Versatile in that you know it is generally there as a sort of bulky pivot and I wouldn't exactly compare Goodra to Queen since well Queen attempts to be a wall breaker while having the incredible utility of Stealth rock they're just not very comparable in that department. Whereas Goodra takes a hit and retaliates more or less, unless you want to go for those curse sets in an attempt for a late game sweep. Well Goodra will compete with a slot for a dragon, unless you plan to double up on them, but even then considering that Hydregion is often used as a clutch to check popular special attackers, and to an extent Victini/Darm, I can't say I find this all too favorable when I just find myself getting more mileage out of Hydregion whom I find in practice to have more staying power.
Yes you do have wish but lets not pretend it is the most reliable means of recovery especially when wish passing is as easily telegraphed as it is that most competent players won't exactly allow the recipient to accept it all that easily, and this was discussed earlier on the thread for a different mon. More importantly I just don't see there being that much difficulty checking special attackers with the existing options, and many of which are easy enough to play around, that while another option is nice I don't feel the tier was starved for another one.
While he does have a good movepool again I don't see it as anything too special since its not exactly anything too special in itself since he is monotype and only above average SpA and decent Atk. In any event no need to get defensive I'm just stating it is just my opinion and conjecture as to why I'm not exactly keen on discussing or minding Goodra all that much since I don't see it making that big of a splash. Frankly, I just find Goodra to be one of those things good in paper but different in practice.