





Hey all. While I've wanted a Sun team for a while, I've held off because of how necessary Venusaur seems to be. Since I want my cartridge file to mirror my Smogon team, a Chlorophyll Venusaur just isn't plausable. So I'm trying something a little unconventional: A Sun team without any Chlorophyll Pokemon. Testing thus far, however, has been a little frustrating. So I thought I'd turn to the experts for some advice! Without further ado:
Kitsa (Ninetales) (F) @ Air Balloon
Trait: Drought
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Flamethrower
- SolarBeam
- Hidden Power [Ice]
- Will-O-Wisp
Ninetales is the crux of the team, obviously. I went offensive because I felt it was less expected. HP Ice is there mainly for Dragons. Most of the team is built around supporting Ninetales so that Heatran can go play in the sun endgame. Right now, the only problem I'm having with Ninetales is that there aren't enough reasons on my team for the sun to be out in the first place. Still, it holds its own well enough, and can take enough hits, so I don't feel that not playing a defensive set hurts my team very much.
Iapa (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Lava Plume
- Earth Power
- Substitute
- Toxic
My other fire type. I went with Substitute Heatran as insurance if the weather gets wet, I can at least toxic off the Rain Dancer/Politoed, though I'm considering other movesets, as Substitute Heatran doesn't exactly scream late game sweeper. Even when played early on, the sun and substitute help ensure that Heatran stays around long enough to fire off a Toxic and retreat. Besides, Heatran's speed is low enough as it is without paralysis ruining Heatran's potential early on.
Wash (Rotom-Wash) @ Leftovers
Trait: Levitate
EVs: 232 HP / 56 SAtk / 220 Spd
Modest Nature
- Volt Switch
- Hydro Pump
- Pain Split
- Will-O-Wisp
Rain insurance, coverage, defense, and a burn spammer, I love my Rotom-W. Obviously mainly for support, especially when it starts raining. Volt Switch allows it to scout, but doesn't allow for when you need an electric attacker to stay. My biggest problem with Rotom-W is its moveslot syndome, as I'd love to put in a Thunderbolt to help it stay with threats. I chose Wash over Heat so I wouldn't be completely unprepared for rain, and because I love Wash's single weakness to grass. Rotom's low speed makes him not the fastest scout, but at least he's one that can take a few attacks before folding up and dying.
Aurath (Espeon) (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Psyshock
- Calm Mind
- Shadow Ball
- Hidden Power [Electric]
An offensive Espeon. Magic Bounce prediction is key, obviously. If I can bounce back a Taunt, oftentimes I find myself completely free to set up. Hidden Power Electric is for when I need to hit rain teams and stay, something my Rotom-W isn't equipped to do. Shadow Ball is there mainly for coverage, and because of a shallow movepool. I'm considering switching to Dual Screens, and keeping just Psyshock and Hidden Power Electric.
Chase (Garchomp) (M) @ Choice Band
Trait: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Outrage
- Stone Edge
Garchomp is the main muscle of my team, which you may expect. He also serves as my Dragon support, over Latias. I chose that mainly because of typing; I felt I needed a strong Earthquaker for coverage. He is another Pokemon with moveslot syndrome, however, since I didn't have room to include the coverage I wanted as well as Fire Fang for the sun, but I am considering swapping Dragon Claw out for the move, as my team needs more Sun team Synergy than initially thought.
Gratu (Breloom) (M) @ Life Orb
Trait: Technician
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Bullet Seed
- Low Sweep
- Spore
- Mach Punch
Breloom is, again, for coverage. Originally a Venusaur, I modified it when I decided to make this team on a cartridge, and am very pleased with my Breloom. The set is standard, and it works as well as you'd expect against breaking up other weather teams, as well as Low Sweeping and Sporing anything that switches. Still, the lack of Chlorophyll is hard, sometimes I'll find myself in the awkward position where a Mach Punch isn't strong enough, but I don't have time to go with Low Sweep/Spore. Even so, Breloom is often the MVP of my team, since it is so hard to switch into.
As you might expect, this team may be a little lacking offensively. The idea was to start with Ninetales, and make sure to create support. But as a result, I feel my team may be a little too over the place, and not focused on the Sun theme enough. I'm posting this team because I'm not entirely sure what new direction to take it in. I'm open to nearly any change in moveset or Pokemon; the exception is Chlorophyll Venusaur or any other Pokemon I'm only going to be able to acquire by hacking. Thank you so much for your time and consideration!