Hello UU, I wanted to get my point across regarding the current Metagame state of stall in SMUU. As we are in the final months of this generation, there have been quite some discussion composing of what we should suspect in the closing days of this tier, and one that popped out was mentioned by
pokeisfun (my tutor <3), about stall. I would like to share my thoughts and let other people hear my voice on this issue.
First off, I would like to say that I am by no means disrespecting or being rude to the judgement of the council. I totally respect their decision with this and the amount of pondering and considering they did to make this tier more playable. I respect their hard work, dedication, and time spent into this tier, and this is just me trying to get my opinion across and share my thoughts into this wonderful community.
Stall has always been a consistent archetype throughout its lifespan in Gen 7 UU. Stall brings to the table frustration like nothing else, boredom like nothing else, yet it is so effective and slowly killing off and holding against the other team. This has led to the majority of ladder players to think that "stall is cancer," "I am not fighting this shit" or "No skill haha." I'd like to address these comments because quite frankly, this is what I thought when I was learning the game and various archetypes. However, these comments are wrong. These players are not comprehensive about the mechanics of stall, they simply know that Blissey sponges all special hits and Alomomola has a crazy ability in Regenerator and just can keep spamming wish pass. They do not understand how to break stall, they do not know how to apply pressure to wish to support, use momentum, bringing in Pokemon at the most vulnerable times, and the most important one: considering stall into teambuilding. I cannot stress enough how much players fault the stall user when they are the one that didn't even make a proper team for this competitive tier.
http://replay.pokemonshowdown.com/gen7uu-973463717
This is an example of an unprepared, misbuilt team. These are the type of players trashing the people that use an archetype that is part of the game. There wasn't anything in this that was reliably effective against stall, a special Zeraora and a Banded Infernape, will
NOT get past stall, let alone a standard build having Alomomola + Blissey + Pyukyumuku + something that will easily check Infernape and Zeraora like Mega - Altaria and Alolan Muk. Another point I want to address is shared among many players in this tier, but it should be that tier changes and metagame shifts are not intended to make this game fun. If you cannot handle playing UU that is not fun, you are obviously in the wrong place. Tier changes and metagame shifts/discussions are meant to promote a playable a tier.
As some of you may know by now, I am tutored under Pif, who is teaching me stall, which is an archetype that I
never played with in my years of play. Experience is one thing, but stall has undeniably brought a sort of comfort, or consistency that I never felt while playing. Even popular stall breakers like NP Infernape fail to break against Defensive Mega Altaria and Stealth Rocks support from Blissey. I know ladder isn't all that important, but it still helps me give general ideas. And with ladder, I started climbing up like I've never seen it, from 1500 --> 1740 in 2 days (23-5). Players that I faced had teams with consideration to stall, at a high level, yet they could not break stall. You can try to use Sub Feraligatr to beat Alomomola and Toxic, but that just doesn't work, because of stall's natural tendency to be able to cover such "threat"
http://replay.pokemonshowdown.com/gen7uu-973646235
Am I saying these type of players are bad? No, they play fine and build with consideration and have a thought process. My point is, you can be experienced and good in the tier, and not trash talk stall for no good reason, use classic "stall breakers," can still end up losing, but that was against this particular team. Sub DD Feraligatr could have swept another variation of a stall team. And vice versa, my team could could lose to Pokemon X but another team could easily deal with Pokemon X. Thus, the amount of variation in stall is unpredictable, which means that no "stall breaker" will be guaranteed to break through a random (a viable) stall team. A stall team could have a Pyukumuku, making NP Infernape nearly useless. They could have a Mantine, making (most) Mamoswine be able to do nothing. This was the similar case for Scizor. You do not know what set Scizor is. You could have a rotom heat prepared to take on the SD Roost set, but what if Life Orb Quick Attack comes out? You know longer have a check to Scizor and depending on the team, you could be in serious trouble. This brings me up to my next point, which was mentioned by
warzoid which was basically questioning: "How viable is a Pokemon that is specifically geared to break stall outside of stall?" This means that Pokemon built to beat stall and stall only, like Virizion, HP Grass Scizor, even Z - Superpower Hydreigon. Virizion and HP Grass Scizor are clearly seeing nearly 0 usage, I have never seen more than 5 of each in my 1000 games of play. The case with Superpower Hydreigon is that it is a last resort for teams that are struggling to break stall and have no other alternative to change into a stall breaker. Thus, Superpower Hydreigon is barely used much either, and it struggles to compete with other sets like Taunt Hydreigon, which is still a bit iffy because stalls with Mega - Altaria force it out anyway. But this is just bringing me to the previous point that Pokemon are using completely never seen sets might see more success vs stall, but not as much as other Pokemon like Taunt Hydreigon which can find some use in other cases.
If I could hold a suspect test to nerf stall, I would choose Alomomola. I know this was mentioned before, but I can't stress enough of how important Alomomola job in holding stall teams together is. First off, Alomomola gets access to wish on a huge HP base stat, which a loss of Alomomola would seriously hurt the longevity of stall Pokemon without reliably recovery such as Mega Steelix, Mega Aggron, Nihilego, and Muk - Alola. Also, Alomomola gets access to arguably one of the best abilities in the game: Regenerator. Being able to swap out and gain 33% of your HP is honestly just stupid, as Scizor is just wasting its U-Turns and possibly health if Alomomola is carrying Rocky Helmet. The ban of Alomomola would surely negate the amount of productivity within the stall mons, but I think it would be a ban worth considering. [ Or free clanger :) ]
Thanks for reading, have a wonderful day.