Hey all,
Long-time lurker, first-time poster. I used to play a lot of battle tower in BW/XY/ORAS, but recently I've been lured into the showdown. All told, I've probably been playing here and there for a month, and this team has taken me the furthest.
I wanted to create a team that allows slower, bulkier sweepers (like Mega-Metagross and Manaphy) to run train on the opponent, so I knew that I'd have to give them additional support with entry hazards, especially sticky web.
UPDATE: I've scratched the sweepers, Manaphy and Metagross, and replaced them with Mega-Gardevoir and Dragonite. The same principles of the team apply, with Shuckle+Klefki laying entry hazards and Klefki slowing down opposing threats. At the same time, I've given Heatran more offense, switching up the nature and moveset to act as a sweeper, too.
Basic game plan: Size up the opponent's squad at the start of the match, identifying the Defog/Rapid Spin pokes. If they have none, set up entry hazards with Shuckle+Klefki. If present, proceed with caution. Put some pressure on the other pokes with toxic, Intimidate, entry hazards and wait for the spinner/fogger to appear. That's when it's time to go crazy with Heatran (Earth Power/Magma Storm for Excadrill, Scizor and Skarmory) or Landorus-T (Knock Off for Lati@s and Starmie or EQ on Excadrill).
Once the spinner is gone, lay down a sticky web (and Rocks for fliers) and look to sweep with Mega-Gardevoir, Dragonite or Heatran, switching out to Landorus if threatened by a physical sweeper or Klefki to slow them down.
mr_305 (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Flash Cannon
- Earth Power
- Ancient Power
This guy was my starting point as he's been one of my faves forever. He's bulky enough to survive a scald from Slowbro, and he can wreak havoc on fire/steel/grass/fairy pokemon. Typically he comes in sometime after Shuckle to melt steel, burn grass and scare fairies. If I know a switch is coming (and they're not rocking many steel types) I'll throw a toxic out to begin wearing them down. Roar is to phaze any major setup sweepers. I also switch to Heatran when Klefki is scared by fire and swallow a Flash Fire.
pizza luvr (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Encore
- Stealth Rock
- Sticky Web
- Toxic
This kid is really the star of the show! He's nigh impossible to 2HKO, so he usually gets a sticky web in before annoying in other ways. Encore the opponent's Scizor (or any other set-up sweeper) if you anticipate a Swords Dance and switch into Heatran. Same for leech seeders and stealth rockers. It'll force a switch and you can bring in some of your offense. A major part of the game plan hinges on sticky web, so it's critical to protect Shuckle until the entry hazard removal is gone.
big sneeze (Mega-Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Taunt
If she comes in with a sticky web set up, she can hit like a truck with Hyper Voice. Really, anything that isn't a steel/fairy poke (and even some of those, too, with Focus Blast) are going down pretty quickly. She isn't all that slow on her own, but of course her defenses are weak, so it's imperative that she has some support with entry hazards and paralysis. Taunt is for Slowbro and Clefable who threaten with T-Wave.
y33zy (Dragonite) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Earthquake
After I've removed spinners and laid down the web, this bro comes in to hit hard. He can even switch in on a spinning Excadrill to knock it out with an EQ or get some revenge kills with Extreme Speed. If he gets a DD up, he's rocking any opponent's offensive threats and plenty of defensive ones, too.
unlock (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunder Wave
- Spikes
- Toxic
- Reflect
In a word: Annoying. Pretty much my panic button. For instance, he can come in to slow down threats to Dragonite and Gardevoir with prankster T-Wave, pile on the entry hazards with priority spikes, or poison a whole host of enemies. If they run fire pokes, I switch to Heatran to get a flash fire boost. Reflect in the face of Azumarill, Scizor and Bisharp or any pokes who could set up.
choppa (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Earthquake
- Stone Edge
This pup switches in once my balloons have popped or if the opponent is carrying some heavy artillery. He can intimidate physical sweepers and check their entry hazard removal. With Knock Off and Earthquake, he's good for annihilating their spinners/foggers, like Lati@s, Starmie and Excadrill.
Threatlist: Any setup sweeper can be dangerous, since I don't have a way to burn them. I can intimidate with Landorus-T or slow them down with Klefki, but that's about it. Heaven forbid they have a priority move, because then I'm in trouble.
Bisharp is the biggest problem my team faces, as his defiance takes advantage of Sticky Web. Heatran can kill him, but if he Sucker Punches anyone else, it's a problem. Sometimes Klefki comes in to paralyze him, but that's not a tried and true method of defense.
Serperior is an issue, too. Luckily Heatran can kill it with Magma Storm, but contrary jumps all over sticky web.
Azumarill with a belly drum and an aqua jet is nearly unstoppable. Klefki can paralyze, but he's hitting everything else on my team hard.
Long-time lurker, first-time poster. I used to play a lot of battle tower in BW/XY/ORAS, but recently I've been lured into the showdown. All told, I've probably been playing here and there for a month, and this team has taken me the furthest.
I wanted to create a team that allows slower, bulkier sweepers (like Mega-Metagross and Manaphy) to run train on the opponent, so I knew that I'd have to give them additional support with entry hazards, especially sticky web.
UPDATE: I've scratched the sweepers, Manaphy and Metagross, and replaced them with Mega-Gardevoir and Dragonite. The same principles of the team apply, with Shuckle+Klefki laying entry hazards and Klefki slowing down opposing threats. At the same time, I've given Heatran more offense, switching up the nature and moveset to act as a sweeper, too.
Basic game plan: Size up the opponent's squad at the start of the match, identifying the Defog/Rapid Spin pokes. If they have none, set up entry hazards with Shuckle+Klefki. If present, proceed with caution. Put some pressure on the other pokes with toxic, Intimidate, entry hazards and wait for the spinner/fogger to appear. That's when it's time to go crazy with Heatran (Earth Power/Magma Storm for Excadrill, Scizor and Skarmory) or Landorus-T (Knock Off for Lati@s and Starmie or EQ on Excadrill).
Once the spinner is gone, lay down a sticky web (and Rocks for fliers) and look to sweep with Mega-Gardevoir, Dragonite or Heatran, switching out to Landorus if threatened by a physical sweeper or Klefki to slow them down.
mr_305 (Heatran) @ Air Balloon
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Magma Storm
- Flash Cannon
- Earth Power
- Ancient Power
This guy was my starting point as he's been one of my faves forever. He's bulky enough to survive a scald from Slowbro, and he can wreak havoc on fire/steel/grass/fairy pokemon. Typically he comes in sometime after Shuckle to melt steel, burn grass and scare fairies. If I know a switch is coming (and they're not rocking many steel types) I'll throw a toxic out to begin wearing them down. Roar is to phaze any major setup sweepers. I also switch to Heatran when Klefki is scared by fire and swallow a Flash Fire.
pizza luvr (Shuckle) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
- Encore
- Stealth Rock
- Sticky Web
- Toxic
This kid is really the star of the show! He's nigh impossible to 2HKO, so he usually gets a sticky web in before annoying in other ways. Encore the opponent's Scizor (or any other set-up sweeper) if you anticipate a Swords Dance and switch into Heatran. Same for leech seeders and stealth rockers. It'll force a switch and you can bring in some of your offense. A major part of the game plan hinges on sticky web, so it's critical to protect Shuckle until the entry hazard removal is gone.
big sneeze (Mega-Gardevoir) @ Gardevoirite
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hyper Voice
- Focus Blast
- Psyshock
- Taunt
If she comes in with a sticky web set up, she can hit like a truck with Hyper Voice. Really, anything that isn't a steel/fairy poke (and even some of those, too, with Focus Blast) are going down pretty quickly. She isn't all that slow on her own, but of course her defenses are weak, so it's imperative that she has some support with entry hazards and paralysis. Taunt is for Slowbro and Clefable who threaten with T-Wave.
y33zy (Dragonite) @ Lum Berry
Ability: Multiscale
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Extreme Speed
- Outrage
- Earthquake
After I've removed spinners and laid down the web, this bro comes in to hit hard. He can even switch in on a spinning Excadrill to knock it out with an EQ or get some revenge kills with Extreme Speed. If he gets a DD up, he's rocking any opponent's offensive threats and plenty of defensive ones, too.
unlock (Klefki) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Thunder Wave
- Spikes
- Toxic
- Reflect
In a word: Annoying. Pretty much my panic button. For instance, he can come in to slow down threats to Dragonite and Gardevoir with prankster T-Wave, pile on the entry hazards with priority spikes, or poison a whole host of enemies. If they run fire pokes, I switch to Heatran to get a flash fire boost. Reflect in the face of Azumarill, Scizor and Bisharp or any pokes who could set up.
choppa (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Knock Off
- Earthquake
- Stone Edge
This pup switches in once my balloons have popped or if the opponent is carrying some heavy artillery. He can intimidate physical sweepers and check their entry hazard removal. With Knock Off and Earthquake, he's good for annihilating their spinners/foggers, like Lati@s, Starmie and Excadrill.
Threatlist: Any setup sweeper can be dangerous, since I don't have a way to burn them. I can intimidate with Landorus-T or slow them down with Klefki, but that's about it. Heaven forbid they have a priority move, because then I'm in trouble.
Bisharp is the biggest problem my team faces, as his defiance takes advantage of Sticky Web. Heatran can kill him, but if he Sucker Punches anyone else, it's a problem. Sometimes Klefki comes in to paralyze him, but that's not a tried and true method of defense.
Serperior is an issue, too. Luckily Heatran can kill it with Magma Storm, but contrary jumps all over sticky web.
Azumarill with a belly drum and an aqua jet is nearly unstoppable. Klefki can paralyze, but he's hitting everything else on my team hard.
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