Hi it's cosby with an Ou RMT. This time with the Bulky offence or semi stall as people call it. So not to long ago I discovered a new playing style called bulky offence this explains it: http://www.pokebeach.com/forums/thread-guide-to-bulky-offense-by-the-power-of-three. My old style that I used in 4th gen does not work anymore in 5th gen. it was
2 Special Sweepers
2 Physical Sweepers
1 Def wall
1 Spc wall
Now that dosen't work for some reason. So now I do
1 dedicated all out sweeper
3 core pokemon that have synergy with it and takes out threats of it.
1 Entry hazard layer
1 "glue"
So this was my team building proscess.
6. Next I needed a "glue" for the team so I took a good look at this team and nticed a a fighting weakness like the majority of OU teams have. I also needed a spin blocker so what better pokemon than a ghost type? Now the question is which one. I was torn between jellicent and Gengar but my team needed some more fire power so I chose Gengar. Gengar is also just the best troll ever with the Sub Disable set :D.
This is just the standard everyday specially defensive Gastro not much to say =/. But, ( I know not to start a sentence with a conjunction but I just want to :) ) I mostly have him for storm drain. I have 2 pokemon who are weak to water pokemon and they both commonly attract water pokemon (mostly scald). I also will have a lot of problems with rain teams if I take out gastro. Gastro does not like to be poisoned at ALL so I have gliscor to take that. Moves are recover well... to recover Toxic to take out bulky waters eary power for STAB and scald maybe to burn a physical mon. Gastro is scared SHITLESS by conkeldurr because of two status moves. My sub disable Gengar will take care of the standard Bulk Up Conkeldurr. Evs make it as specially bulky as can be and somewhat physically bulky.
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Ice Punch
- Drain Punch
- Crunch
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Toxic
- Earth Power
- Scald
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Will-O-Wisp
- Dragon Pulse
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 188 Def / 68 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 26 SDef
Impish Nature (+Def, -SAtk)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Spikes
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Shadow Ball
- Focus Blast
- Substitute
2 Special Sweepers
2 Physical Sweepers
1 Def wall
1 Spc wall
Now that dosen't work for some reason. So now I do
1 dedicated all out sweeper
3 core pokemon that have synergy with it and takes out threats of it.
1 Entry hazard layer
1 "glue"
So this was my team building proscess.
TEAM BUILDING
1. I needed a really good sweeper one that was very good and bulky first thing that came to mind DD Scrafty
2. Next I needed something that could be a a threat to Scrafty #1 threat SKARMORY. The best counter to Skarmory is heatran in my opinion. Heatran also resists the rare flying types but still comes in handy. heatran is also a HUGE offensive threat with its massive spc att. Its ability Flash Fire also is very important as you will see later in the RMT.
3. Next I needed something that could resist fighting. I almost instantly thought Gliscor. Gliscor is also very good to come in on Blissey and take the status and taunt. Gliscor is also immune to ground which heatran does not like. So I thought Gliscor would be nice to have as a status taker and to add to the core. Heatran also is 4x resistant to ice so they make Great synergy.
4. Next I noticed a large water weakness that could wreck this core so i thought of Gastrodon which can use water moves to its advantage with storm drain. gastrodon's only weakness is grass which is 4x resisted by Heatran. gastrodon is just a great tank and takes hits like a champion.
5. Next I needed an entry hazard user and my favorite entry hazard user is Forretress he makes a great Def wall. he is also on this team for many great resistances like grass and ice. He is mostly there to get hazards down and rapid spin. He is just great with his plethora of resistances.
6. Next I needed a "glue" for the team so I took a good look at this team and nticed a a fighting weakness like the majority of OU teams have. I also needed a spin blocker so what better pokemon than a ghost type? Now the question is which one. I was torn between jellicent and Gengar but my team needed some more fire power so I chose Gengar. Gengar is also just the best troll ever with the Sub Disable set :D.
THE TEAM
IN DEPTH
Scrafty (M) @ Lum Berry
Trait: Moxie
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Ice Punch
- Drain Punch
- Crunch
Trait: Moxie
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Ice Punch
- Drain Punch
- Crunch
This is my dedicated sweeper. It is the Dragon Dnace set that I have used in the past and been succesful with. The set can hit just about anything for at least neutral damage in OU that I can think of. As you can see I like to run Lum Berry over left Overs. This is because Scrafty's sweep is often cut short but status especially burn. I know Shed Skin is an option but I find it to be unreliable and Moxie is so much better especialy of you're sweeping. This set has a lot of trouble with Skarmory because of the STAB Brave Bird does a shit ton even with minimal attack investment. The phazing is also a pain in my ass so Skam is a nesecity (<--Spelled Wrong) to kill if I want a clean sweep no pun intended. The Evs are straight-forward they maximise attack and speed Jolly nature to get that speed up.
THE CORE
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Toxic
- Earth Power
- Scald
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Toxic
- Earth Power
- Scald
This is just the standard everyday specially defensive Gastro not much to say =/. But, ( I know not to start a sentence with a conjunction but I just want to :) ) I mostly have him for storm drain. I have 2 pokemon who are weak to water pokemon and they both commonly attract water pokemon (mostly scald). I also will have a lot of problems with rain teams if I take out gastro. Gastro does not like to be poisoned at ALL so I have gliscor to take that. Moves are recover well... to recover Toxic to take out bulky waters eary power for STAB and scald maybe to burn a physical mon. Gastro is scared SHITLESS by conkeldurr because of two status moves. My sub disable Gengar will take care of the standard Bulk Up Conkeldurr. Evs make it as specially bulky as can be and somewhat physically bulky.
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Will-O-Wisp
- Dragon Pulse
Heatran is a key member of this core as it is 4x resistant to the rest of my cores 4x weakness. This heatran is not for walling but it is for giving hard hits. I also have this Heatran to stop sun teams in thier tracks. Daruma is a BIG problem though :(. Otherwise Ran has most sun pokemon on check. The Hidden power grass is for opposing gastro's because they commonly switch in on Ran and boy do they have a surprise wauting for them :) a big juicy grass sandwhich. Air Baloon is a great accessory for taking on opposing heatran you come in on a fire move and they basically can't hit you. Timid for max speed and 252 SAtk for firepower no pun intended. Dragon Pulse for hitting Dragonite who for some odd reason thinks it can set up on RAN.Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Will-O-Wisp
- Dragon Pulse
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 188 Def / 68 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Trait: Poison Heal
EVs: 252 HP / 188 Def / 68 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Gliscor is here for mostly the fighting resistance but is also a key member to my core. Taunt is the frosting on the cake for this set. It stops Conkeldurr in its tracks and most slow physical sweepers. Gliscors ability is a god send it makes GLiscor so much more usable from last generation. Last Gen I didn't understand what all the hype ablout Gliscor was about I tryed it and it always got killed by surprise hidden power Ice. Now in this gen I understand why he was one of the most OU no pun intended pokemon. He can take a physcial hit like a champion the shrug it off w/ poison heal. Poison Heal makes 2hkos usualy turn into 3HKOs. He dosen't take special hits very well and is very unreliable when it comes to taking special hits. He also trolls blissey with taunt and Swords Dance. The Evs are pretty standard Just enough speed Evs to out speed Jolly tyranitar. max HP and rest go into DEF for bulk. Moveset is self explanitory.
ENTRY HAZARD USER
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 26 SDef
Impish Nature (+Def, -SAtk)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Spikes
Trait: Sturdy
EVs: 252 HP / 232 Def / 26 SDef
Impish Nature (+Def, -SAtk)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Spikes
This is Forretress. He just looks like a boss! He is here to add entry hazards he is not meant to have ANY offensive momentum. He is also my rapid spinner. None of my pokemon are really Rock weak but we do a lot of switching so constand entry hazard damage is bad. Their is not really much else to say besides the EVs. Max Hp for bulkiness and 232 Def for DEF bulk and 26 SDef for "some" special investment. Any fire attack aimed at Forretress goes straight to Heatran and Flash Fire away :).
GLUE
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Shadow Ball
- Focus Blast
- Substitute
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Shadow Ball
- Focus Blast
- Substitute
This is the "glue" of the team. Meaning it puts the team together. My team has a large fighting weakness and gengar is immune to that :). Gengar also functioons as a great spin blocker because having entry hazards is importnat on this team. This is also my fav annoyer set and laughs at Conkeldurr. I'm not going to explain how it works but let me just say it is a great troll. gengar adds another great resistance to the Ground type. His ghost type is really good for this team that is mostly why he found a spot on this team.
Conclusion
I really hopw you take the time to thouroghly disect every line of this RMT and realise why each member is on this team. I also would like you to suggest maybe new members to replce current ones. Thanks in adv ;) Cosbykid.
THREATS!!!
1. SUN TEAMS!!! I have a really difficult time battling sun teams. Sun teams are getting rarer though which is good.
2. Scarfed Daruma. Nothing on my team can really take this thing on especially in the sun so I don't know what to do about that :(
3.Nasty Plot Ape. If an Infernape gets an NP up it's all over GG. If it dosent have grass knot then gastro can take it.
Also tell me if you like my RMT format I tried really hard to use corrct grammar and make everything neat.
If you would like to try it on PO here is the importable version:
Scrafty (M) @ Lum Berry
Trait: MoxieIf you would like to try it on PO here is the importable version:
Scrafty (M) @ Lum Berry
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Ice Punch
- Drain Punch
- Crunch
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Recover
- Toxic
- Earth Power
- Scald
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Will-O-Wisp
- Dragon Pulse
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 188 Def / 68 Spd
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Swords Dance
- Taunt
Forretress (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 26 SDef
Impish Nature (+Def, -SAtk)
- Gyro Ball
- Rapid Spin
- Stealth Rock
- Spikes
Gengar (M) @ Leftovers
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Disable
- Shadow Ball
- Focus Blast
- Substitute