Noobing moves to the UU

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UU Mach 5.0
After many failed attempts of UU teams with lack of speed being a problem this is what I came up with this. Let's take a quicky.
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Things are about to get PHUNKY! Time to break it down!

KnockedUp Kangaskhan @ lum berry
Nature: Adamant
Ability: Scrappy
Evs: 252 HP / 56 Atk / 200 Def
Moveset:
Fake Out
Sucker Punch
Focus Punch
Counter

Anti-lead Kangaskhan can be very good with proper prediction. Scrappy is great for hitting ghosts. Fake Out gives a stab free hit (usually). Sucker punch if they are going to attack focus punch if not and Counter to hit some physical attacking stuff harder then sucker punch. I don't know how I feel about this lead yet.

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HeroOfWar Arcanine @ Choice Band
Nature: Adamant
Ability: Intimidate
Evs: 4 HP / 252 Atk / 252 Spe
Moveset:
Flare Blitz
ExtremeSpeed
Thunder Fang
Iron Head

I chose choice band as arcanine has decent speed already and extreme speed for priority. Intimidate was to weaken any sweepers my opponent may be using. Flare Blitz for a rediculously strong stab move with thunder fang and iron head for coverage. Arcanine works well simply killing stuff.

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Sapient Uxie @ Light Clay
Nature: Impish
Ability: Levitate
Evs: 252 HP / 180 Def / 76 Spe
Moveset:
Reflect
Light Screen
Memento
Stealth Rock

Usually switch to her after khan needs to tag out or is dead. Both screens to add some bulk to my team with momento for a last dying wish. Uxie has stealth rocks that my lead fails to set up. I really like uxie as it is pretty much a UU cress and just not dying.

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Bushido Hariyama @ Leftovers
Nature:Careful
Ability: Thickfat
Evs:112 HP / 146 Def / 252 SpD
Moveset:
Bulk Up
Force Palm
Ice Punch
Rest / Bullet Punch

Hariyama is BULKY. This think is pretty much a UU curselax. As curselax is one of my favorite OU forces I saw no reason not to try it out in UU. With screens up Hariyama becomes UBER bulky. Bulk Up gives the defensive and offensive boost. While force palm gives stab and a hopeful paralysis. Ice punch provides coverage. The last moveset I am unsure of. Bullet punch seems like a great way to even out hariyama's horrible speed. However resting could also be a possibity for durability. I would like suggestions on which to use.

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Venus Milotic @ Leftovers
Nature:Bold
Ability: Marvel Scale
Evs: 148 HP / 252 Def / 108 SpA Moveset:
Toxic
Recover
Surf
Hidden Power Electric

Although sleep is very fun; with platinum killing hypnosis' accuracy toxic is a by far more suitable status inflicter. Toxic helps take out other bulky water's where recover allows milotic to hold a status as bulky water. Surf is for stab and HP elec for coverage.

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Disipline Medicham @ Choice Scarf
Nature:Jolly
Ability: Pure Power
Evs: 4 HP / 252 Atk / 252 Spe
Moveset:
Hi Jump Kick
Psycho Cut
Ice Punch
ThunderPunch

NU? really! Medicham's ability says it all pure power. With scarf Medicham can outspeed unsuspecting poke. Hi Jump Kick and psycocut provide powerful stab moves. Ice punch and thunder punch are used for type coverage. jolly was chosen to outspeed other scarfers. Similarly to arcanine medicham works well as a revenge killer when nessacary but also just a beast when needed.

Well that is the team any questions just leave a message.​
 
If I was to go with a more standard lead i was thinking Nidoqueen

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BigMomma Nidoqueen @ lum berry
Nature:Bold
Ability: Poison Point
Evs: 252 HP / 200 Def / 12 SpD / 44 Spe
Moveset:
Stealth Rock
Taunt
Earth Power
Ice Beam

No toxic spikes with all the poisons to absorb them. With rocks on queen I would replace rocks on Uxie with thunderwave for support or u-turn so i don't get messed up by taunt. Ice beam and earth power act as stab and coverage. Furthermore queen can absorb t spikes from other spikers

Well tell me what u think
 
I haven't played too much UU but I would go with the Queen lead and give Uxie U-Turn. Slow U-Turns are great on bulky pokes since you can sometimes get a free switch in.

Can't really give any more advice than that.
 
Okay current changes I switch kangaskhan for Queen. I then gave uxie thunderwave to cripple super fast pokemon that may other wise beat down my team. U-turn is anonter option for replacement
 
I'm seeing a lack of synergy here, these individuals don't seem to support each other as a team. I like the idea of Kangaskan as a lead, but after that I don't see much support for anyone. Perhaps if you could give me a team building process I could better understand what this team was built on.

Quick note: Hairyama's HP EV's produce a 457 HP total, if your using leftovers 448(76 Ev's) produces the 28 regen, if you want 29 you have to go to 464(140 Ev's).

I'd really like to help I just need to better understand the workings of the team.
 
I agree with Zoap. Don't see much synergy, Queen will help you out but this set is better IMO:
Nidoqueen @ lum berry
Nature: Impish
Ability: Poison Point
Evs: 252 HP / 200 Def / 12 SpD / 44 Spe
Moveset:
Stealth Rock
Taunt
Earthquake
Aerial Ace

Like you said b4, he'll absorb the toxic spikes.
 
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