Normal Arceus (Analysis)

firecape

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On the subject of Adamant, both will get a slash and their pros and cons will be listed. Adamant is generally the better option if your team only uses Stealth Rock because it can gain some crucial KOes and 2HKOes at the cost of being outsped by base 90s with 252+, but with a layer of Spikes or 2 Jolly becomes the better option because they let you get those KOes while still outspeeding the base 90s.

@CIM I'll be sure to mention the advantages Recover has too.​
 
It's just a question but is it not much easier to not setup spikes or tspikes, especially in UBER? If the prior question is true, wouldn't SDCeus be like SDRay and SDLuke, where adamant would be just be plain "better"...or easier? Especially with STAB extremespeed being the main attack. Can anyone enlighten me with what's so different about SDCeus and SDRay/SDLuke (about why arceus needs the +speed nature so much while the other two don't as much, oh and this is a serious question lol).
 

firecape

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It's just a question but is it not much easier to not setup spikes or tspikes, especially in UBER? If the prior question is true, wouldn't SDCeus be like SDRay and SDLuke, where adamant would be just be plain "better"...or easier? Especially with STAB extremespeed being the main attack. Can anyone enlighten me with what's so different about SDCeus and SDRay/SDLuke (about why arceus needs the +speed nature so much while the other two don't as much, oh and this is a serious question lol).
With a +Speed nature Arceus outspeeds all the base 90 Speed Pokemon (Giratina-O, Dialga, Ho-Oh, Kyogre, ect.) as well as Rayquaza- it is kind of important. However, both Adamant and Jolly will get mentions, due to the fact a priority move is the main attack for Extreme Killer and the SD set, but all other kinds of Arceus are better off with a +Spe nature. SD Rayquaza is far different because it has less power, less bulk, and a weakness to Stealth Rock, as well as being hard to set up without Wobbuffet support. SD Luke uses its large amount of resistances to set up, as well as its 4x resistance to SR. Lucario also has STAB Close Combat.
 

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For the record Jolly is the superior option on Rayquaza. Maybe Lucario too though that one's a bit debatable since it's not in Ray's speed tier. Adamant isn't "plain" better on Arceus because of the kind of things that would outrun it without the +Speed (Giratina-O/Dialga/the rare Jolly Luke mainly, though +Speed Rayquaza can pick you off with ES at low health and you no longer get a chance to speedtie opposing Arceus (particularly enemy ExtremeKillers, Rock, Steel, and most importantly, Ghost), meaning they can pick you off easier) however few they may be. It is definitely a great option though, and works for those who want the extra power, though you're more prone to getting revenged. Keep in mind that setting up Spikes it pretty easy as well.
 
Hmm I see.
I haven't played UBERs since Winter Break and I had a hard time setting up spikes back then I remember. So I guess the majority view Jolly as the "superior" option on "ExtremeKiller" set then?

edit: also on the ray analysis up on the site, it talked about how adamant is the superior nature over jolly in general. I guess that's outdated?
 
I think it is worth mentioning that Shadow Force is a viable option in place of Shadow Claw. In competivite play, most trainers would replace all of (F)Arceus's unique Event moves. In my opinion, Shadow Force is its best addition to Arceus's rather large move-list, and is about the only area in which the EV restricted Arceus is superior to the Hall of Origin one. While I do not believe that Shadow Force is the greatest of moves, it does have a handful of advantages dealing with common counters to ExtremeKiller Arceus.

If you are running a Adamant Arceus with Life orb, and are using entry hazards, it will give you a great shot at killing one of Arceus's greatest counters, Great Wall Giratina. If you manage to get both Stealth Rocks and a layer of Spikes, Shadow Force should guarantee a kill to Giratina after 1 Sword Dance, even factoring in leftovers recovery. With 2 layers and no Stealth Rocks, you still have a shot had KOing the Ghost wall. Getting at least one Sword Dance is ridiculously easy when you consider Arcues's bulk and if he come in on something that can not status or taught it. With the right partners, getting Stealth Rock and one layer of Spikes isn't difficult.

Of course, the big drawback is the 1-turn hit delay of Shadow Force that will allow the opponent to switch to a Normal type; most common in Ubers, Blissey and Arceus, whom are immune to Ghost attacks. However, its not always as bad as it sounds. Arceus can avoid status-effect moves from slower moving Pokémon during the invulnerability period that occurs between the execution and the attack. Fearing a Boosted Shadow Force, Giratina may retreat, and the switch-in will take entry damage and a boosted Shadow Force. When Giratina come back, again will take more entry damage ensuring the kill if only one entry hazard is up. Even Pokémon that are resistant to Ghost attacks, taking a boosted Shadow Forces will dent the switch-in greatly (if its not a Normal type). Still, it best to remove the Normal type before sending out Acreus so PP isn't burned as quickly.

Some of the other advantages using Shadow Force over Shadow Claw is it ability to more relabley take-out Wobbuffet and Lugia without Toxic. Wobbuffet will always die with a boosted Shadow Force, and Lugia has a harder time walling it. Lugia will out speed Acreus, but many chose to try to whirlwind it away, which Acreus avoids during Shadow Force. Lugia can put up reflect during the Shadow Force delay, but will still lose more than half it's HP, and will be almost always be killed by the Extreme Speed on the next turn assuming Lugia took Stealth Rock Damage, even after 2 Leftover turns. However, be on the look-out for Toxic, as it will quickly end your fun.

As mentioned multiple times in this post, Entry Damage is very important assisting against Acreus's counters.
 
I was wondering as to just how much outrunning base speed 100s is worth it for the extremekiller set.
Before the whole Arceus revamp project, ExtremeKiller variant sported 252HP/252Atk. Because if it's not, I'd rather run adamant for that extra power.
Just a thought, I was just thinking about it toda randomly lol
 
I was wondering as to just how much outrunning base speed 100s is worth it for the extremekiller set.
Before the whole Arceus revamp project, ExtremeKiller variant sported 252HP/252Atk. Because if it's not, I'd rather run adamant for that extra power.
Just a thought, I was just thinking about it toda randomly lol
I was wondering about this as well
If it's so important to outrun base 90s and 100s, why even run 252HP/252Atk/6Spe (before EV restrictions)?
 

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Stop talking about the reference to the original Arceus. These Arceus analyses include the EV restriction, since that's the only way we can get it in-game. A 252/252/4 spread is impossible, and simply the best way to distribute the EVs is 100 in each stat, minus the attack stat the Arceus isn't using. firecape mentions both Adamant and Jolly, so he's covering all his bases with regards to Speed.
 

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GP Check 1/2

Deletions
Additions

[OVERVIEW]

<p>After the pre-battle tintinnabulation is completed, please stare in pure, unadulterated horror and ominous presentiment at what is unequivocally the best and most versatile Pokémon in the game. Dare not incur Arceus's divine wrath, or else the consequences shall be severe and merciless, and life shall become but an evanescent wisp.</p>

[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: ExtremeSpeed
move 3: Shadow Claw
move 4: Earthquake / Overheat / Recover
item: Silk Scarf / Leftovers
evs: 100 HP / 100 Atk / 100 Def / 10 SpA / 100 SpD / 100 Spe
nature: Jolly / Adamant

[SET COMMENTS]

<p>Normal Arceus is a terror to behold on the battlefield. With its amazing bulk, a good Attack stat and type coverage, as well as STAB ExtremeSpeed, one would be wise to make ample preparations for this set. It This set may appear that this set is to be outclassed by Rayquaza due to Rayquaza's higher Attack stat and STAB Dragon-type attacks, but STAB ExtemeSpeed, more bulk, and no weakness to Stealth Rock all serve to differentiate Swords Dance Arceus from Swords Dance Rayquaza.</p>.

<p>This is arguably the best set Arceus can run, and for good reason. STAB ExtremeSpeed coming off a base 120 Attack stat with amazing bulk is something to fear. Swords Dance is the crux of this set as it allows Normal Arceus to raise its Attack stat, as well as and by association ExtremeSpeed's power, to sky-high levels. ExtremeSpeed is the main attacking move as it provides STAB priority that puts gaping holes the fear of God into many Uber Pokemon. Shadow Claw is chosen for the third move slot as it gives Arceus a way to hit Ghost-type Pokemon that are immune to ExtremeSpeed for super effective damage. It also gives Normal Arceus a way to do somewhat decent damage to Lugia. The last slot is dependent on what you need Normal Arceus to beat. Earthquake gives you reliable coverage against Steel-type Pokemon, who resist both ExtremeSpeed and Shadow Claw. On the other hand, Overheat allows Normal Arceus to beat one of its biggest enemies, Skarmory, while still retaining the ability to roast Steel-type Pokemon; however, it comes with the drawback of only being able to use it once due to the Special Attack drop the accompanying Special Attack drop means that you will only be able to use it once, which is a definite drawback. Recover is another option to capitalize on Arceus's bulk, but it Arceus will sorely miss the coverage provided by Earthquake or Overheat.</p>

[ADDITIONAL COMMENTS]

<p>The item you use is based on personal preference. Silk Scarf provides Normal Arceus with 20% more power on ExtremeSpeed without sacrificing HP, while Leftovers enhances Arceus's bulk. If you desire more power, Life Orb is a useable option, and is unique to Normal Arceus. If you do choose Life Orb, Recover is the best choice for the last slot to mitigate the recoil damage. The last item to consider is Lum Berry; with Lum Berry, Normal Arceus can shrug off a Dark Void or Will-O-Wisp from Darkrai and Giratina respectively, which would normally put Arceus out of commission. As for moves, a viableAnother option to consider is Dragon Claw, which hits Pokemon such as Latias and Giratina-O harder than Shadow Claw, but it isn't recommended as the coverage against Lugia and Ghost Arceus is sorely missed. Shadow Force can work over Shadow Claw, as it can OHKO opposing Ghost Arceus after a Swords Dance, but other than that it just leaves Arceus open to easy switching switch-ins; there are Pokemon immune resistant to both Shadow Force and ExtremeSpeed. Return is worth a glance, as it has a lot more PP when compared to ExtremeSpeed, but one should know by now that STAB ExtremeSpeed is what makes so many Uber Pokemon run in fear.</p>

<p>Another thing to consider with Normal Arceus is its nature; this is one of the few Arceus sets where a non Speed-boosting nature is viable. The choice depends on whether one's team plans to utilize Spikes or not. If one uses only Stealth Rock, Adamant becomes the better choice to secure KOs that Jolly would otherwise fall short on. However, if your team does use Spikes, Jolly becomes the better option as one layer of Spikes, along with Stealth Rock, makes the power boost from Adamant negligible. It is worth noting the nature change only applies if you are using Silk Scarf or Life Orb, as without them, even with Adamant's power boost, Arceus will fall short on many KOs, making the Speed boost from Jolly more desirable. Jolly allows Arceus to outspeed all base 100 Speed Pokemon and below.</p>

<p>Swords Dance Normal Arceus has problems with Giratina, who can Will-O-Wisp Arceus and crush any chance it has of sweeping, and Lugia, who can set up Reflect and laugh at Arceus's weak Shadow Claws as Lugia Whirlwinds it away. For this reason, Wobbuffet alongside a Pursuit user, such as Scizor and Metagross, can make a great teammates. Wobbuffet can switch into Lugia or Giratina, Encore them, and proceed to use Tickle to wither away their Defense stat into oblivion nothingness. After an adequate amount of Tickles, one's Pursuit user can come in and crush the weakened walls, as they have no choice but to switch out thanks to Encore. Latias can also put Giratina and Lugia in a tight spot with Dragon Pulse and Thunder respectively. Latias can also As a bonus, Latias can check Fighting Arceus, which can take any attack Normal Arceus has with ease and crush it with its own super effective STAB. This set also is hard-pressed to sweep with when Groudon is around, as Groudon can easily take a boosted ExtremeSpeed and either Roar Arceus away or hit it with a crippling Toxic or Thunder Wave. Latias can help against Groudon too, provided Latias has Grass Knot. Skarmory can also easily switch in on a Groudon that lacks a Fire-type move (which many do), and proceed to set up Spikes as well, which can be helpful if you choose to use a Jolly nature on your Arceus, but it Skarmory can't beat Groudon one on one without Toxic. Mixed Bulk Up Dialga with Bulk Up and Draco Meteor is very adept at luring out Groudon and crushing it, so it too can be a valuable teammate. Dialga can also run Fire Blast to fry pesky Skarmory, who pose a big problem for this Arceus if it lacks Overheat. Without Overheat, Skarmory can switch in, set up Spikes, and Whirlwind Arceus away at its leisure. A Pokemon that can use Light Screen and Reflect, such as Mewtwo, Uxie, and Latios, can help Normal Arceus set up a lot easier, so it is worth looking into. Lastly, Stealth Rock is a necessity when using this Arceus, so a reliable Pokemon to that can set them up, such as Deoxys-S, is helpful. Deoxys-S can also use Spikes, which greatly aid Normal Arceus in its sweeping endeavors by letting it use a Jolly nature.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Flamethrower / Dark Pulse
move 4: Recover
item: Leftovers / Life Orb
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Timid

[SET COMMENTS]

<p>Normal Calm Mind Arceus may seem like a bad idea, but Arceus has a few tricks up its sleeve to make this set worthwhile. The most prominent advantage Normal Arceus has over other Calm Mind Arceus is the ability to use Leftovers as its hold item, which and the consistent recovery provided helps a lot in many scenarios with its consistent recovery. Another advantage is Normal Arceus's lack of common weaknesses, as it possesses a lone weakness to Fighting-type attacks. Lastly, if you desire a boost in power, Life Orb is also unique to Normal Arceus, but Leftovers is the recommended item.</p>

<p>Calm Mind is the crux of this set as it allows Arceus to raise its Special Attack and Special Defense to sky-high levels and muscle through even Pokemon that resist its attacks. With its great bulk, Arceus can set up on a wide variety of Pokemon and pose an immediate threat to any team. Judgment is chosen in the second slot to provide Normal Arceus with a reliable STAB. The third slot is a toss-up, and is used to patch up Normal's sub-par coverage. Flamethrower allows Arceus to beat Steel-types such as Scizor and Skarmory, however, Dark Pulse is also an option to give Arceus a better chance against Wobbuffet and Giratina-O. It is worth taking note noting that Giratina-O can't actually touch Arceus, and has no recovery, so it will eventually be worn down by Flamethrower. Therefore, Flamethrower is usually the better choice so you aren't walled by Steel-types. Giratina, on the other hand, commonly carries Rest, so if you are without Dark Pulse you have no chance of beating it; thankfully, Giratina isn't too common. Recover is a necessity in the last slot to allow Arceus to heal its wounds and make it a near-indestructible sweeper. Likewise, a Timid nature should always be used as it allows Arceus to outspeed positive natured base 100 Speed Pokemon and below.</p>

[ADDITIONAL COMMENTS]

<p>Thanks to Arceus's vast special movepool, it has a few more options. Earth Power can be used to let Arceus hurt Rock- and Steel-type Pokemon, but it this leaves it wide open to Skarmory unless you forgo Judgment or Recover for Flamethrower; neither of which is recommended. Focus Blast is also an option to hit the aforementioned types, but once again the accuracy is disappointing, even if Arceus has the bulk to afford a few misses. If you desire a bit more power, Fire Blast is useable over Flamethrower, but once again the accuracy is disappointing; it also scores no notable KOs and leaves you open to Giratina-O thanks to its low PP. Shadow Ball can be used over Dark Pulse if you would prefer the occasional Special Defense drop rather than the chance to flinch, but the flinch can come in handy against things foes such as Wobbuffet. Finally, a Silk Scarf can be used over Leftovers, but then you forfeit consistent recovery, Normal Calm Mind Arceus's claim to fame, to give it a 20% power boost to its STAB, which all Arceus have.</p>

<p>Bulk Up Dialga makes a great partner to this set as it can easily take care of Blissey, Giratina-O, Giratina, and Tyranitar; all of whom give Normal Calm Mind Arceus trouble. Dialga can easily switch into a Toxic from Blissey thanks to its Steel-typing, and it doesn't mind anything that Giratina-O, Giratina, or Tyranitar can throw at it as it can Rest off their attacks later. If you do use Dialga it is recommended you use Flamethrower on Arceus, however, as Dialga has trouble with Skarmory as well. As a word of caution, both Dialga and Arceus are weak to Fighting-type attacks, so beware of compounding weaknesses. Normal Arceus also has trouble with Latias, so Scizor makes a good teammate as it is able to switch into Latias's Dragon Pulse and use U-turn or Pursuit against Latias for massive damage. If you are using Scizor, Wobbuffet with Tickle + in conjunction with Pursuit from Scizor can spell doom for Blissey who would otherwise wall Normal Arceus. Scizor also has the added bonus of being able to check Tyranitar, who takes next to nothing from Normal Arceus's common attacks and will eventually win with Defense drops from Crunch. Speaking of Tyranitar, it can also make a good teammate to Arceus, despite Sandstorm negating Leftovers, thanks to its powerful physical Dark-type attacks. Tyranitar can easily take on Giratina-O, barring the rare Aura Sphere; Giratina and Ghost Arceus, provided they don't have Will-O-Wisp; and Latias, although be careful of Grass Knot even though it falls short of a OHKO. Tyranitar can also catch a fleeing Blissey with Pursuit, but it hates the possibility of Blissey hitting it with a status. Although Groudon doesn't directly counter anything except Tyranitar, it can activate the sun with Drought, which increases Flamethrower's power and decreases Thunder's accuracy, both of which are beneficial to Normal Arceus. Giratina-O and Latias can both make good pivots for Normal Arceus as they resist or are immune to Fighting-type attacks, but don't directly counter much.</p>

[SET]
name: Choice Band
move 1: ExtremeSpeed
move 2: Earthquake
move 3: Shadow Claw
move 4: Overheat
item: Choice Band
evs: 100 HP / 100 Atk / 100 Def / 10 SpA / 100 SpD / 100 Spe
nature: Jolly / Adamant

<p>With Choice Band bloating boosting its already massive Attack stat, this Arceus for-goes forgos Swords Dance to hit hard right off the bat with powerful STAB ExtremeSpeeds. Due to the fact that Arceus has to wear a plate to change its type, this is also the only Arceus that can use a Choice Band. When using this set, it is important to capitalize on Arceus's revenge killing capabilities, and not playing it in a way that makes it inferior to Extreme Killer Arceus. However, when played correctly, Arceus's usage is two-fold: it's also an absolute terror late-game, and once a team has been sufficiently weakened, Arceus can tear through it with its powerful ExtremeSpeed.</p>

<p>The primary slot of this set should be obvious: a STAB, Choice Band-boosted ExtremeSpeed is insanely powerful, and it can 2HKO nearly everything that doesn't have a resistance or immunity to it. ExtremeSpeed is what makes Arceus such a viable revenge killer, and can also allow it to sweep teams that have had their Steel- and Ghost-types removed from play or weakened. Arceus can check multiple threats that have managed to boost their Speed, such as Dragon Dance and Swords Dance Rayquaza, after with some prior damage. With prediction, Earthquake and Shadow Claw allow Arceus to hit Steel- and Ghost-type Pokemon that may attempt to switch into ExtremeSpeed super effectively. Overheat is used in the final slot as it's Arceus's only way of doing significant damage to Skarmory. Even with the nature hindering Special Attack-hindering nature and the minimal investment, two consecutive uses of Overheat (with Stealth Rock factored in) do a minimum of 99.3% to 252 HP / 252 SpD Careful Skarmory, securing a 2HKO unless you get two extremely low damage rolls.</p>

[ADDTIONAL COMMENTS]

<p>Even though this set focuses on the role of revenge killing, one must still remember that Arceus has amazing bulk. This means you can use Recover in Overheat's place if beating Skarmory is of no concern to you. It may seem silly to use a non-attacking move on a Choiced set, but Arceus causes so many switches it can find plenty of turns opportunity to use Recover. Although not recommended, Return can be used over ExtremeSpeed for more power and PP, but the loss of priority seriously hurts Arceus's revenging capabilities. Punishment can be used over Shadow Claw to hit foes who have obtained some boosts, such as Latias and Giratina-O, for a lot of damage, but the otherwise 50 Base Power is disappointing. Dragon Claw is also another move worth considering for the ability to hit Dragon-type Pokemon harder, but Shadow Claw is usually the better choice as the difference in Base Power is negligible, and Shadow Claw allows Arceus to do more damage to Lugia and Wobbuffet.</p>

<p>The last change to consider when using this set is nature. Adamant doesn't secure many 2HKOs or OHKOs, but since the Pokemon you will most likely be trying to kill most likely won't be at full health, Adamant can be useful for a bit of added damage that may secure you a KO. Jolly is still the recommended nature, however, as with it Arceus can outspeed all base 100 Speed Pokemon and below.</p>

<p>Wobbuffet paired with a Pursuit user, such as Metagross and Scizor, can be a great help to this set, as its number one counters are Giratina and Lugia; both of which fall to this potent aforementioned combo when played correctly. Bulk Up Dialga mix can help Arceus by luring out Groudon and smashing it with Draco Meteor, as Groudon can cause some problems for this set. Due to Arceus's lone weakness to Fighting-type attacks, Giratina-O makes a great partner for its ability to switch in and kill common users of Fighting-type moves. Heracross in particular struggles to do damage to Giratina-O, and is in return promptly killed by powerful Dragon-type attacks. Fighting Arceus can also cause this Arceus problems as Fighting Arceus isn't OHKOed by anything Normal Arceus has and can hit it with its super effective STAB. For this reason, Latias makes a great teammate. With 152 HP investment, Latias isn't even 3HKOed by Ice Beam from Fighting Arceus, meaning it can easily Calm Mind up against special versions and eventually beat them. Latias can also make a decent check to Lugia and Giratina, provided it has both Dragon Pulse and Thunder.</p>

[TEAM OPTIONS]

<p>Wobbuffet paired with a Pursuit user, such as Scizor and Metagross, are probably the best teammates for a physical Normal Arceus set, as together they can handle Giratina and Lugia. Scizor is useful for the Calm Mind set as well, as it can handle Tyranitar and Latias. Speaking of Latias, it also makes a great teammate as it can take Fighting-type attacks aimed at Normal Arceus and handle Lugia, Giratina, and Skarmory to a degree. If it has Grass Knot over Thunder, Latias loses the ability to check Skarmory and Lugia in exchange for the ability to check Groudon. Although it compounds Arceus's Fighting-type weakness, a few some Dialga sets can make great teammates. A mixed set with Bulk Up and Draco Meteor can easily lure out and kill Groudon, while a pure Bulk Up set can handle nearly everything Calm Mind Arceus struggles with. Dual Screens can add to Arceus's already impressive bulk and aid it in setting up, so a Pokemon such as Mewtwo or Uxie that can set them up can help.</p>

<p>Like with many offensive Pokemon, Stealth Rock is a great asset to Normal Arceus. With it, Arceus scores the 2HKO on Skarmory with Overheat, and many more besides. There are many viable options to set up Stealth Rock, such as Groudon and Deoxys-S. Deoxys-S is also useful for its ability to set up Spikes, which allow Extreme Killer Arceus to run Jolly thanks to Spikes doing the extra damage it would otherwise need Adamant for. On the other hand, Groudon is useful for its ability to counter Lucario, whose powerful Close Combat can be a pain for Arceus. Since Arceus relies heavily on entry hazards, Giratina-O makes a great teammate to prevent them from being blown away by Rapid Spin. Giratina-O also resists Arceus's lone weakness and counters Heracross.</p>

[OPTIONAL CHANGES]

<p>Although not necessarily outclassed, there are a few sets and options that Arceus could make great use of if not for the Species Clause. The Species Clause means you need to choose the Arceus set you use wisely. A Dual Screen set with Light Clay can be used to allow Arceus's teammates an easier setup, or allow Arceus to stall out opponents with Toxic and Recover, but it is best left to other Pokemon. In a similar vein, Arceus can use a stall-based set similar to Lugia, with Recover / Toxic or Will-O-Wisp / Roar / Screen, but once again this is better left to other Pokemon. Thanks to its fairly decent movepool Arceus can run a some-what effective mix set, but Normal-type STAB isn't the best move to base such a set off. Arceus can also make a decent lead with its access to Stealth Rock, wide variety of coverage moves, STAB ExtremeSpeed to pick off Focus Sash users, and the ability to use Lum Berry, but as it is with all the other options, Arceus can do much better than this. Finally, Perish Song is an interesting move in Arceus's arsenal, but Arceus only has Whirlpool for trapping and its pathetic 70 accuracy is a major letdown.</p>

[COUNTERS]

<p>Although extremely dangerous, Arceus is perfectly counterable. Almost every Normal Arceus set falls to Giratina with Rest, bar the Calm Mind version with Dark Pulse or Shadow Ball. Giratina is also immune to ExtremeSpeed, and can put any physical sweep to a grating grinding halt with Will-O-Wisp. Lugia also takes little damage from ExtremeSpeed with its massive Defense and HP stats, and it can outspeed Arceus and to set up Reflect before Arceus can use Shadow Claw, and proceed to Roost off any damage taken. Both of the aforementioned Pokemon also have Pressure, making Arceus watch ExtremeSpeed's meager PP drain in seconds. Ghost Arceus can also take any hit from Arceus and Will-O-Wisp it. Fighting Arceus, in a similar vein, can take any hit Normal Arceus can dish out and respond with its super effective STAB. Skarmory completely walls any physical Normal Arceus without Overheat, and can phaze away any boosts Arceus has acquired with Whirlwind. Groudon doesn't like taking too many boosted hits since it doesn't have reliable recovery, but it can easily survive one or two attacks and phaze Arceus with Roar. While they cannot directly counter Arceus, Lucario and Heracross can do major damage with their STAB Close Combat. Blissey and Latias can wall the Calm Mind set and Toxic stall it and Calm Mind alongside it respectively. Finally, Tyranitar also laughs at the Calm Mind set's attacks thanks to its massive Sandstorm-boosted Special Defense, and can eventually beat Arceus if it gets lucky with Defense drops from Crunch.</p>


Excellent work

 

Aelita

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is a Battle Simulator Moderator
As a bonuc, Latias can check Fighting Arceus, which can take any attack Normal Arceus has with ease and crush it with its own super effective STAB.
Typo up there. Just saying.
 
GP Check 2 / 2

[OVERVIEW]

<p>After the pre-battle tintinnabulation is completed, please stare in pure, unadulterated horror and ominous presentiment at what is unequivocally the best and most versatile Pokémon in the game. Dare not incur Arceus's divine wrath, or else the consequences shall be severe and merciless, and life shall become but an evanescent wisp.</p>

[SET]
name: Extreme Killer
move 1: Swords Dance
move 2: ExtremeSpeed
move 3: Shadow Claw
move 4: Earthquake / Overheat / Recover
item: Silk Scarf / Leftovers
evs: 100 HP / 100 Atk / 100 Def / 10 SpA / 100 SpD / 100 Spe
nature: Jolly / Adamant

[SET COMMENTS]

<p>Normal Arceus is a terror to behold on the battlefield. With its amazing bulk, a good Attack stat, (comma) and excellent type coverage, as well as STAB ExtremeSpeed, one would be wise to make ample preparations for this set. This set may appear to be outclassed by Rayquaza due to Rayquaza's higher Attack stat and STAB Dragon-type attacks, but STAB ExtemeSpeed, more bulk, and no lack of a weakness to Stealth Rock all serve to differentiate Swords Dance Arceus from Swords Dance Rayquaza.</p>.

<p>This is arguably the best set Arceus can run, and for good reason. STAB ExtremeSpeed, (comma) coming off a base 120 Attack stat with and amazing bulk, (comma) is something to fear. Swords Dance is the crux of this set as it allows Normal Arceus to raise its Attack stat, and, (comma) by association, (comma) ExtremeSpeed's power, (omit comma) to sky-high levels. ExtremeSpeed is the main attacking move as it provides STAB priority that puts the fear of god into many Uber Pokemon. Shadow Claw is chosen for the third move slot as it gives Arceus a way to hit Lugia and Ghost-type Pokemon that are immune to ExtremeSpeed for super effective damage. It also gives Normal Arceus a way to do somewhat decent damage to Lugia. The last slot is dependent on what you need Normal Arceus to beat. Earthquake gives you reliable coverage against Steel-type Pokemon, who that resist both ExtremeSpeed and Shadow Claw. On the other hand, Overheat allows Normal Arceus to beat one of its biggest enemies, Skarmory, while still retaining the ability to roast Steel-type Pokemon; however, the accompanying Special Attack drop means that you will only be able to use it once, which is a definite drawback. Recover is another option to capitalize on Arceus's bulk, but it will sorely miss the coverage provided by Earthquake or Overheat.</p>

[ADDITIONAL COMMENTS]

<p>The item you use is based on personal preference. Silk Scarf provides Normal Arceus with 20% more power on ExtremeSpeed without sacrificing HP, while Leftovers enhances Arceus's bulk. If you desire more power, Life Orb is a useable option, and is unique to Normal Arceus. If you do choose Life Orb, Recover is the best choice for the last slot to mitigate the recoil damage. The last item to consider is Lum Berry; with Lum Berry, Normal Arceus can shrug off a Dark Void or Will-O-Wisp from Darkrai and Giratina respectively, which would normally put Arceus out of commission. As for moves, a viable option to consider is Dragon Claw, which hits Pokemon such as Latias and Giratina-O harder than Shadow Claw, but it isn't recommended as the coverage against Lugia and Ghost Arceus is sorely missed. Shadow Force can work over Shadow Claw, as it can OHKO opposing Ghost Arceus after a Swords Dance, but other than that it just leaves Arceus open to easy switch-ins; there are Pokemon immune to Shadow Force and ExtremeSpeed, meaning it's easy to simply switch back and forth and wall Arceus. Return is worth a glance, as it has a lot more PP when compared to ExtremeSpeed, but one should know by now that STAB ExtremeSpeed is what makes so many Uber Pokemon run in fear.</p>

<p>Another thing to consider with Normal Arceus is its nature; this is one of the few Arceus sets where a non Speed-boosting nature is viable. The choice depends on whether one's your team plans to utilize Spikes or not. If one it uses only Stealth Rock, Adamant becomes the better choice to secure KOs that Jolly would otherwise fall short on. However, if your team does use Spikes, Jolly becomes the better option as one layer of Spikes, along with Stealth Rock, makes the power boost from Adamant negligible. It is worth noting the nature change only applies if you are using Silk Scarf or Life Orb, as without them, even with Adamant's power boost, Arceus will fall short on many KOs, making the Speed boost from Jolly more desirable. Jolly allows Arceus to outspeed all base 100 Speed Pokemon and below.</p>

<p>Swords Dance Normal Arceus has problems with Giratina, who can Will-O-Wisp Arceus and crush any chance it has of sweeping, and Lugia, who can set up Reflect and laugh at Arceus's weak Shadow Claws as Lugia Whirlwinds it away. For this reason, Wobbuffet alongside a Pursuit user, such as Scizor and Metagross, can make great teammates. Wobbuffet can switch into Lugia or Giratina, Encore them, and proceed to use Tickle to wither away their Defense stat into oblivion. After an adequate amount of Tickles, one's your Pursuit user can come in and crush the weakened walls, as they have no choice but to switch out thanks to Encore. Latias can also put Giratina and Lugia in a tight spot with Dragon Pulse and Thunder respectively. As a bonus, Latias can check Fighting Arceus, which can take any attack Normal Arceus has with ease and crush it with its own super effective STAB. This set also is hard-pressed to sweep when Groudon is around, as Groudon can easily take a boosted ExtremeSpeed and either Roar Arceus away or hit it with a crippling Toxic or Thunder Wave. Latias can help against Groudon too, provided Latias has Grass Knot. Skarmory can easily switch in on a Groudon that lacks a Fire-type move (which many do), and proceed to set up Spikes, which can be helpful if you choose to use a Jolly nature on your Arceus, but even though Skarmory can't beat Groudon one on one without Toxic. Mixed Bulk Up Dialga with Bulk Up and Draco Meteor is very adept at luring out Groudon and crushing it, so it too can be a valuable teammate. Dialga can also run Fire Blast to fry pesky Skarmory, who pose a big problem for this Arceus if it lacks Overheat. Without Overheat, Skarmory can switch in, set up Spikes, and Whirlwind Arceus away at its leisure. A Pokemon that can use Light Screen and Reflect, such as Mewtwo, Uxie, and Latios, can help Normal Arceus set up a lot easier, so it is are worth looking into. Lastly, Stealth Rock is a necessity when using this Arceus, so a reliable Pokemon that can set them up, such as Deoxys-S, is helpful. Deoxys-S can also use Spikes, which greatly aid Normal Arceus in its sweeping endeavors by letting it use a Jolly nature.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Flamethrower / Dark Pulse
move 4: Recover
item: Leftovers / Life Orb
evs: 100 HP / 100 Def / 100 SpA / 100 SpD / 100 Spe
nature: Timid

[SET COMMENTS]

<p>Normal Calm Mind Arceus may seem like a bad idea, but Arceus has a few tricks up its sleeve to make this set worthwhile. The most prominent advantage Normal Arceus has over other Calm Mind Arceus is the ability to use Leftovers as its hold item, and the consistent recovery provided helps a lot in many scenarios. Another advantage is Normal Arceus's lack of common weaknesses, as it possesses a lone weakness to Fighting-type attacks. Lastly, if you desire a boost in power, Life Orb is also unique to Normal Arceus, but Leftovers is the recommended item.</p>

<p>Calm Mind is the crux of this set as it allows Arceus to raise its Special Attack and Special Defense to sky-high levels and muscle through even Pokemon that resist its attacks. With its great bulk, Arceus can set up on a wide variety of Pokemon and pose an immediate threat to any team. Judgment is chosen in the second slot to provide Normal Arceus with reliable STAB. The third slot is a toss-up, and is used to patch up Normal's sub-par coverage. Flamethrower allows Arceus to beat Steel-types such as Scizor and Skarmory, however, Dark Pulse is also an option to give Arceus a better chance against Wobbuffet and Giratina-O. It is worth noting that Giratina-O can't actually touch Arceus, and has no recovery, so it will eventually be worn down by Flamethrower. Therefore, Flamethrower is usually the better choice so you aren't walled by Steel-types. Giratina, on the other hand, commonly carries Rest, so if you are without Dark Pulse you have no chance of beating it; thankfully, Giratina isn't too common. Recover is a necessity in the last slot to allow Arceus to heal its wounds and make it a near-indestructible sweeper. Likewise, a Timid nature should always be used as it allows Arceus to outspeed positive natured base 100 Speed Pokemon and below.</p>

[ADDITIONAL COMMENTS]

<p>Thanks to Arceus's vast special movepool, it has a few more options. Earth Power can be used to let Arceus hurt Rock- and Steel-type Pokemon, but this leaves it wide open to Skarmory unless you forgo Judgment or Recover for Flamethrower; neither of which is recommended. Focus Blast is also an option to hit the aforementioned types, but the accuracy is disappointing, even if Arceus has the bulk to afford a few misses. If you desire a bit more power, Fire Blast is useable over Flamethrower, but once again the accuracy is disappointing; it also scores no notable KOs and leaves you open to Giratina-O thanks to its low PP. Shadow Ball can be used over Dark Pulse if you would prefer the occasional Special Defense drop rather than the chance to flinch, but the flinch can come in handy against foes such as Wobbuffet. Finally, a Silk Scarf can be used over Leftovers, but then you forfeit consistent recovery, Normal Calm Mind Arceus's claim to fame, to give it a 20% power boost to its STAB, which all Arceus have.</p>

<p>Bulk Up Dialga makes a great partner to this set as it can easily take care of Blissey, Giratina-O, Giratina, and Tyranitar; all of whom which give Normal Calm Mind Arceus trouble. Dialga can easily switch into a Toxic from Blissey thanks to its Steel-typing, and it doesn't mind anything that Giratina-O, Giratina, or Tyranitar can throw at it as it can Rest off their attacks later. If you do use Dialga, (comma) it is recommended you use Flamethrower on Arceus, however, as Dialga has trouble with Skarmory as well. As a word of caution, both Dialga and Arceus are weak to Fighting-type attacks, so beware of compounding weaknesses. Normal Arceus also has trouble with Latias, so Scizor makes a good teammate as it is able to switch into Latias's Dragon Pulse and use U-turn or Pursuit against Latias for massive damage. If you are using Scizor, Wobbuffet with Tickle in conjunction with Pursuit from Scizor can spell doom for Blissey who would otherwise wall Normal Arceus. Scizor also has the added bonus of being able to check Tyranitar, who takes next to nothing from Normal Arceus's common attacks and will eventually win with Defense drops from Crunch. Speaking of Tyranitar, it can also make a good teammate to Arceus, despite Sandstorm sandstorm negating Leftovers, thanks to its powerful physical Dark-type attacks. Tyranitar can easily take on Giratina-O, barring the rare Aura Sphere; , (comma) Giratina and Ghost Arceus, provided they don't have Will-O-Wisp; , (comma) and Latias, although be careful of Grass Knot even though it falls short of a OHKO. Tyranitar can also catch a fleeing Blissey with Pursuit, but it hates the possibility of Blissey hitting it with status. Although Groudon doesn't directly counter anything except Tyranitar, it can activate the sun with Drought, which increases Flamethrower's power and decreases Thunder's accuracy, both of which are beneficial to Normal Arceus. Giratina-O and Latias can both make good pivots for Normal Arceus as they resist or are immune to Fighting-type attacks, but don't directly counter much.</p>

[SET]
name: Choice Band
move 1: ExtremeSpeed
move 2: Earthquake
move 3: Shadow Claw
move 4: Overheat
item: Choice Band
evs: 100 HP / 100 Atk / 100 Def / 10 SpA / 100 SpD / 100 Spe
nature: Jolly / Adamant

<p>With Choice Band bloosting its already massive Attack stat, this Arceus forgos Swords Dance to hit hard right off the bat with powerful STAB ExtremeSpeeds. Due to the fact that Arceus has to wear a plate to change its type, this is also the only Arceus that can use a Choice Band. When using this set, it is important to capitalize on Arceus's revenge killing capabilities, and not playing it in a way that makes it inferior to Extreme Killer Arceus. However, when played correctly, it's also an absolute terror late-game, and once a team has been sufficiently weakened, Arceus can tear through it with its powerful ExtremeSpeed.</p>

<p>The primary slot of this set should be obvious: a . A STAB, Choice Band-boosted ExtremeSpeed is insanely powerful, and it can 2HKO nearly everything that doesn't have a resistance or immunity to it. ExtremeSpeed is what makes Arceus such a viable revenge killer, and can also allow it to sweep teams that have had their Steel- and Ghost-types removed from play. Arceus can check multiple threats that have managed to boost their Speed, such as Dragon Dance and Swords Dance Rayquaza, after some prior damage. With prediction, Earthquake and Shadow Claw allow Arceus to hit Steel- and Ghost-type Pokemon that may attempt to switch into ExtremeSpeed super effectively. Overheat is used in the final slot as it's Arceus's only way of doing significant damage to Skarmory. Even with the Special Attack-hindering nature and the minimal investment, two consecutive uses of Overheat (with Stealth Rock factored in) do a minimum of 99.3% to 252 HP / 252 SpD Careful Skarmory, securing a 2HKO unless you get two extremely low damage rolls.</p>

[ADDTIONAL COMMENTS]

<p>Even though this set focuses on the role of revenge killing, one must still remember that Arceus has amazing bulk. This means you can use Recover in Overheat's place if beating Skarmory is of no concern to you. It may seem silly to use a non-attacking move on a Choiced set, but Arceus causes so many switches it can find plenty of opportunities to use Recover. Although not recommended, Return can be used over ExtremeSpeed for more power and PP, but the loss of priority seriously hurts Arceus's revenging capabilities. Punishment can be used over Shadow Claw to hit foes who have obtained some boosts, such as Latias and Giratina-O, for a lot of damage, but the otherwise 50 Base Power is disappointing. Dragon Claw is also another move worth considering for the ability to hit Dragon-type Pokemon harder, but Shadow Claw is usually the better choice as the difference in Base Power is negligible, and Shadow Claw allows Arceus to do more damage to Lugia and Wobbuffet.</p>

<p>The last change to consider when using this set is nature. Adamant doesn't secure many 2HKOs or OHKOs, but since the Pokemon you will be trying to kill most likely won't be at full health, Adamant can be useful for a bit of added damage that may secure you a KO. Jolly is still the recommended nature, however, as with it, (comma) Arceus can outspeed all base 100 Speed Pokemon and below.</p>

<p>Wobbuffet paired with a Pursuit user, such as Metagross and Scizor, can be a great help to this set, as its number one counters are Giratina and Lugia; both of which fall to this potent combo when played correctly. A mixed Dialga with Bulk Up can help Arceus by luring out Groudon and smashing it with Draco Meteor, as Groudon can cause some problems for this set. Due to Arceus's lone weakness to Fighting-type attacks, Giratina-O makes a great partner for its ability to switch in and kill common users of Fighting-type moves. Heracross in particular struggles to do damage to Giratina-O, and is in return promptly killed by powerful Dragon-type attacks. Fighting Arceus can also cause this Arceus problems as Fighting Arceus isn't OHKOed by anything Normal Arceus has and can hit it with its super effective STAB. For this reason, Latias makes a great teammate. With 152 HP investment, Latias isn't even 3HKOed by Ice Beam from Fighting Arceus, meaning it can easily Calm Mind up against special versions and eventually beat them. Latias can also make a decent check to Lugia and Giratina, provided it has both Dragon Pulse and Thunder.</p>

[TEAM OPTIONS]

<p>Wobbuffet paired with a Pursuit user, such as Scizor and Metagross, are probably the best teammates for a physical Normal Arceus set, as together they can handle Giratina and Lugia. Scizor is useful for the Calm Mind set as well, as it can handle Tyranitar and Latias. Speaking of Latias, it also makes a great teammate as it can take Fighting-type attacks aimed at Normal Arceus and handle Lugia, Giratina, and Skarmory to a degree. If it has Grass Knot over Thunder, Latias loses the ability to check Skarmory and Lugia in exchange for the ability to check Groudon. Although it compounds Arceus's Fighting-type weakness, some Dialga sets can make great teammates. A mixed set with Bulk Up and Draco Meteor can easily lure out and kill Groudon, while a pure Bulk Up set can handle nearly everything Calm Mind Arceus struggles with. Dual Screens can add to Arceus's already impressive bulk and aid it in setting up, so a Pokemon such as Mewtwo or Uxie that can set them up can help.</p>

<p>Like with many offensive Pokemon, Stealth Rock is a great asset to Normal Arceus. With it, Arceus scores the 2HKO on Skarmory with Overheat, and many more besides. There are many viable options to set up Stealth Rock, such as Groudon and Deoxys-S. Deoxys-S is also useful for its ability to set up Spikes, which allow Extreme Killer Arceus to run Jolly thanks to Spikes doing the extra damage it would otherwise need Adamant for. On the other hand, Groudon is useful for its ability to counter Lucario, whose powerful Close Combat can be a pain for Arceus. Since Arceus relies heavily on entry hazards, Giratina-O makes a great teammate to prevent them from being blown away by Rapid Spin. Giratina-O also resists Arceus's lone weakness and counters Heracross.</p>

[OPTIONAL CHANGES]

<p>Although not necessarily outclassed, there are a few sets and options that Arceus could make great use of if not for the Species Clause. The Species Clause means you need to choose the Arceus set you use wisely. A Dual Screen set with Light Clay can be used to allow Arceus's teammates an easier setup, or allow Arceus to stall out opponents with Toxic and Recover, but it is best left to other Pokemon. In a similar vein, Arceus can use a stall-based set similar to Lugia, with Recover / Toxic or Will-O-Wisp / Roar / Screen, but once again this is better left to other Pokemon. Thanks to its fairly decent movepool, (comma) Arceus can run a some-what somewhat effective mix set, but Normal-type STAB isn't the best move to base such a set off. Arceus can also make a decent lead with its access to Stealth Rock, wide variety of coverage moves, STAB ExtremeSpeed to pick off Focus Sash users, and the ability to use Lum Berry, but as it is with all the other options, Arceus can do much better than this. Finally, Perish Song is an interesting move in Arceus's arsenal, but Arceus only has Whirlpool for trapping and its pathetic 70 accuracy is a major letdown.</p>

[COUNTERS]

<p>Although extremely dangerous, Arceus is perfectly counterable. Almost every Normal Arceus set falls to Giratina with Rest, bar the Calm Mind version with Dark Pulse or Shadow Ball. Giratina is also immune to ExtremeSpeed, and can put any physical sweep to a grinding halt with Will-O-Wisp. Lugia also takes little damage from ExtremeSpeed with its massive Defense and HP stats, and it can outspeed Arceus to set up Reflect before Arceus can use Shadow Claw, and proceed to Roost off any damage taken. Both of the aforementioned Pokemon also have Pressure, making ExtremeSpeed's meager PP drain in seconds. Ghost Arceus can also take any hit from Arceus and Will-O-Wisp it. Fighting Arceus, in a similar vein, can take any hit Normal Arceus can dish out and respond with its super effective STAB. Skarmory completely walls any physical Normal Arceus without Overheat, and can phaze away any boosts Arceus has acquired with Whirlwind. Groudon doesn't like taking too many boosted hits since it doesn't have reliable recovery, but it can easily survive one or two attacks and phaze Arceus with Roar. While they cannot directly counter Arceus, Lucario and Heracross can do major damage with their STAB Close Combat. Blissey and Latias can wall the Calm Mind set and Toxic stall it and Calm Mind alongside it respectively. Finally, Tyranitar also laughs at the Calm Mind set's attacks thanks to its massive sandstorm-boosted Special Defense, and can eventually beat Arceus if it gets lucky with Defense drops from Crunch.</p>


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firecape

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Applied all of you changes but the ones changing semicolons to periods with the list. I asked Rising_Dusk a few days ago and he said that was the correct way to use a complex list. This is done now, thanks!
 

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