After the conversations had in the metagame discussion thread and with the Playtest tournament coming to an end shortly, it is finally time for the 4th nerfing process of SM CAP, featuring Equilibra.
Ever since its release into the metagame, Equilibra has been extremely centralising and forced many Pokemon completely out of the meta thanks to its incredible role compression, allowing it to take on many roles within a team whilst also shutting down many threats thanks to its incredible defences coupled with its immunity abilities. Thanks to this, it often finds multiple opportunities to come in and use Doom Desire, which applies a lot of pressure to opposing teams. All of these factors compounded together have made Equilibra the most common Pokemon in the tournament metagame and the community has deemed it worthy of a nerfing process.
Equilibra's strength comes from its limited checks and the checks that it does have being easily worn down due to the commonly ran Toxic. This means Pokemon such as Rotom-W, Arghonaut and Zapdos are not as consistent at checking Equilibra, as they are worn down quickly when taking Toxic damage, incoming Doom Desires and any present hazards. This results in Equilibra being able to put opposing teams into unfavourable situations by wearing down Doom Desire switch-ins to the point where they can no longer come in, forcing guaranteed KO scenarios very often. This has put an enormous strain on teambuilding in the Equilibra meta, as people struggle to find reliable checks and counters, often resorting to niche lures and suboptimal sets in order to deal with it effectively. This can especially be seen with the usage spike of Snaelstrom.
Another factor which makes Equilibra so common is its outstanding defensive utility. Thanks to its typing and two immunity abilities, Equilibra makes for one of the best pivots in the current meta, being able to come in on many common threats such as Tapu Lele, all Magearna variants, Mega Alakazam and Trace Jumbao for Bulletproof sets. Levitate sets can come in on many threats as well, most notably Garchomp, Landorus and opposing Equilibra. Being a good check to so many common Pokemon gives Equilibra many opportunities to come in and either create pressure utilising its high Special Attack stat, or clear hazards thanks to its access to Rapid Spin. This dynamic with its abilities also presents an issue where players must play around both of Equilibra's immunity abilities until one is confirmed, making it much harder to punish. This "50/50" with its abilities has been one of the most notable points of frustration with regards to Equilibra.
Equilibra also has access to Whirlwind, which makes playing around Doom Desire turns even harder, as it is possible for your Equilibra check to be phazed out. This creates a sense of uncompetitiveness as it gives the Equilibra player a random chance to either get a KO or a significant amount of damage due to Equilibra's high SpA stat. This is also fairly risk-free for the Equilibra user despite Whirlwinds negative priority, as you can safely assume they will switch to their intended Equilibra check on the turn Doom Desire "lands". Despite this, Whirlwind is not a staple of Equilibra sets as it competes with moves such as Flash Cannon, Protect, Toxic and Rapid Spin for the 4th move slot on most Equilibra sets.
Counters:
These Pokemon either resist or are immune to all of Equilibra's STABs whilst also being able to shrug off Toxic, making them much harder for Equilibra to wear down, allowing them to consistently switch into it.
Celesteela: This is one of the most consistent answers to Equilibra thanks to its bulk and typing. although its overreliance on Leech Seed and Leftovers means that teammates like Krilowatt and Knock Off Tornadus-T can help Equilibra to wear it down over time.
Snaelstrom: Poison Heal allows Snaelstrom to ignore Toxic, it resists all of Equilibra's usual moves and threatens it with Scald. However due to its reliance on Poison Heal+Spiky Shield to heal itself, it is not hard for Equilibra's teammates to wear it down and can lose to the rare Whirlwind.
Equilibra: Levitate variants are capable of taking any attack, so they're able to beat Bulletproof sets. However, the fact that Equilibra itself its one of its best checks only serves to further centralize the metagame around it.
Chansey: Chansey can shrug off Toxic thanks to Natural cure and beat Equilibra 1v1 thanks to Seismic Toss. However, unlike the other counters, it is restricted to certain team archetypes due to its passivity. Equilibra variants with Toxic and Protect can beat Chansey though they are not as common.
Checks:
All of these Pokemon can safely switch into Equilibra multiple times, however, they can often find themselves easily worn down and therefore are not as consistent stops to it as the counters mentioned above.
Rotom-W/Arghonaut/Zapdos/Pelipper/Mega Charizard Y: These mons have the bulk and typing to tank both of Equilibra's STAB moves, however, they're all heavily crippled by Toxic. Additionally, the last three are also weak to Stealth Rock, which can quickly wear them down.
Gyarados: With its typing, Gyarados can switch into Equilibra without much trouble while using it as set up bait for Dragon Dance. However, due to its Stealth Rock weakness and lack of recovery, it can only switch in a handful of times.
Ferrothorn: Ferrothorn is able to stomach an Earth Power, resists Doom Desire and is immune to Toxic. However, multiple Earth Power can still wear it down quickly because of its lack of recovery outside of Leech Seed.
Gliscor: Just like with Snaelstrom, Poison Heal means that Gliscor doesn't care about Toxic, and Sword Dance sets can set up on Equilibra. However, because Gliscor still takes very heavy damage from Doom Desire, it can be beaten with the right prediction, and utility sets with Earthquake as their only attacking move can't do anything to Levitate Equilibra.
Soft Checks:
This Pokemon can win against Equilibra in a 1v1 situation, but are unable to reliably switch in.
Ash-Greninja: Thanks to its Specs-boosted Hydro Pump, it can guarantee a KO on Equilibra after just a slight amount of damage, even before transforming. However, its extreme frailty means that it takes massive damage even from a resisted Doom Desire.
Mega Medicham/Mega Gallade: Both Fighting-type Megas are capable of easily overwhelming Equilibra and can even break past common cores like Equilibra+Toxapex. However, they're find it difficult to come indirectly and Mega Medicham, in particular, needs to watch out for sets with Protect
Mega Charizard X: It can switch in relatively easily prior to Mega Evolving, however, just like its alternate form, it's easily worn down due to Stealth Rock weakness.
Victini: While Victini is unable to switch in and vulnerable to Stealth Rock, it can threaten to OHKO Equilibra with V-create.
These Pokemon either resist or are immune to all of Equilibra's STABs whilst also being able to shrug off Toxic, making them much harder for Equilibra to wear down, allowing them to consistently switch into it.
Celesteela: This is one of the most consistent answers to Equilibra thanks to its bulk and typing. although its overreliance on Leech Seed and Leftovers means that teammates like Krilowatt and Knock Off Tornadus-T can help Equilibra to wear it down over time.
Snaelstrom: Poison Heal allows Snaelstrom to ignore Toxic, it resists all of Equilibra's usual moves and threatens it with Scald. However due to its reliance on Poison Heal+Spiky Shield to heal itself, it is not hard for Equilibra's teammates to wear it down and can lose to the rare Whirlwind.
Equilibra: Levitate variants are capable of taking any attack, so they're able to beat Bulletproof sets. However, the fact that Equilibra itself its one of its best checks only serves to further centralize the metagame around it.
Chansey: Chansey can shrug off Toxic thanks to Natural cure and beat Equilibra 1v1 thanks to Seismic Toss. However, unlike the other counters, it is restricted to certain team archetypes due to its passivity. Equilibra variants with Toxic and Protect can beat Chansey though they are not as common.
Checks:
All of these Pokemon can safely switch into Equilibra multiple times, however, they can often find themselves easily worn down and therefore are not as consistent stops to it as the counters mentioned above.
Rotom-W/Arghonaut/Zapdos/Pelipper/Mega Charizard Y: These mons have the bulk and typing to tank both of Equilibra's STAB moves, however, they're all heavily crippled by Toxic. Additionally, the last three are also weak to Stealth Rock, which can quickly wear them down.
Gyarados: With its typing, Gyarados can switch into Equilibra without much trouble while using it as set up bait for Dragon Dance. However, due to its Stealth Rock weakness and lack of recovery, it can only switch in a handful of times.
Ferrothorn: Ferrothorn is able to stomach an Earth Power, resists Doom Desire and is immune to Toxic. However, multiple Earth Power can still wear it down quickly because of its lack of recovery outside of Leech Seed.
Gliscor: Just like with Snaelstrom, Poison Heal means that Gliscor doesn't care about Toxic, and Sword Dance sets can set up on Equilibra. However, because Gliscor still takes very heavy damage from Doom Desire, it can be beaten with the right prediction, and utility sets with Earthquake as their only attacking move can't do anything to Levitate Equilibra.
Soft Checks:
This Pokemon can win against Equilibra in a 1v1 situation, but are unable to reliably switch in.
Ash-Greninja: Thanks to its Specs-boosted Hydro Pump, it can guarantee a KO on Equilibra after just a slight amount of damage, even before transforming. However, its extreme frailty means that it takes massive damage even from a resisted Doom Desire.
Mega Medicham/Mega Gallade: Both Fighting-type Megas are capable of easily overwhelming Equilibra and can even break past common cores like Equilibra+Toxapex. However, they're find it difficult to come indirectly and Mega Medicham, in particular, needs to watch out for sets with Protect
Mega Charizard X: It can switch in relatively easily prior to Mega Evolving, however, just like its alternate form, it's easily worn down due to Stealth Rock weakness.
Victini: While Victini is unable to switch in and vulnerable to Stealth Rock, it can threaten to OHKO Equilibra with V-create.
snake_rattler said:1. The CAP Metagame Council identifies a broken/unhealthy threat. Input from the metagame discussion thread, Discord, high-level tournament replays, etc. are ways the community can voice their concerns to the CAP Metagame council.
2. The CAP Metagame Council begins a thread. The OP, written by the CAP Metagame Council, summarizes why the Pokemon is broken. Metagame shifts, game mechanics changing, or OU bans can be potential points. The CAP Metagame council will also include a checks and counters list. Hard-counters to soft-checks, hazard damage, relative ability to switch-in, etc. should be considered. Keep in mind that with the broken Pokemon in the metagame, we can continue to understand why it is broken.
3. In the thread, the community discusses the simplest solution(s) to making the CAP not broken. Here, we can well-define a new list of checks and counters. Some solutions may be changing its ability to one that's similar but not as good, reducing its speed tier, removing some of its bulk or attack, or removing a certain move or two from its movepool. The community will play a huge role in identifying what solutions are available, but CAP Metagame Council will have the final say on what nerf is implemented. Keep in mind that the nerf(s) that is(are) implemented MUST preserve the identity of the CAP (i.e. Necturna uses Sketch, Pajantom uses its powerful trapping move, etc.).
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Due to real-life commitments both SHSP and Snake_Rattler are unavailable for this process. In order to secure a possible swing vote, Jordy will join myself and Mx when it comes time to vote. Please don't hesitate to ask us any questions!
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