From gen 7 onwards, movements began to indicate this:
No Effect, Not Very effective, Effective and Super Effective
A nice addition that can mainly help new people who are learning. And it's a visual confirmation anyway for everyone who's playing, which facilitates and optimizes gameplay, as well as being a mechanic that actually exists in games.
There are two options here:
(01 Implement this only from gen 7 and onwards, which is when this mechanic started to appear;
or
(02) Implement this in all generations, since we have the command /weak anyway.
No Effect, Not Very effective, Effective and Super Effective
A nice addition that can mainly help new people who are learning. And it's a visual confirmation anyway for everyone who's playing, which facilitates and optimizes gameplay, as well as being a mechanic that actually exists in games.
There are two options here:
(01 Implement this only from gen 7 and onwards, which is when this mechanic started to appear;
or
(02) Implement this in all generations, since we have the command /weak anyway.