ORAS OU No Hazards Here

Sup!! I'm new to the smogon community and so far I kinda like it here. Looking forward to check out the rest of the site so I can get more familiar with it. Anyway here is my team.


Espeon @ Life Orb
Ability: Magic Bounce
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Protect
- Calm Mind

Espeon is my special sweeper and the foundation of the team. With the ability magic bounce Espeon scare hazard setters away. Psychic is a reliable STAB move that gets the job done. For coverage I use Dazzling Gleam to get rid of dark and dragon types. Calm Mind for the extra boost in SPA and SPD.

Arcanine @ Choice Band
Ability: Flash Fire
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Flare Blitz
- Wild Charge
- Close Combat
- Extreme Speed

With Espeon's lack of coverage against bug types, Arcanine is there to alleviate that problem. Flare Blitz my go to STAB move to take care of bug threats
as well as grass, ice and steel. Wild Charge takes out water and flying pokes, not to mention OHOK dual types like Gyarados. Close Combat my physical alternative against dark types. Extreme Speed is there for priorty.

Gastrodon @ Leftovers
Ability: Storm Drain
Level: 50
EVs: 252 HP / 152 SpA / 104 SpD
Quiet Nature
- Earth Power
- Toxic
- Ice Beam
- Recover

Gastrodon is my toxic staller it also covers ground, water,electric and fire weakness within team.

Klefki @ Light Clay
Ability: Prankster
Level: 50
EVs: 52 Atk / 252 Def / 204 SpD
Impish Nature
- Light Screen
- Reflect
- Foul Play
- Thunder Wave

Klefki is the screen setter also my Def and Spd wall. T-wave cripples fast and scarfed pokes just to insure that my team outspeeds everything.

Sableye @ Sitrus Berry
Ability: Prankster
Level: 50
EVs: 252 HP / 108 Def / 148 SpD
Impish Nature
- Will-O-Wisp
- Shadow Claw
- Foul Play
- Taunt

My answer to Espeon's ghost weakness. Like magic bounce I use Taunt to stop hazards and other setups from happening. WoW cripples physcially offensive teams making it difficult to OHKO it. STAB Foul Play comes in handy when an opponent sets up a swords dance in your face. STAB Shadow Claw use to get rid of ghost and psychic types.


Aerodactyl-Mega
Ability: Tough Claws
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Iron Head
- Rock Slide
- Earthquake
- Sky Drop

With Sableye in the mix I wanted a fast physical sweeper that can takeout fairies and is immuned to ground type attacks.I thought Aerodactyl would be perfcet for the job. Iron Head solves my fairy weakness. I chose Rock Slide over Stone Edge because of accuarcy I can risk missing a move no matter how powerful it is. Both Earthquake and Rock Slide takeout fire types that threatens Klefki. Sky Drop is used to cover Espeon's bug weakness and knockout a few fighting types.
 
wyW9PBH.jpg
 
Back
Top