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Metagame NP ZU Stage 18: FLOWER - Heat Rock ban #17

zause This is gonna be my last post on this matter since it seems people do not want a floatzel retest. Because of personal and commitment issues + time zone I don't really play tournaments in general so my experience is just based on the replays I've watched, team dumps and ladder play. Besides, ladder play is like a cash game in poker. It's important too.

Maybe it's better to keep this convo in a DM, but I don't see why it's necessarily wrong to want a retest shortly after a ban, if the tiering realities have changed. It is very interesting to me how this does not go the other way around when talking about banning mons. People will continue to complain and bitch and spread misinformation hoping to get the council and dnb players to fold and ban the thing and Oricorio-F is a good example in this sense.

Everyone agrees Venu has an important impact on the metagame, and to me it seems it can tailor its evs just fine and deviate from the standard spread without losing its ability to check floatzel. Other grasses have always been there, too, they're all here since they aren't good in higher tiers and can serve as a secondary check to floatzel.

Note how both of your posts involve specifically tera water floatzel. That means you are putting a lot of faith in this mon specifically. I believe this is a massive tera hog red flag. On scald I think I exaggerated since it is rare, but my points on will o wisp and scorching sands remain tbh. Hurricane and Eruption are anything but spammable, Hurricane is the reason I don't really like using Zard anymore, while Typhlosion needs hazards gone (or use a HDB set, at which point I'd rather just use zard but that's just me).

Scald + Flip Turn Lanturn doesn't sound outrageous to me... you still have room for an electric move and a support move e.g. twave or eerie impulse. Please don't tell me you're using resttalk... maybe running physically defensive rocky helmet/HDB with volt absorb sounds ideal here.
Volt switch is not very spammable imo exactly because of Jolteon, with Sandslash also contributing. Liquid ooze swalot is much more gimmicky tbh than stacking another item instead of standard ooga bunga heavy duty boots, the most overrated item in pokemon, so imo an ability is much more fundamental on a mon than the item its running. And so using Shaymin @ Rocky Helmet as an U-Turn absorber is viable, the thing has recovery.

Back when I was laddering in the Floatzel test I initially relied on scarf passimian before reeling it in by using MethMaster4546's physically defensive Eelektross set and a *specially* defensive Mesprit, both with Knock Off. And yeah, the Mesprit had a helmet.



Braviary honestly was underexplored before suddenly jumping to NU, and I believe H-Sneasel remains just as good as ever. Not sure about choice scarf, perhaps these two in fact actually act as good revenge killers
 
Maybe it's better to keep this convo in a DM, but I don't see why it's necessarily wrong to want a retest shortly after a ban, if the tiering realities have changed. It is very interesting to me how this does not go the other way around when talking about banning mons. People will continue to complain and bitch and spread misinformation hoping to get the council and dnb players to fold and ban the thing and Oricorio-F is a good example in this sense.
Tiering realities have not changed; more on that below though. You can complain all you want about misinformation and opinion manipulation, but you just sound like conspiracist if you don't point at specific arguments / events. This even more ridiculous when you make points about Floatzel being important to combat the Scald / Scorching Sands / Will-O-Wisp epidemic, which has already been debunked by others for being a ridiculous claim (moves with barely any uses and whose users can straight up OHKO Floatzel).

Everyone agrees Venu has an important impact on the metagame, and to me it seems it can tailor its evs just fine and deviate from the standard spread without losing its ability to check floatzel. Other grasses have always been there, too, they're all here since they aren't good in higher tiers and can serve as a secondary check to floatzel.
This is nothing new; we've always had slower Grass-types that get outsped and 2HKO after very minimal set-up by Floatzel's Wave Crash. If anything Venusaur's drop has made it harder to justify using other Grass-types that had a better match-up into Floatzel like Scarf Rotom-Mow, Whimsicott, and Arboliva. Grass-types already were popular when Floatzel was allowed and this was acknowledged by ban voters.

Note how both of your posts involve specifically tera water floatzel. That means you are putting a lot of faith in this mon specifically. I believe this is a massive tera hog red flag. On scald I think I exaggerated since it is rare, but my points on will o wisp and scorching sands remain tbh. Hurricane and Eruption are anything but spammable, Hurricane is the reason I don't really like using Zard anymore, while Typhlosion needs hazards gone (or use a HDB set, at which point I'd rather just use zard but that's just me).
252 SpA Charizard Flamethrower vs. 0 HP / 4 SpD Floatzel: 111-132 (35.6 - 42.4%) -- guaranteed 3HKO after Stealth Rock
252 SpA Charizard Scorching Sands vs. 0 HP / 4 SpD Floatzel: 117-138 (37.6 - 44.3%) -- 2% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Typhlosion Scorching Sands vs. 0 HP / 4 SpD Floatzel: 174-205 (55.9 - 65.9%) -- guaranteed 2HKO after Stealth Rock

Floatzel has never been a Typhlosion check. It's weaker moves means Floatzel is just gonna die the next time it clicks Wave Crash / Double-Edge. As for Charizard, Floatzel can sometimes afford to switch into it, but that's exceptionnal and it's always when the Floatzel is in a bad position and is not a positive trade for them unless Zard clicks Will-O-Wisp.

Scald + Flip Turn Lanturn doesn't sound outrageous to me... you still have room for an electric move and a support move e.g. twave or eerie impulse. Please don't tell me you're using resttalk... maybe running physically defensive rocky helmet/HDB with volt absorb sounds ideal here.
Scald + Flip Turn is quite bad imo, but I get your idea. However RestTalk Lanturn has been the standard set for over a year now and while other sets are also viable, it's silly to deny its viability.

Volt switch is not very spammable imo exactly because of Jolteon, with Sandslash also contributing. Liquid ooze swalot is much more gimmicky tbh than stacking another item instead of standard ooga bunga heavy duty boots, the most overrated item in pokemon, so imo an ability is much more fundamental on a mon than the item its running. And so using Shaymin @ Rocky Helmet as an U-Turn absorber is viable, the thing has recovery.
That's a false comparison fallacy. If you wanna translate Liquid Ooze Swalot in Bellossom meta to something in Floatzel meta, then it's gotta be some shitty C-rank Pokémon like Tera Ghost Lapras. Anyway, RH is usually a bad item because Spikes are insanely good and prevalent in ZU; so you can't really afford it on anything that isn't airborne like Mesprit or Weezing. U-trun absorbers are rare and RH Shaymin is really bad in comparison to its other sets (even SD).

Back when I was laddering in the Floatzel test I initially relied on scarf passimian before reeling it in by using @MethMaster4546's physically defensive Eelektross set and a *specially* defensive Mesprit, both with Knock Off. And yeah, the Mesprit had a helmet.
SpD Mesprit with RH isn't really a sign of something being fine. Again, it's much easier to justify RH on two Levitate Pokémon, that barely lose anything from Leftovers and don't care about Boots. Nobody was saying Floatzel was impossible to check; the main argument has always been that it forced to trade important defensive pieces (emphasize on trade) or use terrible Pokémon (Poliwrath type of shit), to stand a chance.
 
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