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Metagame NP: RU Stage -1: Message to Oglemi, Nails, and Honko (VENOMOTH STOLEN FROM US))

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Has anyone used Cofagrigus as a Toxic Spikes user yet? The problem is that it can't learn that + Pain Split :/ I have to settle with Rest, but I don't know how well that will turn out to be.

I actually have tried out Toxic Spikes Cofagrigus a bit (and handed out teams that have it to some other people to ladder with for that matter), and i've gotta say that despite the unfortunate pain split illegality that its a great option on defensive sets. I've mainly been using it on a team that involves setting up Toxic Spikes to help subroost pressure Kyurem stall out the opposition, and i've gotta say it performs the job admirably. Cofagrigus's good bulk, the threat of Will-O-Wisp, and its immunity to Normal- and Fighting- type moves give it plenty of opportunities to set up a few layers, and unlike other Toxic Spikes setters Cofagrigus has the obvious distinction of being able to spinblock its own hazards (although of course it still can't stop defog). As you mentioned it *does* have to rely on rest to recover hp, but when you consider that the kinds of teams that would be carrying defensive Cofagrigus with Toxic Spikes the most often in the first place (stall and semi stall) usually have a cleric that could wake it up from its slumber, it isn't so bad. I'll leave an import on the set i've been using in hide tags so all of you can give it a try and see what you think, i'd definitely use it on a more defensive team, if you do.

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 Def / 8 Spd
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Toxic Spikes
- Shadow Ball
- Rest
 
Why have AV, sounds like you want a wall breaker so why not go with Expert Belt or Life Orb instead?
Like I said, it's intended as a check to Raikou, and it appreciates the extra Special bulk. I haven't needed the extra power a different item would afford, anyway.

Oh, and I was thinking about Cross Chop, and it would hit Kyurem- a very important target. Fire Punch is probably the most replaceable move on the set.
 
Ok, so I have time now: Pawniard.
Pawniard is a very interesting Pokemon in this metagame, and it isn't any slouch. Here's the set:
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 224 SDef / 32 Def
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
The EVs are designed to live:
220+ SpA Kyurem Earth Power vs. 0 HP / 224 SpD Eviolite Pawniard: 194-230 (83.9 - 99.5%) -- guaranteed 2HKO
220+ SpA Kyurem Ice Beam vs. 0 HP / 224 SpD Eviolite Pawniard: 72-86 (31.1 - 37.2%) -- 81.7% chance to 3HKO
252 SpA Kyurem Earth Power vs. 0 HP / 224 SpD Eviolite Pawniard: 180-214 (77.9 - 92.6%) -- guaranteed 2HKO
This set gives you a solid counter to Kyurem lacking Ice Beam while also being a DivergentDefiant Pokemon! This set has payed off very well for me, only lacking in Speed and it just kinda has all around sucky stats. But, it is a very unique Pokemon that can work well with proper support! (A C--Rank imo, whenever that goes up.)
 
Another cool combo I've been playing with that wrecks most teams without a bunch of levitaters:

Masquerain @ Focus Sash
Ability: Intimidate
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Sticky Web
- Quiver Dance
- Bug Buzz
- Hydro Pump

Ursaring (M) @ Toxic Orb
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Facade
- Close Combat
- Crunch
- Protect

Masquerain is surprisingly viable as a Sticky Web user, I find that it's able to do a lot more in any given match than Leavanny, making it probably the best Sticky Web user for really offensive teams. Shuckle has more durability, but its just so weak that i dont like it :(.

Masquerain can set up Sticky Web on anything without a fast taunt (Sableye, Azelf) or Fake Out / a multi hit move (Cinccino, Ambipom). Quiver Dance and the attacking moves are because it can actually be quite difficuly to stop Masquerain once it gets going :O. You can set up on things liek Psychic Cresselia, some bronzong variants and go to town. Hydro Pump hits Rhyperior and Emboar, which are dumb mons that I want dead :)

Ursaring is a crazy bear that kills things. The only reason its Guts set isnt super popular is because hes so slow, but when you slow down the entire other team, it is actually really hard to not be OHKOed by its stupid powerful Facade. Other moves are filler to hit the resists, mainly just use Facade til things die. Ursaring > Zangoose so that you can switch in on a WoW and not be completely useless :).

Not the best core ever, but its a lot of fun and just walks over slower teams. SD is an option if you just want to fuck stall that doesn't run 6 protect users :)
 
Another cool combo I've been playing with that wrecks most teams without a bunch of levitaters:

Masquerain @ Focus Sash
Ability: Intimidate
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Sticky Web
- Quiver Dance
- Bug Buzz
- Hydro Pump

Ursaring (M) @ Toxic Orb
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Facade
- Close Combat
- Crunch
- Protect

Masquerain is surprisingly viable as a Sticky Web user, I find that it's able to do a lot more in any given match than Leavanny, making it probably the best Sticky Web user for really offensive teams. Shuckle has more durability, but its just so weak that i dont like it :(.

Masquerain can set up Sticky Web on anything without a fast taunt (Sableye, Azelf) or Fake Out / a multi hit move (Cinccino, Ambipom). Quiver Dance and the attacking moves are because it can actually be quite difficuly to stop Masquerain once it gets going :O. You can set up on things liek Psychic Cresselia, some bronzong variants and go to town. Hydro Pump hits Rhyperior and Emboar, which are dumb mons that I want dead :)

Ursaring is a crazy bear that kills things. The only reason its Guts set isnt super popular is because hes so slow, but when you slow down the entire other team, it is actually really hard to not be OHKOed by its stupid powerful Facade. Other moves are filler to hit the resists, mainly just use Facade til things die. Ursaring > Zangoose so that you can switch in on a WoW and not be completely useless :).

Not the best core ever, but its a lot of fun and just walks over slower teams. SD is an option if you just want to fuck stall that doesn't run 6 protect users :)

I've been using Shuckle and it's so fucking boring u.u thank you for opening my eyes to Masquerin.
 
141.png

Recently, I've found great success with Kabutops, an underrated threat in XY RU. With great physical attacking stats of 115/80, and an excellent offensive ability in Weak Armor, Kabutops is not to be underestimated. It can function under rain as a potent sweeper, or use Rapid Spin (and/or SR!) to provide a team with hazard control.

My set:
Kabutops @ Life Orb
Ability: Weak Armor
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Rapid Spin
- Stone Edge
- Aqua Jet
- Swords Dance

This set aims to remove hazards and put offensive pressure on the opposing team, dealing heavy damage to SR setters such as Rhyperior. Waterfall can also be used over Swords Dance if you wish :)

This pairs well with Moltres, who appreciates the Rapid Spin support, and Virizion, who resists EdgeQuake and is overall great.

Thanks for reading, and please use this! :)
 
Expulso , add to that the fact Virizion resists Electric-type moves and is able to use most Raikou as setup bait since they (should) be running HP Grass to drill Rhyperior. On the topic of Raikou, I've had some pretty decent success with an EBelt set. Considering so many people expect Raikou to be Specs if there's no LO recoil and it isn't switched in on a nuke (like Kyurem or Shaymin) to tank a hit and strike back, EBelt is quite effective. Here's the set:

raikou.gif

Raikou @ Expert Belt
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid / Rash
- Volt Switch
- Thunderbolt
- Shadow Ball / Aura Sphere
- Hidden Power Grass​

Basic premise is to come in early-game and spam Volt Switch. If you're lucky enough to have a Rhyperior come in early, cut it down with HP Grass as it expects a switch and uses Rocks. TBolt is a reliable cleaning move as Raikou's base 115 Speed makes it very fast, even without a boost from a Choice Scarf. Choice between Shadow Ball and Aura Sphere depends on if you want to clean more reliably or wallbreak more reliably. Aura Sphere requires a Rash nature, but you can still outpace base 100s and you can cut down Kyurem much more easily. This does leave you outpaced by the likes of opposing Raikou, Delphox, and risks the fact you may not be able to Volt Switch out of Shaymin before it smacks you with Earth Power. Another set of Raikou's that can prove very threatening is an offensive CM set. With TBolt, HP Grass, and Shadow Ball / Aura Sphere, Raikou has some pretty sweet coverage to wreck stuff with after a boost. Great sweeper and not a ton of things can take boosted attacks from it, and it is only aided by the fact most Scarf users right now are special-based.
 
Another cool combo I've been playing with that wrecks most teams without a bunch of levitaters:

Masquerain @ Focus Sash
Ability: Intimidate
EVs: 252 Spd / 252 SAtk / 4 HP
Modest Nature
- Sticky Web
- Quiver Dance
- Bug Buzz
- Hydro Pump

Ursaring (M) @ Toxic Orb
Ability: Guts
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Facade
- Close Combat
- Crunch
- Protect

Masquerain is surprisingly viable as a Sticky Web user, I find that it's able to do a lot more in any given match than Leavanny, making it probably the best Sticky Web user for really offensive teams. Shuckle has more durability, but its just so weak that i dont like it :(.

Masquerain can set up Sticky Web on anything without a fast taunt (Sableye, Azelf) or Fake Out / a multi hit move (Cinccino, Ambipom). Quiver Dance and the attacking moves are because it can actually be quite difficuly to stop Masquerain once it gets going :O. You can set up on things liek Psychic Cresselia, some bronzong variants and go to town. Hydro Pump hits Rhyperior and Emboar, which are dumb mons that I want dead :)

Ursaring is a crazy bear that kills things. The only reason its Guts set isnt super popular is because hes so slow, but when you slow down the entire other team, it is actually really hard to not be OHKOed by its stupid powerful Facade. Other moves are filler to hit the resists, mainly just use Facade til things die. Ursaring > Zangoose so that you can switch in on a WoW and not be completely useless :).

Not the best core ever, but its a lot of fun and just walks over slower teams. SD is an option if you just want to fuck stall that doesn't run 6 protect users :)

Just wondering, why not run Scald > Hydro Pump on Masq? Burn is always nice, and may let Ursa take some random hit (and it still hits pretty hard with QD)
 
Ok, so I have time now: Pawniard.
Pawniard is a very interesting Pokemon in this metagame, and it isn't any slouch. Here's the set:
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 224 SDef / 32 Def
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
The EVs are designed to live:
220+ SpA Kyurem Earth Power vs. 0 HP / 224 SpD Eviolite Pawniard: 194-230 (83.9 - 99.5%) -- guaranteed 2HKO
220+ SpA Kyurem Ice Beam vs. 0 HP / 224 SpD Eviolite Pawniard: 72-86 (31.1 - 37.2%) -- 81.7% chance to 3HKO
252 SpA Kyurem Earth Power vs. 0 HP / 224 SpD Eviolite Pawniard: 180-214 (77.9 - 92.6%) -- guaranteed 2HKO
This set gives you a solid counter to Kyurem lacking Ice Beam while also being a DivergentDefiant Pokemon! This set has payed off very well for me, only lacking in Speed and it just kinda has all around sucky stats. But, it is a very unique Pokemon that can work well with proper support! (A C--Rank imo, whenever that goes up.)

Pawniard is not a solid counter to Kyurem. You basically proved it in your own calc, it can barely switch into Kyurem's Earth Power and it's then outsped the following turn, thus losing to it. The sad part is it can't even switch into Ice Beam either, because it can just proceed to Earth Power you right after that. Also its pathetic Attack stat doesn't even make it a good check either, because Iron Head is doing only 57.9 - 68.3%, while Kyurem comes very close to just straight up OHKOing Pawniard before it even gets a chance to attack. Pawniard MUST be at +2 before it can even think about taking on Kyurem, and even then, with just a tiny bit of residual Kyurem can still check it, which ruins the entire point of even wasting your team slot to use Pawniard. On top of not being able to do shit to Kyurem, its pathetic stats across the board makes it much more of a liability then anything else. To be honest if I wanted to use a SD Dark-type, I'd use Drapion who has better all around bulk, Speed, Attack, and Taunt, or Zoroark who also has Knock Off + Sucker Punch with the ability to force a ton of switches with Illusion shenanigans. Definitely not a Kyurem counter, nor is it anywhere close to being worth using over most other things. There are better Dark-types and Defiant Pokemon out there.

help gary how do i push text - Molk
 
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Just wondering, why not run Scald > Hydro Pump on Masq? Burn is always nice, and may let Ursa take some random hit (and it still hits pretty hard with QD)

252+ SpA Masquerain Hydro Pump vs. 252 HP / 4 SpD Solid Rock Rhyperior: 459-540 (105.7 - 124.4%) -- guaranteed OHKO
252+ SpA Masquerain Scald vs. 252 HP / 4 SpD Solid Rock Rhyperior: 333-393 (76.7 - 90.5%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ SpA Masquerain Hydro Pump vs. 252 HP / 0 SpD Emboar: 406-478 (95.7 - 112.7%) -- 75% chance to OHKO
+1 252+ SpA Masquerain Scald vs. 252 HP / 0 SpD Emboar: 294-348 (69.3 - 82%) -- guaranteed 2HKO

The difference in power is huge, stopping Rhyperior from just Rock Blasting you is really important, just because you can force it out. Im sure the EV spreads arent optimal, but still, a ~50% power boost is better than a burn rate on a more offensive Pokemon like Masquerain.

Hydro Pump also gets you the kill on Delphox at +1, and basically anything with some Special Defense that is water-weak. Scald is just pissweak :(
 
Usually when I'm running Raikou I end up using Hidden Power Ice, though this is probably because I use SubCM most of the time on Raikou. While Hidden Power Grass has its merits, when I ran HP Grass I often found myself having problems against certain Grass-types, including Amoonguss and Shaymin. While it is true Extrasensory covers Amoonguss, Shaymin and other Grass-types do not have this. It also leaves you somewhat walled by Druddigon. (not as common as before but still relevant). Other than Rhyperior (who can take an HP Grass at full health with heavy investment) and Gastrodon I find HP Ice to be superior, especially if you are running only 2 attacking moves (maybe 3 as well, but the point is HP Grass is certainly not required on Raikou)

At least in my opinion, SubCM Raikou in particular is one of the best sweepers in the tier and performs very well mid to late game when some of the Pokemon that can wall Raikou (not very much, mind you) have been eliminated from the match or weakened slightly. Even without any investment, 90/100 special bulk is actually pretty good, especially when it is backed up by a Calm Mind boost or 2. The Substitute can make a lot of walls that may just try to weather Raikou's hits, but a Substitute makes it take pretty much any hit from a special wall and let it outlast any strong special attackers too, letting it set up a lot of Calm Minds while keeping itself healthy with Leftovers. It also helps that, against a Gastrodon that has Earth Power instead of Earthquake, you can actually defeat it after a while, making HP Ice easier to fit it.

While SubCM Raikou is my favorite Raikou (and also uses other Raikou as complete set up fodder too!) there are a lot of other things I love about Raikou. It has a pretty big movepool so it often has something to cover its opponents. It can keep momentum with Volt Switch, cover stuff with Extrasensory, Hidden Powers, Aura Sphere, or Shadow Ball, hit hard with a lot of stuff while maintaining a fairly high bulk, and outspeed pretty much everything relevant. It is definitely one of the biggest threats out there at the moment.

EDIT: jeez I need to post faster
 
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252+ SpA Masquerain Hydro Pump vs. 252 HP / 4 SpD Solid Rock Rhyperior: 459-540 (105.7 - 124.4%) -- guaranteed OHKO
252+ SpA Masquerain Scald vs. 252 HP / 4 SpD Solid Rock Rhyperior: 333-393 (76.7 - 90.5%) -- guaranteed 2HKO after Leftovers recovery

+1 252+ SpA Masquerain Hydro Pump vs. 252 HP / 0 SpD Emboar: 406-478 (95.7 - 112.7%) -- 75% chance to OHKO
+1 252+ SpA Masquerain Scald vs. 252 HP / 0 SpD Emboar: 294-348 (69.3 - 82%) -- guaranteed 2HKO

The difference in power is huge, stopping Rhyperior from just Rock Blasting you is really important, just because you can force it out. Im sure the EV spreads arent optimal, but still, a ~50% power boost is better than a burn rate on a more offensive Pokemon like Masquerain.

Hydro Pump also gets you the kill on Delphox at +1, and basically anything with some Special Defense that is water-weak. Scald is just pissweak :(

Yeah, I'm aware of the power difference, just saying that the utility that burn brings can be helpful for sweeping later, since your Masq seems to be more supporting than sweeping, but its clear that its a secondary sweeper, so just keep Hydro, I guess :/
 
Expulso , add to that the fact Virizion resists Electric-type moves and is able to use most Raikou as setup bait since they (should) be running HP Grass to drill Rhyperior. On the topic of Raikou, I've had some pretty decent success with an EBelt set. Considering so many people expect Raikou to be Specs if there's no LO recoil and it isn't switched in on a nuke (like Kyurem or Shaymin) to tank a hit and strike back, EBelt is quite effective. Here's the set:

raikou.gif

Raikou @ Expert Belt
Ability: Pressure
EVs: 4 Def / 252 SpA / 252 Spe
Nature: Timid / Rash
- Volt Switch
- Thunderbolt
- Shadow Ball / Aura Sphere
- Hidden Power Grass​

Basic premise is to come in early-game and spam Volt Switch. If you're lucky enough to have a Rhyperior come in early, cut it down with HP Grass as it expects a switch and uses Rocks. TBolt is a reliable cleaning move as Raikou's base 115 Speed makes it very fast, even without a boost from a Choice Scarf. Choice between Shadow Ball and Aura Sphere depends on if you want to clean more reliably or wallbreak more reliably. Aura Sphere requires a Rash nature, but you can still outpace base 100s and you can cut down Kyurem much more easily. This does leave you outpaced by the likes of opposing Raikou, Delphox, and risks the fact you may not be able to Volt Switch out of Shaymin before it smacks you with Earth Power. Another set of Raikou's that can prove very threatening is an offensive CM set. With TBolt, HP Grass, and Shadow Ball / Aura Sphere, Raikou has some pretty sweet coverage to wreck stuff with after a boost. Great sweeper and not a ton of things can take boosted attacks from it, and it is only aided by the fact most Scarf users right now are special-based.
Do you have calcs supporting Expert Belt as the preferred item on this set? It's always been a pretty bad item that usually doesn't even boost the Pokemon's most spammable moves (Volt Switch in this case). However, now Assault Vest exists which does a credible job of bluffing the Scarf while also providing a very meaningful special defense boost. What O/2HKOs does Expert Belt gain? I did some quick calcs and only found Azelf plus a few other really inconsistent ones.
 
I've been testing this bulky mon, and it's just been so amazing for my team

pangoro.gif


Pangoro @ Leftovers
Ability: Scrappy
EVs: 252 HP / 4 SDef / 252 Def
Impish Nature
- Parting Shot
- Circle Throw
- Crunch
- Storm Throw

With pretty decent bulk, and nice resistances including Dark, Ghost, and Psychic, Pangoro is an ok bulky wall which seems outclassed by about any wall ever. However, as we all know, there is one huge move that turns it from non-viable to viable: Parting Shot. This gives Pangoro a pivot ability that no other pokemon can match. With the ability to weaken any pokemon AND switch out to something that deals with the pokemon better, Pangoro is quite a nice addition to any team. Circle Throw is another nice addiction to Pangoro's movepool, letting Pangoro force out dangerous mons and can be easily abused with hazards. Crunch is nice STAB, while Storm Throw is a secondary STAB that hits hard even with no Attack investment.

Another amazing thing about Pangoro is that it fits into virtually any team, no matter the circumstances. Hyper Offense loves to have a bulky pivot that they can rely on to take hits that not only abuses hazards nicely, but can weaken other pokemon, which can lead to easy set-up and sweeping. Balance also enjoys having a bulky pivot that abuses hazards. Finally, Stall absolutely loves its ability to abuse hazards and phaze.

Basically, Pangoro is an amazing pokemon that is unmatched in its role in teams: a bulky pivot that weakens the offensive power of the opponent, along with being an amazing abuser of hazards. Pangoro is amazing, very flexible in its ability to support, whether its pivoting, phazing, or punishing opponents with quite powerful attacks. It's amazing at its multiple jobs, and should be considered on teams that would appreciate its support.

Replays: http://replay.pokemonshowdown.com/rubeta-107004216 Hazard Abuse, Pivoting, and Cleaning all in the same battle :o
http://replay.pokemonshowdown.com/rubeta-107683589 Pangoro does even more work, namely preparing the Rhyperior sweep.
Don't have that many replays, so whatever ._.
 
Pawniard is not a solid counter to Kyurem. You basically proved it in your own calc, it can barely switch into Kyurem's Earth Power and it's then outsped the following turn, thus losing to it. The sad part is it can't even switch into Ice Beam either, because it can just proceed to Earth Power you right after that. Also its pathetic Attack stat doesn't even make it a good check either, because Iron Head is doing only 57.9 - 68.3%, while Kyurem comes very close to just straight up OHKOing Pawniard before it even gets a chance to attack. Pawniard MUST be at +2 before it can even think about taking on Kyurem, and even then, with just a tiny bit of residual Kyurem can still check it, which ruins the entire point of even wasting your team slot to use Pawniard. On top of not being able to do shit to Kyurem, its pathetic stats across the board makes it much more of a liability then anything else. To be honest if I wanted to use a SD Dark-type, I'd use Drapion who has better all around bulk, Speed, Attack, and Taunt, or Zoroark who also has Knock Off + Sucker Punch with the ability to force a ton of switches with Illusion shenanigans. Definitely not a Kyurem counter, nor is it anywhere close to being worth using over most other things. There are better Dark-types and Defiant Pokemon out there.

help gary how do i push text - Molk

I'm sorry, I forgot to mention Earth Power-less, my mistake. And it can switch in, take the Ice Beam again twice, while KO'ing in the process.
 
I'm sorry, I forgot to mention Earth Power-less, my mistake. And it can switch in, take the Ice Beam again twice, while KO'ing in the process.

Earth Power is on almost every single Kyurem set, so Pawniard rarely stands a chance. It absolutely fails against almost everything else too since it has so many weaknesses and its stats are simply trash.

To be honest Defiant isn't exactly close to a necessity either, at least compared to other tiers. Namely, you lose to many of the Defog users, many of whom already are pretty mediocre to begin with and they are uncommon for the most part, too.
 
Ok, so I have time now: Pawniard.
Pawniard is a very interesting Pokemon in this metagame, and it isn't any slouch. Here's the set:
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 224 SDef / 32 Def
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
The EVs are designed to live:
220+ SpA Kyurem Earth Power vs. 0 HP / 224 SpD Eviolite Pawniard: 194-230 (83.9 - 99.5%) -- guaranteed 2HKO

An EV spread of 104 HP / 252 Atk / 152 SpD will let you hit that same defensive benchmark (surviving 220+ Kyurem's Earth Power from full health) while also giving you about 6.4% more physical bulk.

To be honest, though, I'm just not sure about Pawniard in general, even as a Defiant user. Base 85 Atk is pretty weak sauce, nothing like Bisharp's base 125 stat that makes it so dangerous. Even with the Eviolite, Pawniard is sporting something like 45 / 114 / 78 defenses with the spread I posted, which is nothing really to write home about. It's also pretty slow (although base 60 isn't a far cry from Bisharp's base 70 and isn't completely terrible), which makes it a lot harder to sweep. Maybe if it had like 20+ base stats in HP, Atk, Def, and SpD, I could see it, but its unimpressive power and disappointing bulk even with the Eviolite don't do it any favors. It also doesn't really do well against Defoggers in general. Braviary just smashes it on the switch with Superpower and ends it right there, and even 4/0 variants can take a +2 Sucker Punch from full health before KOing back if they have to. Gligar hates Knock Off, but it 2HKOs with Earthquake on the switch and takes Sucker Punch like a champ. Even with the low base power, Shiftry still does massive damage with Low Kick, or it OHKOs with Focus Blast if it's running that. I guess you beat Skuntank and...Togetic I guess? I'm not really sure what else people use for Defog, lol.
 
Just wanted to share this replay: http://replay.pokemonshowdown.com/rubeta-107492588

Admittedly, I was a bit stupid in not switching Gallade out sooner and allowing my opponent to set up some hazards, but it just shows you what an absolute boss AV Gallade is.

For those of you who are interested in the set I was running:

gallade.png

Gallade @ Assault Vest
Ability: Justified
Evs: 252 Atk / 136 SpD / 120 Spe
Jolly Nature
  • Power-Up Punch
  • Drain Punch
  • Leaf Blade
  • Knock off
I went from being 6-3 down to a 3-0 win, only using this Pokemon.
 
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toxicroak.gif

Does anyone realize how great Toxicroak is? It will definitely shoot up to UU, but let's enjoy the time we have with it now. I've used this moveset recycled from Gen5 with great success:

Toxicroak @ Life Orb
Ability: Dry Skin
Nature: Jolly
EVs: 228 HP, 252 Atk, 28 Spd
- Swords Dance
- Drain Punch
- Ice Punch
- Sucker Punch

Also, I have more of a theoretical idea. I've tested this out once, as seen here: http://replay.pokemonshowdown.com/rubeta-107758963

Toxicroak @ Assault Vest
Ability: Dry Skin
Nature: Careful
EVs: 228 HP, 168 Atk, 84 SpDef, 28 Spd
- Bullet Punch
- Drain Punch
- Ice Punch
- Sucker Punch

It's a shame this thing doesn't get Iron Fist. Yes, I know the EVs are screwy. It's just an idea and SD is probably much, much better.
 
Ok, so I have time now: Pawniard.
Pawniard is a very interesting Pokemon in this metagame, and it isn't any slouch. Here's the set:
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 224 SDef / 32 Def
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch
The EVs are designed to live:
220+ SpA Kyurem Earth Power vs. 0 HP / 224 SpD Eviolite Pawniard: 194-230 (83.9 - 99.5%) -- guaranteed 2HKO
220+ SpA Kyurem Ice Beam vs. 0 HP / 224 SpD Eviolite Pawniard: 72-86 (31.1 - 37.2%) -- 81.7% chance to 3HKO
252 SpA Kyurem Earth Power vs. 0 HP / 224 SpD Eviolite Pawniard: 180-214 (77.9 - 92.6%) -- guaranteed 2HKO
This set gives you a solid counter to Kyurem lacking Ice Beam while also being a DivergentDefiant Pokemon! This set has payed off very well for me, only lacking in Speed and it just kinda has all around sucky stats. But, it is a very unique Pokemon that can work well with proper support! (A C--Rank imo, whenever that goes up.)

Do people still not know the difference between a check and a counter? The clear part that makes this a check is that it cannot switch in at all and threaten back because taking 90% from earth power and then being slower and dying to a second hit before you can iron head isn't a good idea for a supposed counter.

fyi, it's not like it can OHKO kyurem back:
252+ Atk Pawniard Iron Head vs. 52 HP / 0 Def Kyurem: 236-278 (58.4 - 68.8%) -- guaranteed 2HKO after Leftovers recovery

you know what? it's not even a check! The fact that it can't OHKO back and gets near OHKOd back turns the tables around pretty much, using this against Kyurem is like wanting to be 6-5 from the start.

Also, Skuntank and Togetic can beat this set with Fire Blast and NP/Fire Blast sets respectively:
4 SpA Skuntank Fire Blast vs. 0 HP / 224 SpD Eviolite Pawniard: 112-132 (48.4 - 57.1%) -- 90.2% chance to 2HKO
252+ Atk Pawniard Knock Off (97.5 BP) vs. 252 HP / 0 Def Skuntank: 90-107 (21.9 - 26%) -- possible 5HKO
252+ Atk Pawniard Iron Head vs. 252 HP / 0 Def Skuntank: 150-177 (36.5 - 43.1%) -- 98.2% chance to 3HKO after Black Sludge recovery
252+ SpA Togetic Fire Blast vs. 0 HP / 224 SpD Eviolite Pawniard: 174-206 (75.3 - 89.1%) -- guaranteed 2HKO
+2 252+ SpA Togetic Fire Blast vs. 0 HP / 224 SpD Eviolite Pawniard: 348-410 (150.6 - 177.4%) -- guaranteed OHKO
252+ Atk Pawniard Iron Head vs. 252 HP / 0 Def Eviolite Togetic: 168-198 (53.5 - 63%) -- guaranteed 2HKO

tl;dr

Pawniard is crappy just imo
 
Trick room is fantastic in RU! Especially when some of the best pokes in the tier (Rhyperior, Reuniclus, Escavalier, etc.) are slow as hell. I have a feeling that this may be a prominent part of the XY RU lifestyle.
 
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