Outside Help
The tier shift that occurred at the start of this month saw a notable exodus of mons from UU to the tiers below, whether they be recently released mons that were overhyped initially or old staples who simply got crowded out. Of course, a mon's usage isn't necessarily equivalent to its viability in the tier- upon closer examination, many of the mons who fell to RU still have a potential place in the UU meta, so to counterbalance that post I made last month about which mons were primed to drop off, I thought I'd highlight these niche picks, even if only for fun. Not all of them are good enough to be proper UU, I admit, but I'll get more into that on a case-by-case basis. So, if you've been interested in an unconventional pick to fill that hole in your team, here's a quick run down of many (not necessarily all) of the options available.
The Top Prospects
These are the guys who are still decently regarded in the viability rankings.
I admit, I have not given
Escavalier the cred that it deserves. With max HP and heavy SpD investment, Escavalier is easily one of the best defensive answers to the terror that is Specs Kyurem, especially with Blissey having flown the coop. With full SpD investment, Rem can only hope to 4HKO the knightly bug, while even uninvested Iron Head is a guaranteed 2HKO in return. Of course, Rem is not the only thing it answers; the only special attackers who can reliable handle it at all are Specs Toxtricity and those with Fire coverage, and SpecsTricity needs to lock into Overdrive, leaving it vulnerable to any Ground type teammates (say, the excellent Krookodile). While it can definitely shrug off many attacks with ease, it does still appreciate Wish support due to its reliance on Leftovers.
Fast but frail,
Heliolisk has just enough power to be an okay attacker normally, really made notable by its great Speed tier. It's STAB combo can be backed up by either Surf or Grass Knot to handle Ground types, while Dry Skin allows it to switch into quite a few Water types. Where UU Lisk really has potential, however, is on two fringe but potentially devastating playstyles: Sun and Electric Terrain. Solar Power allows Lisk to become supercharged under Sun, providing a backup for Charizard, while Electric Terrain grants it 182 BP Rising Voltage (why is this move?); both archetypes can be inconsistent (more on that later), but Lisk is definitely a great secondary choice for both styles.
Mowtom, at first, likely seems inferior to its watery cousin, mostly due to a U-turn weakness, but Mowtom does have one thing going for it: a quad Electric resist. This means that Mowtom, unlike Washtom, can easily sponge Thunderbolts aimed at the likes of Skarmory or Slowking; it's probably best suited for teams that pack both of those guys, as King can, in turn, take Fire attacks while Skarm barely blinks at U-turn; with this core, Mowtom proves a great partner to two of the best defensive mons in the tier. Mowtom is by no means bad, it's just that it can struggle to shine in the same tier as Washtom.
Outside Picks
A niche pick is just a friend you haven't made yet. These guys may not be the most well-regarded outsiders, but it'd still be foolish to underestimate them.
If you want Sticky Web, there's really only two places to go for it in UU. The first would be
Araquanid, who makes up for its lack of Speed with great bulk. It's power may look unimpressive, but thanks to Water Bubble its Liquidation can actually OHKO Krookodile
after Intimidate. That potential defense drop can also be of great benefit to its physical teammates. However, the spider's biggest flaw is actually 4MSS of all things; it wants Toxic to spread passive damage, Substitute to protect itself from Toxic, Magic Coat to deny opposing hazard setters and Leech Life since it otherwise has no recovery (since it prefers Boots); that might be fine for a suicide lead, but UU has no lack of good hazard removal, so you might want your setter to have a little more sustain.
Barraskewda's fall was one of the biggest surprises the early SwSh meta had for me; while it may lack boosting, you'd think something with this blazing Speed and solid Attack would at least find a regular spot in OU or UU. However, while it may currently be RU, Barraskewda definitely has its place on certain UU teams. This thing is the epitome of a glass cannon, able to easily cleave through frail or weakened threats, although it often comes up short against bulkier threats. For that reason, UU Barra is best kept in the wings until late-game in most scenarios, much like Sharpedo in that it primarily excels at running clean up once its teammates have already done their thing. However, Barra is no longer a momentum drain mid-battle like it originally was thanks to the newer addition of Flip Turn, allowing it to pivot out and thus provide some use for its team before the endgame. However, it is mostly going to wanna stick to Flip Turn during the midgame since this is not a mon that wants to take hits.
Dragalge is another mon that has benefitted from Flip Turn, especially in conjunction with low Speed. Its Adaptability STAB can tear through any switch that doesn't resist it, while Focus Blast can clean up common Steel types quite nicely. Compared to RU, UU Drag focuses its use more around Toxic Spikes, lowkey being the best setter besides Tentacruel (especially since Hatterene doesn't want to eat that adapted Poison). Drag's main issue is its dislike of special walls, with the fearsome Tyranitar automatically shutting down any set without FB. Dragalge packs both power and decent bulk, but it can struggle to make use of both at the same time.
Druddigon pretty much does the same thing it did last month: utilize Rough Skin + Rocky Helmet to chip down the various physical threats of the tier, provide utility with Rocks/Glare, phase with Dragon Tail and further increase trolling thanks to Endure. It can also go on the attack with Gunk Shot and EQ, although I find that the inferior choice to its (admittedly gimmicky but) unique utility. Its problem is mainly that its pigeon-holed as a suicide lead, meaning any team with Drud should have options to shut down any removal attempts.
I think I went about
Klefki all wrong in my initial impressions of it; simply put, there's no reason for this thing to go Prankster screens when Grimmsnarl already has that role more than filled. However, Grimmsnarl doesn't have access to Prankster hazards, and this is where Key finds its UU niche. Backed up with status in TWave/Toxic and Fairy STAB in Play Rough or Dazzling Gleam to hit those pesky Dark types, and you have an impressively compact support mon. Of course, Key also has some degree of flexibility with its sets; it's free to mix and match those aforementioned options alongside moves like Foul Play to counteract the plethora of physical attackers, Magnet Rise to play mindgames against the resident Ground types, Defog if you don't really need it to Spike and possibly even Switcheroo + Lagging Tail in case of emergency (what can I say? It's dumb but I find it hilarious). Really its only con is its average stats. Honestly, I think Key might be the most slept on mon in this category.
Mantine is another mon I personally feel is a bit slept on right now. While the Metronome discovery and the banishment of rain mean that its offensive days are likely over, HDB still allow Mantine to be a fairly decent defensive mon. With no shortage of Water in UU, Mantine provides a valuable niche due to its superior Special bulk and Defog utility, making up for its average physical bulk thanks to Scald burns. It may need RNG for that, but from experience I must admit that this thing can be surprisingly hard to wear down. Electric types aren't too common in UU, but those that do exist can certainly put the hurt on the gentle Manta; Specs Rem's Freeze-Dry is also capable of OHKOing it. However, Mantine's biggest fear is being crippled by Toxic and/or Knock Off, as it needs longevity to fulfill its role.
While
Rhyperior is currently ranked B+ alongside the "Top Prospects", this is the one mon I actually feel is a bit overrated. Sure, Solid Rock makes is pretty resilient on paper, but its weaknesses lurk around every corner (many of the tier's top mons can handle it with minimal difficulty, and it hates common defensive mons like Skarm and Geezing) and its ability doesn't quite compensate for its lackluster special bulk. That's not to say the rhino is bad, however; this thing's physical bulk allows it to reliably Rock against many physical attackers. STAB on EdgeQuake is also nothing to laugh off, especially since it can threaten certain hazard removers like Tentacruel if they try to remove first. Still, Rhy is probably only going to Rock once or twice per match, so you should either provide Wish support or make sure your team doesn't necessarily need Rocks to function.
And here we get to the other potential Webber.
Ribombee holds one advantage over the spider in its blistering Speed, meaning that its basically guaranteed to get Webs off against any team lacking Hat, which is can actually get around thanks to Skill Swap. The more common option for utility is Stun Spore, which can help with speed control even after its down, and its STABs can hit decently hard against certain key threats. Of course, its frail AF nature means that lead Ribombee is mostly reserved for Hyper Offense. There is a Specs set utilizing Psychic (which is really just for Geezing and Roserade), although I feel that the lead set is better in the current climate.
Need a rocker? Do you really hate Washtom and Toxtricity? If so,
Seismotoad is the mon for you. Thanks to the longevity of Water Absorb, alongside good utility in Rocks, Toxic and Knock Off, Toad proves itself to be a decent defensive mon in UU. It's normally decent bulk can be fortified thanks to burns with Scald, and STAB EQ is always a good thing to have. All of these options come together to offer a surprising amount of role compression that many teams are more than happy to take. It would probably appreciate reliable recovery, hence not being UU proper, but c'est la vie.
The Forgotten Options
These mons are fringe, but a role for them does exist if you look hard enough.
Arcanine faces a lot of competition for its role- as a Teleport pivot, it's outclassed by Slowking, as a Fire type it lacks the offensive might of Darm and Chandy and even at intimidation it suffers from the presence of Krookodile and Incineroar. So why use Arcanine at all? Well, while this guy may be outclassed at all of these things
individually, its unique combo of attributes does provide it some unique benefits. Unlike the other Intimidaters, Arc veers special with its sole attacking move in Flamethrower, which gives it a much better matchup against Skarm. Unlike Incin, Arc actually packs recovery thanks to Morning Sun, meaning that it doesn't have to worry as much about being worn down. And while King is largely the better Teleport user, Arc, thanks to its typing (which notably gives it a U-turn resistance) and Intimidate, has better matchups against the likes of Heracross, Doublade, Choiced Darmanitan and even has a (slightly) easier time dealing with physical Jirachi since it resists U-turn. Anything that doesn't care about Flamethrower gets crippled by Toxic. Arc in UU is a
very specific mon, but one that admirably performs that one specific role.
Thanks to the overall speed increase of the meta,
Gardevoir has had a rough time adjusting and its Specs set is pretty much dead in the water. However, there may yet be hope for Scarf Gard due to one move: Healing Wish. Gardevoir can utilize HW alongside a solid attacking core of Psychic/Moonblast/Mystical Fire to perform as a decent Scarfer. The only mon that outclasses it as HW support, as well as generally being her most fierce competition, is Jirachi, although Rachi doesn't necessarily want to sacrifice itself given all the other things it can do; that said, Gard will probably not go anywhere so long as Rachi lingers on the horizon. As such, I feel that should Rachi be banned, Scarfed Gardevoir could easily see a resurgence in popularity and viability due to this unique support niche.
Gastrodon has always been a bit of a tiering anomaly, able to hold a niche in various higher tiers despite mostly being a lower-tier lifer. That said, I do believe that, despite Gastro having reliable recovery, Toad currently outclasses Gastro due to greater utility between Rocks and Knock Off, along with generally superior physical bulk (which is kind of important given the list of threats). However, if you already have those bases covered, then Gastro is a more than adequate alternative to Toad, dishing out damage through STABs and Toxic. Not much to say about this, to be honest.
Unlike with Mantine, I feel that
Milotic now struggles to perform defensively in UU. Sure, it can amass solid physical bulk with Marvel Scale and proper investment, but I've found that this approach makes Milo surprisingly squishy on the special side, crumpling to pretty much every serious special attacker. Sure, it's naturally bulkier than Slowking, but it lacks the Teleport + Regen combo that makes King great. Really, the only niche defensive Milo brings is the room for Haze; as such, I feel that offensive Milo with Competitive is the better option at the moment. STAB and Ice Beam are pretty much the only attacks this thing needs, and still has room to spread Toxic, Haze opposing sweepers, or (as previously mentioned on the thread) even run DDance to increase its mediocre Speed. Recover can be of use even on offensive variants since extra longevity is always nice.
While I've been doing these guys one at a time, there's not really much sense talking about UU
Charizard without
Ninetales. Sun as a whole definitely took a huge hit with the loss of Venusaur and Torkoal; the loss of Torkoal especially hurts since Sun is now forced to devote an additional slot to hazard/hazard removal. If you can get that support, however, then these two prove a solid attacking core, especially with Tales' new tool in Scorching Sands. Charizard's nuclear power with Solar- er, Power is still just as fiery as before, especially with Specs. Just make sure you keep those Rocks off the field as much as possible.
To talk about
Pincurchin is really to talk about Electric Terrain and, in the case of UU, Al-raichu. Pin can be a surprisingly decent support mon, packing hazards in Spikes, status in Scald or boosted Discharge, reliable recovery and potentially genuine offensive pressure via Rising Voltage. However, let's be honest: you're only using Pin in UU if you really want to use Alraichu, whose unmatched Speed plus the stupidity that is Rising Voltage under Terrain makes it perfectly primed as a revenge killer or late-game cleaner. Still, getting the most out of it requires Pin to stay alive, which it can struggle with a bit in the higher power level of UU.
Porygon2 should honestly be a great defensive pivot in UU, especially with buffed Teleport, recovery and great bulk when backed by Eviolite; compared to Slowking, it only has one weakness. Unfortunately, that one weakness is a fairly common attacking type, possbily
the most common, and is STAB on four of the best offensive mons in the tier; the three Swords can boost in order to bypass Eviolite, while Mienshao can directly cripple it with Knock Off. Porygon2 can be a decent pivot, but if using it you need to pack separate answers to Fighting types, a burden that King doesn't struggle with.
Umbreon has some decent tools for a cleric thanks to Wish and Heal Bell, alongside Toxic to wrack up damage. Also, its great bulk plus Inner Focus allows it some resilience against the menace that is Jirachi, not to mention denting physical Rachi with Foul Play. However, its typing and nonexistent offensive power mean its largely outclassed by Sylveon, who makes up for lackluster physical Defense thanks to being resistant to Fighting as opposed to weak to it like Umbreon is. Ultimately, its passivity is its greatest downfall, as it needs FP against a strong physical attacker to do any attacking damage, although that isn't the best option for dealing with Terrakion or Cobalion.
That's all the ones I was able to come up with. Of course, if there are other RU mons you think deserve more credit in UU, feel free to discuss them.