Here we are at the Lotus Casino and their absurdly huge Russian Roulette table. This is sure to be an interesting match.
Alright, so the teams:
Team Nightmare Jigglypuff
Alomomola [Amore Pesce] (F)
Nature: Rash
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Healer: This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (DW Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 0/5
Moves:
Pound
Water Sport
Aqua Ring
Aqua Jet
Doubleslap
Heal Pulse
Protect
Water Pulse
Mirror Coat
Pain Split
Tickle
Ice Beam
Rain Dance
Scald
Total Moves: 14
Feraligatr [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 2
DC: 5/5
Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Agility
Superpower
Aqua Tail
Aqua Jet
Crunch
Mud Sport
Protect
Earthquake
Dig
Waterfall
Total Moves: 19
Team End Quote:
Feraligatr(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks: (32)
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower
Agility
Screech
Counter
Seismic Toss
Endure
Mimic
DynamicPunch
Spite
Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)
Ice Punch
Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Protect
Substitute
Earthquake
Roar
Galvantula: Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Attacks: (22)
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)
Agility
Sucker Punch
Cross Poison (*)
Disable (*)
Rock Climb (*)
Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Toxic
Hidden Power (Fire: 7)
Protect
Thunder
Alright, let's have a clean match!
Turn order:
Nightmare Jigglypuff sends out his mon and ability
End Quote sends out his pokmeon and ability and orders
Nightmare Jigglypuff orders
The Rules said:1v1 Singles
Training battle for strongmons
3 day DQ
2 recoveries / 5 chills
Switch=Don't be ridiculous
Items=Only counter-producing ones
Abilities=One
Arena: Russian Roulette
In this dark bar, you square off with your opponent in pokemon and Russian Roulette. For some reason the sink is running, so you can use that for water. No grass, and seismic activity would cause the rest of the building to fall down on you, so that's disallowed.
At the end of every turn, the ref will roll two 6-sided die, one for each player. if the number hits 6, that player's pokemon will take 25 damage (flat).
Alright, so the teams:
Team Nightmare Jigglypuff

Alomomola [Amore Pesce] (F)
Nature: Rash
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Healer: This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (DW Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
MC: 0
DC: 0/5
Moves:
Pound
Water Sport
Aqua Ring
Aqua Jet
Doubleslap
Heal Pulse
Protect
Water Pulse
Mirror Coat
Pain Split
Tickle
Ice Beam
Rain Dance
Scald
Total Moves: 14

Feraligatr [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 2
DC: 5/5
Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Agility
Superpower
Aqua Tail
Aqua Jet
Crunch
Mud Sport
Protect
Earthquake
Dig
Waterfall
Total Moves: 19
Team End Quote:

Feraligatr(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks: (32)
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower
Agility
Screech
Counter
Seismic Toss
Endure
Mimic
DynamicPunch
Spite
Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)
Ice Punch
Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Protect
Substitute
Earthquake
Roar

Galvantula: Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Attacks: (22)
String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)
Agility
Sucker Punch
Cross Poison (*)
Disable (*)
Rock Climb (*)
Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Toxic
Hidden Power (Fire: 7)
Protect
Thunder
Alright, let's have a clean match!
Turn order:
Nightmare Jigglypuff sends out his mon and ability
End Quote sends out his pokmeon and ability and orders
Nightmare Jigglypuff orders