[SET]
name: Choice Scarf
move 1: Sheer Cold
move 2: Trick
move 3: Gastro Acid
move 4: Sing / Stealth Rock
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
in-battle alt: Mega
[SET COMMENTS]
Mega Lopunny's high-Speed stat makes it a good No Guard user, as Speed is integral to this utility-centered role. Sheer Cold, which always hits due to No Guard, can OHKO any foe without Wonder Guard or the fringe Sturdy. This allows Mega Lopunny to force opposing Wonder Guard users in with ease. Trick allows Mega Lopunny to disrupt opposing Wonder Guard users; it's best to use Trick early, as getting rid of Choice Scarf gives Mega Lopunny more opportunities to force switches due to Gastro Acid. Mega Lopunny capitalizes on the switches it forces with either Stealth Rock, for entry hazard control and chip damage, or a sleep move like Sing to put opposing Wonder Guard users to sleep. Sing is significantly better than most sleep moves for bypassing Substitute. Mega Lopunny shouldn't afraid to make double switches, as it all but ensures an opposing Wonder Guard user comes in; making double switches is even easier if opposing Wonder Guard users are asleep, or if one is Tricked.
Mega Lopunny benefits from slow pivot teammates such as Magic Bounce Giratina and Wonder Guard Pokemon with Parting Shot or Baton Pass. This is because Mega Lopunny is rather frail and needs to get on the field in a safe way. Mega Lopunny is generally used on teams that lack utility or ways to forcibly gain momentum. Mega Lopunny nearly always needs an offensive Pokemon, such as Primal Groudon, Mega Latios, Mega Mewtwo X, or Mega Mewtwo Y, to help back it up and capitalize on the switches and momentum Mega Lopunny gives.
[STRATEGY COMMENTS]
Other Options
=============
Spikes and Toxic Spikes are alternatives to Stealth Rock to better damage Rock-resistant foes and pressure Wonder Guard users lacking reliable recovery respectively. Sticky Web can help teams that want more speed control and enables slower partners such as Primal Groudon, Mega Rayquaza, Mega Diancie, Mega Tyranitar, and Dialga. Mega Lopunny can use some attacks such as Sacred Fire, Gunk Shot, and Dynamic Punch. However, these are fishing for specific weaknesses of certain Wonder Guard users and are much more situational, so they generally aren't the best options. Lastly, substituting Sheer Cold for fissure can work to target ground weak Wonder Guard Users Ground-weak Wonder Guard users, but this also falls under situational matchup fishing.
Checks and Counters
===================
**Priority Revenge Killers** Mega Lopunny can be revenge killed in many ways, ranging from Extreme Speed users with Aerilate, Pixilate, or Refrigerate to Water Shuriken Mega Gyarados, and Gale Wings Mega Rayquaza, and even falling victim to a Prankster Giratina running Spore, Dark Void, or Destiny Bond.
**Wonder Guard Users**: While this set is meant to dismantle and force switches between Wonder Guard users, they can still block Trick with items like Mail, Mega Stones, and Primal Orbs or they can run Magic Coat to bounce back Stealth Rock and Sing. Some Wonder Guard users such as Xerneas and Primal Kyogre can use Moonblast and Scald to pressure Mega Lopunny out.
**Faster No Guard Users**: Faster No Guard users such as Mega Mewtwo Y and Deoxys-Speed can opt to run Choice Scarf themselves to threaten Mega Lopunny while serving Mega Lopunny's role for the opponent.
[CREDITS]
- Written by: [[BahamutLagoon, 506113]]
- Quality checked by: [[Mbouchon, 515077], [Ransei, 235009]]
- Grammar checked by: [[Finland, 517429]]
name: Choice Scarf
move 1: Sheer Cold
move 2: Trick
move 3: Gastro Acid
move 4: Sing / Stealth Rock
item: Choice Scarf
ability: No Guard
nature: Jolly
evs: 252 HP / 4 Def / 252 Spe
in-battle alt: Mega
[SET COMMENTS]
Mega Lopunny's high-Speed stat makes it a good No Guard user, as Speed is integral to this utility-centered role. Sheer Cold, which always hits due to No Guard, can OHKO any foe without Wonder Guard or the fringe Sturdy. This allows Mega Lopunny to force opposing Wonder Guard users in with ease. Trick allows Mega Lopunny to disrupt opposing Wonder Guard users; it's best to use Trick early, as getting rid of Choice Scarf gives Mega Lopunny more opportunities to force switches due to Gastro Acid. Mega Lopunny capitalizes on the switches it forces with either Stealth Rock, for entry hazard control and chip damage, or a sleep move like Sing to put opposing Wonder Guard users to sleep. Sing is significantly better than most sleep moves for bypassing Substitute. Mega Lopunny shouldn't afraid to make double switches, as it all but ensures an opposing Wonder Guard user comes in; making double switches is even easier if opposing Wonder Guard users are asleep, or if one is Tricked.
Mega Lopunny benefits from slow pivot teammates such as Magic Bounce Giratina and Wonder Guard Pokemon with Parting Shot or Baton Pass. This is because Mega Lopunny is rather frail and needs to get on the field in a safe way. Mega Lopunny is generally used on teams that lack utility or ways to forcibly gain momentum. Mega Lopunny nearly always needs an offensive Pokemon, such as Primal Groudon, Mega Latios, Mega Mewtwo X, or Mega Mewtwo Y, to help back it up and capitalize on the switches and momentum Mega Lopunny gives.
[STRATEGY COMMENTS]
Other Options
=============
Spikes and Toxic Spikes are alternatives to Stealth Rock to better damage Rock-resistant foes and pressure Wonder Guard users lacking reliable recovery respectively. Sticky Web can help teams that want more speed control and enables slower partners such as Primal Groudon, Mega Rayquaza, Mega Diancie, Mega Tyranitar, and Dialga. Mega Lopunny can use some attacks such as Sacred Fire, Gunk Shot, and Dynamic Punch. However, these are fishing for specific weaknesses of certain Wonder Guard users and are much more situational, so they generally aren't the best options. Lastly, substituting Sheer Cold for fissure can work to target ground weak Wonder Guard Users Ground-weak Wonder Guard users, but this also falls under situational matchup fishing.
Checks and Counters
===================
**Priority Revenge Killers** Mega Lopunny can be revenge killed in many ways, ranging from Extreme Speed users with Aerilate, Pixilate, or Refrigerate to Water Shuriken Mega Gyarados, and Gale Wings Mega Rayquaza, and even falling victim to a Prankster Giratina running Spore, Dark Void, or Destiny Bond.
**Wonder Guard Users**: While this set is meant to dismantle and force switches between Wonder Guard users, they can still block Trick with items like Mail, Mega Stones, and Primal Orbs or they can run Magic Coat to bounce back Stealth Rock and Sing. Some Wonder Guard users such as Xerneas and Primal Kyogre can use Moonblast and Scald to pressure Mega Lopunny out.
**Faster No Guard Users**: Faster No Guard users such as Mega Mewtwo Y and Deoxys-Speed can opt to run Choice Scarf themselves to threaten Mega Lopunny while serving Mega Lopunny's role for the opponent.
[CREDITS]
- Written by: [[BahamutLagoon, 506113]]
- Quality checked by: [[Mbouchon, 515077], [Ransei, 235009]]
- Grammar checked by: [[Finland, 517429]]
Last edited: