Nidoqueen (Analysis)

@Iconic You could, but then you'd be losing the naturally higher attack from King forgoing it for bulk which Queen has a slight advantage in. I get that they're really close in the regard of stats and possible positions but Queen plays the role of offensive wall just a bit better than King.

An example of this being that if King has the EXACT same EV set and nature choice as the one I posted just a bit before he can be KO'd with SR in effect 20% of the time from a stab EQ from Exca. With spikes in effect he is killed with average damage from this same EQ and Queen will not. Its a testament of the difference in bulk and the way Queen pulls off offensive wall just a bit better than King. (This is all assuming Jolly Exca which still has some popular push in this metagame despite Blazi being moved to uber, if adamant then Queen is ohko'd 46% of the time with SR and King is ohko'd 75%)

EDIT: After some testing, you'd need a set of 252 HP/ 212 Def/ 46 Sp Atk to do the same thing as described in the previous post of always surviving an adamant Excas stab EQ but due to the shift in power, even with SR you only OHKO Exca about 90% of the time. It's a bit of a shame but I don't think adamant Exca is THAT common considering Jolly still makes it very useful for getting some KOs even without sand in play.
(This is all Queen, King can't guarantee survival of a adamant Exca with SR in play ever.)
 
Almost forgot about this since I've been waiting for QC checks FOREVER but I changed a few things and made mention of the 1 QC check.

In regards to a more offensive spread, I really don't see the point. It doesn't net any important KOs and compromises her bulk. Life Orb also compromises the leftovers recovery she desperately needs.
 
Is it just me, or do the possible "Offensive Toxic Spiker" and the listed, normal one, look exactly the same. The only key diference there is the leftovers vs. life orb, and thats it. Why not just add life orb next to leftovers as the item? The playstyle is pretty much the same, the other major diference I see is the more special attack, which can just be mentioned in the set comments.
 
ad, I really don't see the point. It doesn't net any important KOs and compromises her bulk. Life Orb also compromises the leftovers recovery she desperately needs.
It does, especially if you've look at the previously cited offensive spread and the cited info on it. :V
I'd do more calculations on it but honestly the biggest OHKOs would be on Skarm, Exca and on Ferro (2hko in rain). Most everything else not specially bulky is cleanly 2HKO'd. Things such as Conkel and other physical walls.

@Scarf Different natures and different jobs.

@The Set To be honest I don't see the point of having Relaxed as the main nature if EQ is just a possible use and not a definite use (especially considering that EQ doesn't get the boost from sheer force). I'd make Bold the primary nature for the set since the speed is important for outspeeding neutral uninvested skarms and the like.
 
The biggest merit of Leftovers is that she gains the ever-useful trait of being able to gain health in a sandstorm. I'll make a mention of the merits of a Life orb and offensively invested spread, but I don't think it deserves a separate set.

Also can someone change the title to 2/3?
 
Also can someone change the title to 2/3?

I changed the title, though, for future reference, you're able to change the title yourself by going to Thread Tools --> Edit Thread, and changing the title name to Nidoqueen (Analysis) [QC 2/3], for example.

Also, while I'm at it:

QC APPROVED (3/3)

Now that this is fully QC approved, I'll let you change the (Quality Control) title tag into (Copyediting) now that you know how to!
 
Ah I actually didn't look at the "Go Advanced" option but yeah I just changed it to Copyeditting. Awaiting GP checks now :)!
 
Amateur GP Check.

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[Overview]

<p>As a defensive ground type Ground-type with a fighting Fighting resist, Nidoqueen is generally overshadowed by Gliscor. However, Nidoqueen holds two key assets over Gliscor: the ability to absorb and lay down Toxic Spikes. These two assets make her preferable for pure stall teams. She provides her team with vital resistances to Rock-, Bug-, Fighting-, and Electric-type attacks, allowing her to function as a sturdy switch-in to top threats such as Tyranitar, Lucario, Scizor, Toxicroak, and Terrakion.</p>

<p>However, Nidoqueen similarly lacks two key assets that make Gliscor the preferable choice. She Firstly, she is without any form of recovery other than Leftovers, making her very susceptible to being worn down. She also suffers from a Ground weakness, making her unable to counter the top sand threats - Excadrill and Landorus - like Gliscor can. If your team doesn't require Toxic Spikes support and/or absorption, then Gliscor is generally the superior choice. Also, any attempts to sweep or wallbreak are better left to her male counterpart, Nidoking, who boasts higher speed and better attacking stats.</p>

[SET]
name: The Queen of Toxic Spiking
move 1: Toxic Spikes
move 2: Earth Power / Earthquake
move 3: Flamethrower
move 4: Ice Beam
item: Leftovers
ability: Sheer Force
nature: Bold / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>With respectable 90 / 87 / 85 (spacing) defenses, and a unique typing that resists both Rock- and Fighting-type attacks, Nidoqueen has an easy time switching into the ubiquitous Tyranitar as well as the countless new fighters released this generation. From there, she then provides can provide her team with Toxic Spikes support, while scaring off grounded poison types Poison-types with her STAB Ground attacks. And thanks Thanks to Sheer Force, Nidoqueen has the equivalent of uninvested 112/104 offensive stats, allowing her to hit back hard enough to avoid being set up bait.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Defense are invested Nidoqueen should maximise HP and Defense in order to make her as physically bulky as possible so she can to abuse those her good resistances. The choice between Earth Power and Earthquake is choosing between running all special attacks with a neutral speed nature versus hitting Tyranitar and Terrakion harder as well as being harder to switch into due to attacks from both sides of the spectrum. Both ground Ground STABs hits three common absorbers, Nidoking, Toxicroak and, Tentacruel, for super effective damage, preventing them from absorbing her Toxic Spikes and ruining Nidoqueen's hard work. Flamethrower is there to hit the steel types Steel-types that are immune to Toxic Poison. that try to set up on you, such as Scizor, Ferrothorn, Skarmory, and Forretress, as well as super effectively hitting the fourth and final common absorber, Venusaur. Scizor, Skarmory, Ferrothorn and Forretress are all hit super effectively, and Flamethrower comes with the added benefit of hitting the last popular absorber of Toxic Spikes, Venusaur, for huge damage. Ice Beam helps to hit Flying types immune to Toxic Spikes, most notably Gliscor.</p>

<p>With weaknesses to Water, Ice, Ground, and Psychic, Nidoqueen really appreciates bulky waters Water-types as teammates. They shrug off Water and Ice attacks while Nidoqueen absorbs their worst enemy, : Toxic Spikes. Jellicent stands out as one of the better water Water-types for Nidoqueen, spinblocking any attempts to rid the field of the Toxic Spikes. Slowbro also synergizes well with Nidoqueen, being able to pick up that Psychic resist, as well as handling Excadrill and Landorus, the two sand threats that Nidoqueen that has trouble with. Blissey, Jirachi, and Vaporeon all help to cover Nidoqueen's special weaknesses while providing Wishes as Nidoqueen's only source of health replenishment. Skarmory also synergizes well with Nidoqueen, providing her with the spikes Spikes and an ability to phaze, as well as being immune to Ground attacks, . allowing it to also Skarmory can also handle Excadrill and Landorus. Celebi also boasts Water-, Ground-, and Psychic-type resists, and serves as a free switch in to Nidoqueen's biggest counter, Rotom-W, while Nidoqueen cushions the U-Turns that prey on Celebi's dangerous 4x Bug weakness.</p>

[Other Options]

<p>Teams closer to a balanced nature that need Nidoqueen to be more balanced can invest in Special Attack and equip a Life Orb in order to net some important OHKOs at the cost of sacrificing her Nidoqueen's precious bulk and sandstorm recovery ability to recover health from Leftovers. Stealth Rock can be used if required by your team, but must be used alongside Poison Point since it is illegal with Sheer Force, which means Earthquake becomes a bit more advantageous powerful than Earth Power. Fire Blast can be used over Flamethrower for more power, but does not manage to net any important OHKOs that Flamethrower misses. Super Fang can be used to punish switch-ins that Nidoqueen cannot hurt. Nidoqueen also has the option of running Taunt, but is generally too slow to abuse it. Nidoqueen's best strongest STAB move of ; Sludge Wave helps her to hit switch-ins such as Rotom-W and Celebi, who shrug off Earthquakes, but it generally lacks in coverage beyond those two. Dragon Tail provides it Nidoqueen with the phazing to ability to phaze and rack up residual damage and it allows Nidoqueen to avoid giving a free switch in to dangerous foes such as Gyarados and Latios, but is usually dismissed in favor of the ability to scare out key threats with the coverage of Ice Beam and Fire Blast.</p>

[Checks and Counters]

<p>Pokemon that switch into Nidoqueen and levitate over her precious take no damage from Toxic Spikes can cause a lot of trouble. Rotom-W is the chief example, taking no damage from any of Nidoqueen's attacks and scaring her out with a STAB Hydro Pump. Starmie also proves be a nuisance with Natural Cure, Rapid Spin, and Recover, giving it the ability endlessly force out and ruin Nidoqueen's set-up. Without Ice Beam, Nidoqueen provides a free switch in to flyers who evade her Toxic Spikes. Without Fire Blast, steels Steel-types such as Forretress, Skarmory, and Ferrothorn use Nidoqueen as set up bait. Without Dragon Tail, Taunt DD Gyarados and Latios wreck complete havoc on Nidoqueen's team. Reuniclus laughs at any hazards set up by Nidoqueen's team and begins to set up its devastating Calm Minds.</p>

Good job on the whole. In your future analyses, be sure to refer to Smogon's grammar conventions. These can be found here. Good luck with your next piece of writing!
 
ok

gpstamp
 
Amateur GP check, but here we go. :)
Blue = Change/Add
Green = Comments
[Overview]

<p>As a defensive Ground-type with a fighting resist, Nidoqueen is generally overshadowed by Gliscor. However, Nidoqueen holds two key assets over Gliscor: the ability to absorb and lay Toxic Spikes. These two assets make her preferable for pure stall teams. She provides her team with vital resistances to Rock-, Bug-, Fighting-, and Electric-types, allowing her to function as a sturdy switch-in to top threats such as Tyranitar, Lucario, Scizor, Toxicroak, and Terrakion.

However, Nidoqueen similarly lacks two key assets that make Gliscor the preferable choice. She is without any form of recovery other than Leftovers, making her very susceptible to being worn down. She also suffers from a Ground weakness, making her unable to counter top sand threats such as Excadrill and Landorus. Although, if your team doesn't require Toxic Spikes support and/or absorption, then Gliscor is generally the superior choice. Also, any attempts to sweep or wallbreak are better left to her male counterpart, Nidoking, who boasts higher speed and better attacking stats.</p>

[SET]
name: The Queen of Toxic Spiking
move 1: Toxic Spikes
move 2: Earth Power / Earthquake
move 3: Flamethrower
move 4: Ice Beam
item: Leftovers
ability: Sheer Force
nature: Bold / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>With respectable 90/87/85 defenses, and a unique typing that resists both Rock and Fighting, Nidoqueen has an easy time switching into the ubiquitous Tyranitar as well as the countless new fighters released this generation. From there, she then provides her team with Toxic Spikes support, while scaring off grounded poison types with her STAB Ground attacks. And thanks to Sheer Force, Nidoqueen has the equivalent of uninvested 112/104 offensive stats, allowing her to hit back hard enough to avoid being set up bait.</p>

[ADDITIONAL COMMENTS]

<p>Maximum HP and Defense are invested in order to make her as physically bulky as possible and to abuse those good resistances. The choice between Earth Power and Earthquake is choosing between running all special attacks with a neutral speed nature versus hitting Tyranitar and Terrakion harder as well as being harder to switch into due to attacks from both sides of the spectrum. Both ground STABs hits three common absorbers, Nidoking, Toxicroak and Tentacruel, for super effective damage, preventing them from absorbing her Toxic Spikes and ruining Nidoqueen's hard work. Flamethrower is there to hit the steel types immune to Toxic that try to set up on you, such as Scizor, Ferrothorn, Skarmory, and Forretress, as well as super effectively hitting the fourth and final common absorber, Venusaur. Ice Beam helps to hit Flying types immune to Toxic Spikes, most notably Gliscor.</p>

<p>With weaknesses to Water, Ice, Ground, and Psychic, Nidoqueen really appreciates bulky waters as teammates. They shrug off Water and Ice attacks while Nidoqueen absorbs their worst enemy, Toxic Spikes. Jellicent stands out as one of the better water types for Nidoqueen, spinblocking any attempts to rid the field of the Toxic Spikes. Slowbro also synergizes well with Nidoqueen, being able to pick up that Psychic resist, as well as handling Excadrill and Landorus, the two sand threats Nidoqueen that has trouble with. Blissey, Jirachi, and Vaporeon all help to cover Nidoqueen's special weaknesses while providing Wishes as Nidoqueen's only source of health replenishment. Skarmory also synergizes well with Nidoqueen, providing her with the spikes to phaze as well as being immune to Ground attacks, allowing it to also handle Excadrill and Landorus. Celebi also boasts Water, Ground, and Psychic resists, and serves as a free switch in to Nidoqueen's biggest counter, Rotom-W, while Nidoqueen cushions the U-turns that prey on Celebi's dangerous 4x Bug weakness.</p>

[Other Options]

<p>Teams closer to a balanced nature can invest in Special Attack and equip a Life Orb in order to net some important OHKOs at the cost of sacrificing her precious bulk and sandstorm recovery. Stealth Rock can be used if required by your team, but must be used alongside Poison Point since it is illegal with Sheer Force, which means Earthquake becomes a bit more advantageous than Earth Power. Fire Blast can be used over Flamethrower for more power, but does not manage to net any important OHKOs that Flamethrower misses. Super Fang can be used to punish switch-ins that Nidoqueen cannot hurt. Nidoqueen also has the option of running Taunt but is generally too slow to abuse it. Nidoqueen's best STAB move of Sludge Wave helps to hit switch ins such as Rotom-W and Celebi, who shrug off Earthquakes, but generally lacks in coverage beyond those two. Dragon Tail provides it with the phazing to rack up residual damage and allows Nidoqueen to avoid giving a free switch in to dangerous foes such as Gyarados and Latios, but is usually dismissed in favor of the ability to scare out key threats with the coverage of Ice Beam and Fire Blast.</p>

[Checks and Counters]

<p>Pokemon that switch into Nidoqueen and levitate over her precious Toxic Spikes can cause a lot of trouble. Rotom-W is the chief example, taking no damage from any of Nidoqueen's attacks and scaring her out with a STAB Hydro Pump. Starmie also proves be a nuisance with Natural Cure, Rapid Spin, and Recover, giving it the ability endlessly force out and ruin Nidoqueen's set-up. Without Ice Beam, Nidoqueen provides a free switch in to flyers who evade her Toxic Spikes. Without Fire Blast, steels such as Forretress, Skarmory, and Ferrothorn use Nidoqueen as set up bait. Without Dragon Tail, Taunt DD Gyarados and Latios wreck complete havoc on Nidoqueen's team. Reuniclus laughs at any hazards set up by Nidoqueen's team and begins to set up its devastating Calm Minds.</p>

Well written, good job.

EDIT: just cleaned up the mistakes I made.
 
Thanks for the amateur GP checks. I heeded most of your guys' suggestions but rejected a few of them. Feel free to look it over again and post one final proofread :)!
 
You need to put more information in the first set's main comments. Also, change the name to something like "Support" instead of what it currently is.
 
Is there any merit to a -Speed nature with the Zoom lens and loading this pokemon with Focus Blast, Fire Blast, Thunder/Ice using the DW ability? Sure you miss the recovering ability of the Leftovers - but you gain higher offensive output. And use the item to add 20% accuracy to some of these 75% accuracy base moves, by pretty much ensuring that you will always move second...

Could do the same with a bold nature as well, and use the 10%+ accuracy Lens?
 
No, Nidoqueen appreciates the ability to go faster than dedicated walls too much to sacrifice its speed for the ability to hit a few choice things harderr.

Not to mention Fire Blast has decent accuracy as is and Ice Beam is already 100% accuracy. Focus Blast is meh and is redundant alongside Earthpower. Really if you're going to sacrifice any item for Leftovers you should always go Life Orb. The extra 1.3x damage with no recoil is too good to pass up.
 
Sorry when you say recoil free, doesn't the life orb deduct HP on every turn? I was thinkingscrap ice beam for blizzard, add thunder both get to 90% acc with the zoom lens. But if that 10% speed is crucial to staying in to get those other walls. Thanks for your advice I am still coming to terms with competitive play.
 
It means exactly what it says: recoil free. Any move boosted by Sheer Force in conjunction with Life Orb negates the Life Orb recoil.
 
Amateur GP check

Blue = Add
Red = Delete
Bold = Comments

[Overview]

<p>As a defensive Ground-type with a Fighting resist, Nidoqueen is generally overshadowed by Gliscor. However, Nidoqueen she holds two key assets over Gliscor: the ability to absorb and lay lay and absorb (nitpicking but I think laying is more important and should therefore come first; feel free to ignore it) Toxic Spikes. These two assets make her Nidoqueen preferable for pure Stall stall teams in need of a Toxic Spiker. She provides her team with vital resistances to Rock-, Bug-, and Fighting-type attacks, while having an immunity to and Electric-type attacks, allowing her to function as a sturdy switch-in to many top threats such as Tyranitar, Lucario, Scizor, Toxicroak, and Terrakion.</p>

<p>However, Nidoqueen similarly lacks two key assets that make Gliscor the preferable choice. Firstly, she lacks any reliable recovery outside of Leftovers, making her very susceptible to being worn down. She also suffers from a Ground weakness, making her unable to counter top sand threats such as Excadrill, Garchomp, and Landorus. If your team doesn't require Toxic Spikes support and (space)/ (space) or absorption, then Gliscor is generally the superior choice. Also, any attempts to sweep or wall-break are better left to her male counterpart, Nidoking, who boasts higher speed and better attacking stats.</p>

[Set]
name: Toxic Spike Support
move 1: Toxic Spikes
move 2: Earth Power / Earthquake
move 3: Flamethrower
move 4: Ice Beam
item: Leftovers
ability: Sheer Force
nature: Bold / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>With respectable 90 / 87 / 85 defenses, (remove comma) and a unique typing that resists both Rock- and Fighting-type attacks, Nidoqueen has an easy time switching into the ubiquitous Tyranitar, (comma) as well as the countless new fighters Fighting-types released this generation. From there, she provides her team with Toxic Spikes support, while scaring off grounded Poison-types with her STAB Ground attacks. Thanks to Sheer Force, Nidoqueen has the equivalent of uninvested 112/104 offensive stats, allowing her to hit back hard enough to avoid being set up bait.</p>

[ADDITIONAL COMMENTS]

<p>HP and Defense EVs are maximized in order to make her as physically bulky as possible so that she can abuse her good resistances. The choice between Earth Power and Earthquake is choosing between running all special attacks with a neutral speed nature versus hitting Tyranitar and Terrakion harder, (comma) as well as being harder to switch into due to being able to attack attacks from both sides of the spectrum. Both Ground STABs STAB (it's kinda obvious they hit the same types...) hit hits three common absorbers, Nidoking, Toxicroak, (comma) and Tentacruel, for super effective damage, preventing punishing (it doesn't prevent but it can make sure they don't absorb more than once so I think punishing is better) them from absorbing her Toxic Spikes and ruining her hard work. Flamethrower is there to hit the Steel-types that are immune to Poison that try to set up on you, such as Scizor, Ferrothorn, Skarmory, and Forretress, as well as super effectively hitting the fourth and final common absorber, Venusaur. Flamethrower is a fantastic coverage attack that does great damage to Pokemon immune to Poison, including Steel-types such as Scizor, Ferrothorn, Skarmory, and Forretress, as well as the ever-common Venusaur. Ice Beam helps Nidoqueen to hit Flying types Flying-types immune to Toxic Spikes (they're all immune so no need to say this), most notably Gliscor.</p>

<p>With weaknesses to Water, Ice, Ground, and Psychic, Nidoqueen really appreciates bulky Water-types as teammates. They shrug off Water- and Ice-type attacks, (comma) while Nidoqueen absorbs their worst enemy, Toxic Spikes. Jellicent stands out as one of the better Water-types for to pair Nidoqueen with, spinblocking any foes attempting to rid the field of the Toxic Spikes. Slowbro also synergizes well with Nidoqueen, being able to pick up that Psychic resist, as well as handling Excadrill and Landorus, the two sand threats that Nidoqueen has trouble with. Blissey, Jirachi, and Vaporeon all help to cover Nidoqueen's special specially oriented weaknesses, (comma) while providing Wishes as Nidoqueen's only source of health replenishment Wish support to help with Nidoqueen's durability. Nidoqueen covers Tyranitar's Fighting weakness, (comma) while Tyranitar provides Nidoqueen with eternal Sandstorm to wear down her opponents. Skarmory synergizes well with Nidoqueen, providing her with setting up (too many "provides") Spikes and an ability being able to phaze, (comma) as well as being immune to Ground-type attacks, (comma) . Skarmory also handles therefore handling Excadrill, Garchomp, and Landorus. Celebi also boasts Water-, Ground-, and Psychic-type resists, and serves as a free switch in switch-in to Nidoqueen's biggest counter, Rotom-W, while Nidoqueen cushions the U-turns that prey on Celebi's dangerous 4x Bug weakness.</p>

[Other Options]

<p>Balanced teams can invest more EVs in Special Attack and equip a Life Orb in order to net some important OHKOs at the cost of sacrificing Nidoqueen's precious bulk and ability to recover her health from Leftovers in Sandstorm. Stealth Rock can be used if required by your team, but must be used alongside Poison Point, (comma) since it is illegal with Sheer Force, which means Earthquake becomes a bit more advantageous than Earth Power. Fire Blast can be used over Flamethrower for more power, but does not manage to net any important OHKOs that Flamethrower misses. Super Fang can be used to punish switch-ins that Nidoqueen cannot hurt. Nidoqueen also has the option of running Taunt, but is generally too slow to abuse it. Nidoqueen's Her strongest Poison STAB attack, Sludge Wave, allows her to hit switch-ins such as Rotom-W and Celebi, who shrug off Earthquakes Earthquake (nitpicking), but it generally lacks in coverage beyond those two. Dragon Tail provides Nidoqueen with the ability to phaze, allowing it to rack up residual damage and avoid giving free switch-ins to dangerous foes such as Gyarados and Latios, but is usually dismissed in favor of the ability to scare out key threats with the coverage of Ice Beam and Fire Blast.</p>

[Checks and Counters]

<p>Pokemon that switch into Nidoqueen and take no damage from Toxic Spikes can cause a lot of trouble. Rotom-W is the chief best example, taking no significant (I may be nitpicking here but "no damage" = immunity) damage from any of Nidoqueen's attacks and scaring her out with a STAB Hydro Pump. Starmie also proves be a nuisance with Natural Cure, Rapid Spin, and Recover, giving it the ability to endlessly force out and ruin Nidoqueen's set-up setup. Without Ice Beam, Nidoqueen provides a free switch in to flyers who evade her Toxic Spikes. Without Fire Blast, Steel-types such as Scizor, Ferrothorn, Skarmory, and Forretress use Nidoqueen as set up set-up bait. Without Dragon Tail, Taunt DD Dragon Dance Gyarados and Latios wreck complete havoc on Nidoqueen's team. Reuniclus laughs at any hazards set up by Nidoqueen's team and begins to set up its devastating Calm Minds.</p>
 
Making some additional changes.

remove
add

Amateur GP check

Blue = Add
Red = Delete
Bold = Comments

Meru said:
[Overview]

<p>As a defensive Ground-type with a Fighting resist resistance to Fighting-type moves, Nidoqueen is generally overshadowed by Gliscor. However, Nidoqueen she holds two key assets over Gliscor: the ability to absorb and lay lay and absorb (nitpicking but I think laying is more important and should therefore come first; feel free to ignore it) Toxic Spikes. These two assets make her Nidoqueen preferable for pure Stall stall teams in need of a Toxic Spiker. She provides her team with vital resistances to Rock-, Bug-, and Fighting-type attacks, while having an immunity to and Electric-type attacks, allowing her to function as a sturdy switch-in to many top threats such as Tyranitar, Lucario, Scizor, Toxicroak, and Terrakion.</p>

<p>However, Nidoqueen similarly lacks two key assets that make Gliscor the preferable choice. Firstly, she lacks any reliable recovery outside of Leftovers, making her very susceptible to being worn down. She also suffers from a Ground-type weakness, making her unable to counter top sand threats such as Excadrill, Garchomp, and Landorus. If your team doesn't require Toxic Spikes support and (space)/ (space) or absorption, then Gliscor is generally the superior choice. Also, any attempts to sweep or wall-break are better left to her male counterpart, Nidoking, who boasts higher speed and better attacking stats.</p>

[Set]
name: Toxic Spikes Support
move 1: Toxic Spikes
move 2: Earth Power / Earthquake
move 3: Flamethrower
move 4: Ice Beam
item: Leftovers
ability: Sheer Force
nature: Bold / Relaxed
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>With respectable 90 / 87 / 85 defenses, (remove comma) and a unique typing that resists both Rock- and Fighting-type attacks, Nidoqueen has an easy time switching into the ubiquitous Tyranitar, (comma) as well as the countless new fighters Fighting-types released this generation. From there, she provides her team with Toxic Spikes support, while scaring off grounded Poison-types with her STAB Ground-type attacks. Thanks to Sheer Force, Nidoqueen has the equivalent of uninvested 112/104 offensive stats, allowing her to hit back hard enough to avoid being set(remove space)up bait.</p>

[ADDITIONAL COMMENTS]

<p>HP and Defense EVs are maximized in order to make her as physically bulky as possible so that she can abuse her good resistances. The choice between Earth Power and Earthquake is choosing between running all special attacks with a neutral speed nature versus hitting Tyranitar and Terrakion harder, (comma) as well as being harder to switch into due to being able to attack attacks from both sides of the spectrum. Both Ground-type STABs STAB (it's kinda obvious they hit the same types...) hit hits three common absorbers, such as Nidoking, Toxicroak, (comma) and Tentacruel, for super effective damage, preventing punishing (it doesn't prevent but it can make sure they don't absorb more than once so I think punishing is better) them from absorbing her Toxic Spikes and ruining her hard work. Flamethrower is there to hit the Steel-types that are immune to Poison that try to set up on you, such as Scizor, Ferrothorn, Skarmory, and Forretress, as well as super effectively hitting the fourth and final common absorber, Venusaur. Flamethrower is a fantastic coverage attack that does great damage to Pokemon immune to Poison, including Steel-types such as Scizor, Ferrothorn, Skarmory, and Forretress, as well as the ever-common Venusaur, which absorbs Nidoqueen's Toxic Spikes. Ice Beam helps Nidoqueen to hit Flying types Flying-types immune to Toxic Spikes (they're all immune so no need to say this), most notably Gliscor.</p>

<p>With weaknesses to Water-, Ice-, Ground-, and Psychic-type moves, Nidoqueen really appreciates bulky Water-types as teammates. They shrug off Water- and Ice-type attacks, (comma) while Nidoqueen absorbs their worst enemy, Toxic Spikes. Jellicent stands out as one of the better Water-types for to pair Nidoqueen with, spinblocking any foes attempting to rid the field of the Toxic Spikes. Slowbro also synergizes well with Nidoqueen, being able to pick up that Psychic resist, as well as handling Excadrill and Landorus, the two sand threats that Nidoqueen has trouble with. Blissey, Jirachi, and Vaporeon all help to cover Nidoqueen's special specially oriented weaknesses, (comma) while providing Wishes as Nidoqueen's only source of health replenishment Wish support to help with Nidoqueen's durability. Nidoqueen covers Tyranitar's Fighting weakness, (comma) while Tyranitar provides Nidoqueen with eternal Sandstorm to wear down her opponents. Skarmory synergizes well with Nidoqueen, providing her with setting up (too many "provides") Spikes and an ability being able to phaze, (comma) as well as being immune to Ground-type attacks, (comma) . Skarmory also handles therefore handling Excadrill, Garchomp, and Landorus. Celebi also boasts Water-, Ground-, and Psychic-type resists, and serves as a free switch in switch-in to Nidoqueen's biggest counter, Rotom-W, while Nidoqueen cushions the U-turns that prey on Celebi's dangerous 4x Bug weakness.</p>

[Other Options]

<p>Balanced teams can invest more EVs in Special Attack and equip a Life Orb in order to net some important OHKOs at the cost of sacrificing Nidoqueen's precious bulk and ability to recover her health from Leftovers in Sandstorm. Stealth Rock can be used if required by your team, but must be used alongside Poison Point, (comma) since it is illegal with Sheer Force, which means Earthquake becomes a bit more advantageous than Earth Power. Fire Blast can be used over Flamethrower for more power, but does not manage to net any important OHKOs that Flamethrower misses. Super Fang can be used to punish switch-ins that Nidoqueen cannot hurt. Nidoqueen also has the option of running Taunt, but is generally too slow to abuse it. Nidoqueen's Her strongest Poison-type STAB attack, Sludge Wave, allows her to hit switch-ins such as Rotom-W and Celebi, who shrug off Earthquakes Earthquake (nitpicking), but it generally lacks in coverage beyond those two. Dragon Tail provides Nidoqueen with the ability to phaze, allowing it to rack up residual damage and avoid giving free switch-ins to dangerous foes such as Gyarados and Latios, but is usually dismissed in favor of the ability to scare out key threats with the coverage of Ice Beam and Fire Blast.</p>

[Checks and Counters]

<p>Pokemon that switch into Nidoqueen and take no damage from Toxic Spikes can cause a lot of trouble. Rotom-W is the chief best example, taking no significant (I may be nitpicking here but "no damage" = immunity) damage from any of Nidoqueen's attacks and scaring her out with a STAB Hydro Pump. Starmie also proves be a nuisance with Natural Cure, Rapid Spin, and Recover, giving it the ability to endlessly force out and ruin Nidoqueen's set-up setup. Without Ice Beam, Nidoqueen provides a free switch in to flyers who evade her Toxic Spikes. Without Fire Blast, Steel-types such as Scizor, Ferrothorn, Skarmory, and Forretress use Nidoqueen as set up set-up bait. Without Dragon Tail, Taunt DD Dragon Dance Gyarados and Latios wreck complete havoc on Nidoqueen's team. Reuniclus laughs at any hazards set up by Nidoqueen's team and begins to set up its devastating Calm Minds.</p>

Good check zdrup!

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Editted in most of the grammar checks. This analysis is officially done but I'm open to any more grammar suggestions you guys have. Thanks for all of the help! :)
 
It means exactly what it says: recoil free. Any move boosted by Sheer Force in conjunction with Life Orb negates the Life Orb recoil.

I have a Darmanitan with Sheer force, gave it a Life Orb, used Rock Slide and I still got HP reduction.

Was this a mistake or I'm missing something?
 
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