Ok, before I really get into what I think about Noivern and Reuniclus, I just want to get a small bit of rage out.
Meru, you're a fucking nerd for using AV Reuniclus. I hate you.
(not really tho)
Noivern: This is what you get with Moltres's defensive typing + Mega Pidgeot's Speed. Seriously, this thing is ridiculous. It makes Scarfers / faster mons in general so damn predictable and you can also see priority coming from, like, 10 miles away. This is literally the bane of offense right now. Those with Roost can bone balance p. easily as well while those with Taunt can be really annoying for Stall teams to take down once they lose their Fairy. Hurricane misses like 80% of the time it feels like, but the fact of the matter is that all Vern needs is STABs + Flamethrower to wreck nearly half the tier. This isn't even considering the fact that NastyPass and SmashPass to this thing are absolutely brutal (as if it needed any help) The icing on the cake imo is the fact that it works so fucking well with Cobalion. Put these two together on an offensive team, and you're beating about every balance or stall team out there as long as you're competent and know their limits. It's strong as hell, fast as hell, requires faster mons (bar Scarf Tyrantrum, which gets covered by Cobalion) to be very predictable / easy to play around, needs almost no support to function properly, and actually has a defensive typing that can be helpful. Oh, and it only has one true defensive counter in LOLcarbink considering Draco does a considerable amount to Rhyperior and Regirock while it has Flamethrower for Steels and Hurricane for Fairies. Definitely voting to
ban this pos.
Reuniclus: I was a little bit more hesitant on this one going in, but this thing needs to go. I was using a balance team with Jellicent and I basically would have to save Jelly from any prior damage if the opponent had a Reuniclus. Sure, Jellicent beats it really well for balance teams, but you have to sacrifice its ability to stop the other things it handles really well (namely Cobalion) considering Reuni is usually found with Pursuit and / or Knock Off support. Oh, I guess Toxic (Spikes) is a thing that accompanies Reuniclus at times too. It can single handedly destroy stall teams and even balance teams that lack Taunt + Wisp + Hex Jelly or a powerful Dark / Bug mon (think Escavalier, Spiritomb, Houndoom) are dead meat once this thing sets up. It may not perform as well vs. offense, but it isn't like many offensive mons appreciate Psychic + Fighting coverage in the first place. Even without a boost, Reuniclus has p. good Special Attack to hit some offensive mons hard with. The biggest issue I have with Reuniclus is that it has 3 other decently viable sets that serve different purposes. OTR ruins HO and balance can struggle with it too if their walls are weakened too much. Specs hits like a truck right off the bat and run either Magic Guard to avoid passive damage or Regenerator to alleviate damage taken from resisted hits throughout the match. AV is actually legit right now since it checks Noivern pretty hard along with most special attackers lacking a super effective move and has Regenerator to heal off some of the damage it takes (think Slowking, but minus the Water typing and plus a lot more power) About 95% certain that I'm going to vote
Ban on this one as well.
One gem I did have a lot of fun with while getting my reqs was this thing:
Cobalion @ Black Belt
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Rock Polish
Double Dance Cobalion is fucking insane right now. All you really need on Cobalion for coverage is its STAB moves, meaning you can basically run whatever the hell you want in the last slot. Most run Sub to increase Coba's effectiveness vs. defensive teams, but I like Rock Polish for a similar reason, but vs. offense. A lot of times when I was laddering, I noticed that offensive teams would safe a general faster mon and / or Noivern for Cobalion, meaning that all I would really need to do is wear down or remove Fighting resistances. Once I did that, I just sent Cobal after something locked in a bad move or without the ability to outright OHKO Cobalion, set up a Rock Polish, and then just win the game with Close Combat. When using Rock Polish, I feel that Black Belt is the best item so Close Combat has some raw power behind it in case you can't get up an SD alongside Rock Polish. This thing can be golden behind Dual Screens, or as just an amazing partner to Noivern or Reuniclus considering the things they force out are easy switch-ins for Cobalion to setup whatever move is more appropriate for the situation. You can use Life Orb with this set to also increase Iron Head's damage output, but you're really only using that vs. Fairies or some mon that you can't OHKO with CC and live a hit back from at -1 defenses. That and Black Belt lets you use Cobalion's physical bulk a bit more reliably while setting up if need be. Oh, and it definitely does still punish stall teams. Just, not quite as reliably as the SubSD and Taunt + SD variants can.