PH No Guarding just Rabbit Waifu QC 2/2 GP 1/1 (Done)

[SET]
name: Choice Scarf
move 1: Sheer Cold
move 2: Trick
move 3: Gastro Acid
move 4: Sing / Stealth Rock
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
Mega Lopunny's high-Speed stat makes it a good No Guard user, as Speed is integral to this utility-centered role. Sheer Cold, which always hits due to No Guard, can OHKO any foe without Wonder Guard or the fringe Sturdy. This allows Mega Lopunny to force opposing Wonder Guard users in with ease. Trick allows Mega Lopunny to disrupt opposing Wonder Guard users; it's best to use Trick early, as getting rid of Choice Scarf gives Mega Lopunny more opportunities to force switches due to Gastro Acid. Mega Lopunny capitalizes on the switches it forces with either Stealth Rock, for entry hazard control and chip damage, or a sleep move like Sing to put opposing Wonder Guard users to sleep. Sing is significantly better than most sleep moves for bypassing Substitute. Mega Lopunny shouldn't afraid to make double switches, as it all but ensures an opposing Wonder Guard user comes in; making double switches is even easier if opposing Wonder Guard users are asleep, or if one is Tricked.

Mega Lopunny benefits from slow pivot teammates such as Magic Bounce Giratina and Wonder Guard Pokemon with Parting Shot or Baton Pass. This is because Mega Lopunny is rather frail and needs to get on the field in a safe way. Mega Lopunny is generally used on teams that lack utility or ways to forcibly gain momentum. Mega Lopunny nearly always needs an offensive Pokemon, such as Primal Groudon, Mega Latios, Mega Mewtwo X, or Mega Mewtwo Y, to help back it up and capitalize on the switches and momentum Mega Lopunny gives.

[STRATEGY COMMENTS]

Other Options
=============
Spikes and Toxic Spikes are alternatives to Stealth Rock to better damage Rock-resistant foes and pressure Wonder Guard users lacking reliable recovery respectively. Sticky Web can help teams that want more speed control and enables slower partners such as Primal Groudon, Mega Rayquaza, Mega Diancie, Mega Tyranitar, and Dialga. Mega Lopunny can use some attacks such as Sacred Fire, Gunk Shot, and Dynamic Punch. However, these are fishing for specific weaknesses of certain Wonder Guard users and are much more situational, so they generally aren't the best options. Lastly, substituting Sheer Cold for fissure can work to target ground weak Wonder Guard Users Ground-weak Wonder Guard users, but this also falls under situational matchup fishing.

Checks and Counters
===================
**Priority Revenge Killers** Mega Lopunny can be revenge killed in many ways, ranging from Extreme Speed users with Aerilate, Pixilate, or Refrigerate to Water Shuriken Mega Gyarados, and Gale Wings Mega Rayquaza, and even falling victim to a Prankster Giratina running Spore, Dark Void, or Destiny Bond.

**Wonder Guard Users**: While this set is meant to dismantle and force switches between Wonder Guard users, they can still block Trick with items like Mail, Mega Stones, and Primal Orbs or they can run Magic Coat to bounce back Stealth Rock and Sing. Some Wonder Guard users such as Xerneas and Primal Kyogre can use Moonblast and Scald to pressure Mega Lopunny out.

**Faster No Guard Users**: Faster No Guard users such as Mega Mewtwo Y and Deoxys-Speed can opt to run Choice Scarf themselves to threaten Mega Lopunny while serving Mega Lopunny's role for the opponent.

[CREDITS]
- Written by: [[BahamutLagoon, 506113]]
- Quality checked by: [[Mbouchon, 515077], [Ransei, 235009]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
add remove comments

[SET]
name: Choice Scarf
move 1: Sheer Cold
move 2: Trick
move 3: Gastro Acid
move 4: Sing / Stealth Rocks
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]

Paragraph 1:
Mega Lopunny has a place in the metagame with the ability No Guard. Its high- speed stat of 135 allows it to utilize No Guard well, as speed is integral to a No Guard user's function, which is primarily utility. Sheer Cold, which always hits due to No Guard, can OHKO any foe without Sturdy or Wonder Guard or the completely unviable Sturdy. This means that Lopunny can, allowing Mega Lopunny to force opposing Wonder Guard users in with ease. Trick allows Lopunny to more easily disrupt opposing Wonder Guard users's function; it's best to use the trick early, as getting rid of Choice Scarf gives Lopunny more opportunities to force switches due to Gastro Acid. Lopunny capitalizes on the switches it forces with either Stealth Rock, for hazard control and chip damage, or a sleep move like Sing to put opposing Wonder Guard users to sleep. Don't be afraid to make double switches when Lopunny is in, as it all but ensures an opposing Wonder Guard user comes in; this is done even more easily if opposing Wonder Guard users are asleep, or if one is Tricked. DON'T USE SECOND PERSON (you/don't be afraid etc)

mention somewhere in the paragraph that scarf lop can revenge slower smashers like adamant pdon ttar dialga etc + explain ev spread item and nature


Paragraph 2:

Primarily Lopunny benefits from teams that have slow pivots such as Magic Bounce Giratina and wWonder gGuard pPokemon with Parting sShot or Baton pPass. This is due to the fact that Lopunny is rather frail overall and needs to get on the field in a safe way. Generally, you are using Lopunny for teams that lack utility and or control of the field and are looking for a more unique form of control. Mega Lopunny is generally used on teams that lack utility or ways to gain field control, and are looking for a Pokemon that forces momentum to be ceded to the user. no second-person writing If using Lopunny you the user nearly always needs an offensive mon Pokemon, such as Groudon-primal Primal Groudon, Latios, or Mewtwo-mega-x/y Mega Mewtwo X, or Mega Mewtwo Y, to help back up and capitalize from the switches and control Lopunny gives. i would also mention rocks on lop frees teammates from having to run hazards

[STRATEGY COMMENTS]
Other Options
=============
Spikes and Toxic Spikes. These mostly do what Stealth rocks do except s are alternative options to Stealth Rock. Spikes are stackable and can cause more damage to rock-resistant pokemon. Pokemon that resist Stealth Rock, such as Wonder Guard Mega Swampert and Dialga; Toxic sSpikes are nice for putting many pokemon on a form of timer and keeping constant pressure on them as they try to stay in. applying pressure on most Wonder Guard users, being more reliable than other damaging hazards against the likes of SubPass Xerneas and offensive Wonder Guard users like Xerneas and Mega Gardevoir. mention spikes and tspikes' weaknesses here, that flyings are immune to both of em and poison types can soak up tspikes tho poison wgs are rare; tspikes being annoying when bounced back could be worth a mention as well Sticky webs Web can be handy in pinch situations where your team needs more speed control. useful for slower offensive teammates like Primal Groudon, Mega Rayquaza, Mega Diancie, Mega Tyranitar, and Dialga. use different examples if you want to but i would mention these There are some offensive options as well such as Gunk shot for fairy-type pokemon, Scared fire for bug/steel types, and Dynamic punch for normal types as well as spreading confusion. However these offensive options generally are much more situational for more specific Wonder Guard pokemon. Mega Lopunny can opt for coverage options in Dynamic Punch, Gunk Shot, and Sacred Fire on two or more moveslots, to try and fish for favorable matchups which Mega Lopunny can sweep against without much difficulty; Dynamic Punch can spread confusion, Gunk Shot potentially poisons opposing switch-ins when 50-50s are forced, and Sacred Fire can Burn opposing switch-ins. However, spamming coverage is inherently completely matchup-dependent and so is usually not worth running on Mega Lopunny. clarified Be careful of Magic bounce, especially when using Toxic spikes if you don't have a Toxic spike absorber such as Mega-Gengar or heavy hazard control. should be mentioned earlier

also in the same paragraph mention baton pass/parting shot as niche options to retain momentum as an opposing wg is forced in. is kings worth a mention? i would guess so but your call


Checks and Counters
===================
Priority users: **Priority Users**: Pokemon that have commonly run pokemon priority attacks moves, such as Regigias/Slaking with Extreme speed or any pokemon that uses the "ATE" abilities such as Aerilate Rayquaza-mega, refrigerate Kyurem-black/Mega-Abomasnow or Pixilate Diancie Huge Power Regigigas or Slaking, offensive Dark-types like Mega Gyarados, Mega Tyranitar, and Yveltal, and users of the Refrigerate, Pixilate, or Aerilate (or -ate) abilities like Kyurem-B, Mega Abomasnow, Mega Rayquaza, and Mega Diancie, can easily pressure Mega Lopunny and other no guards and force it out. Shadow Tag Regigigas and Slaking are especially dangerous revenge-killers for Mega Lopunny, as once they come in they can easily remove Mega Lopunny with Fake Out into Extreme Speed. also mention how revengers have to come in after a sack/a wg teammate uses baton pass/parting shot to bring em in.

Wonderguards: **Wonder Guard Users**:
While this set is meant to dismantle and force switches between Wonder Guards they can still annoy Lopunny if they opposing Wonder Guard users are carrying rare items in mMail or a Mega sStone could potentially mention blue orb pogre as well, ive used it a couple times to block trick prevent Trick users from affecting them. As well as Wonderguards that can pressure Lopunny out with attacks such as moonblast Xerneas and scald Kyogre-Primal. Wonder Guard users that can force Mega Lopunny with attacks, such as Moonblast Xerneas or Scald Primal Kyogre, are especially good switch-ins. also add that mail/stone/orb? wgs are rare due to the risk of losing to block no guards if not running shed shell. also mention magic coat wgs annoying lop if lop tricked the other wg

Giratina
: **Prankster Giratina**: Prankster Giratina can use dDestiny bBond if it's a prankster and take out remove Mega Lopunny when it uses sSheer cCold or dark void to put Lopunny to sleep. why is this mentioned here iIt can also block tricks Mega Lopunny's Trick if carrying Griseous Orb. However, this Giratina is more of a soft an extremely shaky check, as without these options Mega Lopunny forces Giratina out with Sheer Cold.

[CREDITS]
- Written by: [[BahamutLagoon, 506113]]
- Quality checked by: [[Mbouchon, 515077], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

I would normally QC reject something like this but I would probably discuss it with you anyway. Lemme know and I'll check again after you're done + I can stamp 1/2 then if it's better

e: let the gp team handle this, QC 1/2
 
Last edited:
Add Remove Comment

[SET]
name: Choice Scarf
move 1: Sheer Cold
move 2: Trick
move 3: Gastro Acid
move 4: Sing / Stealth Rock
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
Mega Lopunny has a place in the metagame with the ability No Guard. Its high-speed stat of 135 (Mega Lopunny's stats are shown on the analysis) allows it to utilize No Guard well, as speed is integral to a No Guard user's function, which is primarily utility. Sheer Cold, which always hits due to No Guard, can OHKO any foe without Wonder Guard or fringe sturdy users. This allows Mega Lopunny to force opposing Wonder Guard users in with ease. Trick allows Lopunny to disrupt opposing Wonder Guard user's functions; it's best to use the trick early, as getting rid of Choice Scarf gives Lopunny more opportunities to force switches due to Gastro Acid. Lopunny capitalizes on the switches it forces with either Stealth Rock, for hazard control and chip damage, or a sleep move like Sing to put opposing Wonder Guard users to sleep. Don't be afraid to make double switches when Lopunny is in, as it all but ensures an opposing Wonder Guard user comes in; this is done even more easily if opposing Wonder Guard users are asleep, or if one is Tricked.

Primarily Lopunny benefits from teams that have slow pivots such as Magic Bounce Giratina and Wonder Guard Pokemon with Parting Shot or Baton Pass. This is due to the fact that Lopunny is rather frail overall and needs to get on the field in a safe way. Lopunny is generally used on teams that lack utility or ways to gain field control, and are looking for a Pokemon that forces momentum to be ceded to the user. Lopunny nearly always needs an offensive Pokemon, such as Groudon-primal, Latios-Mega, Mega Mewtwo X, or Mega Mewtwo Y, to help back up and capitalize from the switches and control Lopunny gives.

[STRATEGY COMMENTS]

Other Options
=============
Spikes and Toxic Spikes. are alternatives to Stealth rocks as spikes stack and do more damage to rock resistance foes such as Wonder Guard Swampert-Mega or Dialga and are stackable but cannot hit flying pokemon. Toxic spikes put pokemon on a timer and apply pressure on most Wonder Guard users, being more reliable than other damaging hazards against the likes of SubPass Xerneas and offensive Wonder Guard users like Xerneas and Mega Gardevoir. but have the downside of also not being able to target flying pokemon and can be absorbed by poison types such as Gengar-Mega or Wonder Guard Skuntank and Drapion. Sticky Web can be used to help teams that want more speed control and helps slower partners such as Primal Groudon, Mega Rayquaza, Mega Diancie, Mega Tyranitar, and Dialga. Lopunny can also have the option to use some attacks such as Scared fire, Gunk Shot, or Dynamic Punch. However, these are fishing for specific Wonder Guard types and are much more situational, and generally aren't the best overall options. (Fissure is worth adding as an option. Mega Lopunny can run Fissure with Sheer Cold to hard punish entire teams with Wonder Guards weak to Ground, but this relies too much on matchup and requires Lopunny to delegate all support to its teammates.)

Checks and Counters
===================
**Priority users Revenge Killers**: Pokemon that run priority attacks such as Huge power Regigias and Slaking with Extreme speed or any pokemon that uses the -ate abilities such as Huge Power Regigigas or Slaking, offensive Dark-types like Mega Gyarados, Mega Tyranitar, and Yveltal, and users of the Refrigerate, Pixilate, or Aerilate (or -ate) abilities like Kyurem-B, Mega Abomasnow, Mega Rayquaza, and Mega Diancie Mega Lopunny can be revenge-killed in many ways, ranging from Extreme Speed users with Aerilate, Pixilate, and Refrigerate, Water Shuriken Mega Gyarados, and Gale Wings Mega Rayquaza, to even falling victim to a Prankster Giratina running Spore, Dark Void, or Destiny Bond.

**Wonder Guard Users**: While this set is meant to dismantle and force switches between Wonder Guards they can still prevent Trick from working if they carry Mail, Primal Orbs, or Mega stones. Some Wonder Guards also can still pressure Lopunny out with attacks such as Xerneas with moonblast or Kyogre-primal with scald. Magic Coat can also frequently mess up Mega Lopunny's plans.

**Giratina**: Giratina can use Destiny Bond if it's a prankster and take out Lopunny when it uses Sheer Cold and Spore or Dark Void to put Lopunny to sleep. it can also block tricks if carrying Griseous Orb. However, this is more of a soft check as Giratina already needs to be in, and without these options, Lopunny forces Giratina out. (Merged Giratina with priority revenge killers)

**Faster No Guards**: Faster No Guards such as Mega Mewtwo Y and Deoxys-Speed can opt to run their own Choice Scarf to threaten Mega Lopunny while doing its job for the opponent.

[CREDITS]
- Written by: [[BahamutLagoon, 506113]]
- Quality checked by: [[Mbouchon, 515077], [Ransei, 235009]]
- Grammar checked by: [[username1, userid1]]
I primarily removed some fluff to make the analysis more convenient for viewers to read. Aside from that I didn't have too too much to add. I was thinking about recommending Focus Sash as an other option but figured there is no real use for it on Mega Lopunny in retrospect. One option and one additional check was added.

QC: 2/2
 
Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[SET]
name: Choice Scarf
move 1: Sheer Cold
move 2: Trick
move 3: Gastro Acid
move 4: Sing / Stealth Rock
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
in-battle alt: Mega

[SET COMMENTS]
Mega Lopunny has a place in the metagame with the ability No Guard. Its high-speed stat allows it to utilize No Guard well, as speed is integral to a No Guard user's function, which is primarily utility. Mega Lopunny's high Speed stat makes it a good No Guard user, as Speed is integral to this utility-centered role. Sheer Cold, which always hits due to No Guard, can OHKO any foe without Wonder Guard or fringe sturdy users. the fringe Sturdy. This allows Mega Lopunny to force opposing Wonder Guard users in with ease. Trick allows Mega Lopunny to disrupt opposing Wonder Guard user's functions; users; it's best to use the trick Trick early, as getting rid of Choice Scarf gives Mega Lopunny more opportunities to force switches due to with Gastro Acid. Mega Lopunny capitalizes on the switches it forces with either Stealth Rock, for entry hazard control and chip damage, or a sleep move like Sing to put opposing Wonder Guard users to sleep. Sing is slightly better than most sleep moves for bypassing Substitute. (I imagine? if not, either explain choosing Sing in specific or say like "...chip damage, or any sleep move—like Sing—to put...") Don't be afraid to make double switches when Mega Lopunny is in, as it all but ensures an opposing Wonder Guard user comes in; this is done even more easily making double switches is even easier if opposing Wonder Guard users are asleep, or if one is Tricked. has taken Trick.

Primarily, Mega Lopunny benefits from teams that have slow pivots slow pivot teammates such as Magic Bounce Giratina and Wonder Guard Pokemon with Parting Shot or Baton Pass. This is due to the fact that Lopunny is rather frail overall because Mega Lopunny is rather frail and needs to get on the field in a safe way. Mega Lopunny is generally used on teams that lack utility or ways to gain field control, and are looking for a Pokemon that forces momentum to be ceded to the user. forcibly gain momentum. Mega (as long as i was right to guess field control overlaps with momentum. if you meant something different by "field control", pls be a bit more specific) Lopunny nearly always needs (removed bold) an offensive Pokemon, such as Groudon-primal, Latios-Mega, Pokemon, such as Primal Groudon, Mega Latios, Mega Mewtwo X, or Mega Mewtwo Y, to help back it up and capitalize from on the switches and control momentum Mega (same deal as earlier comment w control and momentum) Lopunny gives.

[STRATEGY COMMENTS]

Other Options
=============
Spikes and Toxic Spikes (removed period) are alternatives to Stealth rocks as spikes do more damage to rock resistance foes but cannot hit flying pokemon. Toxic spikes put pokemon on a timer and apply pressure on most Wonder Guard users but also cannot hit flying pokemon and can be absorbed by poison types. Rock to better damage Rock-resistant foes and pressure most Wonder Guard users, respectively. Sticky Web can be used to help teams that want more speed control and helps slower partners such as Primal Groudon, Mega Rayquaza, Mega Diancie, Mega Tyranitar, and Dialga. Mega Lopunny can use some attacks such as Scared fire, Sacred Fire, Gunk Shot, or and Dynamic Punch. However, these are fishing for specific Wonder Guard types weaknesses of certain Wonder Guard users and are much more situational, and so they generally aren't the best overall options. Lastly, (AC) substituting Sheer Cold for fissure can work if you want Fissure can work to target ground weak Wonder Guard Users but this also falls into match-up fish and not being able to target flying pokemon makes this usually too situational to use. Ground-weak Wonder Guard users, but this also falls under situational matchup fishing.

Checks and Counters
===================
**Priority Revenge Killers** Mega Lopunny can be revenge killed (removed hyphen) in many ways, ranging from Extreme Speed users with Aerilate, Pixilate, and or Refrigerate (RC) to Water Shuriken Mega Gyarados, and Gale Wings Mega Rayquaza, to and even falling victim to a Prankster Giratina running Spore, Dark Void, or Destiny Bond.

**Wonder Guard Users**: While this set is meant to dismantle and force switches between Wonder Guard users, they can still prevent Trick from working if they carry Mail, Primal Orbs, or Mega stones, can run magic coat to bounce back stealth rocks, and sing. block Trick with items like Mail, or they can run Magic Coat to bounce back Stealth Rock and Sing. Some Wonder Guard users such as Xerneas and Kyogre-pIrmal Primal Kyogre can use Moonblast and Scald to pressure Mega Lopunny out.

**Faster No Guard Users**: Faster No Guard users such as Mega Mewtwo Y and Deoxys-Speed can opt to run their own Choice Scarf Choice Scarf themselves to threaten Mega Lopunny while doing its job serving Mega Lopunny's role for the opponent.

[CREDITS] (removed bold in this section)
- Written by: [[BahamutLagoon, 506113]]
- Quality checked by: [[Mbouchon, 515077], [Ransei, 235009]]
- Grammar checked by: [[Finland, 517429]]
finland-GP.gif
1/1; however, pls be mindful of simple mistakes like "Scared fire" and "Kyogre-plrmal"
 
Last edited:
Back
Top