Against a good/smart player, you will be able to only get one kill with Wobbuffet. You do not have to run stupid gimmicks. CB Scizor, Dark type using Knock Off, etc. are not gimmicks.
252+ Atk Bisharp Knock Off (97.5 BP) vs. 52 HP / 232+ Def Wobbuffet: 348-410 (65.1 - 76.7%) -- guaranteed 2HKO after Leftovers recoveryI think we should keep an eye on Wobbuffet. In standard, you can play around it with Substitutes or status moves or status itself, boost past it, or play mind games with mixed sets to get free damage in. What are you supposed to do now, just run mixed on everything? What can even OHKO it, short of like, Defiant Bisharp (Koff+Iron Head+Sucker Punch+Pursuit looks astoundingly good in this meta, doubly so considering it's one of the few boosters left, even if it only really triggers off Moonblast and Intimidate)? It loses Encore, but this is a moot point if you're not mixed.
I suppose like, Volt-Turn into special Dark-types or physical Ghost-types (Seriously, with no KS or boosting, Aegislash seems a lot less busted and uncompetitive here, unban mayhaps?) could prove to be necessary for offensive teams to reliably handle it, which is overly specific imo.
Also, Metal Burst seems deadly af in theory, but the only things that seem good with it and not immanently switched into and OHKOed are like, Bisharp and Mega Aggron. So it's probably fine.
Edit: How about Blaziken? It lacks Protect to get free boosts, Baton Pass to pass the speed, and Swords Dance to break thick walls. Could be fun here.
I'd be down to see Wobb get banned. Stag has never really been a competitive ability, and in this meta you can almost guarantee at least 1 kill (i.e. eliminate a check to something that beats you or something). However, I also think we should at least wait for the meta to develop a bit before pointing the gun at Wobb.
Since when is "almost guarantee at least one kill" grounds for banning something? Lol
Gastrodon, despite losing its reliable recovery, looks weirdly good in this metagame. Storm Drain is invaluable for teams looking to avoid Scald burns that are gonna get thrown around everywhere, and it gets Scald itself for that incredibly competitive burn chance, and the only reliable way of spreading status in this meta. Counter and Mirror Coat come off of a very good base-111 HP. It has a number of options for slot #4, most notably Infestation, letting it act as a pseudo-Wobbuffet.
You're right about spreading status; I was tired when I made that post. I should say that Scald is probably the most spammable way of spreading status, for reasons I don't need to rehash, and I think more teams will be resorting to it for lack of standard status moves, and a need for things without Regenerator to cut down on their damage intake if at all possible, if they would normally run recovery.Entei's Sacred Fire spreads the same status more reliably (And it's not like Entei has ever been big on running Status moves), Nuzzle always Paralyzes while Discharge has Scald's 30% chance, most of the moves that have a shot at Poisoning a target have a 30% chance (And Sludge Wave is the only particularly viable exception) while Poison Fang can be used to inflict Toxic with a 30% chance... Sleep is nearly impossible to inflict, because Relic Song is the only non-Status way of inducing it, and Freeze is, as always, unreliable, but Toxic is honestly the main major status that's a lot harder to inflict, which isn't even that big a deal because what setup sweepers and stallmons? (OK, Regenerator cores, so Poison Fang might see use anyway...) Oh, and there's Poison Touch Pokemon like Toxicroak and Muk to throw in another 30% chance of Poisoning on everything. (Well, all your contact moves, anyway)
I'd be a lot more interested in Jellicent than in Gastrodon. Being able to heal by switching in on Scald seems a lot more useful in a meta where healing is hard to come by, especially since it's not like Gastrodon is going to switch in, get a boost, and start KOing things before they move because it's +1. Heliolisk and Toxicroak also seem like they have a lot of potential, with Dry Skin, even with being comparatively fragile. With support from Politoed, Toxicroak could be surprisingly bulky, especially with its access to Fake Out to buy Rain turns, while Heliolisk could be used to get Politoed back in to reset Rain with no wasted turns via Volt Switch.
In general I'm kind of intrigued by weather teams.
Shedinja seems mildly useless in this meta, between lacking the ability to set up, BP, or spread status... Sucker Punch would be nice if it was off anything but an off-STAB base-90 Attack with no boosting item. My most recent team has three answers to it without even trying.Outside of prediction Wobbuffet has one guranteed kill, possibly two. I don't see how that's healthy. Shedinja might also be something else to look into
Doesn't really matter, it only move could be tackle and it still beats you if you lack a super effective move, it centralised the metagame immensely, which isn't healthy. you should be generally free to build however you want, atleast within legitimate strategies Shedinja and Wobbuffets presence hinders thisShedinja seems mildly useless in this meta, between lacking the ability to set up, BP, or spread status... Sucker Punch would be nice if it was off anything but an off-STAB base-90 Attack with no boosting item. My most recent team has three answers to it without even trying.
I won't specify how (use your imagination), but it is possible to build around Wobbuffet... I did have to give up two moveslots to have 5/6 Pokemon be able to manage it, but counterplay doesn't seem like it will be so terribly limiting. Still wouldn't mind seeing it banned though, but we'll see.
-.-So as you probably heard no status is omotm by a close vote of 55/56 so let's celeberate yes I know this isn't the right place to post it but hey
Tailwind is a status move, so it's banned. TI doesn't need to say everything. If the move isn't an attacking move, its banned.Since this meta won...
I want to know if Tailwind is banned or not, since you didn't mention about it, Immortal.
Doesn't really matter, it only move could be tackle and it still beats you if you lack a super effective move, it centralised the metagame immensely, which isn't healthy. you should be generally free to build however you want, atleast within legitimate strategies Shedinja and Wobbuffets presence hinders this
The problem is how centralising it is, making pokemon who can't hit it, like Kindra, useless.The problem with Shedinja is that its weaknesses are so common there's almost no way a team doesn't have a way to hit it for SE damage (this is probably true even for Stall teams now because of Knock Off having so much utility). This isn't even mentioning that it just auto-loses to any team that has a TTar, who I think is a very solid team option. I don't think Shedinja is terrible, and think that it does have some merit to it, but its definitely not "centralizing".
I don't understand this line of thinking...at all. Aside from losing entry hazards and Wisp/Toxic (and Leech Seed I guess?), there is no difference between the threat level to Shedinja in OU and No Status. Yeah, if you have a team with absolutely no Fire moves, Dark moves, Flying moves, Ghost moves, Rock moves, Mold Breaker users, Rocky Helmet users, Rough Skin users, Iron Barbs users, Sand Stream users, Snow Warning users and probably some other things I'm forgetting, you're going to lose to Shedinja. But also, if your team really has none of those things, you probably have a pretty shitty team. I guarantee that there will be at least one Sucker Punch user on every team in this format, and Fire/Flying/Dark/Rock are really common (good) attacking types.The problem is how centralising it is, making pokemon who can't hit it, like Kindra, useless.
Totally forgot that it learned Knock Off and that Aerial Ace is unnecessary with Dark coverage. This is what happens when you post long winding replies right when you wake up. I should stop that.Or Scizor can run Knock Off which is superior to Night Slash in pretty much every way
Which also kills Shedinja