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Quality Control NP Pecharunt [QC 1/2] [GP 0/1]

Dreadfury

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[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon / Shuca Berry
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to 2HKO max HP Zamazenta. Recover ensures that Pecharunt can blanket check most physical attackers throughout a game, and after Terastallizing it lets Pecharunt outlast Ground-types like Great Tusk, Ting-Lu and Iron Treads. Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in over the course of a game without getting worn down by entry hazards, letting it preserve precious Recover PP. This is especially useful against Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from hazards. Air Balloon grants Pecharunt a temporary Ground immunity, making it a good spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Shuca Berry has the added benefit of allowing Pecharunt to remove Toxic Spikes while also bluffing Heavy-Duty Boots if entry hazards are not up, letting it bait the aforementioned Ground-type attacks and retaliate. Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to soft check them more easily. Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, letting it wear down and eventually break past Ting-Lu while making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Tera Ghost also drastically boosts Shadow Ball's damage output, allowing Pecharunt to OHKO both Iron Treads and Great Tusk after a Nasty Plot. Tera Fighting and Tera Ground, both alongside Tera Blast, are niche options; Tera Fighting lets Pecharunt lure in and eliminate Dark-types like Ting-Lu, Hisuian Samurott, and especially Kingambit. Tera Ground enables super effective coverage against Gholdengo, opposing Pecharunt, and Kingambit while hitting Raging Bolt, Clodsire, Toxapex, and Iron Moth super effectively. Lastly, Destiny Bond can be run to trade Pecharunt for a second KO, which can be especially useful after Pecharunt has already served its purpose and eliminated an opposing Great Tusk or Iron Treads.

Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit appreciate Pecharunt softening up walls like Iron Defense Corviknight, while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Partners that can handle opposing Dark-types, like Enamorus and Iron Valiant, are similarly excellent teammates for Pecharunt. Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be worn down by over time. Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta and many Iron Valiant sets in return. Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:
https://www.smogon.com/forums/members/setsu.548068/

Grammar checked by:
 
Last edited:
add remove highlight comment

Please let me know once it is implemented and I can give it another look

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Air Balloon / Heavy-Duty Boots / Shuca Berry Heavy-Duty Boots / Air Balloon / Shuca Berry Will send smth on cord
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to outright 2HKO max HP Zamazenta. Shadow Ball's consistent damage output makes it useful against Steel-types, outright flavor 2HKOing defensive Gholdengo, and gives Pecharunt a chance to outright OHKO offensive Great Tusk after a Nasty Plot boost. A bit too much for a STAB move, and you can elaborate on calcs in the Tera Ghost part Air Balloon grants Pecharunt a temporary Ground immunity, making it an extremely effective overselling a bit too much spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Think this parts need to focus a bit more on the positives, as it is not clear why it would be an option over Air Balloon. The lure aspect is big, but also the ability to remove Toxic Spikes Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to check them more easily. Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in against Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from entry hazards. Move earlier depending if the order of slashes changes Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Elaborate on the power aspect, such as securing the OHKO against Great Tusk and Iron Treads after a Nasty Plot.

- Explain Recover in general. More in particular, Recover + Tera Ghost allow you to slowly chip and effectively beat Ting-Lu which otherwise hard walls you.
- Small Tera Blast Fighting, Ground, and Destiny Bond mentions might be warranted but up to you.


Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit and Darkrai can sweep late-game after Pecharunt softens up physical walls like Dondozo and Iron Defense Corviknight, while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Idt its clear why this part might be important for Pecharunt and not other special attackers; in particular Pecharunt does not weaken Dondozo, perhaps a better decription is using it as an opportunity to set up. Think the overall idea is okay, particularly Hisuian Samurott, but it needs some retouches Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Other Pokemon that handle the Dark-types would be good here, notably Enamorus Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be quickly worn down by if it runs Heavy-Duty Boots; Dont understand this part Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta, Rillaboom, and many Iron Valiant sets in return. Iron Valiant is a very tricky mention, something like Dragonite would be a better fit here. Or just straight up Galarian Weezing Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal. Many of Pecharunt's preferred teammates, like Zamazenta, Kingambit, Hisuian Samurott, and Ogerpon-W, all fit easily on Sticky Web teams and accomplish much the same goals on these teams. Zamazenta is still not very common in webs, and Hisuian Samurott + Pecharunt webs are not very common, probably easier to just remove this part, you already dedicated enough to the webs part.

- A bit more emphasis on teammates that deal with Ting-Lu would be good.


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
 
add remove highlight comment

Please let me know once it is implemented and I can give it another look

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Air Balloon / Heavy-Duty Boots / Shuca Berry Heavy-Duty Boots / Air Balloon / Shuca Berry Will send smth on cord
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to outright 2HKO max HP Zamazenta. Shadow Ball's consistent damage output makes it useful against Steel-types, outright flavor 2HKOing defensive Gholdengo, and gives Pecharunt a chance to outright OHKO offensive Great Tusk after a Nasty Plot boost. A bit too much for a STAB move, and you can elaborate on calcs in the Tera Ghost part Air Balloon grants Pecharunt a temporary Ground immunity, making it an extremely effective overselling a bit too much spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Think this parts need to focus a bit more on the positives, as it is not clear why it would be an option over Air Balloon. The lure aspect is big, but also the ability to remove Toxic Spikes Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to check them more easily. Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in against Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from entry hazards. Move earlier depending if the order of slashes changes Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Elaborate on the power aspect, such as securing the OHKO against Great Tusk and Iron Treads after a Nasty Plot.

- Explain Recover in general. More in particular, Recover + Tera Ghost allow you to slowly chip and effectively beat Ting-Lu which otherwise hard walls you.
- Small Tera Blast Fighting, Ground, and Destiny Bond mentions might be warranted but up to you.


Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit and Darkrai can sweep late-game after Pecharunt softens up physical walls like Dondozo and Iron Defense Corviknight, while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Idt its clear why this part might be important for Pecharunt and not other special attackers; in particular Pecharunt does not weaken Dondozo, perhaps a better decription is using it as an opportunity to set up. Think the overall idea is okay, particularly Hisuian Samurott, but it needs some retouches Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Other Pokemon that handle the Dark-types would be good here, notably Enamorus Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be quickly worn down by if it runs Heavy-Duty Boots; Dont understand this part Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta, Rillaboom, and many Iron Valiant sets in return. Iron Valiant is a very tricky mention, something like Dragonite would be a better fit here. Or just straight up Galarian Weezing Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal. Many of Pecharunt's preferred teammates, like Zamazenta, Kingambit, Hisuian Samurott, and Ogerpon-W, all fit easily on Sticky Web teams and accomplish much the same goals on these teams. Zamazenta is still not very common in webs, and Hisuian Samurott + Pecharunt webs are not very common, probably easier to just remove this part, you already dedicated enough to the webs part.

- A bit more emphasis on teammates that deal with Ting-Lu would be good.


[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
Implemented! Let me know if I missed anything when you read through this again. I wasn't entirely sure how to perfectly implement the first comments for Paragraph 2, so hopefully this is closer to what you were looking for.
 
add remove highlight comment

QC 1/2
after implemented, thank you tons!

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon / Shuca Berry
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to 2HKO max HP Zamazenta. Shadow Ball's consistent damage output lets Pecharunt hit Steel-types, notably 2HKOing Gholdengo. Still unsure if this warrants a mention, specially since you do not list types that resist Poison such as Poison itself. But fine if you want to keep it Recover ensures that Pecharunt can blanket check most physical attackers throughout a game, and after Terastallizing it lets Pecharunt outlast even a would-be hard counter in Ting-Lu. You could add other Ground-types here, particularly Iron Treads, if you are willing to relax the wording a bit Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in against the likes of Not this specifically but just make sure its clear that Boots are good for the same reason they always are, and that Zamazenta is a good reason to run them, rathen than the primary one Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from entry hazards. Air Balloon grants Pecharunt a temporary Ground immunity, making it a good spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Shuca Berry has the added benefit of allowing Pecharunt to remove Toxic Spikes while also bluffing Heavy-Duty Boots if entry hazards are not up, letting it bait the aforementioned Ground-type attacks and retaliate. Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to soft check them more easily. Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, letting it wear down and eventually break past Ting-Lu while making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Tera Ghost also drastically boosts Shadow Ball's damage output, allowing Pecharunt to OHKO both Iron Treads and Great Tusk after a Nasty Plot. Tera Fighting and Tera Ground, both alongside Tera Blast, are niche options; Tera Fighting lets Pecharunt lure in and eliminate Kingambit, which is otherwise an abysmal matchup, while Tera Ground maintains super effective coverage against Gholdengo while still hitting most Steel-types very hard. These two also target Garganacl, the former targets Ting-Lu and other Dark-types like Hisuian Samurott, while the latter hits Clodsire, Toxapex, Raging Bolt, and Iron Moth, the latter 2 of which may beat even a booster Pecharunt due to their high Special Attack and good bulk Lastly, Destiny Bond can be run to trade Pecharunt for a second KO, which can be especially useful after Pecharunt has already served its purpose and eliminated an opposing Great Tusk or Iron Treads.

You could mention bulky spreads, as they let you act as defensive Pecharunt usually would. You can see a couple of examples below. If you think this should fall on the Defensive Pecharunt analysis or even in a future OO, you can leave it out

https://replay.pokemonshowdown.com/smogtours-gen9ou-877798
https://replay.pokemonshowdown.com/smogtours-gen9ou-882352

Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit and Darkrai can sweep late-game after Pecharunt softens up physical walls like Iron Defense Corviknight while using Dondozo as setup fodder, Just relaxing the wording to say that Pecharunt handles physical walls sounds good, rather than saying that Kingambit and Darkrai will clean lategame. Up to you though while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Partners that can handle opposing Dark-types, like Enamorus and Iron Valiant, are similarly excellent teammates for Pecharunt. Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be worn down by over time. Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta and many Iron Valiant sets in return. Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:
 
add remove highlight comment

QC 1/2
after implemented, thank you tons!

[SET]
name: Nasty Plot
move 1: Nasty Plot
move 2: Malignant Chain
move 3: Shadow Ball
move 4: Recover
item: Heavy-Duty Boots / Air Balloon / Shuca Berry
tera type: Ghost
ability: Poison Puppeteer
nature: Timid
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Pecharunt's good defensive typing, excellent physical bulk even without any EV investment, and otherwise well-rounded statline make it a uniquely effective and highly disruptive wallbreaker. Nasty Plot allows Pecharunt to capitalize on its ability to force out the vast majority of physical attackers, as with maximum Special Attack investment a +2 Pecharunt is capable of 2HKOing a large portion of the tier and is very difficult to switch into safely. While Malignant Chain is already a devastating attack due to its high chance to Badly Poison and Confuse the target, a Nasty Plot boost alongside maximum Special Attack investment allows Pecharunt to 2HKO max HP Zamazenta. Shadow Ball's consistent damage output lets Pecharunt hit Steel-types, notably 2HKOing Gholdengo. Still unsure if this warrants a mention, specially since you do not list types that resist Poison such as Poison itself. But fine if you want to keep it Recover ensures that Pecharunt can blanket check most physical attackers throughout a game, and after Terastallizing it lets Pecharunt outlast even a would-be hard counter in Ting-Lu. You could add other Ground-types here, particularly Iron Treads, if you are willing to relax the wording a bit Heavy-Duty Boots ensures that Pecharunt can repeatedly switch in against the likes of Not this specifically but just make sure its clear that Boots are good for the same reason they always are, and that Zamazenta is a good reason to run them, rathen than the primary one Iron Defense Zamazenta, which can otherwise wear it down long-term with Crunch's Defense drops alongside chip damage from entry hazards. Air Balloon grants Pecharunt a temporary Ground immunity, making it a good spinblocker against Great Tusk and Iron Treads without needing to Terastallize and forcing threats like Dragonite, Gliscor, Landorus-T, and Enamorus to pop Pecharunt's Air Balloon and tank an attack before threatening it with their Ground-type attacks. Shuca Berry can accomplish a similar goal; although Pecharunt won't be completely immune to Ground-type attacks, it can still survive a single Headlong Rush from Great Tusk, Earth Power from Choice Specs Kyurem and Enamorus, or even a +2 Dragonite's Earthquake before hitting these threats back very hard. Shuca Berry has the added benefit of allowing Pecharunt to remove Toxic Spikes while also bluffing Heavy-Duty Boots if entry hazards are not up, letting it bait the aforementioned Ground-type attacks and retaliate. Both items have the added benefit of reducing Pecharunt's damage taken from Knock Off from Weavile, Meowscarada, and Iron Valiant after they are consumed, allowing Pecharunt to soft check them more easily. Tera Ghost removes Pecharunt's exploitable Ground and Psychic weaknesses, letting it wear down and eventually break past Ting-Lu while making it even better at spinblocking against Great Tusk and Iron Treads and letting it survive Deoxys-S's Psycho Boost if absolutely necessary. Tera Ghost also drastically boosts Shadow Ball's damage output, allowing Pecharunt to OHKO both Iron Treads and Great Tusk after a Nasty Plot. Tera Fighting and Tera Ground, both alongside Tera Blast, are niche options; Tera Fighting lets Pecharunt lure in and eliminate Kingambit, which is otherwise an abysmal matchup, while Tera Ground maintains super effective coverage against Gholdengo while still hitting most Steel-types very hard. These two also target Garganacl, the former targets Ting-Lu and other Dark-types like Hisuian Samurott, while the latter hits Clodsire, Toxapex, Raging Bolt, and Iron Moth, the latter 2 of which may beat even a booster Pecharunt due to their high Special Attack and good bulk Lastly, Destiny Bond can be run to trade Pecharunt for a second KO, which can be especially useful after Pecharunt has already served its purpose and eliminated an opposing Great Tusk or Iron Treads.

You could mention bulky spreads, as they let you act as defensive Pecharunt usually would. You can see a couple of examples below. If you think this should fall on the Defensive Pecharunt analysis or even in a future OO, you can leave it out

https://replay.pokemonshowdown.com/smogtours-gen9ou-877798
https://replay.pokemonshowdown.com/smogtours-gen9ou-882352

Nasty Plot Pecharunt fits reasonably well on bulkier offensive teams, and its best teammates greatly appreciate its defensive utility and spinblocking capabilities. Teammates that struggle with Zamazenta and Iron Valiant, such as Kingambit, Hisuian Samurott, and Darkrai, make for strong teammates. Kingambit and Darkrai can sweep late-game after Pecharunt softens up physical walls like Iron Defense Corviknight while using Dondozo as setup fodder, Just relaxing the wording to say that Pecharunt handles physical walls sounds good, rather than saying that Kingambit and Darkrai will clean lategame. Up to you though while Hisuian Samurott can utilize Ceaseless Edge's entry hazard support to make Pecharunt's wallbreaking capabilities even more fearsome or can itself serve as a secondary wallbreaker alongside Pecharunt. Zamazenta itself makes for a strong teammate for its ability to check these aforementioned Dark-types, all of which—especially Kingambit, which Pecharunt cannot meaningfully threaten—put a great deal of pressure on Pecharunt. Partners that can handle opposing Dark-types, like Enamorus and Iron Valiant, are similarly excellent teammates for Pecharunt. Physically bulky Ground-types that can set Stealth Rock while surviving opposing Ground-type attacks themselves, like Ting-Lu, Great Tusk, and Landorus-T, are great teammates that appreciate Pecharunt's ability to keep their entry hazards up. Kyurem and Ogerpon-W are strong teammates that can handle bulkier, Poison-immune threats like Garganacl, Gliscor, and Clodsire, which Pecharunt can be worn down by over time. Ogerpon-W greatly appreciates Pecharunt's ability to handle Zamazenta and many Iron Valiant sets in return. Lastly, Nasty Plot Pecharunt is a strong alternative to Gholdengo on Sticky Web teams. While it lacks Gholdengo's coveted Defog and Mortal Spin immunities, it outspeeds and greatly threatens Great Tusk, ensuring that Sticky Web remains intact against teams that rely on it as their only form of hazard removal.

[SET CREDITS]

Written by:
https://www.smogon.com/forums/members/dreadfury.408271/

Quality checked by:

Grammar checked by:

Implemented! I'm leaving out the bulkier EV spreads you mentioned since that would be prime OO content when this inevitably gets its OOO section, and I'd imagine the Tera Blast/Destiny Bond nods would probably get moved there too but I've elected to keep those for now.
 
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