Nightmare Jigglypuff vs. EndQuote. Playing dice with Pokemon

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Here we are at the Lotus Casino and their absurdly huge Russian Roulette table. This is sure to be an interesting match.

The Rules said:
1v1 Singles
Training battle for strongmons
3 day DQ
2 recoveries / 5 chills
Switch=Don't be ridiculous
Items=Only counter-producing ones
Abilities=One

Arena: Russian Roulette

In this dark bar, you square off with your opponent in pokemon and Russian Roulette. For some reason the sink is running, so you can use that for water. No grass, and seismic activity would cause the rest of the building to fall down on you, so that's disallowed.

At the end of every turn, the ref will roll two 6-sided die, one for each player. if the number hits 6, that player's pokemon will take 25 damage (flat).

Alright, so the teams:
Team Nightmare Jigglypuff
594.png

Alomomola [Amore Pesce] (F)
Nature: Rash
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Healer: This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Hydration: This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Regenerator (DW Locked): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 130
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 0
DC: 0/5

Moves:
Pound
Water Sport
Aqua Ring
Aqua Jet
Doubleslap
Heal Pulse
Protect
Water Pulse

Mirror Coat
Pain Split
Tickle

Ice Beam
Rain Dance
Scald
Total Moves: 14

160.png

Feraligatr [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Unlocked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 58
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 2
DC: 5/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Agility
Superpower
Aqua Tail

Aqua Jet
Crunch
Mud Sport

Protect
Earthquake
Dig
Waterfall
Total Moves: 19

Team End Quote:
160.png

Feraligatr(*) Fang (M)
Nature: Adamant: Adds * to Attack, subtracts * from Special Attack

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 78
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks: (32)

Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)
Crunch
Superpower
Agility
Screech

Counter
Seismic Toss
Endure
Mimic
DynamicPunch
Spite

Dragon Dance (*)
Aqua Jet (*)
Mud Sport (*)
Ice Punch

Dig (*)
Shadow Claw(*)
Waterfall (*)
Double Team
Rain Dance
Protect
Substitute
Earthquake
Roar
596.png

Galvantula: Watt (F)
Nature: Rash: Adds * to Special Attack, subtracts * from Special Defense

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Thunder breaking Protect during Rain.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 1 (-)
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks: (22)

String Shot (*)
Leech Life (*)
Spider Web (*)
Thunder Wave (*)
Screech (*)
Fury Cutter (*)
Electroweb (*)
Bug Bite (*)
Gastro Acid (*)
Agility
Sucker Punch

Cross Poison (*)
Disable (*)
Rock Climb (*)

Substitute (*)
Light Screen (*)
X-Scissor (*)
Energy Ball
Toxic
Hidden Power (Fire: 7)
Protect
Thunder

Alright, let's have a clean match!

Turn order:
Nightmare Jigglypuff sends out his mon and ability
End Quote sends out his pokmeon and ability and orders
Nightmare Jigglypuff orders
 
I, of course, will send out my Galvantula (Watt) with Compoundeyes.
She'll hold an EXP. Share.

Watt, let's get going!
Thunder ~ Light Screen ~ Thunder
IF Mirror Coat is used a1 or a3, replace the first with Toxic and the second with Thunder Wave.
 
Team Nightmare Jigglypuff:
594.png

Amore Pesce (Alomomola)
Health: 130
Energy: 100
Speed:65
Stats: 3/3/3/1
Size/Weight: 3/3
Boosts/Drops: None
Status: None

Team End Quote:
596.png

Watt (Galvantula)
Health: 100
Energy: 100
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops: None
Status: None

Round 1: Rolling the Dice

Action One
Alomomola used Protect
Alomomola was protected

Galvantula used Thunder
Accuracy: 70*1.3=91%
To Hit: [9<= Miss]=74=Hit
To Crit: [1= Yes]=6=NO
Damage: [12+3+6]*1.5=31.5=32
Alomomola was protected
[-7 Energy G]

Alomomola finished Protecting
Energy: 7+[32/3]=17.67=18
[-18 Energy A]

Action Two
Galvantula used Light Screen
Special Attacks are cushioned for 6 actions
[-8 Energy G]

Alomomola used Scald
To Crit: 14=No
To Burn: [30<= Yes]=3=YES
Damage: [8+3+3-5]=9
[9 Damage G] [-5 Energy A]
Galvantula was burned!
[-2 HP G]

Action Three
Galvantula used Thunder
To Crit: 2=NO
To Paralyze: [30<= Yes]=63=No
To Hit: 55=Hit
[32 Damage A] [-7 Energy G] [-2 HP G]

Alomomola used Aqua Ring
Alomomola was covered in a veil of water
[-8 Energy A] [+2 HP A]

Post-Round
Roll for Alomomola: [6= Hit]=2=Miss

Roll for Galvantula: [6=Hit]=2=Miss

Team Nightmare Jigglypuff:
594.png

Amore Pesce (Alomomola)
Health: 98
Energy:69
Speed:65
Stats: 3/3/3/1
Size/Weight: 3/3
Boosts/Drops: None
Status: None

Team End Quote:
596.png

Watt (Galvantula)
Health: 91
Energy: 78
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops: None
Status: Burned (-3 DPA on Physical Attacks, -2 HP per round)
 
Well, we're still comfortably behind the Light Screen, Watt, so I'm not too worried. Let's try...this!

Disable Scald ~ Energy Ball ~ Electroweb

Try to tie him down with the Electroweb!
 
Team Nightmare Jigglypuff:
594.png

Amore Pesce (Alomomola)
Health: 98
Energy:69
Speed:65
Stats: 3/3/3/1
Size/Weight: 3/3
Boosts/Drops: None
Status: None

Team End Quote:
596.png

Watt (Galvantula)
Health: 91
Energy: 78
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops: None
Status: Burned (-3 DPA on Physical Attacks, -2 HP per round)

Round 2: Blackjack

Action One
Galvantula used Disable on Scald
Alomomola will be unable to use Scald
[-7 Energy G] [-2 HP]

Alomomola used Scald
It was disabled!
[-5 Energy A] [+2 HP]

Action Two
Galvantula used Energy Ball
To Crit: 13=No
To Drop Stats: [10<= Yes]=56=No
Damage: [6+6]*1.5=18
[18 Damage A] [-6 Energy G] [-2 HP]

Alomomola used Ice Beam
To Crit: 11=No
To Freeze: [10<= Yes]=37=No
Damage: [10+3]=13 Damage
[13 Damage G] [-7 Energy A] [+2 HP]

Action Three
Galvantula used Electroweb
To Crit: 14=No
To Hit: {5<= Miss]=43=Hit
Damage: [6+3+6]*1.5=22.5=23
-1 Speed
[23 Damage A] [-5 Energy G] [-2 HP]

Alomomola used Scald
Scald was disabled
[-5 Energy A] [+2 HP]

Post Round
Roll for Alomomola: 1=No

Roll for Galvantula: 1=No

Team Nightmare Jigglypuff:
594.png

Amore Pesce (Alomomola)
Health: 57
Energy:52
Speed:65
Stats: 3/3/3/1
Size/Weight: 3/3
Boosts/Drops: -1 Speed
Status: Aqua Ring (2A), Scald Disabled (3A)

Team End Quote:
596.png

Watt (Galvantula)
Health:78
Energy: 60
Speed: 108
Stats: 3/2/5/1
Size/Weight: 2/2
Boosts/Drops: None
Status: Burned (-3 DPA on Physical Attacks, -2 HP per round)

Turn order:
End Quote orders
Nightmare jiggly order
I ref
 
This was fun, Watt, but let's end it!

Thunder ~ Thunder ~ Thunder

IF Mirror Coat is used, replace that action with a Leech Life.
 
OK, I'm sub-reffing and I'm hoping to do this quickly. So lets go.

Pre-round
Nightmare Jigglypuff
594.png

Alomomola - Amore Pesce
Health: 57
Energy:52
Stat Changes:
Other: Aqua Ring (2A), Scald Disabled (3A)

VS

End Quote
596.png

Galvantula - Watt
Health:78
Energy: 60
Stat Changes: None
Other: Burned

Action 1
Galvantula used Thunder
32 damage
-7 energy
Alomomola used Heal Pulse
It failed! (Heal Pulse cannot be used on self)

Post-action
-2 HP burn damage to Galvantula
+2 HP from Aqua Ring for Alomomola
RNG rolled 1/6 for Alomomola
RNG rolled 6/6 for Galvantula (25 damage)

Action 2
Galvantula used Thunder
32 damage
-11 energy

Alomomola is KOed!

Post-action
2 HP burn damage to Galvantula

Post-round
Nightmare Jigglypuff
594.png

Alomomola - Amore Pesce
Health: K
Energy:O
Stat Changes:
Other:
VS
End Quote
596.png

Galvantula - Watt
Health:49
Energy: 42
Stat Changes: None
Other: Burned

Rewards

2 CC for each trainer
Galvantula gets 3 MC and 1 KOC
Alomomola 2 MC and 1 DC
1 get 3 UC for reffing 1 round, yey.
Maxim gets nothing because he DQed :P

GG guys, and could a mod please change this tag to completed.
 
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