





Introduction
Welcome to my new RMT! I wouldn't say Rain is my favorite playstyle, and yet I somehow ended up with a good rain team again that I would like to share with you. To give it some kind of theme, I chose One Piece this time, because I really enjoy this anime since it came out. If you feel like it, listen to the soundtrack while reading the RMT ;)
Team concept
Since the indroduction of Flip-Turn, the new "watery U-turn", I wanted to build a Volt-Turn team that made good use of it.
The best user of that move, in my opinion, is Barraskewda. To be honest, I don't know why it isn't used on rain teams more frequently with its amazing speed and attack stats. Sure, it is frail as hell, but that doesn't matter if you intend to switch out anyway... So I wanted to build around banded Flip-Turn Barraskewda in Rain.
Since rain always struggles with Grass types, especially Rillaboom, I added Scizor as the second part of the Flip-Turn core. It shreds off Grassy Slides with ease, forces out Grass types and grabs momentum with a U-turn to bring in Barraskewda on incoming Fire types.
The second problematic type for Rain teams are bulky water types. I saw a lot of rain teams running Zeraora for that cause, but I don't like the redundancy in fast frail attackers. Due to the fast an powerfull swift swimmers rain offers, the playstyle has a good matchup vs other offense teams already, so it doesn't benefit from Zeraora all that much. A powerfull breaker like Toxtricity on the other hand threatens fatter teams, which Rain tends to struggle with. These three alone form a very powerfull Flip-Volt-Turn-Core, which many teams struggle with. Once trapped in the vortex, the opposition has no real choice any more - staying in means being KOed, switching to a counter just lets me bring in my counter. Hence the name of the team - No Choice.
The rest was easy: Pelipper is mandatory for rain, Ferrothorn helps to form a good defensive core and sets up Hazards, and finally the obligatory Kingdra to clean weakened teams. Standard rain recipe.






The Team

Ruffy (Toxtricity) @ Choice Specs
Ability: Punk Rock
Nature: Modest
EVs: 156 HP / 252 SpA / 100 Spe
IVs: 0 Atk
Moves: Volt Switch | Boomburst | Sludge Wave | Overdrive
Ruffy is the captain of the crew and the MVP of most battles. His powerfull attacks overwhelm the opponents.
Toxtricity is the key component of this team, since it destroys fatter teams with ease. It's typing makes it a switch in to everything that wants to paralyse or toxic my mons. I loves to come in on fat Fairies (Clefable), Waters (Toxapex), Grasses (Tangrowth), Flyers/Defoggers (Corvi and Mandi) and claim a kill or Volt-Switch to its friends.
Max Special Atk + Specs to get the most out of each Volt Switch, if the opponent has a ground type or a Zeraora, just click Boomburst once and then you are free to go. Exca takes two, but gives a free switch-in to Pelipper to reset the rain. Overdrive over Thunder since it's sound based, which means it bypasses the substitutes. Otherwise, Primarina can become a problem for the team! Boomburst is the strongest attack it hast to offer, and Sludgewave is nearly never used, but gets stab and hits stuff like Alolan Marrowak (which is immune to all other moves) for the most damage.
The Speed EVs outspeed even the strange Primarina set with 216 Speed EVs (since Primarina is a real threat), Crawdaunt and Mandibuzz.
Toxtricity saves vs Primarina

Zorro (Scizor) @ Choice Band
Ability: Technician
Nature: Adamant
EVs:
Moves: U-turn | Bullet Punch | Knock Off | Quick Attack
Zorro is the strongest attacker of the crew (besides our captain of course). His steel weapons are deadly.
Scizor is an excellent addition to rain. It offers a valuable second switch-in to Rillaboom, since Ferrothorn can easily be overwhelmed. Offensively, it not only offers one of the strongest U-turns in the game, but also valuable priority to finish off weakend foes.
Adamant Max Atk + Band help to get the most damage out of each U-turn.
U-turn and Bullet Punch are a given, I like Quick Attack to also have a strong priority move to use vs Water/Fire/Electric types, which resist Bullet Punch. Knock Off in the last slot helps to get rid of Rocky Helmets, to allow for endless Volt-Flip-Turn-Shenanigans.

Sanji (Barraskewda) @ Choice Band
Ability: Swift Swim
Nature: Adamant
EVs: 252 Atk / 12 Def / 244 Spe
Moves: Aqua Jet | Psychic Fangs | Close Combat | Flip Turn
Sanji is the fastest member of the crew and also a very strong attacker. Together with Ruffy and Zorro, he forms the monster Trio.
Barraskewda is an underrated option for rain teams. He is often my lead, because even outside of rain, he outspeeds most of the meta. With rain up, he outspeeds even Hawlucha and +2 Volcarona, which Kingdra doesn't achieve.
Similar to Scizor's spread, Max Atk Adamand Band guarantees the hardest hits. I run enough speed to outspeed Jolly Hawlucha under Rain. I know that everybody runs Adamant on Hawlucha, but Sanji doesn't want to take attacks anyway, so he doesn't need more bulk. On the other hand, a Jolly Hawlucha would sweep my team.
Flip Turn is the most important move on this set. There are games where I only click Barraskewda's Flip Turn, Sizor's U-turn and Toxtricity's Volt Switch and the opponent can't do nothing but take more and more damage. Close Combat is the strongest non-water move and OHKOs Kyurem, Hydreigon and Urishifu (and does way over half to Ferrothorn). Psychic Fangs is solely used for Toxapex (2HKO) and to threaten the other, worse Urishifu (OHKO). On the last slot, Kaskade would be nice, but Aqua Jet has proven even more valuable in certain situations, e.g. play around Banded Urishifu's Sucker Punch (which kills from full) and outspeed other strong priority moves.
Aqua Jet deals with Urshifu

Lysop (Kingdra) @ Choice Specs
Ability: Swift Swim
Nature: Modest
EVs: 80 HP / 252 SpA / 176 Spe
IVs: 0 Atk
Moves: Hurricane | Surf | Hydro Pump | Draco Meteor
Lysop is the sniper of the crew. Aiming over its long nose, it snipes foes left and right once they are weakened enough by the heavy hitters of the crew.
Standard Kingdra set. 176 Speed outspeeds everything relevant in rain, the rest goes to HP, which lets Kingdra always survive Banded Rillaboom's Grassy Slide from full. Modest + Specs for maximum damage output; once Kingdra enters the field, it should claim a kill whenever it attacks.
Hydropump is deadly in Rain, Surf if you need more accuracy. Draco Meteor to get off strong hits on water resists. Can be exchanged for Dragon Pulse if you want a secondary, realiable cleaning move instead of breaking power. Hurricane is a solid Midground between the two, which OHKOs Tangrowth and other Grass types. I don't need Flip-Turn on this, since I got Barrawskeda for that cause. If the opponent has a Blissey, Kingdra won't come in until Blissey is dead anyway.
Kingdra in action

Nami (Pelipper) @ Damp Rock
Ability: Drizzle
Nature: Calm
EVs:
Moves: U-turn |
Nami is not only the Navigator of the crew, she also knows how to control the weather!
Pelipper is mandatory in every Rain team. Not much more to say...
Scald is the best attack Nami has to offer, a combination of her water and fire elemental control, but you mostly just want to click U-turn to bring in your sweepers and start the Vortex... Thus it doesn't need another water attack, but is free to run Hurricane as additional coverage for the team with can kill Urshifu and chunk unsupecting Grass types. Defog in case Ferro is dead, but more often than not I just set my Hazards and keep the opponents. Roost to prolong Nami's precious live...

Franky (Ferrothorn) @
Ability: Iron Barbs
Nature: Relaxed
EVs: 248 HP / 252 Def / 8 SpD
IVs: 0 Spe
Moves: Stealth Rock | Spikes | Gyro Ball |
Franky is the tank of the crew. He prepares the battlefield with its hazardous toys and helps to decimate the health of the enemy crew!
Ferrothorn has perfect type synergy with Peli defensively and thus is another staple on rain teams.
He is my physical tank, simple Max HP Max Def spread. Ferro isn't supposed to live long on this team, but deal as much damage as possible.
Endure helps to get off another round of passive damage before Ferro dies.
Ferrothorn kills Urshifu with passive damage
Conclusion
I know what most of you think now. FOUR Choice-item-users? This can't work. That must lead to a situation where you have No Choice way to often!
But in combination with all the Volt-Flip-Turn-stuff, it actually works out quite nicely, since more often than not, you switch anyway after the attack. Just make sure to never let a heavy hitter in for free. Worst case, you can get momentum back by sacking Ferrothorn, set up a few hazards and rack up passive damage in the progress, or sack Pelipper to get rain back up one last time if you are ready to sweep with Kingdra. With so much Volt-Flip-Turn, only running Pelipper as a Defogger also seems counterintuitive, but with two swift swimmer + strong priority in Scizor, it's always in your favor to trade hazards with your opponent, so he will be inclined to defog for you =).
Vs offensive teams, try to clean the path for your rain sweepers.
Vs Balance, Toxtricity does most of the work. Bring him in as often as possible.
Vs Stall, just Volt-Flip-Turn patiently until you wore everything down enough to win.
There are certain mons that can become problematic defensively due to the many choice locks.
- Ground types/Zeraora: Block Volt Switch. Try to catch them with a Boomburst.
- Ghost types/Steel types/Chansey: Block Boomburst. Always Volt Switch.
If the opponent has both, it becomes a 50 50, try to catch the mon for which you have no switch-in! If e.g. Excadrill comes in on a Volt Switch it's not a big deal, just go Pelipper and start again.
- Fairy types: Blocks Kingdra's Draco Meteor. Don't switch to Kindra if there are also water resists left.
- Water resists: Block Kingdra sweep. Once they are gone, you win!
Some more annyances
- Rocky Helmet mons (e.g. Toxapex): Punish your Flip- and U-Turns. Knock them off with Scizor .
- Hazards: Punish your Flip- and U-Turns. Lay down your own Hazards and focus on a Kingdra sweep.
Vs Balance, Toxtricity does most of the work. Bring him in as often as possible.
Vs Stall, just Volt-Flip-Turn patiently until you wore everything down enough to win.
There are certain mons that can become problematic defensively due to the many choice locks.
- Ground types/Zeraora: Block Volt Switch. Try to catch them with a Boomburst.
- Ghost types/Steel types/Chansey: Block Boomburst. Always Volt Switch.
If the opponent has both, it becomes a 50 50, try to catch the mon for which you have no switch-in! If e.g. Excadrill comes in on a Volt Switch it's not a big deal, just go Pelipper and start again.
- Fairy types: Blocks Kingdra's Draco Meteor. Don't switch to Kindra if there are also water resists left.
- Water resists: Block Kingdra sweep. Once they are gone, you win!
Some more annyances
- Rocky Helmet mons (e.g. Toxapex): Punish your Flip- and U-Turns. Knock them off with Scizor .
- Hazards: Punish your Flip- and U-Turns. Lay down your own Hazards and focus on a Kingdra sweep.
In some Replays, the movesets might vary a bit, because I eperimented a lot with this team:
https://replay.pokemonshowdown.com/gen8ou-1205026079 vs creative Umbreon Weezing team (Kingdra sweep)
https://replay.pokemonshowdown.com/gen8ou-1205605642 vs creative Bug team (misplay with Scizor on my part, but Hazards + Swift Swim saves)
https://replay.pokemonshowdown.com/gen8ou-1205600833 vs Kyurem Rain
https://replay.pokemonshowdown.com/gen8ou-1204725113 vs Sand with Primarina
https://replay.pokemonshowdown.com/gen8ou-1204723203 vs Corvi Clef Pex with Alolan Marrowak
https://replay.pokemonshowdown.com/gen8ou-1203626415 vs another Alolan Marowak
https://replay.pokemonshowdown.com/gen8ou-1204719270 vs Offense with Primarina, Rilla, Zeraora and Urshifu
https://replay.pokemonshowdown.com/gen8ou-1203608535 vs a strange team with webs
https://replay.pokemonshowdown.com/gen8ou-1205021075 vs Gods
https://replay.pokemonshowdown.com/gen8ou-1203508323 vs Someone who doesn't like Animes
https://replay.pokemonshowdown.com/gen8ou-1205026079 vs creative Umbreon Weezing team (Kingdra sweep)
https://replay.pokemonshowdown.com/gen8ou-1205605642 vs creative Bug team (misplay with Scizor on my part, but Hazards + Swift Swim saves)
https://replay.pokemonshowdown.com/gen8ou-1205600833 vs Kyurem Rain
https://replay.pokemonshowdown.com/gen8ou-1204725113 vs Sand with Primarina
https://replay.pokemonshowdown.com/gen8ou-1204723203 vs Corvi Clef Pex with Alolan Marrowak
https://replay.pokemonshowdown.com/gen8ou-1203626415 vs another Alolan Marowak
https://replay.pokemonshowdown.com/gen8ou-1204719270 vs Offense with Primarina, Rilla, Zeraora and Urshifu
https://replay.pokemonshowdown.com/gen8ou-1203608535 vs a strange team with webs
https://replay.pokemonshowdown.com/gen8ou-1205021075 vs Gods
https://replay.pokemonshowdown.com/gen8ou-1203508323 vs Someone who doesn't like Animes
Nami (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- U-turn
- Scald
- Defog
- Roost
Franky (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Gyro Ball
- Endure
Sanji (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Aqua Jet
- Psychic Fangs
- Close Combat
- Flip Turn
Lysop (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Surf
- Hydro Pump
- Dragon Pulse
Zorro (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Quick Attack
Ruffy (Toxtricity) @ Choice Specs
Ability: Punk Rock
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Boomburst
- Sludge Wave
- Overdrive
Ability: Drizzle
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- U-turn
- Scald
- Defog
- Roost
Franky (Ferrothorn) @ Rocky Helmet
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Gyro Ball
- Endure
Sanji (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Aqua Jet
- Psychic Fangs
- Close Combat
- Flip Turn
Lysop (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Hurricane
- Surf
- Hydro Pump
- Dragon Pulse
Zorro (Scizor) @ Choice Band
Ability: Technician
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Quick Attack
Ruffy (Toxtricity) @ Choice Specs
Ability: Punk Rock
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Boomburst
- Sludge Wave
- Overdrive
Nami (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Hurricane
- Defog
- Roost
Franky (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Gyro Ball
- Body Press
Sanji (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Liquidation
- Psychic Fangs
- Close Combat
- Flip Turn
Chopper (Urshifu) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- U-turn
Zorro (Scizor) @ Choice Band
Ability: Technician
EVs: 119 HP / 252 Atk / 137 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Quick Attack
Ruffy (Toxtricity) @ Choice Specs
Ability: Punk Rock
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Boomburst
- Sludge Wave
- Overdrive
Ability: Drizzle
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- U-turn
- Hurricane
- Defog
- Roost
Franky (Ferrothorn) @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Spikes
- Gyro Ball
- Body Press
Sanji (Barraskewda) @ Choice Band
Ability: Swift Swim
EVs: 252 Atk / 12 Def / 244 Spe
Adamant Nature
- Liquidation
- Psychic Fangs
- Close Combat
- Flip Turn
Chopper (Urshifu) @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- U-turn
Zorro (Scizor) @ Choice Band
Ability: Technician
EVs: 119 HP / 252 Atk / 137 Spe
Adamant Nature
- U-turn
- Bullet Punch
- Knock Off
- Quick Attack
Ruffy (Toxtricity) @ Choice Specs
Ability: Punk Rock
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
IVs: 0 Atk
- Volt Switch
- Boomburst
- Sludge Wave
- Overdrive
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