I still say neither Sand Veil nor Snow Cloak nor (Gasp! KILL THE HERETIC!) BrightPowder are broken. We even banned Lax Incense with it's measly 5% accuracy drop. 5% is nothing, people. Deal with it. Double Team and Minimize are unfair, however, because they boost evasion to ridiculous levels. I would, however, support a ban of SV/SC + BrightPowder on the same Pokémon. Let's say that your Pokémon team is a financial investment bank. How will your team/bank grow/win? By taking risks. Potential threats that would require risk/benefit analysis include Critical Hits, Accuracy Modifiers, Entry Hazards, Weather and Trick Room teams, Junk Bonds, and many other things. All of these risks have a way, but not always a viable way, to eliminate them. Thus many players (myself included), choose not to eliminate or even restrict these risks. I have heard calls for the elimination of the Critical Hit. Thank goodness these were shouted down. However, these are the extremists of a group that could have real clout. They want to eliminate anything that they believe is "uncompetitive". A 20% boost in evasion is hardly broken. When I think of broken I think of Scizor (or even Staraptor) in UU. That would be broken. The mainstream members of this group (mainly the top 10% of the ladder; sound familiar, folks?) say that hax, also known as failure to adequately assess and deal with risks, has cost them dearly. Would it cost them dearly to use Lucky Chant or Shell Armor? Would it cost them dearly to run a Poison-type? Would it honestly be that difficult to use a Wide Lens, a Victini, or a Compoundeyeser? I say NO if hax is truly destroying their experience. They would probably say yes. Hax is something everyone deals with. Hax is part of the game, and while it may piss us off, it can also bring jubilation when you win on back-to-back critical hits with Hydro Pump. I, for one, am able to appreciate the game for what it is. The banning of Pokémon is essentially a resorting of it into a different tier. It does not demonstrate a lack of appreciation. These greedy 10%ers say that they should be allowed to eliminate all luck from the game. May I remind them that luck is what allows players to move up and down with ease, thus keeping the ladder fun and exciting? I probably don't need to, because they recognize the word "down" when they see it.
--The Baron
A member of the 10%