Hello, everyone! This is one of my more focused attempts at competitive battling. I've always liked using bulkier Pokemon, and when some neat new abilities and Pokemon came around I just decided I needed a team to build 'em with. I've got a few things working with this team and a few things going against me, so hopefully we can figure out just exactly what needs to be done.
Let's begin then, shall we?
- Wallbreaking Support in the form of Haxorus
- Heatran as a switch-in to sponge Fire attacks and create panic
- Rotom (who replaced Scrafty) switches in w/ resistances to all the 4x weaknesses and messes w/ the other team
Toxicity (Gliscor) (M) @ Toxic Orb Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance (replaced Fling)
- Earthquake
- Ice Fang
- Taunt (replaced Protect)
The first mate of the Bulky Trio. This guy can take hits from many Fighting-Type attacks directed towards Ferrothorn and can fly in unscathed by electric attacks aimed at Slowbro. He tanks hits well and often will dish out respectable damage when not being specially abused. I used to run Toxic and Fling on it, but I have other things on my team to deal damage with. Plus, SD is just faster at killing anyways.
- Swords Dance added to help take out opposing physical attackers
- Taunt to stop Skarmory from Spiking all over mah field
- New EVs to counter faster threats
Nuts2You (Ferrothorn) (M) @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Careful Nature (+SDef, -SAtk)
- Leech Seed
- Spikes
- Thunder Wave (replaced Protect)
- Power Whip
The second member of my Bulky Trio is a fairly common yet reliable Pokemon. Standard Leech Seeding plans plus Spikes helps chip away the opposing team quite nicely. Ferrothorn switches in on pretty much any special attack directed at either of the two partners, as it is neutral to ice attacks and resists water and electric attacks (not to mention ghost and dark attacks, too). I opted for Power Whip versus Gyro Ball to better eliminate opposing Bulky Water Pokemon, as otherwise I'd be stopped by them, too. Shed shell is there to escape should a Magnezone come out (and if one does come out, it's a pretty safe bet it is running HP Fire anyway).
- New EV spread to take special hits even better
- Thunder Wave to cripple particularly fast opponents
Broseidon (Slowbro) (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Fire Blast
- Psychic
- Slack Off
The third and final member of the Bulky Trio is a personal favorite of mine. He gets his opportunity to switch in when a particularly nasty Fire or Fighting attack is aimed at Ferrothorn or when someone thinks they can just launch an ice attack against Gliscor. Basically this guy will just sit there and take anything thrown at it and return with even better damage. Scald offers that burn chance, which makes it even harder for physical attackers to break my team. Fire Blast conveniently takes care of Ferrothorn and Scizor, as they often just think they can beat this guy hands down. Psychic gets rid of some nasty Fighting Pokemon who'd otherwise fully enjoy themselves punching my team.
Rotom-W @ Choice Scarf Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick
As recommended by Wario is OSSIM. This guy is actually looking pretty neat. Not only does he resist ALL THREE 4x moves which would give my teammates trouble, but with this set-up he can also do something about the darned Pokemon who launch said attacks. The Scarf allows me to outspeed quite a few Pokemon, namely anyone who hasn't already got a speed boost one way or the other. All three of the attacking moves are pretty self-explanatory; Volt Switch to hit-and-run, Hydro Pump to blast through enemies, and HP Fire to kill off Ferries or whatever other steel types who resist Water. The best thing about this set-up though is probably Trick. It certainly makes for fun battles when I Trick an enemy into a set-up move and they cannot really do much about it. Plus, I'll usually end up getting something pretty nice in exchange. :D
Heatran (M) @ Leftovers Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
As recommended, I decided to pull up this guy to help absorb some special hits. He's also great at absorbing the fire attacks aimed directly at Ferrothorn! The plan is to support on the switch with SR and either Roar for collateral or Lava Plume for burns and pain. Protect is always a great move and definitely worth adding in. This guy can also take in ice attacks directed at Gliscor like it's nobody's business.
Derpasarus (Haxorus) (M) @ Choice Band
Trait: Mold Breaker
EVs: 28 HP / 252 Atk / 228 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dual Chop
- Brick Break
My wallbreaker and stallbreaker. Just as I start to rage, I'll bring the Derpasarus to Herp all over the enemy team without even thinking twice about it. I find myself severely denting even opposing Steel types, and if they've been weakened properly I can even take out some walls with one hit. Its huge attack hurts, and I can't really be bothered to Scarf him because he can already outrun pretty much any wall. Even despite his frailness, he proves to be a powerful asset to my team.
Retired teammates
CandleJack (Chandelure) (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Shadow Ball
- Pain Split
This guy finds himself thrown into battle just as the heat is its hottest, offering his blazing Fire Blasts against those whose bodies are not ready. If there is a right time to switch into this guy I will, and for the most part he can absorb the fire needed to break through even resistances. Subbin', of course, happens when the opponent freaks out and switches, whereas Pain Split helps not only in keeping this guy alive but deleting chunks out of opposing Pokemon. He is pretty frail, however, so he doesn't often see the light as much as he should. Regardless, he is there to hurt when he can.
Unfortunately, he has been pretty much shafted due to the support which Heatran provides. While absurdly powerful Fire Blasts were indeed nice, Heatran is much more reliable and doesn't burn out quite as fast.
ZiggyPunch (Scrafty) (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 8 Atk / 248 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Crunch
- Rest
A great member who somehow manages to always wonder me is this Scrafty. Bulking Up is amazing with this guy; couple in status recovery and great recovery and he's nearly impossible to stop. I'll switch this guy in on special attacks that I just can't find a way to deal with easily and proceed to set up. The neutral coverage which this set provides proves to be quite an asset when sweeping. Heck, this guy may as well be a fourth member of the Bulky Trio, except he ends up doing more killing than sweeping. Shed Skin + Rest just makes things easier with this set; there's no real need to be dying at any given time.
For the most part, however, he didn't really fit in with the team. Sure, he met the bulky qualifications, but he was acting more as a soloist rather than part of the ensemble. So I put in Rotom-W in his place, who conveniently resists ALL of the huge SE attacks which can be launched at three of my Pokemon, in turn hitting them up with respectable damage. Best part? No set-up whatsoever.
As I've used this team for a good amount of matches, I find situations where my team gets mercilessly owned. Here are what I believe to be the problems:
- Set-up Pokemon. Usually it'll be something like a SD set or a NP set where not even my Pokemon's defenses can hold up to the attacks. Obviously the remedy to that is to eliminate set-up boosts, whether it's hazing or phazing or Taunting - I just dunno how to go about it. FIXED! Nothin' quite like roaring and taunting, am I right?
- Status. I can't say it's a huge deal for all of my Pokemon, but for Slowbro and Haxorus, Toxic and Burn respectively cripple them. I can offset some damage done by Toxic via switching, but it prevents me from setting up and tanking. The burn on Haxorus, while relatively uncommon, still takes it out of its wallbreaking duties. The other Pokemon don't really mind the damage as much, though. Not quite as big as it once was! Progress is indeed progress~
- Scizor. Maybe it's just that I don't know how to take care of him, but each one which shows up seems pretty hard to deal with. Perhaps it's the SD set which hurts me the most? I cannot really tell. FIXED! Thanks for the feedback~
And that's about it for my team. I'd like to thank anyone who bothered even reading this, as I understand this isn't quite an exciting read or a unique team. Anywho, I'll be awaiting replies and be accepting the worst. :D
EDIT: I haven't really encountered many more Scizor to really say how this is progressing, but I'd like to think things are working well. Putting Fire Blast on Slowbro really catches people off-guard, especially when I have him pit off against smarty grass types. Thanks for the advice!
EDIT Numero Dos: My team's coming along quite nicely! Thanks again for the support, guys! I'll be sure to let you know if any more problems arise.
Let's begin then, shall we?
TEAM AT A GLANCE
- Bulky core feat. Gliscor, Ferrothorn, and Slowbro





- Wallbreaking Support in the form of Haxorus
- Heatran as a switch-in to sponge Fire attacks and create panic
- Rotom (who replaced Scrafty) switches in w/ resistances to all the 4x weaknesses and messes w/ the other team

Toxicity (Gliscor) (M) @ Toxic Orb Trait: Poison Heal
EVs: 252 HP / 40 Def / 216 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance (replaced Fling)
- Earthquake
- Ice Fang
- Taunt (replaced Protect)
The first mate of the Bulky Trio. This guy can take hits from many Fighting-Type attacks directed towards Ferrothorn and can fly in unscathed by electric attacks aimed at Slowbro. He tanks hits well and often will dish out respectable damage when not being specially abused. I used to run Toxic and Fling on it, but I have other things on my team to deal damage with. Plus, SD is just faster at killing anyways.
- Swords Dance added to help take out opposing physical attackers
- Taunt to stop Skarmory from Spiking all over mah field
- New EVs to counter faster threats

Nuts2You (Ferrothorn) (M) @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Careful Nature (+SDef, -SAtk)
- Leech Seed
- Spikes
- Thunder Wave (replaced Protect)
- Power Whip
The second member of my Bulky Trio is a fairly common yet reliable Pokemon. Standard Leech Seeding plans plus Spikes helps chip away the opposing team quite nicely. Ferrothorn switches in on pretty much any special attack directed at either of the two partners, as it is neutral to ice attacks and resists water and electric attacks (not to mention ghost and dark attacks, too). I opted for Power Whip versus Gyro Ball to better eliminate opposing Bulky Water Pokemon, as otherwise I'd be stopped by them, too. Shed shell is there to escape should a Magnezone come out (and if one does come out, it's a pretty safe bet it is running HP Fire anyway).
- New EV spread to take special hits even better
- Thunder Wave to cripple particularly fast opponents

Broseidon (Slowbro) (M) @ Leftovers
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Scald
- Fire Blast
- Psychic
- Slack Off
The third and final member of the Bulky Trio is a personal favorite of mine. He gets his opportunity to switch in when a particularly nasty Fire or Fighting attack is aimed at Ferrothorn or when someone thinks they can just launch an ice attack against Gliscor. Basically this guy will just sit there and take anything thrown at it and return with even better damage. Scald offers that burn chance, which makes it even harder for physical attackers to break my team. Fire Blast conveniently takes care of Ferrothorn and Scizor, as they often just think they can beat this guy hands down. Psychic gets rid of some nasty Fighting Pokemon who'd otherwise fully enjoy themselves punching my team.

Rotom-W @ Choice Scarf Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Fire]
- Trick
As recommended by Wario is OSSIM. This guy is actually looking pretty neat. Not only does he resist ALL THREE 4x moves which would give my teammates trouble, but with this set-up he can also do something about the darned Pokemon who launch said attacks. The Scarf allows me to outspeed quite a few Pokemon, namely anyone who hasn't already got a speed boost one way or the other. All three of the attacking moves are pretty self-explanatory; Volt Switch to hit-and-run, Hydro Pump to blast through enemies, and HP Fire to kill off Ferries or whatever other steel types who resist Water. The best thing about this set-up though is probably Trick. It certainly makes for fun battles when I Trick an enemy into a set-up move and they cannot really do much about it. Plus, I'll usually end up getting something pretty nice in exchange. :D

Heatran (M) @ Leftovers Trait: Flash Fire
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Roar
- Protect
As recommended, I decided to pull up this guy to help absorb some special hits. He's also great at absorbing the fire attacks aimed directly at Ferrothorn! The plan is to support on the switch with SR and either Roar for collateral or Lava Plume for burns and pain. Protect is always a great move and definitely worth adding in. This guy can also take in ice attacks directed at Gliscor like it's nobody's business.

Derpasarus (Haxorus) (M) @ Choice Band
Trait: Mold Breaker
EVs: 28 HP / 252 Atk / 228 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Earthquake
- Dual Chop
- Brick Break
My wallbreaker and stallbreaker. Just as I start to rage, I'll bring the Derpasarus to Herp all over the enemy team without even thinking twice about it. I find myself severely denting even opposing Steel types, and if they've been weakened properly I can even take out some walls with one hit. Its huge attack hurts, and I can't really be bothered to Scarf him because he can already outrun pretty much any wall. Even despite his frailness, he proves to be a powerful asset to my team.
Retired teammates

CandleJack (Chandelure) (M) @ Leftovers
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Fire Blast
- Shadow Ball
- Pain Split
This guy finds himself thrown into battle just as the heat is its hottest, offering his blazing Fire Blasts against those whose bodies are not ready. If there is a right time to switch into this guy I will, and for the most part he can absorb the fire needed to break through even resistances. Subbin', of course, happens when the opponent freaks out and switches, whereas Pain Split helps not only in keeping this guy alive but deleting chunks out of opposing Pokemon. He is pretty frail, however, so he doesn't often see the light as much as he should. Regardless, he is there to hurt when he can.
Unfortunately, he has been pretty much shafted due to the support which Heatran provides. While absurdly powerful Fire Blasts were indeed nice, Heatran is much more reliable and doesn't burn out quite as fast.

ZiggyPunch (Scrafty) (M) @ Leftovers
Trait: Shed Skin
EVs: 252 HP / 8 Atk / 248 SDef
Careful Nature (+SDef, -SAtk)
- Bulk Up
- Drain Punch
- Crunch
- Rest
A great member who somehow manages to always wonder me is this Scrafty. Bulking Up is amazing with this guy; couple in status recovery and great recovery and he's nearly impossible to stop. I'll switch this guy in on special attacks that I just can't find a way to deal with easily and proceed to set up. The neutral coverage which this set provides proves to be quite an asset when sweeping. Heck, this guy may as well be a fourth member of the Bulky Trio, except he ends up doing more killing than sweeping. Shed Skin + Rest just makes things easier with this set; there's no real need to be dying at any given time.
For the most part, however, he didn't really fit in with the team. Sure, he met the bulky qualifications, but he was acting more as a soloist rather than part of the ensemble. So I put in Rotom-W in his place, who conveniently resists ALL of the huge SE attacks which can be launched at three of my Pokemon, in turn hitting them up with respectable damage. Best part? No set-up whatsoever.
As I've used this team for a good amount of matches, I find situations where my team gets mercilessly owned. Here are what I believe to be the problems:
- Set-up Pokemon. Usually it'll be something like a SD set or a NP set where not even my Pokemon's defenses can hold up to the attacks. Obviously the remedy to that is to eliminate set-up boosts, whether it's hazing or phazing or Taunting - I just dunno how to go about it. FIXED! Nothin' quite like roaring and taunting, am I right?
- Status. I can't say it's a huge deal for all of my Pokemon, but for Slowbro and Haxorus, Toxic and Burn respectively cripple them. I can offset some damage done by Toxic via switching, but it prevents me from setting up and tanking. The burn on Haxorus, while relatively uncommon, still takes it out of its wallbreaking duties. The other Pokemon don't really mind the damage as much, though. Not quite as big as it once was! Progress is indeed progress~
- Scizor. Maybe it's just that I don't know how to take care of him, but each one which shows up seems pretty hard to deal with. Perhaps it's the SD set which hurts me the most? I cannot really tell. FIXED! Thanks for the feedback~
And that's about it for my team. I'd like to thank anyone who bothered even reading this, as I understand this isn't quite an exciting read or a unique team. Anywho, I'll be awaiting replies and be accepting the worst. :D
EDIT: I haven't really encountered many more Scizor to really say how this is progressing, but I'd like to think things are working well. Putting Fire Blast on Slowbro really catches people off-guard, especially when I have him pit off against smarty grass types. Thanks for the advice!
EDIT Numero Dos: My team's coming along quite nicely! Thanks again for the support, guys! I'll be sure to let you know if any more problems arise.