No clue what I'm doing (BW OU)

I've tried, I really have, but I apparently have no idea how to make a cohesive team. I've just thrown together random bits and pieces, seeing what works, oops I made a mistake, shit wrong lead, why did I forget he had LO, etc. etc.

I need team advice, yes, but I also need strategies (I am up for tutoring).

The team you are about to see is what I have right now. I intend to scrap it and start over once I hear detailed suggestions on how to build a team that beats the other guy's face in (I have no patience for stall tactics of any sort on either end). Right now it's 10304/11387, so...yeah. Here it is.

Roserade (M) @ Leftovers Trait: Natural Cure
EVs: 40 HP / 216 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Spikes
- Hidden Power [Fire]
- Energy Ball
- Leech Seed
This lead is intended to get Spikes up fast, and then come in later with Natural Cure to get rid of bulky Waters like Swampert with its Energy Ball. It also absorbs TS and tries to take care of Chlorophyll whores with HP Fire.


Bouffalant (M) @ Choice Band
Trait: Sap Sipper
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Head Charge
- Megahorn
- Wild Charge
- Earthquake
A recent addition to the team, this guy wants to come in on a Grass move and start wrecking everyone's shit. Good natural bulk, spare EVs in SDef so Download will pick Attack, and if Sap Sipper does fire, one is looking at an Attack score of 787 (because CB increases the Attack score by 50%, NOT by an additional stage). Probably wasting said bulk with two recoil moves, but this is why I'm turning to you guys.


(Volcarona) (M) @ Life Orb
Trait: Flame Body
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Quiver Dance
- Fire Blast
- Bug Buzz
- Hurricane
Standard fare for the Sun Pokemon, I would think. Quiver Dance on a spook switch, Bug Buzz and Fire Blast for STAB, Hurricane for a high-powered move that throws rain teams for a loop.



Reuniclus (M) @ Choice Specs
Trait: Magic Guard
EVs: 80 Def / 252 SAtk / 176 SDef
Quiet Nature (+SAtk, -Spd)
- Psychic
- Trick Room
- Focus Blast
- Grass Knot
Choice on a TR user is lunacy, I know. After the forced switch, I only have 3 turns to use it. This was supposed to have synergy with Escavalier and the strongest Megahorn in the game, but I just have no clue anymore.


Starmie @ Wise Glasses
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Rapid Spin
- Surf
- Ice Beam
- Psychic
Obligatory spin support for Volcarona. Decent, reliable offensive STAB moves and Ice Beam to get rid of various aggravating Dragon-types.


(Krookodile) (M) @ Choice Scarf
Trait: Intimidate
EVs: 16 HP / 252 Atk / 240 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Outrage
- Fire Fang
This guy has moved around quite a bit in the lineup. 240 Speed plus Scarf and Jolly lets him hit 462, enough to outpace an unboosted Ninjask and all Speed-neutral Deoxys-S, making him ideal as a revenge killer (possibly go back to Dragon Claw over Outrage?). Max Attack lets him dish the pain, and the rest are dumped into HP to give something resembling bulk.
 
Back
Top