So I here’s a team I recently made that I like to call
The CirUUs and I would like to share it here.
The main objective of this team is centered around Unburden Hitmonlee and allowing it to clean up the opponent, using some offensive momentum to rack up as much damage as you need to let Hitmonlee break the bulkiest walls and to make sure Hitmonlee is outspeeding everything it needs.
Rillaboom is a complete powerhouse with Choice Band. With few exceptions, CB Rillaboom is nearly impossible to wall with Grassy Surge. The power of Wood Hammer under Grassy Terrain can do more than a minimum of 43.4% to Max Bulk Avalugg (you know, the third physically bulkiest Pokemon in the game, right behind Dubwool and Bewear (although that’s only against contact moves)) with Timid alone.
So basically, if you aren’t running a resistance, Fluffy abuser, or immunity to Grass, your walls are effectively dead against Wood Hammer.
But of course, Rillaboom isn’t going to let those pesky resistances get in its way.
With Knock Off, Rillaboom makes sure that an on coming Pokemon loses their item. Perfect for letting your teammates choke Weezing-G, dealing with Chandelure, making it harder for Noivern to switch-in, and smack Incineroar trying to freely lower Rillaboom’s power.
U-Turn provides easy offensive momentum for its teammates, the likes of which appreciate the free Leftovers (besides Noivern lol), and the halved damage to Earthquake (Especially Cobalion). It also makes it really easy for Hitmonlee to come in safely, as most things slower than Rillaboom are typically walls (pretty weak) or wallbreakers (Won’t like staying in on Rillaboom while Terrain is up)
And High Horsepower rounds off everything else. It’s able to 2HKO defensive Incineroar 99.6% of the time, can dent the Steels it can’t beat otherwise, it OHKOs Toxtricity, and it can OHKO Duraludon. It’s also great when fighting Cobalion switch-ins, as Knock Off will just activate Justified.
While Hitmonlee is not the ring leader, he’s the main event that they saved for last.
Thanks to Rillaboom, Hitmonlee can copy its French (or Spanish lol) cousin, Hawlucha, for the most part.
Hitmonlee is given 232 Speed EVs (536) to outrun +2 Max investment Tsareena/Slurpuff (534).
Unburden is also Anti-Imposter, so any opponent looking to counter sweep will be out of luck, unless they specifically have Grassy Seed (which would be the dumbest and highest IQ thing I’ll ever see).
The remaining EVs are poured into maximizing damage and maximizing the defensive boost with the remaining EVs and because you would need 60 remaining EVs from Atk/Spe to reach 16 recovery instead of 15.
Due to a lack of Swords Dance, Hitmonlee has to settle with Bulk Up, which will at least will boost Hitmonlee’s physical defense even more after the Grassy Seed is consumed.
Close Combat is the fighting move of choice here. No one wants to see the performer get into a fatal accident with High Jump Kick, and Close Combat nearly has the same power. You also won’t often be using Close Combat before Bulk Up, unless its a dire situation.
Knock Off and Poison Jab are just typical coverage. coverage against Ghosts, Psychics, and Fairies that are weakened.
Hitmonlee really appreciates its teammates. Rillaboom can eat the entire can of Pringles (aka Jellicent) in one bite, Noivern can chip mostly everything and helps provide momentum so the rest of the team can do even more damage, Cobalion is good for Weezing-Galar/Sylveon/Rhyperior, Mr. Mime-Galar actually does well against most Defoggers and some previously mentioned Pokemon, and Keldeo is just a really Strong and Fast Pokemon, being Scarfed for when Noivern can’t keep up and you don’t want to use Hitmonlee just yet.
Noivern is excellent speed control for any team. Being the second fastest Pokemon in the UU tier naturally, anything without Scarf, speed abilities, and set up moves will likely be going last against Noivern. While the time already is pretty speedy, Noivern helps maintain speed control and helps keep offensive momentum when revenge killing. Noivern in general is amazing against offensive teams and still is great against some of the tier’s physically bulkier Pokemon. Weeze-Galar, Doublade, and Golisopod can cause some problems for the team that Noivern happily helps with.
Noivern does not at all benefit from Grassy Terrain, but at least it punishes the opponent for abusing with their own grounded grass types.
The premier rock setter in UU, one of the best offensive pivots in UU, you know his as the ring leader. Cobalion fits right at home with this circus. Stealth Rock is one of the most valuable moves for a team like this. Forcing a lot of switching with how much you’ll be switching in offensive threats will stack up to break past teams even more. Cobalion also fits extremely well on this team due to how it can support the team in other ways and how the team supports Cobalion.
With Grassy Surge, Cobalion receives halved damage from Earthquake and gets 1/8th recovery at the end of the turn. Cobalion appreciates the speed control from Noivern and Keldeo, and it’s nice to have a partner that (can) beat every defogger in UU and every spinner in UU with Mr. Mime-Galar. I gave Cobalion Sword Dance as it pressures Galar-Weezing from Defogging and it can easily take advantage of its high speed and great bulk.
Here we have a clown.
And here we have Mr. Mime-Galar.
What is so special about this PU shitmon?
It has the capability of:
Beating (nearly) every UU usage Defogger.
Heavily crippling or beating every UU usage Rapid Spinner.
Can Rapid Spin away Hazards.
Discourages many of the opposing hazard setters popular in UU.
Noivern?
Can survive a Draco Meteor, hit back with Rapid Spin and then Freeze-Dries.
Roserade?
Is immune to sleep, can survive 1 Sludge Bomb, can rapid spin its spikes away, and it can use Psychic/Psyshock
Bronzong?
As long as it doesn’t have Heavy Slam, it will be set up bait.
Rhyperior?
Forces Rhyperior to either set up Rocks or survive past 2 turns, and leaves a noticeable chunk in its health.
Rotom-Wash/Mow?
Easily KOed.
Flygon?
It can Rapid Spin when Flygon is coming in and speed tie it. As well as forcing to lock itself into an attacking move.
Weezing-Galar?
Dunks on it with Psychic.
Mantine?
Freeze-Dry.
Tsareena?
Is not able to switch in and is 2HKOd by Ice Beam and Freeze-Dry
Silvally-Steel?
The first time a Defogger doesn’t lose to full health Mr. Mime-Galar. Unfortunately, Cobalion already has Mr. Mime-Galar covered.
Blastoise?
2HKO’d by Freeze-Dry.
Whimsicott?
Again, OHKO’d by Freeze-Dry/Ice Beam and can OHKO back.
Xatu?
Now it’s a cold turkey.
Avalugg?
Psychic 2HKOs, so it can’t switch in. It also becomes set-up fodder real easily.
Torkoal?
2HKO’d by Psychic too.
Silvally-Fairy?
3HKO’d but can’t OHKO so it can’t switch in.
It’s also wrecked by Cobalion too.
Claydol?
Removed from existence with Ice Beam
Aside from Silvally-Steel, Mr. Mime-Galar was able to come out on top against every other ranked Hazard Remover that actually uses Defog/Rapid Spin, and it can discourage many hazard setters on the opponents side with its excellent FD/Psychic type coverage.
Sure, most of the time it won’t survive, but trading in a PU Pokemon to remove the opponent’s Defogger or Rapid Spin is definitely worth the trade to get your precious Stealth Rocks up. And hey, you might score more thanks to Nasty Plot, its good Speed tier with Rapid Spin, and when your mime kicks the bucket, that means a free switch for you.
Really an underlooked Pokemon with potential on offensive teams.
One of the new and exciting Pokemon to drop from OU, Keldeo is amazing offensively. Keldeo is the second fastest Pokemon on the team, behind Unburden Boosted Hitmonlee. Its 108 Speed and Scarf let Keldeo outpace Shiftry in the Sun. Water/Fighting coverage is only resisted by Noivern (who is extremely frail), Roserade (already handled and isn’t too bulky), Mantine, Golisopod/Araquanid, Jellicent, Toxicroak (also pretty frail), Whimsicott (pretty frail again and is already dealt with by its teammates), and Vileplume (lmao) among all ranked Pokemon.
The ones Keldeo should worry about the most are Mantine, Golisopod, Araquanid, and Jellicent, which is perfectly fine since Keldeo can Toxic them and Rillaboom hurts Mantine/Jellicent on a spiritual level. Noivern hurts Golisopod on an emotional level.
If those hiccups aren’t there, Keldeo is a fine revenge killer and is pretty good at all breaking.
Anyways, this post is getting long, and I ask what your (the person reading) thoughts are on this team and how would you improve it?
(also C rotated 90 degrees CCW looks like a U, so in case you were wonder where the second C is in CirUUSs)