put on a team to preform a specific role, and it can do that role well.​
 
Well, porygon2 is UU.
Clefairy might be interesting to try.
The idea that interests me the most about using NFE's is the viability of Eviolite.
The Eviolite acts much like Assault Vest, only raising the defense as well and not limiting to attacking moves.
Fletchinder for instance, is a prime example of an offensive NFE pokemon, thus not needing the item. (or none at all for Acrobatics)
Magneton can be Scarf Trapper or offensive Specs and Gothorita is used for support/utility, but most of them
are used for the buffed defenses like Gligar, Porygon2, Doublade and Clefairy.
 
What about Rhydon? While definitely not the best NFE, it has astronomical physical bulk and has a great attack stat too
Dusclops also has a niche as an incredibly bulky defensive Pokemon, but it's too passive to be very viable
 
can't help but to think about the similarity to this thread: http://www.smogon.com/forums/threads/eviolite-in-uu.3500802/

You should probly still mention the likes of Gligar, Doublade, Magneton, Porygon2, Fletchinder, maybe Gurdurr and Haunter.

Clefairy is really interesting, but I feel like its bulk is on the same level as Aromatisse after eviolite but it passes smaller wishes and not have lefties recovery sucks (also Knock Off). Magic Guard is still a cool ability tho.
 
When I think of UU, I think of fully evolved pokemon who are barely weaker than most mons OU, and NFE's seem very awkward in this tier, because they are mostly outclassed by a bunch of stuff in this tier, and even though bulk may be similar, the sheer nature of NFE's not doing as much as their grown counterparts weaken the utility of NFE's here versus tiers in RU and NU. Nevertheless, I will look around and hopefully find some non-traditional NFE's to share here!
 
Just a very minor nitpick regarding the Clefairy calcs. It's important to keep in mind that although the damage percentage is the same, the Aroma calc doesn't factor in Lefties (unless it does in which I apologize beforehand). Essentially, the minimum damage of 38.5% is essentially 32.25% after turn 1 with Leftovers, which is significantly different from Clefairy's flat 39%. This isn't to say that Clefairy is bad, but I think you're over-selling it too much.
 
can't help but to think about the similarity to this thread: http://www.smogon.com/forums/threads/eviolite-in-uu.3500802/

You should probly still mention the likes of Gligar, Doublade, Magneton, Porygon2, Fletchinder, maybe Gurdurr and Haunter.

Clefairy is really interesting, but I feel like its bulk is on the same level as Aromatisse after eviolite but it passes smaller wishes and not have lefties recovery sucks (also Knock Off). Magic Guard is still a cool ability tho.

I guess its somewhat similar, but what I'm trying to do here is a project rather than a writeup, like I said in the original post I'm hoping that people will try and look for new pokemon to use that we have not previously found through the method of finding successful playstyles in OU and trying to replicate them- usually this involves taking the same ability and typing which is usually found in the prevolution. For instance, Greninja is good in OU mostly because of protean. Frogadier also has access to the ability and a decent speed as well as taunt, can we use it here? And its not just about eviolite, there are lots of pokemon usable in UU that aren't fully evolved and don't have to use eviolite to be successful. The reason why Im not including everything straight away in the OP is because Im not trying to do a writeup but rather do a group contribution thing although I will add those pokemon if people want to write about them and share sets.

Just a very minor nitpick regarding the Clefairy calcs. It's important to keep in mind that although the damage percentage is the same, the Aroma calc doesn't factor in Lefties (unless it does in which I apologize beforehand). Essentially, the minimum damage of 38.5% is essentially 32.25% after turn 1 with Leftovers, which is significantly different from Clefairy's flat 39%. This isn't to say that Clefairy is bad, but I think you're over-selling it too much.

I mainly just wanted to provide the calcs because it shows how much of a hit clefairy can actually take because its stats don't necessarily make that immediately obvious (70hp/48def). Its true that aromatisse is better at taking repeated hits due to leftovers.

I think if Clefairy does have a place in UU, it definitely wont be as a wishpasser considering that Aromatisse is pretty much as good a wishpasser as you could want for a fairy type- not to mention that Clefairy doesn't heal anything from leftovers on the turns spent protecting. It would be better to make use of Clefairy's access to instant recovery unlike the others, as well as the unique moves that it gets such as aforementioned stealth rock, as well as its ability to repeatedly switch in.


edit: also thanks for the magneton set, i will add him into the op in a while when people add some more ideas
 
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Doublade @ Eviolite
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Relaxed/Impish Nature
IVs: 0 Spd (if running Gyro Ball)
- Gyro Ball/Iron Head/Shadow Claw
- Sacred Sword/Shadow Claw
- Swords Dance
- Shadow Sneak/Shadow Claw
Doublade is an insane physical wall that pretty much gets a guaranteed Swords Dance every battle. It is one of the best counters to Florges and Blissey in UU and can set up on most physical attackers. While Doublade does not take kindly to Knock Off, it is still usable without it thanks to having 150 base Defense and priority in Shadow Sneak. Doublade's goal is essentially to tank physical hits and set up a Swords Dance or two and hit back very hard with boosted attacks coming off of 110 base Attack. It makes a great core with Hydreigon since they cover each other's weaknesses and cover the physical and special walls. Hydreigon can U-turn into Doublade whenever it needs help.
Defensive Calcs:
4 Atk Hippowdon Earthquake vs. 252 HP / 0+ Def Eviolite Doublade: 102-122 (31.6 - 37.8%) -- 91.9% chance to 3HKO
252 Atk Mega Absol Knock Off (97.5 BP) vs. 252 HP / 0+ Def Eviolite Doublade: 152-180 (47.2 - 55.9%) -- 74.6% chance to 2HKO
252 Atk Life Orb Mienshao Knock Off (97.5 BP) vs. 252 HP / 0+ Def Eviolite Doublade: 117-138 (36.3 - 42.8%) -- guaranteed 3HKO
252 Atk Choice Band Heracross Knock Off (97.5 BP) vs. 252 HP / 0+ Def Eviolite Doublade: 134-158 (41.6 - 49%) -- guaranteed 3HKO
252+ Atk Life Orb Honchkrow Sucker Punch vs. 252 HP / 0+ Def Eviolite Doublade: 156-187 (48.4 - 58%) -- 94.9% chance to 2HKO
252+ Atk Life Orb Lucario Crunch vs. 252 HP / 0+ Def Eviolite Doublade: 96-114 (29.8 - 35.4%) -- 23.3% chance to 3HKO
+2 252+ Atk Life Orb Lucario Crunch vs. 252 HP / 0+ Def Eviolite Doublade: 190-226 (59 - 70.1%) -- guaranteed 2HKO
252+ Atk Donphan Earthquake vs. 252 HP / 0+ Def Eviolite Doublade: 146-174 (45.3 - 54%) -- 38.7% chance to 2HKO
252 Atk Mega Aerodactyl Earthquake vs. 252 HP / 0+ Def Eviolite Doublade: 98-116 (30.4 - 36%) -- 42.2% chance to 3HKO
252 Atk Sheer Force Darmanitan Flare Blitz vs. 252 HP / 0+ Def Eviolite Doublade: 230-272 (71.4 - 84.4%) -- guaranteed 2HKO (Try not take this hit unless you're desperate)

Offensive Calcs:
+2 252 Atk Doublade Iron Head vs. 0 HP / 0 Def Honchkrow: 391-462 (114.6 - 135.4%) -- guaranteed OHKO
+2 252 Atk Doublade Iron Head vs. 4 HP / 0 Def Staraptor: 312-367 (100 - 117.6%) -- guaranteed OHKO
+2 252 Atk Doublade Sacred Sword vs. 0 HP / 0 Def Darmanitan: 282-332 (80.3 - 94.5%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Doublade Sacred Sword vs. 252 HP / 252+ Def Blissey: 634-746 (88.7 - 104.4%) -- guaranteed OHKO after Stealth Rock (it walls it anyway even if it's running Flamethrower lol)
+2 252 Atk Doublade Iron Head vs. 4 HP / 0 Def Heracross: 295-348 (97.6 - 115.2%) -- guaranteed OHKO after Stealth Rock
+2 252 Atk Doublade Shadow Sneak vs. 252 HP / 0 Def Mew: 234-276 (57.9 - 68.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Doublade Iron Head vs. 252 HP / 0 Def Donphan: 199-235 (51.8 - 61.1%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252 Atk Doublade Shadow Sneak vs. 0 HP / 0 Def Starmie: 270-318 (103.4 - 121.8%) -- guaranteed OHKO

(I just copied these calcs from a post I made in the UU Stage 2 np.)
 
For fletchinder, you dont want to run 252 hp evs. 248 evs gives it a SR number to switch in 2x, which doesnt happen of you run 252 evs.

On the note of ev spreads, "bulky" fletch really cant take hits even resisted hits for that matter. But, it does sit a great speed tier and an alternate spread of 104hp, 252 atk, 152 speed gives it a SR number and enough speed evs to outpace honchkrows sucker punch. You could go for more "bulk", but you lose everytime to honchkrows sucker punch. While you can play mindgames with sucker punch and WoW, the guarantee of outspeeding honch is important.

252+ Atk Life Orb Honchkrow Sucker Punch vs. 248 HP / 0 Def Fletchinder: 294-347 (89.9 - 106.1%) -- 37.5% chance to OHKO

252+ Atk Life Orb Honchkrow Sucker Punch vs. 104 HP / 0 Def Fletchinder: 294-347 (101 - 119.2%) -- guaranteed OHKO

Either way fletch has a significant chance of being 1hko, but the 152 spped evs guarantee it wont lose to sucker punch at least.
 
For fletchinder, you dont want to run 252 hp evs. 248 evs gives it a SR number to switch in 2x, which doesnt happen of you run 252 evs.

On the note of ev spreads, "bulky" fletch really cant take hits even resisted hits for that matter. But, it does sit a great speed tier and an alternate spread of 104hp, 252 atk, 152 speed gives it a SR number and enough speed evs to outpace honchkrows sucker punch. You could go for more "bulk", but you lose everytime to honchkrows sucker punch. While you can play mindgames with sucker punch and WoW, the guarantee of outspeeding honch is important.

252+ Atk Life Orb Honchkrow Sucker Punch vs. 248 HP / 0 Def Fletchinder: 294-347 (89.9 - 106.1%) -- 37.5% chance to OHKO

252+ Atk Life Orb Honchkrow Sucker Punch vs. 104 HP / 0 Def Fletchinder: 294-347 (101 - 119.2%) -- guaranteed OHKO

Either way fletch has a significant chance of being 1hko, but the 152 spped evs guarantee it wont lose to sucker punch at least.
 
Thats true, thats the spread I use for my team's fletchinder but I didnt write it as the spread for some reason. I'm pretty sure thats the optimal spread for fletch because as you said, his bulk is questionable in the first place and reaching that speed tier is important.
 
Not gonna write a full Porygon2 analysis or anything but notable moves include Recover, Tri Attack, and Trick Room. Trace allows for some shenanigans while Download/Adaptability can give the duck tank a bit of punch. Eviolite, of course.
 
I guess I'll add another which I've been having moderate success playtesting today, which is Vullaby.

With its not-terrible defenses (70/75/65) boosted by eviolite and backed by reliable recovery in roost, Vullaby actually does decent work.

When being hit by a heracross close combat, it takes the same amount as damage with eviolite as a fully invested pokemon with leftovers ( meaning +6%hp) with 100 hp and 86 def, which is ok defensively, but usually eviolite is disliked as a defensive choice due to the lack of leftovers recovery. What perhaps could make vullaby stand out then is his ability to operate in sandstorm which pits him on an equal footing as any other non-ground/rock/steel pokemon, as sandstorm would nullify any other defensive pokemon's leftovers. This gives vullaby the same defensive stats as a 100 hp 108 defense pokemon without leftovers, which becomes a much more impressive number.

252 Atk Heracross Close Combat vs. 252 HP / 252+ Def Eviolite Vullaby: 111-132 (32.2 - 38.3%)

On the special side, Vullaby is pretty good too. It takes a florges moonblast as if it had 100 hp 80 special defense with leftovers, or 100 hp 95 special defense without leftovers (for instance, inside sandstorm).

4 SpA Florges Moonblast vs. 252 HP / 252+ SpD Eviolite Vullaby: 144-170 (41.8 - 49.4%)

Vullaby is lucky to also have access to basically all of Mandibuzz's moves, meaning he can defog, roost, foul play, knock off, u-turn, taunt, whirlwind, tailwind, torment, mean look and all of the other less useful moves. What's move, Overcoat means that Vullaby can act as a spore and sleep powder immunity for your team and also won't take damage if you decide to run an obscure hail team/ fight obscure hail teams.
The last reason to pick vullaby is typing. Offensively it gives a STAB foul play, which is great because it means even more damage without having to invest whatsoever. Defensively it can be beneficial too, having important dark and ghost resistance which can be rare to find, shared only by umbreon- having a fighting and bug type neutrality means it can actually deal with choice scarf heracross- as well as being able to tank a +2 stone edge and retaliate with a foul play which does the exact same amount of damage back (70-81%). On the specially defensive set, vullaby is capable of walling life orb and choice scarf hydreigon amongst other things, as well as doing very well against the other supportive pokemon (especially if given some speed creep in order to taunt them).
I can see Vullaby being an interesting sidekick to hippowdown and perhaps even on some other teams- its also nice to have a pokemon on a sand team which isnt stacking grass or water weaknesses (on the contrary, vullaby can be a grass resist for such a team, and is not 2hkod by anything by mega blastoise which can be a problem with water and ice type attacks).

Obviously he has flaws- whilst resisting dark he is also vulnerable to knock off, removing eviolite. stealth rock can really start to compromise your bulk if you are switching it to repeatedly remove it without any passive leftovers recovery too. Even small amounts of residual damage can turn a mega blastoise ice beam from a 3hko into a 2hko (although vullaby can help keep residual damage off on him with taunt and overcoat, as well as being a flying type that avoids spikes). But that being said, I used him today on a sandstorm team and I enjoyed the playstyle and felt he added something.
 
Piloswine maybe. He's a decent tank with great physical bulk with eviolite, excellent ice/ground STAB coverage coming off a good attack stat, access to Stealth Rock and priority, and passable defensive typing when factoring in Thick Fat. But then again, he might be kinda hard to work with in UU, although no more so than stuff like Clefairy, I'd imagine.
Example set:
Piloswine @ Eviolite
Ability: Thick Fat
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Stealth Rock
- Avalanche
- Earthquake
- Ice Shard
 
Lol I've been wondering how good Frogadier would be in this tier. At first glance, it seems ok with like sticky web support, but it seems outclassed by Infernape as a life orb user. Idk though, maybe someone can come up with a use for it.
 
Lol I've been wondering how good Frogadier would be in this tier. At first glance, it seems ok with like sticky web support, but it seems outclassed by Infernape as a life orb user. Idk though, maybe someone can come up with a use for it.
Frogadier is much better off in RU or NU. He just doesn't have the speed in UU with all the scarfers running around.
 
Gligar makes a fairly decent physical wall with eviolite. 65/105/65 is not too great, but its typing allows it to take hits from the likes of hera and darmanitan without any trouble. His ability immunity prevents him being toxic stalled, and his movepool gives him plenty of options. Roost is his preferred form of recovery, toxic can be used to wear down bulky threats, SR is great, knock off makes him annoying, and a slow u-turn let's him tank a hit and give his teammate a free switch.
 
My all time favorite pokemon in UU is NFE.


Haunter@Choice Scarf
Modest
252 Spatk/ 252 Spe/ 4 HP

Giga Drain
Shadow Ball
Sludge Bomb
Destiny Bond/Trick/Hidden Power Fire

With the only unique typing of Ghost and Poison Haunter can take advantage of the UU meta. Also no one ever expects the Giga drain when they have their unexpected Swampert/Seismitoad out.

45/50/45/115/55/95
 
My all time favorite pokemon in UU is NFE.


Haunter@Choice Scarf
Modest
252 Spatk/ 252 Spe/ 4 HP

Giga Drain
Shadow Ball
Sludge Bomb
Destiny Bond/Trick/Hidden Power Fire

With the only unique typing of Ghost and Poison Haunter can take advantage of the UU meta. Also no one ever expects the Giga drain when they have their unexpected Swampert/Seismitoad out.

45/50/45/115/55/95
Haunter has no bulk or switch in opportunities, outside of choiced Earthquake and Fighting moves. It is outclassed as a special scarfer by Hydreigon one of the top threats in this meta, and its 95 speed is not very fast for a scarfer, tying with Darm who is on the slower end of the spectrum.
 
Arent mons like Gligar and Vullaby technically not NFE since theyre LC. I mean theyre usable just technically not middle stagers. Also lol at Cefairy. Who wants to use that piss weak mon. Im pretty sure granbull is 20x better as a physical check to fighting types. I dont see how you could have brought up clefairy in the op and not doublade.
 
Arent mons like Gligar and Vullaby technically not NFE since theyre LC. I mean theyre usable just technically not middle stagers. Also lol at Cefairy. Who wants to use that piss weak mon. Im pretty sure granbull is 20x better as a physical check to fighting types. I dont see how you could have brought up clefairy in the op and not doublade.
Gligar is viable in RU and sorta UU, while still being a LC mon. However, Gligar was banned from LC being to powerful, showing its potential. I don't really have any experience using Vullaby, so no opinion there. As for viable NFEs, since shadow tag was banned Gothorita is gone. Now we really only have Porygon2, Magneton, Fletchinder and Gligar&Doublade to an extent. Most NFEs can find more usage in RU and NU. Clefairy is completely outclassed by aromatisse who isn't screwed by knock off and passes large wishes for the team. Gligar can still be used but it is less powerful than in 5th gen since there are better defoggers and it again is crippled by Knock off more than standard defensive mons. Gurdurr is interesting, I haven't used him so can't say anything. But my final order of relevancy for NFEs would probably go P2, Magneton, Fletchinder, Doublade, Gligar. Have no usage with Vullaby, Gurdurr, and Rhydon.
 
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