This is a new team I've been toying with since all the new pokemon came to UU, it's been doing a fairly good job at beating out most common pokemon, but I'd like some critique/suggestions, as a few of the sets are custom made
Floatzel (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aqua Jet
- Crunch
- Taunt
- Waterfall
Leadzel does 3 things for me, first, it limits Froslass to 1 layer of spikes tops (Crunch first in case it's packing something besides Ice Beam and wants to kill you, Taunt if it used spikes to prevent it from using Destiny Bond, just aqua jet if it attacked as if you both die and it didn't get spikes, your job is done), second, it prevents other leads from using SR (great cause my team is weak to it) and finally it allows me to scout most teams as taunt, crunch, waterfall and priority cause a decent number of switches. Also has the benefit of beating Adamant Ambipoms, and forcing speed ties with Jolly ones. If it does survive, I usually use it as a sacrifice to a sweeper I don't want to switch into, or rarely a late game sweeper
Aggron (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Magnet Rise
- Head Smash
- Stealth Rock
- Aqua Tail
my SR support, also works well as a safe switch into Swellow and some Ambipom (more now since they all run payback to deal with Froslass). Magnet Rise lets it set up on some slower grounds, and Head Smash hits really hard. Aqua Tail works well with all the ground types running around. It has enough bulk to take a hit from most SE physical attacks, and magnet rise + its typing lets it wall a decent amount of pokemon, which is the main reason I used him over Steelix (the other being Head Smash).
Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/112 Atk/144 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Roar
- Synthesis
- Power Whip
A Specially Defensive Venusaur I made, the EVs originally let it make substitutes a + 1 Raikou couldn't break without a SE hidden power, but I dropped Substitute for Synthesis, as healing was much more useful since EQ/Roar counter Raikou anyway. the remaining EVs were dumped into attack. It's main job is being a special wall, but its phazing abilities make it extremely useful since 90% of the pokemon who switch in to this want to set up
Alakazam (M) @ Leftovers
Ability: Inner Focus
EVs: 20 HP/216 Spd/252 SAtk/20 SDef
Timid nature (+Spd, -Atk)
- Encore
- Psychic
- Substitute
- Focus Blast
Encore Zam also screws over set up sweepers, assuming you predicted right and came in on a substitute or CM/SD/NP, once you get them locked into a move, either set up a sub, or if it's boosting it's Sdef with CM, switch out to Pinsir. Psychic and Focus Blast hit everything but Spiritomb and other psychics, and the substitute can make up for Focus Blasts accuracy/Zams pursuit weakness. I chose Focus Blast over Signal Beam as it punches through Registeel, Steelix and Houndoom, who seem to be very common switch ins
Pinsir (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- X-Scissor
- Earthquake
- Close Combat
- Rock Slide
MiniCross himself, the speed lets you outrun Rhyperior after a rock polish (also beatsTorterra, and unboosted sweepers by extension), the rest were dumped into HP. X-Scissor tears through most teams, as they are heavily focused around Psychics and Darks (Sceptile seems to pop up often enough as well). EQ lets you reliably revenge kill Raikou and fire types (other than flying fires), and is also nice against levitaters who don't know about mold breaker like mismagius. Close Combat hits steels and bulky normals, and Rock Slide takes out the flyers who other-wise wall you. I opted for Rock Slide over Stone Edge, as it'll ko everything you need it to in this tier, with better accuracy and a nice flinch chance for occasional hax (thanks to your speed). Moldbreaker over Hyper Cutter so that you ignore Rhyperiors Solid Rock and EQ gets better coverage.
last but not least
Honchkrow (M) @ Life Orb
Ability: Insomnia
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Sucker Punch
- Brave Bird
- Pursuit
BBKrow. nothing switches in safely except Bulky Rhyperior, and the most common way to kill it is with its own recoil. This can tear through quite a few teams, but also serves an odd niche role alongside Floatzel, which is to pursuit lead Uxies who happen to have killed off Floatzel. The average Uxie should be at ~30% if it didn't switch away from the crunches (or die from a defense drop) and taunted, usually only using a psychic attack, meaning Honchkrow effectively walls it, and kills any hope of it coming back later on to set up with pursuit. BBkrow can sweep if it has to, it can weaken walls if you want it to, and can revenge kill if you need it to, so it works great with the rest of the team.
any suggestions?







Floatzel (M) @ Life Orb
Ability: Swift Swim
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Aqua Jet
- Crunch
- Taunt
- Waterfall
Leadzel does 3 things for me, first, it limits Froslass to 1 layer of spikes tops (Crunch first in case it's packing something besides Ice Beam and wants to kill you, Taunt if it used spikes to prevent it from using Destiny Bond, just aqua jet if it attacked as if you both die and it didn't get spikes, your job is done), second, it prevents other leads from using SR (great cause my team is weak to it) and finally it allows me to scout most teams as taunt, crunch, waterfall and priority cause a decent number of switches. Also has the benefit of beating Adamant Ambipoms, and forcing speed ties with Jolly ones. If it does survive, I usually use it as a sacrifice to a sweeper I don't want to switch into, or rarely a late game sweeper

Aggron (M) @ Leftovers
Ability: Rock Head
EVs: 252 HP/252 Atk/4 Spd
Adamant nature (+Atk, -SAtk)
- Magnet Rise
- Head Smash
- Stealth Rock
- Aqua Tail
my SR support, also works well as a safe switch into Swellow and some Ambipom (more now since they all run payback to deal with Froslass). Magnet Rise lets it set up on some slower grounds, and Head Smash hits really hard. Aqua Tail works well with all the ground types running around. It has enough bulk to take a hit from most SE physical attacks, and magnet rise + its typing lets it wall a decent amount of pokemon, which is the main reason I used him over Steelix (the other being Head Smash).

Venusaur (M) @ Black Sludge
Ability: Overgrow
EVs: 252 HP/112 Atk/144 SDef
Careful nature (+SDef, -SAtk)
- Earthquake
- Roar
- Synthesis
- Power Whip
A Specially Defensive Venusaur I made, the EVs originally let it make substitutes a + 1 Raikou couldn't break without a SE hidden power, but I dropped Substitute for Synthesis, as healing was much more useful since EQ/Roar counter Raikou anyway. the remaining EVs were dumped into attack. It's main job is being a special wall, but its phazing abilities make it extremely useful since 90% of the pokemon who switch in to this want to set up

Alakazam (M) @ Leftovers
Ability: Inner Focus
EVs: 20 HP/216 Spd/252 SAtk/20 SDef
Timid nature (+Spd, -Atk)
- Encore
- Psychic
- Substitute
- Focus Blast
Encore Zam also screws over set up sweepers, assuming you predicted right and came in on a substitute or CM/SD/NP, once you get them locked into a move, either set up a sub, or if it's boosting it's Sdef with CM, switch out to Pinsir. Psychic and Focus Blast hit everything but Spiritomb and other psychics, and the substitute can make up for Focus Blasts accuracy/Zams pursuit weakness. I chose Focus Blast over Signal Beam as it punches through Registeel, Steelix and Houndoom, who seem to be very common switch ins

Pinsir (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- X-Scissor
- Earthquake
- Close Combat
- Rock Slide
MiniCross himself, the speed lets you outrun Rhyperior after a rock polish (also beatsTorterra, and unboosted sweepers by extension), the rest were dumped into HP. X-Scissor tears through most teams, as they are heavily focused around Psychics and Darks (Sceptile seems to pop up often enough as well). EQ lets you reliably revenge kill Raikou and fire types (other than flying fires), and is also nice against levitaters who don't know about mold breaker like mismagius. Close Combat hits steels and bulky normals, and Rock Slide takes out the flyers who other-wise wall you. I opted for Rock Slide over Stone Edge, as it'll ko everything you need it to in this tier, with better accuracy and a nice flinch chance for occasional hax (thanks to your speed). Moldbreaker over Hyper Cutter so that you ignore Rhyperiors Solid Rock and EQ gets better coverage.
last but not least

Honchkrow (M) @ Life Orb
Ability: Insomnia
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Superpower
- Sucker Punch
- Brave Bird
- Pursuit
BBKrow. nothing switches in safely except Bulky Rhyperior, and the most common way to kill it is with its own recoil. This can tear through quite a few teams, but also serves an odd niche role alongside Floatzel, which is to pursuit lead Uxies who happen to have killed off Floatzel. The average Uxie should be at ~30% if it didn't switch away from the crunches (or die from a defense drop) and taunted, usually only using a psychic attack, meaning Honchkrow effectively walls it, and kills any hope of it coming back later on to set up with pursuit. BBkrow can sweep if it has to, it can weaken walls if you want it to, and can revenge kill if you need it to, so it works great with the rest of the team.
any suggestions?