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np: XY UU Stage 1 - Reload [Salamence: BL | Next: DROPS!!!]

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Yeah, agreement on Mence. It's definitely not its scarf (or even dd moxie to a lesser extent tbh) that makes it potentially broken. I find the band / hone claws / bulky / sub hone claws sets to be much more devastating due to their ability to set up on multiple things and sweep teams. I'm going to talk a little bit more about shc mence because its qyuut.

Salamence @ Salac Berry
Ability: Moxie / Intimidate
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Hone Claws
- Iron Tail
- Dragon Rush
- Substitute

NOTE: is almost mandatory that you run this with dugtrio or something else that can severely punish / counter all steel types ( magneton ? band victini ? etc)

So basically, bar the steel types that the rest of your team gets to deal with, Dragon and Iron offer pretty great neutral coverage across the whole tier. It's similar to the Hone Claws set outside of two key things - substitute allows you to set up on multiple things that you otherwise couldn't like mew and stuff, and salac berry allows you to sweep entire teams by subbing down if they still have a poke at 100+ speed or a scarfer (other than scarf mein)). Intimidate is a good option if you want to be able to set up more, but Moxie is probably better because +2 Dragon Rush is scary shit.
 
Phatmence, eh?

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Salamence @ Leftovers
Ability: Intimidate
EVs: 252 HP / 120 Def / 136 Spe
Lax / Bold / Impish Nature
- Draco Meteor / Dragon Claw
- Earthquake / Flamethrower
- Toxic / Wish / Defog
- Roost

Mienshao, Heracross, Victini, Honchkrow, or Darmanitan giving you trouble? Not anymore. This thing is very cool. Sure, it's weak to Stealth Rock, but good hazard support isn't too hard. Speed EVs outrun Adamant Hera, and then the rest goes into HP and Defense. Draco Meteor seems odd, but it's actually stronger than Dragon Claw against a target with equal defenses over two turns, and it has a good amount of upfront power even without investment. If the drops do bother you, Dragon Claw is still a good choice. I like to use Earthquake with it so that the Special Attack drops don't affect my other move, and it hits the Steel-types that resist Dragon. However, Flamethrower hits Forretress much harder. Then in the third slot, you want a support move. Toxic is nice for catching the Swamperts and Slowbros that try to come in on Salamence, and it doesn't hurt to catch a Florges and burn an Aromatherapy either. Wish heals up your other Pokemon nicely, as Salamence has a pretty good HP stat, and Defog obviously clears hazards if no one else on your team can do it, although I don't recommend it on a Pokemon that is weak to Rock and takes Stone Edges somewhat often. In the final slot, Roost recovers reliably and takes away your Rock weakness. This thing is a cool physical wall. Try it.

-1 252 Atk Life Orb Mienshao Stone Edge vs. 252 HP / 120+ Def Salamence: 177-208 (44.9 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
-1 252+ Atk Choice Band Heracross Stone Edge vs. 252 HP / 120+ Def Salamence: 222-262 (56.3 - 66.4%) -- guaranteed 2HKO after Leftovers recovery (after which you just Roost and take half that)
-1 252 Atk Choice Band Victini V-create vs. 252 HP / 120+ Def Salamence: 116-137 (29.4 - 34.7%) -- 100% chance to 4HKO after Leftovers recovery
-1 252 Atk Sheer Force Darmanitan Rock Slide vs. 252 HP / 120+ Def Salamence: 144-170 (36.5 - 43.1%) -- 98.2% chance to 3HKO after Leftovers recovery
-1 252+ Atk Life Orb Honchkrow Brave Bird vs. 252 HP / 120+ Def Salamence: 173-204 (43.9 - 51.7%) -- guaranteed 3HKO after Leftovers recovery (Daaaaaaamn)

EDIT: I'm dumb, 252 HP / 216 Def / 40 Spe Naive is a more efficient spread that gets you two extra defense points for free.
 
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Salamence @ Life Orb
Ability: Moxie
EVs: 252 Spd / 192 Atk / 64 SAtk
Hasty Nature
- Draco Meteor
- Earthquake
- Iron Tail
- Dragon Claw

Has anyone else tried MixMence? I've been playing around with it and had some good success. It absolutely destroys most physical walls like Hippowdon, Slowbro and Quagsire and with Life Orb and 192 Atk EVs Iron Tail has a good chance to OHKO Florges after rocks. Its really effective because it lures in physical walls that counter the dd/scarf sets. By far my favorite Salamence set.

192 Atk Life Orb Salamence Iron Tail vs. 252 HP / 232 Def Florges: 289-341 (80.2 - 94.7%) -- 50% chance to OHKO after Stealth Rock
64 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Slowbro: 253-298 (64.2 - 75.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
64 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Hippowdon: 274-325 (65.2 - 77.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
64 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Quagsire: 298-351 (75.6 - 89%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
64 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Donphan: 316-372 (82.2 - 96.8%) -- 25% chance to OHKO after Stealth Rock
 
Salamence @ Life Orb
Ability: Moxie
EVs: 252 Spd / 192 Atk / 64 SAtk
Hasty Nature
- Draco Meteor
- Earthquake
- Iron Tail
- Dragon Claw

Has anyone else tried MixMence? I've been playing around with it and had some good success. It absolutely destroys most physical walls like Hippowdon, Slowbro and Quagsire and with Life Orb and 192 Atk EVs Iron Tail has a good chance to OHKO Florges after rocks. Its really effective because it lures in physical walls that counter the dd/scarf sets. By far my favorite Salamence set.

192 Atk Life Orb Salamence Iron Tail vs. 252 HP / 232 Def Florges: 289-341 (80.2 - 94.7%) -- 50% chance to OHKO after Stealth Rock
64 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Slowbro: 253-298 (64.2 - 75.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
64 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Hippowdon: 274-325 (65.2 - 77.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
64 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Quagsire: 298-351 (75.6 - 89%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
64 SpA Life Orb Salamence Draco Meteor vs. 252 HP / 0 SpD Donphan: 316-372 (82.2 - 96.8%) -- 25% chance to OHKO after Stealth Rock

I feel like your missing out because the set lacks a boosting move or Roost for a lasting sweep.
 
st123 while i do agree mixmence is good i feel like if you reveal draco meteor too early then you can easily just slack off the damage dealt if you're using hippo, slowbro, etc. still really good though

shamalamadingdong that's not a sweeper, that's a wallbreaker. i dont really see why you would need dd, although roost wouldn't be a particularly bad idea
 
well most players ive went up against switch in their physical wall to mence and get hit with dclaw/eq/iron tail and then its an easy ko with draco
 
Well there is a very good reason Salamence eventually became uber at one time, it can run a wide variety of sets and makes it a very unpredictable mon because depending on the set usually determines how you have to deal with it, there is a DD set, a Mixed set, a Specs set, a Band set, a Scarf Set, plain old regular physical Life Orb 4 attacks/3 moves and roost, a Special version of the life orb set, a bulky set and now even a hone claws set just to name a few off the top of my head, Mence can pretty much do whatever you want and do it very well which is what makes him so dangerous he is just highly unpredictable which can lead to you losing at least one mon if you guess incorrectly what set it is running when it first enters the field, you think its special you switch in Florges into a nice iron tail, you think it physical you switch your pert or hippowdon or any other physical wall and you take a Draco Meteor, in my eyes he is fair more dangerous then Hydreigon and Flygon could ever hope to be.
 
Anyone else noticing the rise of CurseLax towards the top the ladder? This thing is SO strong right now, a great late-game win condition and soaks up attacks from most Special Attackers, most notably the Nidos, in the early game. So I was wondering what are your guys thoughts on the mighty CurseLax at the moment?
 
Anyone else noticing the rise of CurseLax towards the top the ladder? This thing is SO strong right now, a great late-game win condition and soaks up attacks from most Special Attackers, most notably the Nidos, in the early game. So I was wondering what are your guys thoughts on the mighty CurseLax at the moment?
I don't even think I've seen snorlax in most of my battles. At most I've fought it like five times and I think they were all AV
 
I thought it meant that craw was like RU and now its BL and that salamence was uber and now might be UU
 

Anyone else noticing the rise of CurseLax towards the top the ladder? This thing is SO strong right now, a great late-game win condition and soaks up attacks from most Special Attackers, most notably the Nidos, in the early game. So I was wondering what are your guys thoughts on the mighty CurseLax at the moment?

actually i ran curselax as a win con on one of my stall teams and have played it a couple times and i can confirm its as dangerous as its ever been! Lax rips through unprepared teams and tbh no one is really ready for lax atm. Its a really fun and overlooked threat
 
Anyone use Reuniculus? LO Reuni hits incredibly hard, and you have both Trick Room and Calm Mind to capitalize on different types of teams you may face. It's amusing to watch opponents switch in their standard special walls only to watch them get demolished. 252/0 Florges and 252/252+ Umbreon both take well over 80% from Psyshock and Focus Blast respectively.
 
Anyone use Reuniculus? LO Reuni hits incredibly hard, and you have both Trick Room and Calm Mind to capitalize on different types of teams you may face. It's amusing to watch opponents switch in their standard special walls only to watch them get demolished. 252/0 Florges and 252/252+ Umbreon both take well over 80% from Psyshock and Focus Blast respectively.
I have tried LO reuniclus in RU a bit, but I find it generally inferior to the Physically Defensive Calm Mind with Recover / Calm Mind / Psyshock/Psychic / Focus Blast/Shadow Ball.
 
Yeah. Offensive Trick Room is fucking awesome and it messes up offensive teams. On the other hand, physically defensive Calm Mind fucks over both Stall and Offensive teams. Reuniclus is an amazing Pokemon in the metagame right now.. too bad almost any Dark-type in the tier counters it, especially Spiritomb. But even with that, it's still amazing.
 
It seemed to me that a lot of the top players noted that it was pretty manageable. Not that I'm a top player but I really can't feel that it's over powered.
 
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