Alright. I just got validated as of about ten minutes ago, and already I'm in the RMT; what the hell am I thinking? Either way, I'm a newbie Wi-Fier in the making. I've known about EV training for a while and how long it can take to build just one Pokemon from start to finish, and as a result I've only got total nine different guys to swap in and out. Well, let's see if I can do this right. Critique is always nice.
Dusknoir (Yakunan) @ Leftovers
Ability: Pressure
EVs: 252 HP, 52 Def, 208 Sp. Def
Nature: Impish (+Def, -Sp. Attack)
- Will-o-Wisp
- Pain Split
- Fire Punch
- Shadow Sneak
Oh, god, I love this guy. He's been able to handle pretty much any lead I've ever had to face, but then again, I haven't really faced that many actual leads. Either way, he's a twist off the standard Dusknoir. The EVs are lopsided more into Sp. Defence, seeing as WoW can take care of most physical threats by itself. I used to run Ice Punch on him, but seeing as for some reason almost every team I've faced so far has had Heracross on it, I'm running Fire Punch instead to surprise it. Pain Split's self-explanatory, and Sneak's there to get me get the jump on stuff with Focus Sash and what not. Very fun lead to play with, and it tends to annoy the fuck out of most people the way it refuses to die. Speaking of annoying, there's also....
Togekiss (Okama) @ Leftovers
Ability: Serene Grace
EVs: 252 HP, 252 Sp. Def, 4 Sp. Atk
Nature: Calm (+Sp. Def, -Atk)
- Thunder Wave
- Air Slash
- Roost
- Aura Sphere
Togekiss has been around for a while by now, and he's had his fun haxing people, but spreading Paralysis is hard with Dusky trying just as hard to burn peeps. Rag suggested a Nasty Plot variant, and I'm currently breeding to get one. I'll have to stick with this guy for now, though.
Starmie (Kirameki) @ Choice Specs
Ability: Natural Cure
EVs: 252 Sp. Atk, 252 Spd, 4 HP
Nature: Modest (+Sp. Atk, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Psychic
SpecsMie's gotten me out of many a tight spot lately. Awesome speed and offense makes him perfect for hit-and-runs. Not to mention that most Starmies out there are the slower, more bulky Spinner variety, so this guy can cause a few surprises. I only started running Specs on him recently; I'd never really used Choice items before but the boost in power from the Wise Glasses was definitely welcomed. I'm also aware that the majority of SpecsMies run Grass Knot over Psychic; I don't because I prefer the wider range of neutral type coverage to the increased power on stuff like Snorlax, which I've ever seen before.
Flygon (Sunatama) @ Life Orb
Ability: Levitate
EVs: 252 Atk, 252 Spd, 4 Sp. Atk
Nature: Naughty (+Atk, -Sp. Def)
- Earthquake
- Dragon Claw
- Fire Blast
- Roost
Salamence outclasses this guy most every time, but know what? Who cares, I like this guy. I personally dislike the more OU dragon (and Rawrchomp if he weren't uber), so I went with Flygon; his ability to fit a little bit of everything into his moveset has grown on me. The ever-popular EQ and Dragon Claw, supplemented by Fire Blast so he can hit Skarmory and Bronzong. Then there's Roost so he can heal off Life Orb and passive damage from Stealth Rock (being immune to both Spikes), while still being immune to the omnipresent EQ.
Infernape (Hidama) @ Life Orb
Ability: Blaze
EVs: 128 Atk, 128 Sp. Atk, 252 Spd
Nature: Naive (+Spd, -Sp. Def)
- Flamethrower
- Close Combat
- Stone Edge
- Grass Knot
MixApes, MixApes, dollar a dozen! Everyone knows at least five friends with Pokemon that has one of these things, let me tell you. I'm aware my EV spread goes against what Smogon's got, but I prefer being able to hit pretty much everything. It works sort of similar to what a Choicer does, hitting whatever it can for damage, except this guy's built to stay in and do as much as he can with those four moves before he bites the dust, switching out only when absolutely nesseccary. I mean, not like he's gonna do much with those defences, really.
Swampert (Kedamono) @ Leftovers
Ability: Torrent
EVs: 252 HP, 76 Def, 180 Sp. Def
Nature: Careful (+Sp. Def, -Sp. Atk)
- Curse
- Rest
- Sleep Talk
- Waterfall
As of late, Gallade just hasn't been doing his job well enough, plus Togekiss' flinchhaxxing duties are marred by Hypnosis taking a target away. Not only that, but he just never seemed to do enough damage even though he shares Heracross' base attack, so I swapped him for the Swampert Rag suggested. He's still very new to the team and hasn't been used all that much, but once I've gotten rid of all the Grass Knot/Energy Ball weilders and weakened the opponent's Water-types enough, I can get him in and he just will not die. I love using him, even if it's only been a few times that I've actually gotten him on the table safely. Also, I know I swapped around the EVs in his defenses, but I feel that he has more than enough Defence once I've gotten a few Curses up.
Currently working on: Nasty Plot Togekiss
Open to suggestions and critique.

Dusknoir (Yakunan) @ Leftovers
Ability: Pressure
EVs: 252 HP, 52 Def, 208 Sp. Def
Nature: Impish (+Def, -Sp. Attack)
- Will-o-Wisp
- Pain Split
- Fire Punch
- Shadow Sneak
Oh, god, I love this guy. He's been able to handle pretty much any lead I've ever had to face, but then again, I haven't really faced that many actual leads. Either way, he's a twist off the standard Dusknoir. The EVs are lopsided more into Sp. Defence, seeing as WoW can take care of most physical threats by itself. I used to run Ice Punch on him, but seeing as for some reason almost every team I've faced so far has had Heracross on it, I'm running Fire Punch instead to surprise it. Pain Split's self-explanatory, and Sneak's there to get me get the jump on stuff with Focus Sash and what not. Very fun lead to play with, and it tends to annoy the fuck out of most people the way it refuses to die. Speaking of annoying, there's also....

Togekiss (Okama) @ Leftovers
Ability: Serene Grace
EVs: 252 HP, 252 Sp. Def, 4 Sp. Atk
Nature: Calm (+Sp. Def, -Atk)
- Thunder Wave
- Air Slash
- Roost
- Aura Sphere
Togekiss has been around for a while by now, and he's had his fun haxing people, but spreading Paralysis is hard with Dusky trying just as hard to burn peeps. Rag suggested a Nasty Plot variant, and I'm currently breeding to get one. I'll have to stick with this guy for now, though.

Starmie (Kirameki) @ Choice Specs
Ability: Natural Cure
EVs: 252 Sp. Atk, 252 Spd, 4 HP
Nature: Modest (+Sp. Atk, -Atk)
- Surf
- Thunderbolt
- Ice Beam
- Psychic
SpecsMie's gotten me out of many a tight spot lately. Awesome speed and offense makes him perfect for hit-and-runs. Not to mention that most Starmies out there are the slower, more bulky Spinner variety, so this guy can cause a few surprises. I only started running Specs on him recently; I'd never really used Choice items before but the boost in power from the Wise Glasses was definitely welcomed. I'm also aware that the majority of SpecsMies run Grass Knot over Psychic; I don't because I prefer the wider range of neutral type coverage to the increased power on stuff like Snorlax, which I've ever seen before.

Flygon (Sunatama) @ Life Orb
Ability: Levitate
EVs: 252 Atk, 252 Spd, 4 Sp. Atk
Nature: Naughty (+Atk, -Sp. Def)
- Earthquake
- Dragon Claw
- Fire Blast
- Roost
Salamence outclasses this guy most every time, but know what? Who cares, I like this guy. I personally dislike the more OU dragon (and Rawrchomp if he weren't uber), so I went with Flygon; his ability to fit a little bit of everything into his moveset has grown on me. The ever-popular EQ and Dragon Claw, supplemented by Fire Blast so he can hit Skarmory and Bronzong. Then there's Roost so he can heal off Life Orb and passive damage from Stealth Rock (being immune to both Spikes), while still being immune to the omnipresent EQ.

Infernape (Hidama) @ Life Orb
Ability: Blaze
EVs: 128 Atk, 128 Sp. Atk, 252 Spd
Nature: Naive (+Spd, -Sp. Def)
- Flamethrower
- Close Combat
- Stone Edge
- Grass Knot
MixApes, MixApes, dollar a dozen! Everyone knows at least five friends with Pokemon that has one of these things, let me tell you. I'm aware my EV spread goes against what Smogon's got, but I prefer being able to hit pretty much everything. It works sort of similar to what a Choicer does, hitting whatever it can for damage, except this guy's built to stay in and do as much as he can with those four moves before he bites the dust, switching out only when absolutely nesseccary. I mean, not like he's gonna do much with those defences, really.

Ability: Torrent
EVs: 252 HP, 76 Def, 180 Sp. Def
Nature: Careful (+Sp. Def, -Sp. Atk)
- Curse
- Rest
- Sleep Talk
- Waterfall
As of late, Gallade just hasn't been doing his job well enough, plus Togekiss' flinchhaxxing duties are marred by Hypnosis taking a target away. Not only that, but he just never seemed to do enough damage even though he shares Heracross' base attack, so I swapped him for the Swampert Rag suggested. He's still very new to the team and hasn't been used all that much, but once I've gotten rid of all the Grass Knot/Energy Ball weilders and weakened the opponent's Water-types enough, I can get him in and he just will not die. I love using him, even if it's only been a few times that I've actually gotten him on the table safely. Also, I know I swapped around the EVs in his defenses, but I feel that he has more than enough Defence once I've gotten a few Curses up.
Currently working on: Nasty Plot Togekiss
Open to suggestions and critique.