despite what the usage stats say defog corv is infact bad in this metagame and always has been, though im sure everyone here knows that. even then running defog corv means you just lose to roaring moon, sneasler, SD valiant, ogerpon, zamazenta, etc etc. and dont actually do your job of checking them very well, if at all. if youre running defog corv to check roaring moon, youre doing something wrong. if youre using defog corv at all, youre doing something seriously wrong.
So your point was that Corv checks RM effectively with ID/BP sets.
Then DaddyBuzzwole points out that Corv usually doesn't run those sets using pikalytics data
Your response is to say "well defog corv sets are bad"
If those other sets are so bad, why are they getting used 80% of the time to check the myriad?
enam invites itself in and does....what exactly? if its the sub + CM set you dont do anything back to it and even if its running mystical fire corv still comfortably takes it in a pinch and can easily roost the damage off when it next comes in. and if all else fails then enam is most certainly not stopping it from u-turning out into a faster threat. mana is threatening, yes, and so is giving it a free turn to set up. but again youre not stopping it from gaining momentum and bringing in something like pult or waterpon to pick it off. ghold and moth are both fair points but both mons still have plenty of switch-ins corv can fall back on. and while the meta is hostile to it, yes, it doesnt make it unviable. its sitting at a very respectable B+ rank on the VR. it has its own struggles, as does every pokemon. this does not discredit it as a viable physdef wall and check to roaring moon
"yeah I recognize that every single pokemon you listed at the very least beats corv 1v1 but that's OK because each one of them have their own checks and counters (read: the criteria for being NOT BROKEN) that corv can fall back on!"
standard dondozo does admittedly struggle more against tera flying moon w/ proto attack but if you adapt to it by running avalanche and/or curse then your matchup becomes significantly better. but this 1v1 MU does indeed get weird sometimes. if youre running the right options that allow you to consistently threaten it then moon is a non-issue for dozo. without them you can blanket check it but its not the usual brick wall it usually is against most other physical sweepers. id still say its not a matchup RM particularly enjoys but teams relying on dozo as their primary physical wall should adapt their dozos set to match up better into moon, in which case answering it becomes much more consistent
i will admit that i was wrong in thinking standard dondozo is a foolproof answer to RM, its not. with the right options it becomes much more consistent as an answer to moon however, but without them it gets more volatile
read Inv4lidUser's post about this; essentially, if it chooses a niche move to hit RM it loses out on Ghold or Ogerpon, both of whom are very important to check. Let's also not act like using curse or avalanche eliminates the danger of getting its item knocked, which softens it up for it to sweep later.
the calcs just prove my point, at best it has a 1/8 chance of OHKOing bulky zap after a boost
Really....... I thought your point was this-
considering moon usually isnt 2HKOing defensive variants of zapdos and moltres at +1.
which is the whole reason I responded with that in the first place
quite a few variants of bulky zap/molt commonly run thunder wave and will-o-wisp anyway just in case. so you live the hit, if static/flame body procs immediately then great, if it doesnt then moon still has to fear getting hit with thunder wave/will-o-wisp.
The point i was making was that a statused Moon is not a dead moon, since Zap/Molt can't effectively actually KO it, you still have to deal with either a moon with x2 attack or a moon with x2 speed.
- yes, 60% obviously isnt 100% but its an interaction that is quite favorable for the zap/molt user.
- this one is fair, they absolutely do not like losing their boots. it is still important for them to slow down any progress RM makes, however, so losing their boots in exchange for crippling moon, while certainly not ideal, is not a bad trade so to speak
- running taunt just means they can fish for hurricane confusion instead (and discharge para for zap) and doesnt stop moon from risking static/flame body procs, roost doesnt even stop moon from risking itself getting hit by status and i have not seen sub or stone edge on moon at all when getting reqs. where did either of those sets come from? not even trying to be condescending i genuinely have never seen them.
- yes but a burned/parad RM is significantly easier for teams to handle, defensively and/or offensively.
- both still have quite a lot of positive traits in this metagame. they may not be as common anymore but they still have a place on bulkier teams and are very reliable as checks to some of the powerful threats (both old and new) that have risen in usage as of late
We end up at the same conclusion with difference philosophies. Defensive Zapdos and Defensive Moltres are shaky, very specific checks that can't actually KO the moon, often die in the process of simply hindering it, and that Moon can run techs to beat. The disagreement is whether this makes Moon banworthy, which from my end it most definitely does.
Your point about not seeing sub or stone edge on RM actually supports my point because it shows that Moltres and Zapdos are not common enough or good enough at beating it for the techs to be worth running, but my point was about it having the OPTION to beat them if they ever become actually viable, which is never a good thing for your sweeper to be able to do.
are we acting like burning tera on the best late-game sweeper, tera abuser and best mon in the game period is....a bad thing? if gambit teras then it gets a free turn to do whatever it wants right in front of moon, set up an SD, attack, all while living whatever you try hitting it with. if you predict the tera and switch then you either give it an even more free SD or risk switching in on a powerful hit and potentially losing your mon. what a great trade!
The problem is that you are FORCED to commit to this tera when normally you'd want some Tera flexibility, while RM doesn't have to Tera to threaten it. Also, King has to be at 3 allies fainted for Iron Head + Sucker Combo to kill, so take that as you will.