Alright so one thing I've been having fun with that has some merit in this Staraptor meta
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Substitute
- Toxic
- Iron Head
- Fire Punch
Bouffalant is a nerd and kept spamming me to try this set out and it's actually a pretty good stallbreaker in this meta, using a more unique and unconventional approach. Jirachi is able to spread Toxic really well due to being able to threaten a good solid Iron Head flinch fest against common clerics like Florges, Aromatisse, and Blissey. It also satisfies my typical status spreader requirement of being immune to Synchronize bullshit, allowing it to also do work against Umbreon and Mew, although Foul Play hurts a little and Knock Off is super dangerous, as this set really appreciates the flinch recovery. You can still attempt to down them in a pinch if you have Toxic on them, which is nice. Toxic's main purpose is to flinch down would be counters like Slowbro, allowing you to pave the way for something else to sweep. The EVs and nature are used to provide maximum speed, allowing you to flinch more targets, while the HP investment lets you make 101 HP Substitutes against Blissey, allowing you into switch into her most common moveset with impunity and set up a Substitute (just watch out for Thunder Wave and Flamethrower). It also lets you live some random but important shit, such as a CB Heracross Megahorn, and even gives you a really good chance to set up a Substitute on 4 SpA Slowbro's Scald. Fire Punch is almost exclusively for Forretress (and Escavalier), as while it barely even has a chance to 3HKO, it definitely wears it down, and prevents it from PP stalling all of your Iron Heads, as it doesn't even take more damage than Leftovers gives it. You can also be an enormous shit and abuse Serene Grace Fire Punch as Scald Jr., allowing you to potentially hax yourself out of situations where you shouldn't, on things such as Empoleon, which hard counter this set.
As far as teammates go, I decided to pair it with the tried and true HippoStout core. Hippowdon is cool because he can provide Sand Stream, which Jirachi is conveniently immune to, giving it further residual damage on its opponents. Stoutland appreciates Forretress being worn down by Fire Punch as well as Jirachi's ability to set up a free Substitute on it, as Doge has significant problems with Forry if it can't nail it with a Fire Fang. Tbh, Stout has better moves to be running than Fire Fang anyway. In return (lol get it?), Stoutland scares out Scarfers and faster threats that Jirachi is helpless against, due to being unable to flinch them. SD Heracross came as a good status and Knock Off absorber, while also scaring out and/or weakening Empoleon, Swampert, Umbreon, and Mew, until this set is ready to take them on. Also, thanks to Blissey dropping, Defensive Nidoqueen is on the rise, which SD Heracross lures her in like no other to use Knock Off and remove Black Sludge, which helps Jirachi as it usually takes too much hax to straight up reliably flinch hax down solo. In return, Jirachi cleanly sets up a Substitute on Crobat, which is probably one of the harshest thorns in SD Heracross's side.
Altogether, it was cool to finally find a viable Jirachi set, as I feel that most of them that I've tried in Gen 6 have been too gimmicky or mediocre to abuse. Also doesn't hurt that this set fares well in this Staraptor meta.
Also credits to radianthero156, who bouff said was the first one he saw use this set in XY UU. Jk everybody's panties are too damn tight to handle a little credit being thrown around smh
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 4 Atk / 252 Spd
Jolly Nature
- Substitute
- Toxic
- Iron Head
- Fire Punch
Bouffalant is a nerd and kept spamming me to try this set out and it's actually a pretty good stallbreaker in this meta, using a more unique and unconventional approach. Jirachi is able to spread Toxic really well due to being able to threaten a good solid Iron Head flinch fest against common clerics like Florges, Aromatisse, and Blissey. It also satisfies my typical status spreader requirement of being immune to Synchronize bullshit, allowing it to also do work against Umbreon and Mew, although Foul Play hurts a little and Knock Off is super dangerous, as this set really appreciates the flinch recovery. You can still attempt to down them in a pinch if you have Toxic on them, which is nice. Toxic's main purpose is to flinch down would be counters like Slowbro, allowing you to pave the way for something else to sweep. The EVs and nature are used to provide maximum speed, allowing you to flinch more targets, while the HP investment lets you make 101 HP Substitutes against Blissey, allowing you into switch into her most common moveset with impunity and set up a Substitute (just watch out for Thunder Wave and Flamethrower). It also lets you live some random but important shit, such as a CB Heracross Megahorn, and even gives you a really good chance to set up a Substitute on 4 SpA Slowbro's Scald. Fire Punch is almost exclusively for Forretress (and Escavalier), as while it barely even has a chance to 3HKO, it definitely wears it down, and prevents it from PP stalling all of your Iron Heads, as it doesn't even take more damage than Leftovers gives it. You can also be an enormous shit and abuse Serene Grace Fire Punch as Scald Jr., allowing you to potentially hax yourself out of situations where you shouldn't, on things such as Empoleon, which hard counter this set.
As far as teammates go, I decided to pair it with the tried and true HippoStout core. Hippowdon is cool because he can provide Sand Stream, which Jirachi is conveniently immune to, giving it further residual damage on its opponents. Stoutland appreciates Forretress being worn down by Fire Punch as well as Jirachi's ability to set up a free Substitute on it, as Doge has significant problems with Forry if it can't nail it with a Fire Fang. Tbh, Stout has better moves to be running than Fire Fang anyway. In return (lol get it?), Stoutland scares out Scarfers and faster threats that Jirachi is helpless against, due to being unable to flinch them. SD Heracross came as a good status and Knock Off absorber, while also scaring out and/or weakening Empoleon, Swampert, Umbreon, and Mew, until this set is ready to take them on. Also, thanks to Blissey dropping, Defensive Nidoqueen is on the rise, which SD Heracross lures her in like no other to use Knock Off and remove Black Sludge, which helps Jirachi as it usually takes too much hax to straight up reliably flinch hax down solo. In return, Jirachi cleanly sets up a Substitute on Crobat, which is probably one of the harshest thorns in SD Heracross's side.
Altogether, it was cool to finally find a viable Jirachi set, as I feel that most of them that I've tried in Gen 6 have been too gimmicky or mediocre to abuse. Also doesn't hurt that this set fares well in this Staraptor meta.
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