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[NORMAL QUALIFIERS] Yarnus of Bethany vs Maxim!

Wes.png

"All right, let's finish this guy off and move to the next one!"

Close Combat~Brick Break~Double-Edge
If Pain Split A2 or A3, and Zap! is not currently Taunted, then use Taunt that action and push back
If Endure A2, and Zap! is not currently Taunted, then use Taunt A1 and push actions back.
If Protective/Evasive move A2 or A3, then use Chill and push actions back, but never twice in a row.
 
Okay, hax is majorly hurting me now.
Conversion (Shadow Ball, Signal Beam, Toxic, Psychic), Recover, Recover
If fp'd a1, Endure a2, protect a3
I guess I should just hope for a reversal later.
 
Yarnus of Bethany's Team
474.png

Hp: 45
En: 74
2/3/6/3/90
Other: 10% paralysis, +1SpA, sluggish.
Item: Leftovers

Maxim's Team!
MajorUrsa.png
MajorUrsa.png
MajorUrsa.png

Hp: 100
En: 70
6/3/2/3/55
Other: Burn, 2 clones.
Item: Flame Orb

573.png

Hp: 100
En: 66
4/2/2/2/115
Other:
Item: King Rock

Round 6

Major Ursa attacks with Close Combat, Zap! uses Conversion to turn into a Poison Type, then the Ursaring attackes twice with Brick Break and Double-Edge while PorygonZ used Recover twice.


Last couple of rounds' hax damaged Yarnus greatly. Let's see if he will manage to overcome that...

Ursaring: Close Combat: (12+4+2)*1.5= 27 damage for 8 energy
Crit: 7 (no)
-2hp due to burn

Full Paralysis: 90/100 (no)
Porygon: Conversion (Poison) for 6 energy
Typing (1=ghost, 2= bug, 3=poison, 4=psychic): 3 (Poison)
+1hp due to leftovers

Ursaring: Brick Break: (8+4+2)*0.67= 9.28 damage for 6 energy
-2hp due to burn

Full Paralysis: 26/100 (no)
Porygon: Recover: +20hp for 12 energy
+1hp due to leftovers

Ursaring: Double Edge: 14+3+4+2 = 23 damage for 7 energy
Crit:16/16 (no)
- 7.67hp due to recoil
-2hp due to burn

Full Paralysis: 97/100 (no)
Porygon: Recover: +20hp for 16 energy
+1hp due to leftovers

Yarnus of Bethany's Team
474.png

Hp: 29
En: 39
2/3/6/3/90
Other: 5% paralysis, +1SpA.
Item: Leftovers

Maxim's Team!
MajorUrsa.png
MajorUrsa.png
MajorUrsa.png

Hp: 86
En: 49
6/3/2/3/55
Other: Burn, 2 clones, -1def and spd.
Item: Flame Orb

573.png

Hp: 100
En: 66
4/2/2/2/115
Other:
Item: King Rock

Yarnus of Bethany's turn
 
Endure, Shock Wave, Pain Split
If protective/evasive move, chill and push actions down
If Taunt, Magic Coat the first time and push actions down
If Double Team, Shock Wave
I think I got everything.

Major Ursa, you shall fall
 
Wes.png

"Not if I can help it!"

Double Team (1 Clone)~Earthquake~Ice Punch
If Porygon-Z is fully paralyzed this round, then cry.
 
Yarnus of Bethany's Team
474.png

Hp: 29
En: 39
2/3/6/3/90
Other: 5% paralysis, +1SpA.
Item: Leftovers

Maxim's Team!
MajorUrsa.png
MajorUrsa.png
MajorUrsa.png

Hp: 86
En: 49
6/3/2/3/55
Other: Burn, 2 clones, -1def and spd.
Item: Flame Orb

573.png

Hp: 100
En: 66
4/2/2/2/115
Other:
Item: King Rock

Round 7​

In this round we learn the value of the expression "and push back"

Major Ursa manages to KO Zap! not without losing all clones and a good amount of hp despite Shock Wave's low BP.

The first Half of the battle has ended and Maxim in a favourable position. Yarnus's next two mons are his best for this match, so he may still have a chance. But noi more mistakes can be made for that to happen.

Ursaring: Double Team 1 Clone for 4 energy
-2hp due to burn

Full Paralysis: 84
Porygon: Shock Wave: 6+1.75+1.75+2+4 = 15.5 damage for 4 energy
Crit: 13
+1hp due to leftovers

Clones vanished!

Ursaring: Earthquake: (10+2+4)*1.5 = 24 damage for 7 energy
Crit: 13
-2hp due to burn

Full Paralysis: 79
Porygon: Shock Wave: 6+1.75+1.75+2+4 = 15.5 damage for 8 energy
Crit: 13
+1hp due to leftovers

Ursaring: Ice Punch: KO for 6 energy
-2hp due to burn

Porygon fainted!

Yarnus of Bethany's Team
474.png

Hp: KO
En: KO
2/3/6/3/90
Other: KO
Item: Leftovers

Maxim's Team!
MajorUrsa.png

Hp: 49
En: 32
6/3/2/3/55
Other: Burn.
Item: Flame Orb

573.png

Hp: 100
En: 66
4/2/2/2/115
Other:
Item: King Rock

Yarnus of Bethany sends out mon with item
Maxim gives orders
Yarnus gives orders
I Ref
 
Wes.png

"Well, thanks for giving me a perfectly accurate Dynamicpunch Yarnus. I appreciate it." :naughty:

Taunt~Dynamicpunch~Chill
If Counter when Dynamicpunch is issued, then use Torment that action followed by Dynamicpunch the following action, but only do so once.
If Protect A1, then Chill and push actions back.
If your HP drops below 11 by A3 AND none of the above subs have been activated, then use Close Combat A3. (Glacier and Nttyn said this was legal so there you go)

Now I just hope I don't get Confusion hax from the inevitable Dynamicpunch.
 
It is legal. BTW, your burn helps me immensely. This way, I don't give you a free turn and I take only 1 hit.

Focus Punch+Superpower, cooldown, chill
if this combo is illegal,
Superpower+Superpower, cooldown, chill

And I do not rely on hax: it has failed me many times so far
 
Yarnus of Bethany's Team
143.png

Hp: 125
En: 100
5/4/2/5/30
Other:
Item: Full Incense

Maxim's Team!
MajorUrsa.png

Hp: 49
En: 32
6/3/2/3/55
Other: Burn.
Item: Flame Orb

573.png

Hp: 100
En: 66
4/2/2/2/115
Other:
Item: King Rock

Round 8​

Ursaring: Taunt for 10 energy
-2hp due to burn

Snorlax: Focus Punch + Super Power: ((12+15)+3)*1.5= 45 damage for 27 energy
Crit: 7 (no)

Ursaring used Dynamicpunch: (10+2.5+2)*1.5= 21.75 damage for 8 energy
Crit: 9 (no)
Confusion: 1/3 (2 actions)

Snorlax is cooling down

Ursaring lost 2hp due to burn

Ursaring fainted!

Yarnus of Bethany's Team
143.png

Hp: 103
En: 73
5/4/2/5/30
Other: confused for 2a
Item: Full Incense

Maxim's Team!
MajorUrsa.png

Hp: KO
En: KO
6/3/2/3/55
Other: Burn.
Item: Flame Orb

573.png

Hp: 100
En: 66
4/2/2/2/115
Other:
Item: King Rock

Maxim sends out mon
Yarnus gives orders
yaddayaddayadda
 
Uh, you're orders? Unless you expect me to believe that you get to switch and yet I have to order second, which would be unfair and I'm not supposed to lose and (goes on tirade for several minutes)
 
Oh...that was a switch...

Eh, may as well use the advantage that I get by ordering second, keeping Cinccino in.
 
Orders.
Yum@Smoke Ball
Body Slam, Focus Blast, Body Slam
If encore is not issued a3, change a2 to Knock Off
If Tail Slap a1 and a2 and protect is not issued a3, Bide (store) a1, Bide (store) a2, Bide (release) a3
If asleep, Sleep Talk(Focus Blast, Counter, Focus Punch, Dragon Tail)

Edit: was notified and also found the list. Not sure how much is up to date though.
BTW, bottom subs have priority.
Cinccino is indeed a fearful beast.
 
this may seem like a deja vu, but I apologize for the delay.

Yarnus of Bethany's Team
463.png

Hp: 110
En: 100
3/3/4/3/43 (-10eva)
Other:
Item: Smoke Ball
143.png

Hp: 103
En: 73
5/4/2/5/30
Other:
Item: Full Incense

Maxim's Team!
573.png

Hp: 100
En: 66
4/2/2/2/115
Other:
Item: King Rock​

Round 9​

Lickilicky was flinched TWICE. Which has like 11.56% chance of happening.

Go Aht?

Mincinno: Tail Slap: 5*4+3+1.5+1 = 25.5 damage for 11 energy
Hit (1-85=yes): 49 (yes)
Crit (1=yes): 5, 8, 1, 6, 3 (1 crit)
King Rock (1=yes): 1, other numbers (flinch)

Lickilicky: flinch

Mincinno: Protect for 9 energy

Lickilicky: Knock Off: 4+1.5 = 5.5 damage for 3 energy
Crit: 2/16 (no)

Mincinno: Tail Slap: 5*4+3+1.5+1 = 25.5 damage for 11 energy
Hit (1-85=yes): 67 (yes)
Crit (1=yes): 11, 12, 14, 1, 5 (1 crit)
King Rock (1=yes): 5, 9, 6, 9, 1 (so close yet so far)

Lickilicky: flinch

Yarnus of Bethany's Team
463.png

Hp: 59
En: 82
3/3/4/3/43 (-10eva)
Other:
Item: Smoke Ball
143.png

Hp: 103
En: 73
5/4/2/5/30
Other:
Item: Full Incense

Maxim's Team!
573.png

Hp: 100
En: 35
4/2/2/2/115
Other:
Item: King Rock​

Maxim's turn!
 
Oh wait, you actually did make a slight error. According to Yarnus's sub "If encore is not issued a3, change a2 to Knock Off", which means I should lose a lot less energy due to him using Knock Off.
 
Wes.png

"Keep up the pressure!"

Rock Blast~Knock Off~Bullet Seed
If Protective/Evasive move is used, then Chill, but never twice in a row.
If Counter, then Chill and push actions back.
If Bide, then Chill for all actions of Bide.
 
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