Our results are already in and the verdict is that Gothitelle and Gothorita have not been banned. Feel free to use this thread for thoughts on the metagame and the now finished suspect test, but keep it civil!
I agree Goth isn’t powerful enough to warrant a ban, but I think it was an important conversation to haveWell I'm glad that suspect is over. Did this thing really need a suspect in the first place? I'm pretty sure offense, which is really common in Ubers is the way to beat both Gothorita and Gothitelle.
You call Dusk Mane Necrozma oppressive, why do you say that? And I don't think Geomancy needs to be looked at, there were already checks to it since it was introduced, and this gen introduced more like Magearna and of course, Necrozma-DM.I'm not 100% sure on how we should have done this, but i felt that this suspect was flawed because I know a lot of people who weren't really into ubers and didn't have a ton of competitive experience get reqs, and most of their experience came from the ladder, and the ladder was not an accurate representation of how good stuff is (i ran into deo-s ho or smeargle ho literally 80+% of the time for example, which is like not how it should be, considering deo-s is not that good rn). And continuing from my other post, i would still like to see Solgalium or Dusk Mane looked at in some capacity, as I feel the mon is extremely oppressive atm, and Geomancy is something else we can look at as well, but would love to see one of those in a future suspect.
I don't even play this tier but holy moly have you read ANY pro-ban analysis? Almost every one of them states that the problem lies in the mere existence of goths and teambuild restriction, not in the actual usage, or even winrate.I, too, hate randoms who dont even play the tier and who are voting no ban against an almost unused mon that cant even reach 30% winrate in upl just to get their TC badge.
I can't understand the REQs then. Why are they used? Attracting new players? That's the only good reason I can find.This is a ridiculous thing to say if we are trying to improve our image as a community. You can go and look through the voting thread - MANY Ubers tournament players and mains voted no ban. This further has me thinking that usage on the ladder actually made little difference in the scheme of things. Low tournament usage is a prominent one, and despite there being arguments to justify why that was the case, not everyone will consider it with the same weight. Why are you directing your anger at the "non-mains" when a good portion of them voted the same way as you did? I don't agree with the outcome from a personal view, but far be it from me to start going off at other people for their decision regardless of their favorite tier on Smogon. I will leave that post up so that this counterargument stands, but anyone that keeps this line of thought up against "the outsiders" will be getting infractions. Don't be idiots and actually think about it.
How do you know? No shit balance is going to be less popular if you're allowing the one mon that almost completely invalidates it. Balance is not stall, it's going to give you what, a 20-40 turn match? That's not really a "longer game" and also lmfao how does balance have "a larger margin for error"? HO is the team archetype where one para or miss will usually lose you the whole game.Nayrz said:This would have made no difference. Offense is still dominant on the ladder and I'd wager it always will be.
You would never be saying this if Goth was banned as a result of this suspect test.The honest truth of the matter is that going off the ladder is a terrible idea for Ubers suspects, and in turn made the whole test invalid.
I'm going to be 100% blunt, and I quite frankly don't care if this gets me infracted because deep down you all know it's true: With the exceptions of the highest echelons of the ladder, the standard Ubers ladder is filled to the brim with shit players who use outdated sets and playstyles. The standard example that has been repeated ad nauseum in this thread is the repeated spam of Smeargle and Deoxys-Speed hyper offense despite those playstyles being mediocre at best in the grand scheme of things. And yes, I am aware that every single format has this problem, but Ubers is the epitome of what many call "low ladder memes".
From the perspective of an outsider, I wanna say that this test feels extremely skewed and unfair. Is it fair that, with the exception of a few of the top tier players who play tournaments regularly, everyone else has to base their knowledge off of a ladder this confused that paints a completely warped, distorted picture of what the Ubers meta looks like? I don't think so. Is it fair that tons of people can just swoop in, make an uneducated vote with no knowledge of the meta (what little they do have is influenced by the terrible ladder), and have their decision counteract the voice of those with experience? Nope, not at all.
I honestly think that a forming a council and having them vote would just be the best option for everyone. You say it's too elitist and goes against the community's wishes. But look at a format like 1v1, which has manage to use the council vote system to make the tier healthier and more fun for everyone who plays it. They do this by allowing periods for public comment and discussion, and then the council votes based on these arguments. Shit gets done, any unhealthy elements are dealt with, and the community is still given a voice and has a hand in influencing the vote. Why can't Ubers do something similar? And if enough community members want it, then is it really discriminating against them?
How are you going to call a majority party outliers? This is ridiculous, lol.The reason people are assuming the people who voted no ban aren't as experienced with the meta is because there hasn't really been an anti-ban argument spelled out yet, and if you play tours you're probably familiar with Goth and how stupid broken it is. Obviously there are many who are experienced and still voted no ban but those are outliers
I didn't say that. All I meant was that just because nobody responded to the posts doesn't mean its broken in any way. Burden of proof is indeed upon the person trying to say something is broken, as its in the metagame right now and you can't really prove that something is "healthy", rather only counterarguments weighing its effect on the tier. Again, I wasn't listing arguments for no-ban or attempting to in any way, I was saying that they think it has counterplay. "those who have knowledge of the meta and still voted no-ban" are not even outliers by any means, so whatever he meant, hes just wrong. The purpose of my post was to respond to people saying that "randoms infiltrated the tier and decided the vote", which is blatantly false no matter how you look at it. Especially when the people saying it are often less proved in the tier than many of the no-ban voters (not that that actually matters, but by their logic it should).Dude are you serious. A lot of people argued about pro-ban, you can still read all the posts. No one who thought that goth is not broken, or doesn’t warrant a ban responded to those arguments in a decent way. Actually i don’t even think anyone counterargued to begin with.
So yea, if you think goth is not broken by saying “i don’t need to explain myself burden of the proof amirite?” you are just proving how there are in fact no anti-ban arguments, which is not very good given the result of the suspect. Or at least, it speaks volumes about the quality of the suspect itself.
Edit: he didn’t call the majority a bunch of outliners, he said that those who have knowledge of the meta and still voted for no-ban are outliners, which is completely different.
Edit 2: HOW IS “it has counterplay” AN ARGUMENT? it’s a single sentence. Jesus.
Ubers auth (idk who's who and whether or not they're still in charge or not) has shown that they cannot make decisions that reflect the playerbase well, first with the Stag memery in gen 6 and now with not banning goth from ladder (remind me again why?).
Pretty much everyone who's pro-ban is well aware that Goth sucks against offense. That's not the point. Goth is stupid broken against balance, forcing you to run stupid shit like Bugceus that aren't viable against anything else. A mon that makes you run specific shit that sucks against everything else is one of the definitions of overcentralizing.I think you guys just aren't considering the downsides of using gothitelle and are just too focused on its strong point.
Also, i think, a lot of players still have the snake games in mind while thinking about goth which is obviously wrong because the meta has changed a TON since the snake meta and has became wayyy less goth-friendly.
well obviously goth can trap arceus (and some other shits), but running goth means you also runs a mon with nearly 0 defensive ability while ubers attained some really high powercreep and also comports an insane number of threat (necrozma DM,necrozma-ultra, lunala, offensive groudon, yveltal, marshadow, xerneas, gengar, offensive zygarde, kyogre, ho-oh, z moves in general....), you can remark that all these offensive threats can also hold a huge defensive role thanks to their natural great bulks, advantageous typing or their revenge killing ability.
what i want to say is that you sacrifice a huge part of your "checking threats potential" for the opportunity to trap some mons (which isn't even as annoying as it was in regular SM because we got a lot of new defog users and a new good geoxern check in dusk mane, making most supportceus SR setter instead of defogger, making the meta more aggressive).
I believe that even if running goth was worth at some point in SM, it isnt the case anymore because it exposes your team to a (too much) great number of threats.
also as i said earlier, it's really easy to kill supportceus nowadays with the insane powercreep jump we got with usm, making gothitelle a bad mon and by definition not ban-worthy.
also goth presence is far from killing stall (could explain this later if needed).
It consistently traps supportceus, which is the backbone of any good balance team. A balance team that's lost its main answer to Pdon or DM or even its defogger is not going to win.As one of these "randoms with a completely warped, distorted picture of what the Ubers meta looks like" (even tho I followed upl, but disregard that because I'm a "ladder noob") who actually got reqs I can tell you the argument why I voted no ban, which is quite simple: Goth is not broken, you can go on all day about "uncompetitive" or other terms like that to make goth sound worse than it actually is, but it's just not broken by the end of the day. It doesn't trap a lot of things consistently anymore in the current metagame, and even the things that are trapped consistently aren't that important to a team that you suddenly lose 6-0 (or your team is badly structured). It can even get crit by said things it traps "consistently" and then your mon you put on the team specifically for that niche is useless, and when you sit there 50 turns pp stalling something, one or two crits are likely to happen. On top of that in a lot of other matchups where these mons goth is supposed to trap aren't present goth is basically a wasted teamslot, something like spdef necrozma, which main role is to hard counter xern, is not useless in matchups where xerneas is not present, while goth is sack fodder half the time.
Gothitelle consistently traps defensive arc fairy/water/ground, lugia, ferrothorn, scarf/specs xern/yvel not locked into specs moonblast or a dark type move respectively, tyranitar, some zygarde sets, celesteela, defensive ho-oh, defensive dusk-mane, excadrill, and additionally, gothorita/gothita traps foul play locked yveltal, chansey, and forces blissey, toxapex and skarmory to run shed shell.It doesn't trap a lot of things consistently anymore in the current metagame, and even the things that are trapped consistently aren't that important to a team that you suddenly lose 6-0 (or your team is badly structured).
I'm not sure if you have ever used or faced gothitelle, but unless a crit occurs within the first few turns where the target hasn't been sufficiently confided/charmed or goth is crit several times in succession, it is quite easy to ensure that a single crit does not ruin your trap.It can even get crit by said things it traps "consistently" and then your mon you put on the team specifically for that niche is useless, and when you sit there 50 turns pp stalling something, one or two crits are likely to happen.
Aaaaand this is exactly why people often disregard the opinions of "ladder noobs". Clearly you did not even bother to spend 5 minutes and read the OP of this thread or the ubers tiering philosophy. Suspects in ubers are aimed at preserving the playability of the tier, and thus strategies that have been determined to be uncompetitive must be considered for bans.I can tell you the argument why I voted no ban, which is quite simple: Goth is not broken, you can go on all day about "uncompetitive" or other terms like that to make goth sound worse than it actually is, but it's just not broken by the end of the day.