May (Lilycove City)
Alright, so this fight is technically optional, but it’s not too difficult and she blocks the Lilycove Department Store, which has the Thunder TM. Magneton still has the same problems as last time here, so it uses the Exp Share again. May took some notes from Winona and also leads with a Level 31 Swellow. It also heavily prioritizes Double Team (especially because it’s the first turn), so Magneton can Thundershock it unscathed. It might seem dumb to not use Shock Wave here, but it’s only 1 Double Team and I really want to use this last Thundershock PP to make room for a new move.
Here’s a fun little problem: Winona’s Swellow gave me 1075 exp, yet May’s only gives 1074 despite being the same level. Why? Keep in mind that the next Pokemon gives Magneton 939 exp.
Anyways, after that May sends in Wailmer, which is OHKOd by Shock Wave. Next is Numel, which wasn’t sent in first despite having Magnitude because I think the AI poorly utlizes variable power moves and treats their power as 1. That being said Magneton’s complete Electric moveset is no match for it, so I switch to Swampert. Being the first turn (and thinking it can't OHKO Magneton with its 1 BP Ground move), Numel prioritizes setting up with Amnesia, so Swampert comes in for free and Surfs it. Last is Grovyle, and I’ve caught another Oddish to deal with it. This one I’ve taught Sludge Bomb, which makes beating Grovyle almost entirely consistent with a simple 2HKO instead of needing a little luck from Sleep Powder.
After beating her, I go and buy the Thunder plus one other mystery TM for later.
Mt. Pyre
There’s two trainers inside here that I think are worth fighting as I go and loot the place: a Pokemaniac with Lairon, and a Psychic with Kadabra. They get Shock Waved and Sparked, respectively.
Time for more Grunt fodder, yay...Magneton’s a bit higher leveled than last time at the Weather Institute, though, so it’s time to unleash Magneton’s secret power: Secret Power. As a 70 BP move off 60 base attack lacking STAB, it sucks ass. Not gonna sugarcoat it. But it does provide a nice way to dispatch of terrible Pokemon without consuming useful PP. As a good example of how bad it is, it fails to OHKO the first Grunt’s Zubat even though Magneton’s 8 levels higher. He has 3 of them, though, so I really don’t want use Electric PP. Silly as it seems, the best option here is to use an X Attack so Magneton can OHKO them all with Secret Power. It takes I assume either Bite or Wing Attack as it sets up (I forgot to record which move lol but I know Magneton loses a few HP between the 6th and 7th gyms).
The next Grunt leads with the mighty Poochyena, which is also too durable to get OHKOd by Secret Power, but it’s not worth setting up here since he only has 1 “bulky” Pokemon, so I eat the Electric PP and use Shock Wave. His other Pokemon is Carvanha, which gets OHKOd by Secret Power. The last Grunt has 2 more Carvanhas which meet the same sad fate.
Team Aqua Hideout
No one but the Admin at the end needs to be fought, but I do go out of my way to beat up one Grunt who only has a lone Carvanha with Secret Power. Carvanhas give more exp than anything else I can OHKO with Secret Power, so I’m not going to find a better bang for my buck with that PP. Admin Matt has a Carvanha of his own which gets OHKOd by Secret Power, but I need the Silk Scarf for his (I have the Amulet Coin by default) because even the slight IVs his has actually makes a pretty big difference in Carvanha’s bulk (seriously, going from 17 defense to 19 is a pretty big jump!). His Sharpedo goes down to Shock Wave, and not Spark because that triggers Rough Skin. Previously I’ve been prioritizing using Shock Wave over Spark because it’s weaker, but going forward I’m going to be conserving some Shock Wave PP for future Sharpedos. Last is Mightyena which eats a Thunderbolt for an OHKO.
To Mossdeep
Onto Hoenn’s massive conglomeration of water routes. Mmm, I can smell the exp from here…well, in a bit, because for now I want to beat Tate and Liza for the last badge boost. On the way to Mossdeep, I Shock Wave one Swimmer’s Wailmer, and Secret Power another’s Carvanha. The Wailmer was a bit suboptimal in retrospect; I was still used to the previous water routes where it was far and away the best Pokemon, but this isn’t the case anymore.
Mossdeep Gym
A few trainers need to be fought here. The first is very nice, having just a single high-level Xatu that gets OHKOd by Spark. Next one has a Ralts and Kirlia, and I really wanted to see a reprise of X Attack->Secret Power, but Kirlia is just barely too bulky to go down to +1 Secret Power, so I use 2 Sparks instead. The last trainer grants my wish, though, because they have Ralts and Kadabra, who both go down to +1 Secret Power. Ralts uses Imprison as I set up.
Tate & Liza
I could probably find some way to have Magneton work in the lead, but screw it: it gets reduced exp from being in a double battle anyways, and it’s so easy to beat this fight with a pair of Sharpedos fished up in this very town. I give Magneton the Exp Share and go in for a vicious shark attack. Solrock is the only problem, and it wastes its first turn charging up Solarbeam, so the sharks can gang up on it with Crunch and leave only helpless Lunatone remaining. Between Light Screen, Calm Mind, Hypnosis, and Hyper Potions it can waste a fair amount of time though, so I teach one of the Sharpedos Toxic as a fail-safe against time wasting. I’m pretty sure I won’t need the TM elsewhere. Lunatone is pretty unlucky with Hypnosis misses here though, so it’s totally unnecessary and goes down quickly to focused Surfs.
With that, I get the last badge boost, “Special”, or Special Attack and Special Defense. The former is obviously wonderful for Magneton, hence why I wanted this badge ASAP. The Special Defense is a nice bonus.
Next time, Magneton takes after its newfound shark friends and scours the open seas for prey…
Status:
Magneton Level 41: 66/103 HP
5/20 Shock Wave
13/15 Thunderbolt
9/20 Secret Power
16/20 Spark
Alright, so this fight is technically optional, but it’s not too difficult and she blocks the Lilycove Department Store, which has the Thunder TM. Magneton still has the same problems as last time here, so it uses the Exp Share again. May took some notes from Winona and also leads with a Level 31 Swellow. It also heavily prioritizes Double Team (especially because it’s the first turn), so Magneton can Thundershock it unscathed. It might seem dumb to not use Shock Wave here, but it’s only 1 Double Team and I really want to use this last Thundershock PP to make room for a new move.
Here’s a fun little problem: Winona’s Swellow gave me 1075 exp, yet May’s only gives 1074 despite being the same level. Why? Keep in mind that the next Pokemon gives Magneton 939 exp.
Anyways, after that May sends in Wailmer, which is OHKOd by Shock Wave. Next is Numel, which wasn’t sent in first despite having Magnitude because I think the AI poorly utlizes variable power moves and treats their power as 1. That being said Magneton’s complete Electric moveset is no match for it, so I switch to Swampert. Being the first turn (and thinking it can't OHKO Magneton with its 1 BP Ground move), Numel prioritizes setting up with Amnesia, so Swampert comes in for free and Surfs it. Last is Grovyle, and I’ve caught another Oddish to deal with it. This one I’ve taught Sludge Bomb, which makes beating Grovyle almost entirely consistent with a simple 2HKO instead of needing a little luck from Sleep Powder.
After beating her, I go and buy the Thunder plus one other mystery TM for later.
Mt. Pyre
There’s two trainers inside here that I think are worth fighting as I go and loot the place: a Pokemaniac with Lairon, and a Psychic with Kadabra. They get Shock Waved and Sparked, respectively.
Time for more Grunt fodder, yay...Magneton’s a bit higher leveled than last time at the Weather Institute, though, so it’s time to unleash Magneton’s secret power: Secret Power. As a 70 BP move off 60 base attack lacking STAB, it sucks ass. Not gonna sugarcoat it. But it does provide a nice way to dispatch of terrible Pokemon without consuming useful PP. As a good example of how bad it is, it fails to OHKO the first Grunt’s Zubat even though Magneton’s 8 levels higher. He has 3 of them, though, so I really don’t want use Electric PP. Silly as it seems, the best option here is to use an X Attack so Magneton can OHKO them all with Secret Power. It takes I assume either Bite or Wing Attack as it sets up (I forgot to record which move lol but I know Magneton loses a few HP between the 6th and 7th gyms).
The next Grunt leads with the mighty Poochyena, which is also too durable to get OHKOd by Secret Power, but it’s not worth setting up here since he only has 1 “bulky” Pokemon, so I eat the Electric PP and use Shock Wave. His other Pokemon is Carvanha, which gets OHKOd by Secret Power. The last Grunt has 2 more Carvanhas which meet the same sad fate.
Team Aqua Hideout
No one but the Admin at the end needs to be fought, but I do go out of my way to beat up one Grunt who only has a lone Carvanha with Secret Power. Carvanhas give more exp than anything else I can OHKO with Secret Power, so I’m not going to find a better bang for my buck with that PP. Admin Matt has a Carvanha of his own which gets OHKOd by Secret Power, but I need the Silk Scarf for his (I have the Amulet Coin by default) because even the slight IVs his has actually makes a pretty big difference in Carvanha’s bulk (seriously, going from 17 defense to 19 is a pretty big jump!). His Sharpedo goes down to Shock Wave, and not Spark because that triggers Rough Skin. Previously I’ve been prioritizing using Shock Wave over Spark because it’s weaker, but going forward I’m going to be conserving some Shock Wave PP for future Sharpedos. Last is Mightyena which eats a Thunderbolt for an OHKO.
To Mossdeep
Onto Hoenn’s massive conglomeration of water routes. Mmm, I can smell the exp from here…well, in a bit, because for now I want to beat Tate and Liza for the last badge boost. On the way to Mossdeep, I Shock Wave one Swimmer’s Wailmer, and Secret Power another’s Carvanha. The Wailmer was a bit suboptimal in retrospect; I was still used to the previous water routes where it was far and away the best Pokemon, but this isn’t the case anymore.
Mossdeep Gym
A few trainers need to be fought here. The first is very nice, having just a single high-level Xatu that gets OHKOd by Spark. Next one has a Ralts and Kirlia, and I really wanted to see a reprise of X Attack->Secret Power, but Kirlia is just barely too bulky to go down to +1 Secret Power, so I use 2 Sparks instead. The last trainer grants my wish, though, because they have Ralts and Kadabra, who both go down to +1 Secret Power. Ralts uses Imprison as I set up.
Tate & Liza
I could probably find some way to have Magneton work in the lead, but screw it: it gets reduced exp from being in a double battle anyways, and it’s so easy to beat this fight with a pair of Sharpedos fished up in this very town. I give Magneton the Exp Share and go in for a vicious shark attack. Solrock is the only problem, and it wastes its first turn charging up Solarbeam, so the sharks can gang up on it with Crunch and leave only helpless Lunatone remaining. Between Light Screen, Calm Mind, Hypnosis, and Hyper Potions it can waste a fair amount of time though, so I teach one of the Sharpedos Toxic as a fail-safe against time wasting. I’m pretty sure I won’t need the TM elsewhere. Lunatone is pretty unlucky with Hypnosis misses here though, so it’s totally unnecessary and goes down quickly to focused Surfs.
With that, I get the last badge boost, “Special”, or Special Attack and Special Defense. The former is obviously wonderful for Magneton, hence why I wanted this badge ASAP. The Special Defense is a nice bonus.
Next time, Magneton takes after its newfound shark friends and scours the open seas for prey…
Status:
Magneton Level 41: 66/103 HP
5/20 Shock Wave
13/15 Thunderbolt
9/20 Secret Power
16/20 Spark
Last edited: