Alright so I've been playing around with this team, making some minor adjustments when things just aren't working. I think I've gotten to something effective and slightly unique:
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
-Thunder Wave
-Swagger
-Foul Play
-Substitute
This is just a standard, annoying Prankster Klefki. I love leading with this thing just to get the t-wave off on something, and para-fusion works great with foul play. With Klefki, it's also pretty easy to predict the switch and go for a sub, just for the extra turn for status.
With Klefki you've really gotta look out for the Trick which can screw you over with the choice item, as this set is specifically made for multiple moves building off each other.
Mamoswine @ Leftovers
Ability: Thick Fat
Adamant Nature
EVs: 252 HP / 252 Atk / 4 Def
-Earthquake
-Ice Shard
-Stone Edge
-Superpower
I love Mamoswine. I've used this set in the past with a different EV spread and it was always handy for the ice priority and hard-hitting earthquake. It's also very bulky which is nice especially when you can set up the sub (which also helps because there's no speed investment). Roar is there because I don't feel like it needs another offensive move to be effective and it comes in real handy when dealing with pesky pokemon setting up.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Atk
Relaxed Nature
-Leech Seed
-Spikes
-Stealth Rock
-Gyro Ball
Ferrothorn is my other physical wall and a decent lead after Klefki. He can set up hazards, and occasionally will hit super (and unexpectedly) hard with a gyro ball. I know people hate the rocky helmet/iron barbs combo, but it really works wonders with those annoying physical attacking sweepers and pokemon like talonflame for that extra damage.
Any special attacking fire attack will really screw Ferrothorn, so be mindful because he's great to have around to absorb hits with his awesome typing/deal some iron barbs and rocky helmet damage.
Goodra @Assault Vest
Ability: Gooey
EVs: 252 HP / 176 SpA / 80 SpD
Calm Nature
-Dragon Pulse
-Fire Blast
-Ice Beam
-Thunderbolt
Goodra is the last of my walls, being a special defensive tank. I originally had Goodra with max SpD EVs, but I realized it didn't matter as much with the assault vest. I figure if it's gonna be taken out, it won't be with a special attack.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
-Tail Glow
-Surf
-Ice Beam
-Energy Ball
Manaphy's my special sweeper and I love it. The minute you bring this thing out people get scared, and if you bring it in at the right time you get a free tail glow. What's also nice is it's always a little bulkier than I expect, and can hold it's own when it doesn't outspeed. I know it can easily take a Volt Switch from Rotom-W (with max SpA EVs) which seem to be everywhere. It has nice coverage and really does its job as a sweeper.
I tried running Grass Knot at first instead of energy ball, but I had a coverage problem and it just wasn't doing the trick.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Swords Dance
-Knock Off
-Sucker Punch
-Iron Head
I actually saw this set when I was battling it, and I liked it a lot. The obvious SD and Sucker Punch are always promising, and Iron Head is just added coverage. Knock Off sometimes throws people off. I know it's really nice when they're expecting a Sucker Punch and they get hit in the face with a +2 Knock Off.
I used to run Max HP, but figured I had enough defensiveness for the team and wanted to really have it play the physical sweeper role. Also, it's pretty frail even with the EVs, so they're better used in attack.
Replays:
http://replay.pokemonshowdown.com/pokebankoubeta-69206501
http://replay.pokemonshowdown.com/pokebankoubeta-69214508
http://replay.pokemonshowdown.com/pokebankoubeta-69215764
http://replay.pokemonshowdown.com/pokebankoubeta-69230903
http://replay.pokemonshowdown.com/pokebankoubeta-69239253
http://replay.pokemonshowdown.com/pokebankoubeta-69243974
Something Hilarious:
http://replay.pokemonshowdown.com/pokebankoubeta-69217343
THREATS:
1. Mega-Kangaskhan: This thing is literally a threat to every team. I hope Ferrothorn helps with that, but once it starts going it really destroys you.
2. Genesect: I really never know how to handle this thing, and it's usually scarfed so my best bet would be Bisharp, which is hard to set up sometimes.
3. Blissey: Seriously, this thing is so freakin' bulky and I can almost never get past it.
4. Mega-Blastoise
5. Heatran (with Substitute)
So this is my team. I've played with it about a dozen and a half times on showdown with great results. Please, feel free to use/try out and give suggestions on how to improve! (This is also my first post in RMT ever, so sorry if I did any formatting or anything else incorrectly, I tried my best!)
-LyingVision
Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature
-Thunder Wave
-Swagger
-Foul Play
-Substitute
This is just a standard, annoying Prankster Klefki. I love leading with this thing just to get the t-wave off on something, and para-fusion works great with foul play. With Klefki, it's also pretty easy to predict the switch and go for a sub, just for the extra turn for status.
With Klefki you've really gotta look out for the Trick which can screw you over with the choice item, as this set is specifically made for multiple moves building off each other.
Mamoswine @ Leftovers
Ability: Thick Fat
Adamant Nature
EVs: 252 HP / 252 Atk / 4 Def
-Earthquake
-Ice Shard
-Stone Edge
-Superpower
I love Mamoswine. I've used this set in the past with a different EV spread and it was always handy for the ice priority and hard-hitting earthquake. It's also very bulky which is nice especially when you can set up the sub (which also helps because there's no speed investment). Roar is there because I don't feel like it needs another offensive move to be effective and it comes in real handy when dealing with pesky pokemon setting up.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 Atk
Relaxed Nature
-Leech Seed
-Spikes
-Stealth Rock
-Gyro Ball
Ferrothorn is my other physical wall and a decent lead after Klefki. He can set up hazards, and occasionally will hit super (and unexpectedly) hard with a gyro ball. I know people hate the rocky helmet/iron barbs combo, but it really works wonders with those annoying physical attacking sweepers and pokemon like talonflame for that extra damage.
Any special attacking fire attack will really screw Ferrothorn, so be mindful because he's great to have around to absorb hits with his awesome typing/deal some iron barbs and rocky helmet damage.
Goodra @Assault Vest
Ability: Gooey
EVs: 252 HP / 176 SpA / 80 SpD
Calm Nature
-Dragon Pulse
-Fire Blast
-Ice Beam
-Thunderbolt
Goodra is the last of my walls, being a special defensive tank. I originally had Goodra with max SpD EVs, but I realized it didn't matter as much with the assault vest. I figure if it's gonna be taken out, it won't be with a special attack.
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
-Tail Glow
-Surf
-Ice Beam
-Energy Ball
Manaphy's my special sweeper and I love it. The minute you bring this thing out people get scared, and if you bring it in at the right time you get a free tail glow. What's also nice is it's always a little bulkier than I expect, and can hold it's own when it doesn't outspeed. I know it can easily take a Volt Switch from Rotom-W (with max SpA EVs) which seem to be everywhere. It has nice coverage and really does its job as a sweeper.
I tried running Grass Knot at first instead of energy ball, but I had a coverage problem and it just wasn't doing the trick.
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 252 Spe / 4 HP
Jolly Nature
-Swords Dance
-Knock Off
-Sucker Punch
-Iron Head
I actually saw this set when I was battling it, and I liked it a lot. The obvious SD and Sucker Punch are always promising, and Iron Head is just added coverage. Knock Off sometimes throws people off. I know it's really nice when they're expecting a Sucker Punch and they get hit in the face with a +2 Knock Off.
I used to run Max HP, but figured I had enough defensiveness for the team and wanted to really have it play the physical sweeper role. Also, it's pretty frail even with the EVs, so they're better used in attack.
Replays:
http://replay.pokemonshowdown.com/pokebankoubeta-69206501
http://replay.pokemonshowdown.com/pokebankoubeta-69214508
http://replay.pokemonshowdown.com/pokebankoubeta-69215764
http://replay.pokemonshowdown.com/pokebankoubeta-69230903
http://replay.pokemonshowdown.com/pokebankoubeta-69239253
http://replay.pokemonshowdown.com/pokebankoubeta-69243974
Something Hilarious:
http://replay.pokemonshowdown.com/pokebankoubeta-69217343
THREATS:
1. Mega-Kangaskhan: This thing is literally a threat to every team. I hope Ferrothorn helps with that, but once it starts going it really destroys you.
2. Genesect: I really never know how to handle this thing, and it's usually scarfed so my best bet would be Bisharp, which is hard to set up sometimes.
3. Blissey: Seriously, this thing is so freakin' bulky and I can almost never get past it.
4. Mega-Blastoise
5. Heatran (with Substitute)
So this is my team. I've played with it about a dozen and a half times on showdown with great results. Please, feel free to use/try out and give suggestions on how to improve! (This is also my first post in RMT ever, so sorry if I did any formatting or anything else incorrectly, I tried my best!)
-LyingVision
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