Nothing in particular

On the Smogon University server this team has peaked all the up to #9 at 1282 points... before a losing streak to hax dropped me all the way to the mid-20s >_> (Just in case anyone is wondering, my IGN is WoShiDavid) Anyway here goes.

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Crustle (F)
Held Item: Leftovers
Ability: Sturdy
Nature: Impish
EVs: 224 HP, 252 Def, 32 Sp Def
~ Spikes
~ Stealth Rock
~ Rock Blast
~ X-Scissor

Typical deploying of entry hazards here. Rock Blast is a nasty surprise for Accelgor and Aerodactyl when they Taunt me, X-Scissor as an auxillary STAB move for Grass/Dark/Psychic types. Whenever possible I try to use Crustle as a lead to get entry hazards out there ASAP, but depending on the situation I'll sometimes keep it reserved.

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Lanturn (F)
Held Item: Leftovers
Ability: Volt Absorb
Nature: Calm
EVs: 40 HP, 252 Def, 216 Sp Def
~ Thunder Wave
~ Confuse Ray
~ Volt Switch
~ Surf

What better way to abuse entry hazards then to force switches? Thunder Wave + Confuse Ray = Only 3/8 chance of moving, and is particularly effective if I switch in to Water, Electric (Without Volt Absorb or Motor Drive) and Fire types who can barely dent me. I am thinking of using Scald over Surf but the burn chance may conflict with my parafusion strategy :/ I am also thinking of using Heal Bell in the last slot as my team is very vulnerable to status, but I'll be stopped my Ground types whom I could otherwise defeat, so I am quite undecided.

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Moltres (G)
Held Item: Life Orb
Ability: Pressure
Nature: Timid
EVs: 252 Sp Atk, 4 Def, 252 Spe
~ Fire Blast
~ Air Slash
~ Hidden Power [Grass]
~ Roost

Only one thing to do: Burn everything in sight. It is crucial that I get at least Stealth Rock up otherwise Slowking won't be 2KOed by Hidden Power [Grass]. In the unfortunate situation that this happens, I always have Lanturn to help out and keep the momentum going with Volt Switch. As Moltres isn't the speediest thing around, I try to deploy him later on in the match where Lanturn has paralyzed faster opponents. Stealth Rock also must be removed, but that's why I have a spinner as you'll see later.

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Tangrowth (F)
Held Item: Leftovers
Ability: Regenerator
Nature: Relaxed
EVs: 252 HP, 252 Def, 4 Sp Def
~ Sleep Powder
~ Power Whip
~ Hidden Power [Fire]
~ Leech Seed

Here is Tangrowth, who completes a Fire-Water-Grass core. Can handle stuff like Aerodactyl and basically speedy physical attackers which would otherwise be a problem for Moltres and hit the switch-in with Sleep Powder. Rinse and repeat with Regenerator. Power Whip is a powerful attack to retaliate against Water types while Hidden Power [Fire] to hit Steel types and Leech Seed for added recovery, quite self-explanatory.

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Sandslash (F)
Held Item: Lum Berry
Ability: Sand Veil
Nature: Adamant
EVs: 252 HP, 252 Atk, 4 Sp Def
~ Swords Dance
~ Earthquake
~ Night Slash
~ Rapid Spin

Of course I need a spinner, otherwise Moltres is totally screwed over by Stealth Rock. When I see a Ghost-type on the opposing team, I just use Swords Dance while they anticipate a Rapid Spin on the switch in. While they try to burn me, I just shrug it off with a Lum Berry and KO with Night Slash. In the case of the ever-so-prominent Cofagrigus, it's slower and is 2KOed by a boosted Earthquake/Night Slash after Stealth Rock, leaving me free to spin away Stealth Rock later on in the match.

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Golurk (G)
Held Item: Leftovers
Ability: Iron Fist
Nature: Adamant
EVs: 200 HP, 252 Atk, 12 Def, 44 Spe
~ Substitute
~ Earthquake
~ Shadow Punch
~ Focus Punch

I'll need to use something that can spin-block and at the same time maintain some offensive presence, so yeah I decided to use Golurk. He can pretty much destroy the entire RU metagame with the right move except for a few defensive Pokemon such as Tangrowth, Quagsire and Sandslash, all who are KOed by Moltres with the appropriate move.


So what do you guys think? I think I should replace Tangrowth with Roselia, as my team doesn't really handle special attacking Grass types too well, in particular Sceptile, whom I have to be really careful around, and she can also absorb Toxic Spikes but that would also mean I can't handle Ground types so easily anymore and Roselia doesn't have the longevity of Tangrowth in general so I'm on the fence :/ Should I get a cleric as my team is very vulnerable to status? I would also like to fit in something that knows Roar/Whirlwind so as to abuse entry hazards further, but I can't replace anything here, or can I? What do you all think?
 
Hello fellow christian :P,

Quite a dandy team here, I would be tempted to take a more dedicated specially defensive spread on lanturn as it's no slowking when it comes to taking special hits. Restalk would probably be a good idea too as it needs the recovery to be covering tangrowth safely throughout the match.

Sceptile looks like he's quite a big threat to this team, so I would personally go for a choice scarf set on moltres. While it can't 2hko slowking, it does a sizeable number with u-turn and lets something else finish it off. As for a spin-blocker, I wouldn't reccomend golurk as hitmonchan commonly carries ice punch which it doesn't like at all so I would be tempted to switch him out for OTR cofagrigus seeing as your team looks like it could use a dedicated sweeper.
 
Hello fellow christian :P,

Quite a dandy team here, I would be tempted to take a more dedicated specially defensive spread on lanturn as it's no slowking when it comes to taking special hits. Restalk would probably be a good idea too as it needs the recovery to be covering tangrowth safely throughout the match.

Sceptile looks like he's quite a big threat to this team, so I would personally go for a choice scarf set on moltres. While it can't 2hko slowking, it does a sizeable number with u-turn and lets something else finish it off. As for a spin-blocker, I wouldn't reccomend golurk as hitmonchan commonly carries ice punch which it doesn't like at all so I would be tempted to switch him out for OTR cofagrigus seeing as your team looks like it could use a dedicated sweeper.

Noted, I tried something else instead, swapping Crustle for Steelix and Tangrowth for Roselia, thus I have both Defense and Special Defense covered while still retaining Spikes and Stealth Rock.
 
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