Alright, Sylver reporting, again... if you saw my previous teams, they were pretty fun, especially the numerous SRW references and a disturbing rise in the usage of exploding puffballs...
Back to the point. Here, I'll try to incorporate the usual Sylver gimmicks with a bit more stability. My last two teams (a Bellyzard team and a BP team, both Memento-based) were pretty successful, but very one-dimensional, and one-trick ponies. Here, I'll try to extend on that...
Note: This is my first Trick Room team, so constructive crits are appreciated.
Slowbro (F) @ Lum Berry
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
IVs: 3 Spd, 30 SAtk
Relaxed nature (+Def, -Spd)
- Slack Off
- Trick Room
- Surf
- Hidden Power [Electric]
The Trick Room Starter. I toyed with Bronzong, but this is not Taunt-bait, especially for Gyarados.
---
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP/252 Atk/20 Def
IVs: 0 Spd
Brave nature (+Atk, -Spd)
- Substitute
- Spore
- Leech Seed
- Focus Punch
---
Annoyer and Physical Attacker. Considering a Marowak or Azumarrill for a more direct offence, since Breloom's technically my best physical threat...
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 HP/4 Def/252 SAtk
IVs: 30 Atk, 30 Def, 3 Spd
Lonely nature (+Atk, -Def)
- Thunderbolt
- Sleep Talk
- Rest
- Hidden Power [Ice]
---
Special Attacker, Physical Tank. Good against the Skarms that wall Snorlax and Breloom.
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/4 SDef
Ivs: 0 Spd
Relaxed nature (+Def, -Spd)
- Whirlwind
- Stealth Rock
- Roost
- Drill Peck
---
Typical. "Nuff said.
Dusknoir (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
IVs: 0 Spd
Sassy nature (+SDef, -Spd)
- Trick Room
- Will-o-wisp/Pain Split (HELP)
- Memento
- Taunt
---
Mofro's Pesknoir, Sylver edition. No Sylver team is complete without a suicider. This is special oriented for walling, and great for the last setup, as well as funcitioning outside that role.
Snorlax (F) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
IVs: 0 Spd
Sassy nature (+SDef, -Spd)
- Curse
- Fire Punch
- Rest
- Body Slam
---
This is the final, like the previous Charizard or Gardevoir in my last teams. Sure, Curselax is dead. Sure, even with Trick Room, Curselax is dead. Sure, even with Trick Room, Memento, and last spot reservation...is Curselax really dead? From one of the battlers who tried to prove that Bellyzard is not dead yet, this is the best Snorlax I can think of. Before endgame, Snorlax can act as the primary Sp. Wall, making him more versatile.
So, I don't have time to pull a threat list, but it looks Weavile and Hera-weak right from the draw (although counters them alright later in the game). Please help me. Thanks.
Back to the point. Here, I'll try to incorporate the usual Sylver gimmicks with a bit more stability. My last two teams (a Bellyzard team and a BP team, both Memento-based) were pretty successful, but very one-dimensional, and one-trick ponies. Here, I'll try to extend on that...
Note: This is my first Trick Room team, so constructive crits are appreciated.

Slowbro (F) @ Lum Berry
Ability: Own Tempo
EVs: 212 HP/252 Def/44 SAtk
IVs: 3 Spd, 30 SAtk
Relaxed nature (+Def, -Spd)
- Slack Off
- Trick Room
- Surf
- Hidden Power [Electric]
The Trick Room Starter. I toyed with Bronzong, but this is not Taunt-bait, especially for Gyarados.

---
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 236 HP/252 Atk/20 Def
IVs: 0 Spd
Brave nature (+Atk, -Spd)
- Substitute
- Spore
- Leech Seed
- Focus Punch
---
Annoyer and Physical Attacker. Considering a Marowak or Azumarrill for a more direct offence, since Breloom's technically my best physical threat...

Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 252 HP/4 Def/252 SAtk
IVs: 30 Atk, 30 Def, 3 Spd
Lonely nature (+Atk, -Def)
- Thunderbolt
- Sleep Talk
- Rest
- Hidden Power [Ice]
---
Special Attacker, Physical Tank. Good against the Skarms that wall Snorlax and Breloom.

Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP/252 Def/4 SDef
Ivs: 0 Spd
Relaxed nature (+Def, -Spd)
- Whirlwind
- Stealth Rock
- Roost
- Drill Peck
---
Typical. "Nuff said.

Dusknoir (F) @ Leftovers
Ability: Pressure
EVs: 252 HP/76 Def/180 SDef
IVs: 0 Spd
Sassy nature (+SDef, -Spd)
- Trick Room
- Will-o-wisp/Pain Split (HELP)
- Memento
- Taunt
---
Mofro's Pesknoir, Sylver edition. No Sylver team is complete without a suicider. This is special oriented for walling, and great for the last setup, as well as funcitioning outside that role.

Snorlax (F) @ Leftovers
Ability: Thick Fat
EVs: 168 HP/120 Def/220 SDef
IVs: 0 Spd
Sassy nature (+SDef, -Spd)
- Curse
- Fire Punch
- Rest
- Body Slam
---
This is the final, like the previous Charizard or Gardevoir in my last teams. Sure, Curselax is dead. Sure, even with Trick Room, Curselax is dead. Sure, even with Trick Room, Memento, and last spot reservation...is Curselax really dead? From one of the battlers who tried to prove that Bellyzard is not dead yet, this is the best Snorlax I can think of. Before endgame, Snorlax can act as the primary Sp. Wall, making him more versatile.
So, I don't have time to pull a threat list, but it looks Weavile and Hera-weak right from the draw (although counters them alright later in the game). Please help me. Thanks.