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Noob shaman alert! GrassBlade vs Doorknob in Transformice ASBified

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361.png

Snow (F)
HP: 51 | EN: 26 | Spe: 58 (+) (Acc boost: 8%)
Ranks: 1/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Inner Focus, Ice Body
Other: None

427.png

Peach (F)
HP: 23 | EN: 35 | Spe: 85
Ranks: 4/2/2/1 | Total: 14
Size: 1 | Weight: 1
Abilities: Run Away, Klutz
Other: -2 attack (1 more round)

236.png

Bruce (M)
HP: 23 | EN: 68 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: Frozen (0 actions)

Arena effects: Hail (2 more rounds)

Look who's back! It's Snow the Snorunt! Peach is still angry for some reason though, probably because she was expecting to face someone else for a change, and she unleashes this Frustration on Snow, who decides to summon a Hailstorm ... even though there is one already going on. Don't ask me, I didn't tell her to do that. Suddenly, Peach comes out of nowhere and lands a Jump Kick on Snow, but the Snorunt is unperturbed and responds with a chilling Blizzard. Now on her last legs, Peach tries to Fake Out the Snorunt. But nothing can break Snow's concentration as she finishes off Peach with a Weather Ball. Silly Buneary, flinches are for kids!

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Snow (F)
HP: 21 | EN: 4 | Spe: 58 (+) (Acc boost: 8%)
Ranks: 1/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Inner Focus, Ice Body
Other: None

427.png

Peach (F)
HP: KO | EN: 19

236.png

Bruce (M)
HP: 23 | EN: 68 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: Frozen (0 actions)

Arena effects: Hail (1 more round)

Peach uses Frustration for 6 energy
Roll a D16 for crit: 2 - no crit
Snow takes (10+3+(4-2)*1.5)+(-2-0)*1.75=12.5 damage (round to 13)

Snow uses Hail for 9 energy
The weather is already Hail

Peach takes 2 Hail damage
Snow restores 2 HP due to Ice Body

Peach uses Jump Kick for 7 energy
Roll a D100 for accuracy: 14 - hit
Roll a D16 for crit: 3 - no crit
Snow takes (10+(4-2)*1.5)*1.5+(-2-0)*1.75=16 damage

Snow uses Blizzard for 7 energy
Accuracy at 100% due to Hail
Roll a D16 for crit: 16 - no crit
Roll a D100 for freeze: 99 - no freeze
Peach takes (12+3+(2-1)*1.5)=16.5 damage (round to 17)

Peach takes 2 Hail damage
Snow restores 2 HP due to Ice Body

Peach uses Fake Out for 3 energy
Roll a D16 for crit: 7 - no crit
Snow takes (4+3+(4-2)*1.5)+(-2-0)*1.75=6.5 damage (round to 7)

Snow uses Weather Ball for 6 energy
Roll a D16 for crit: 12 - no crit
Peach takes (10+3+(2-1)*1.5)=14.5 damage (round to 15)
Peach is KO'd by the attack

Snow restores 2 HP due to Ice Body

Doorknob, send out your next pokemon and give orders.
 
361.png

Snow (F)
HP: 21 | EN: 4 | Spe: 58 (+) (Acc boost: 8%)
Ranks: 1/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Inner Focus, Ice Body
Other: None

236.png

Bruce (M)
HP: 23 | EN: 68 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: Frozen (0 actions)

Arena effects: Hail (1 more round)

Bruce the Tyrogue emerges from his pokeball and, while Snow just Chills out, he breaks out of his icy prison and then Brick Breaks the Snorunt, almost taking her out! Unfortunately, Snow's Blizzard not only almost takes him out, it also freezes him more than last time! The Snorunt takes advantage of her frozen opponent and summons a ball to hopefully distract him once he thaws. And then the hailstorm disappears. Will Snow want to summon more hail or will she go for a different tactic? Will Bruce break out of his icy prison a second time or will he go down before he can? And how will the two trainers' final pokemon fare?

361.png

Snow (F)
HP: 10 | EN: 4 | Spe: 58 (+) (Acc boost: 8%)
Ranks: 1/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Inner Focus, Ice Body
Other: 1 ball

236.png

Bruce (M)
HP: 2 | EN: 63 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: Frozen (0 actions)

Arena effects: None

Snow chills and restores 12 energy

Bruce uses Brick Break for 5 energy
Roll a D16 for crit: 16 - no crit
Snow takes (8+3+(2-2)*1.5)*1.5=16.5 damage (round to 17)

Bruce takes 2 Hail damage
Snow restores 2 HP due to Ice Body

Snow uses Blizzard for 7 energy
Accuracy at 100% due to Hail
Roll a D16 for crit: 9 - no crit
Roll a D100 for freeze: 5 - freeze
Roll a D2 for freeze duration: 2 - 2 actions
Bruce takes (12+3+(2-2)*1.5)=15 damage

Bruce is frozen
Bruce's freeze counter drops to 1

Bruce takes 2 Hail damage
Snow restores 2 HP due to Ice Body

Snow starts to summon a ball for 5 energy

Bruce is frozen
Bruce's freeze counter drops to 0

Snow finishes summoning
Team GrassBlade gains a ball

Bruce takes 2 Hail damage
Snow restores 2 HP due to Ice Body
The hailstorm subsides

GrassBlade, you're up now.
 
361.png

Snow (F)
HP: 10 | EN: 4 | Spe: 58 (+) (Acc boost: 8%)
Ranks: 1/2/2/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Inner Focus, Ice Body
Other: 1 ball

236.png

Bruce (M)
HP: 2 | EN: 63 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: Frozen (0 actions)

Arena effects: None

Snow looks set to finish off Bruce with one last attack, but her Powder Snow is Protected against. Not expecting this from her opponent, Snow then Chills to regain enough energy to use the attack a second time. Bruce then focuses on taking out Snow's ball with a Rock Slide, and it just so happens that some of the rocks hit Snow as well. They aren't quite enough to knock her out, but Bruce launches a sudden Mach Punch that does finish her off.

361.png

Snow (F)
HP: KO | EN: 14

236.png

Bruce (M)
HP: 2 | EN: 47 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: None

Arena effects: None

Snow uses Powder Snow for 2 energy
Roll a D16 for crit: 2 - no crit
No freeze roll due to Protect
Bruce would take (4+3+(2-2)*1.5)=7 damage


Bruce thaws out
Bruce uses Protect for (7+(7/3))=9.33 energy (round to 9)
Snow's Powder Snow is cockblocked

Snow chills and restores 12 energy

Bruce uses Rock Slide for 5 energy
Roll a D100 for accuracy: 6 - hit
Roll a D16 for crit: 10 - no crit
No flinch roll because Snow has already acted
Snow takes (8*0.75+(2-2)*1.5)*1.5=9 damage
Snow's ball is destroyed

Bruce uses Mach Punch for 2 energy
Roll a D16 for crit: 8 - no crit
Snow takes (4+3+(2-2)*1.5)*1.5=10.5 damage (round to 11)
Snow is KO'd by the attack

GrassBlade sends out Ace the Ralts automatically, so Doorknob, your orders please.
 
Sorry, I cannot ref this because when you use Double Team, you have to specify how many clones (between 1 and 4) you are making.
 
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Ace (M)
HP: 90 | EN: 100 | Spe: 40
Ranks: 1/1/2/2 | Total: 10
Size: 1 | Weight: 1
Abilities: Synchronize, Trace
Other: None

236.png

Bruce (M)
HP: 2 | EN: 47 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: None

Arena effects: None

Bruce is desperate to get some strikes in and begins with a Fake Out that strikes Ace so hard, the Ralts flinches. The two pokemon then trade quick blows with a Shadow Sneak from Ace that amazingly does not knock Bruce out, and a Mach Punch from the Tyrogue. Bruce follows up with a second Mach Punch before Ace creates a Double Team, making it look like there's three of him. Will this be enough though?

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Ace (M)
HP: 69 | EN: 89 | Spe: 40
Ranks: 1/1/2/2 | Total: 10
Size: 1 | Weight: 1
Abilities: Synchronize, Trace
Other: Double Team (2 clones)

236.png

Bruce (M)
HP: 1 | EN: 35 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: None

Arena effects: None

Bruce uses Fake Out for 4 energy
Roll a D16 for crit: 1 - crit
Ace takes (4+3+(2-1)*1.5)=8.5 damage (round to 9)

Ace flinches

Ace uses Shadow Sneak for 3 energy
Roll a D16 for crit: 16 - no crit
Bruce takes (4+(1-3)*1.5)=1 damage

Bruce uses Mach Punch for 2 energy
Roll a D16 for crit: 9 - no crit
Ace takes (4+3+(2-1)*1.5)*0.67=5.695 damage (round to 6)

Bruce uses Mach Punch for 6 energy
Roll a D16 for crit: 13 - no crit
Ace takes (4+3+(2-1)*1.5)*0.67=5.695 damage (round to 6)

Ace uses Double Team for 8 energy
Ace creates 2 illusory clones

GrassBlade, your turn.
 
Bruce, you've fought well. Cairo should finish this Ralts off without a problem.

Fake Out ~ Fake Out ~ Fake Out

I think Fake Out still has +2 priority, just without the flinch.
 
280.png

Ace (M)
HP: 69 | EN: 89 | Spe: 40
Ranks: 1/1/2/2 | Total: 10
Size: 1 | Weight: 1
Abilities: Synchronize, Trace
Other: Double Team (2 clones)

236.png

Bruce (M)
HP: 1 | EN: 35 | Spe: 35
Ranks: 2/3/1/2 | Total: 12
Size: 1 | Weight: 2
Abilities: Guts, Steadfast
Other: None

Arena effects: None

Both pokemon try to get in quick strikes, but Bruce's attempts to Fake Out Ace only manage to hit one of the illusory clones. Meanwhile, a final Shadow Sneak attack from Ace is enough to bring the Tyrogue down.

280.png

Ace (M)
HP: 69 | EN: 86 | Spe: 40
Ranks: 1/1/2/2 | Total: 10
Size: 1 | Weight: 1
Abilities: Synchronize, Trace
Other: Double Team (1 clone)

236.png

Bruce (M)
HP: KO | EN: 31

Arena effects: None

Bruce uses Fake Out for 4 energy
Roll a D3 for target (1 = real one): 3 - clone
Ace loses a clone

Ace uses Shadow Sneak for 3 energy
Roll a D16 for crit: 9 - no crit
Bruce takes (4+(1-3)*1.5)=1 damage
Bruce is KO'd by the attack

Doorknob automatically sends out Cairo the Yamask, and then Doorknob orders first. It's now down to the last pokemon for both sides, next KO wins. Let's do this!
 
Cairo, finish what Bruce started! Get rid of that annoying clone, while also blinding him, and then go for offense!

Haze ~ Shadow Ball ~ Shadow Ball
 
You need to specify which move it is you are disabling, since you can actually disable any of his last three moves (that is, any of the three moves he used prior to you using Disable).
 
280.png

Ace (M)
HP: 69 | EN: 86 | Spe: 40
Ranks: 1/1/2/2 | Total: 10
Size: 1 | Weight: 1
Abilities: Synchronize, Trace
Other: Double Team (1 clone)

562.png

Cairo (M)
HP: 90 | EN: 100 | Spe: 26 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Abilities: Mummy
Other: None

As Ace and his clone stare down their final opponent, Cairo the Yamask, Ace begins to summon, but his clone soon disappears as Cairo creates a Haze, ruining the holographic effect. It doesn't stop Ace from making a ball appear though. Yet neither the thick haze nor the bouncy ball seem to deter these pokemon as they trade Shadow Balls with each other, both of them hitting their marks. Cairo then prepares to fire off another one, but suddenly can't remember how to make them. It seems Ace has telepathically Disabled that move. Could the Ralts win this now, or does the Yamask have another trick up its metaphorical sleeve?

280.png

Ace (M)
HP: 50 | EN: 68 | Spe: 40
Ranks: 1/1/2/2 | Total: 10
Size: 1 | Weight: 1
Abilities: Synchronize, Trace
Other: 1 ball

562.png

Cairo (M)
HP: 80 | EN: 89 | Spe: 26 (-)
Ranks: 2/3/3/3 | Total: 14
Size: 1 | Weight: 1
Abilities: Mummy
Other: Shadow Ball disabled (5 actions)

Ace starts to summon a ball for 5 energy

Cairo uses Haze for 6 energy
Ace loses all of its clones
The haze reduces Ace's accuracy by 1 stage
Cairo is immune to the accuracy drop from Haze

Ace finishes summoning
Team GrassBlade gains a ball

Ace uses Shadow Ball for 6 energy
Roll a D100 for accuracy (reduced to 75%): 10 - hit
Roll a D16 for crit: 5 - no crit
Roll a D100 for special defence drop: 68 - no special defence drop
Cairo takes (8+(2-3)*1.5)*1.5=9.75 damage (round to 10)

Cairo uses Shadow Ball for 5 energy
Roll a D100 for target (1-10 = ball): 66 - the pokemon
Roll a D16 for crit: 14 - no crit
Roll a D100 for special defence drop: 67 - no special defence drop
Ace takes (8+3+(3-2)*1.5)*1.5=18.75 damage (round to 19)

Ace uses Disable for 7 energy
Cairo's Shadow Ball is disabled for 6 actions

Cairo cannot use Shadow Ball due to Disable

Cairo's Disable counter drops to 5

The haze disappears

GrassBlade, you're up now.
 
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