[NU] Abra DONE

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[OVERVIEW]

Abra's combination of speed and power can make it difficult to handle both offensively and defensively. This combination is supplemented by useful utility in Substitute and Endure as well as decent coverage options, which help Abra avoid being easily revenge killed or walled. Unfortunately, Abra's bulk is nonexistent; even Choice Band Hitmonchan's resisted Mach Punch can KO Abra after one layer of Spikes, and almost anything naturally faster than Abra such as Raticate or Murkrow will easily OHKO it. Additionally, certain Pokemon like Chimecho, Sableye, and Kecleon will always reliably check Abra defensively, meaning it requires a fair bit of support to bypass such checks.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch
move 4: Substitute / Endure
item: Salac Berry
ability: Synchronize
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Calm Mind makes Abra an even scarier attacker and helps it bypass Pokemon like Flareon, Metang, and Torkoal. Psychic has good neutral coverage and hits prominent Pokemon like Hitmonchan, Roselia, and Golbat hard. Fire Punch complements Psychic well by targeting foes resistant or immune to it like Metang, Mawile, and Cacturne; it's also Abra's best way to hit Chimecho and Sableye. Substitute provides Abra with insurance against revenge killers and helps activate Salac Berry. Endure is an alternative to Substitute that lets Abra get its Speed boost from its Berry when faced with a faster attacker, although it's much more prediction reliant and can lead to Abra giving up momentum. Maximum Special Attack and Speed investment with a Timid nature lets Abra hit hard and Speed tie with Pokemon like Golbat and Pikachu. 4 HP EVs allow Abra to activate its Berry after three uses of Substitute. Salac Berry enables Abra to be even scarier late-game, giving it the jump on Pokemon like Haunter, Plusle, and Murkrow.

Abra's main focus should be on sweeping late-game once its checks are weakened and removed, although it can make use of its solid Speed tier and great power to revenge kill early- and mid-game. By bringing Abra in against a Pokemon like Roselia that it can easily force out, you gain a free turn to boost with Calm Mind or set up Substitute.

Team Options
========

Spikes from Roselia, Glalie, or Cacturne benefits Abra greatly, helping it get by Pokemon like Lickitung, Torkoal, and Flareon more easily. Similarly, special wallbreakers such as Haunter, Flareon, and Wailord wear down switch-ins to Abra like Kecleon and opposing Wailord. Haunter in particular is a solid partner—especially Thief variants—because it's great at drawing in and weakening Sableye and Chimecho. Due to Abra's extremely poor bulk, it's very prone to being revenge killed by attackers like Raticate and Pidgeot; as a result, pairing it with sturdy checks such as Sudowoodo, Relicanth, and Sableye is beneficial. A slow Baton Pass user like Mawile is also great, since it can make getting Abra safely onto the field much easier.

[STRATEGY COMMENTS]
Other Options
=============

If coverage is wanted over the utility of Substitute, Hidden Power Grass is an option to hit Crawdaunt super effectively while letting Abra OHKO Pupitar and Whiscash without needing to use Calm Mind. Thunder Punch can also be considered to hit both Crawdaunt and Murkrow; it's also Abra's best way to damage bulky Water-types like Wailord and Dewgong. Encore lets Abra lock foes into non-attacking moves, which can give it the opportunity to set up Calm Mind; however, Abra rarely gets the chance to use it. Hidden Power Dark gives Abra a much greater matchup against Calm Mind Chimecho, although it provides overall worse coverage than Fire Punch.

Checks and Counters
===================

**Sableye**: Even with Spikes support and Calm Mind, Abra struggles to break through Sableye before it uses Recover to gain back any lost HP and KOes Abra in return with Shadow Ball.

**Faster Pokemon**: Pokemon like Raticate, Murkrow, and Pidgeot can't reliably switch into Abra, but they easily OHKO it. Additionally, Haunter's Explosion can bypass any Calm Mind boosts Abra accrues. Diglett in particular is problematic, since it can remove Abra if it ever enters the field by trapping it.

**Chimecho**: Chimecho can switch into Abra's +1 Fire Punch and boost with Calm Mind alongside it, although its lack of recovery outside of Leftovers and potentially Rest can make checking Abra a bit dicier.

**Specially Defensive Pokemon**: Pokemon like Kecleon, Vigoroth, and Wailord have the bulk to take at least one boosted hit from Abra and OHKO or severely dent it.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Oglemi, 40358], [Disjunction, 224927]]
- Grammar checked by: [[Estronic, 240732], [The Dutch Plumberjack, 232216]]
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
Oglemi Disjunction poh Watchog Heysup this should be good. i didnt wanna fill other options with a whole bunch of coverage options because a) i think the utility sub/encore give is hard to give up and b) i think psychic + fire punch is generally the most optimal. if youve had success with other variants then im open to adding them.
 

Oglemi

Borf
is a Forum Moderatoris a Top Contributoris a Tournament Director Alumnusis a Site Content Manager Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Tiering Contributor Alumnusis a Top Smogon Media Contributor Alumnusis an Administrator Alumnusis a Top Dedicated Tournament Host Alumnus
HP Dark may still warrant a mention, probably not as relevant now than when Abra was first seeing play and people were trying to not get steamrolled by it and more apt to run things like spdef chime, but agree that 90% of the time I would just use psychic + fire punch.

Would mention a slow BPer in team options as a tech to try and get abra in safely, like sub maw. Abra is generally the best mon in the tier to try and get in unscathed since it does at least have a chance to survive some priority and weak attacks at full, but is ruined by using its own sub. Also nothing scarier than a +2 abra (aside from maybe a +2 pikachu) if you're nuts enough to try and pair volbeat with it

This is rly good otherwise
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
HP Dark may still warrant a mention, probably not as relevant now than when Abra was first seeing play and people were trying to not get steamrolled by it and more apt to run things like spdef chime, but agree that 90% of the time I would just use psychic + fire punch.

Would mention a slow BPer in team options as a tech to try and get abra in safely, like sub maw. Abra is generally the best mon in the tier to try and get in unscathed since it does at least have a chance to survive some priority and weak attacks at full, but is ruined by using its own sub. Also nothing scarier than a +2 abra (aside from maybe a +2 pikachu) if you're nuts enough to try and pair volbeat with it

This is rly good otherwise
did hp dark in oo for the general sentiment about psychic + fire punch coverage being the best and me not being too sure if targeting entirely just chime is worth using it over sub/encore. should be good for qc 2/2 now
 

Disjunction

Everything I waste gets recycled
is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
not gonna be super critical, just wanna talk about set optimization

I think Abra is really mediocre. The meta has been generally pretty bulky and saturated with stuff that beats it for a while now just as a natural adaptation to Haunter. The only niche I think it really fills is as a sweeper late game that you keep hidden until the last moment. So to me, the only item it should have slashed is Salac. Lefties/Spoon mean a lot more if it had more useful immunities like Haunter, or was more powerful and could wallbreak.

I would also just move Encore to OO. I haven't seen Encore be useful in a long time simply because Abra gets maybe one or two opportunities in a game to come in and be useful and I don't think the extra turn you're generating with Encore is particularly useful. Honestly a lot of the stuff in set details that isn't slashed could get moved into OO. It's all as situationally useful as hp dark imo.

Something could be said about moving Endure to being a slash as well so that you can set up in the face of faster attackers. Or if you traded hp a turn earlier with chime or something in order to get set up opportunities and are staring down a revenge killer.

Another nitpick is putting 4 EVs into HP so you can hit Salac in 3 subs instead of 4 and proc it with more hp.

Mention generally specially bulky pokemon in checks and counters too I guess if you're gonna mention them in the overview. Shit like Wailord, Kec, etc.

2/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
not gonna be super critical, just wanna talk about set optimization

I think Abra is really mediocre. The meta has been generally pretty bulky and saturated with stuff that beats it for a while now just as a natural adaptation to Haunter. The only niche I think it really fills is as a sweeper late game that you keep hidden until the last moment. So to me, the only item it should have slashed is Salac. Lefties/Spoon mean a lot more if it had more useful immunities like Haunter, or was more powerful and could wallbreak.

I would also just move Encore to OO. I haven't seen Encore be useful in a long time simply because Abra gets maybe one or two opportunities in a game to come in and be useful and I don't think the extra turn you're generating with Encore is particularly useful. Honestly a lot of the stuff in set details that isn't slashed could get moved into OO. It's all as situationally useful as hp dark imo.

Something could be said about moving Endure to being a slash as well so that you can set up in the face of faster attackers. Or if you traded hp a turn earlier with chime or something in order to get set up opportunities and are staring down a revenge killer.

Another nitpick is putting 4 EVs into HP so you can hit Salac in 3 subs instead of 4 and proc it with more hp.

Mention generally specially bulky pokemon in checks and counters too I guess if you're gonna mention them in the overview. Shit like Wailord, Kec, etc.

2/2
did, moving to gp. lmk over the cord if you want something else fixed
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
add remove (comments)
[OVERVIEW]
Abra's combination of speed and power can make it difficult to handle both offensively and defensively. This combination is supplemented by useful utility in Substitute and Endure as well as decent coverage options, which helps Abra avoid being easily revenge killed or walled. Unfortunately, Abra's bulk is nonexistent; even Choice Band Hitmonchan's resisted Mach Punch can KO Abra after one layer of Spikes, and almost anything naturally faster than Abra such as Raticate and Murkrow will easily OHKO it. Additionally, certain Pokemon like Chimecho, Sableye, and Kecleon will always reliably check Abra defensively, meaning it requires a fair bit of support to bypass such checks.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch
move 4: Substitute / Endure
item: Salac Berry
ability: Synchronize
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Calm Mind makes Abra an even scarier attacker and helps it bypass Pokemon like Flareon, Metang, and Torkoal. Psychic has good neutral coverage and hits prominent Pokemon like Hitmonchan, Roselia, and Golbat hard. Fire Punch complements Psychic well by targeting foes resistant or immune to it Psychic (for clarity's sake) like Metang, Mawile, and Cacturne; it's also Abra's best way to hit Chimecho and Sableye. Substitute provides Abra with insurance against revenge killers and helps activate Salac Berry. Endure is an alternative to Substitute that lets Abra get its Speed boost from its Berry when faced with a faster attacker, although it's much more prediction reliant and can lead to Abra giving up momentum. Maximum Special Attack and Speed investment with a Timid nature lets Abra hit hard and Speed tie with Pokemon like Golbat and Pikachu. 4 HP EVs allow Abra to activate its Berry after three uses of Substitute. Salac Berry enables Abra to be even scarier late-game, giving it the jump on Pokemon like Haunter, Plusle, and Murkrow after the Speed boost.

Abra's main focus should be on sweeping late-game once its checks are weakened and removed, although it can make use of its solid Speed tier and great power to revenge kill early- and mid-game. By bringing Abra in against a Pokemon like Roselia that it can easily force out, you gain a free turn to boost with Calm Mind or set up a Substitute.

Team Options
========

Spikes from Roselia, Glalie, or Cacturne benefits Abra greatly, helping it get by Pokemon like Lickitung, Torkoal, and Flareon more easily. Similarly, special wallbreakers such as Haunter, Flareon, and Wailord wear down switch-ins to Abra like Kecleon and opposing Wailord. Haunter in particular is a solid partner—especially Thief variants—because it's great at drawing in and weakening Sableye and Chimecho. Due to Abra's extremely poor bulk, it's very prone to being revenge killed by attackers like Raticate and Pidgeot; as a result, pairing it with sturdy checks such as Sudowoodo, Relicanth, and Sableye is beneficial. A slow Baton Pass user like Mawile is also great, since it can make getting Abra safely onto the field much easier.

[STRATEGY COMMENTS]
Other Options
=============

If coverage is wanted over the utility of Substitute, Hidden Power Grass is an option to hit Crawdaunt super effectively while letting Abra OHKO Pupitar and Whiscash without needing to use Calm Mind. Thunder Punch can also be considered to hit both Crawdaunt and Murkrow; it's also Abra's best way to damage bulky Water-types like Wailord and Dewgong. Encore lets Abra lock foes into non-attacking moves, which can give it the opportunity to set up Calm Mind; however, Abra rarely gets the chance to use it. Hidden Power Dark gives Abra a much greater matchup against Calm Mind Chimecho, although it provides overall worse coverage than Fire Punch.

Checks and Counters
===================

**Sableye**: Even with Spikes support and Calm Mind, Abra struggles to break through Sableye before it uses Recover to gain back any lost HP and KOes Abra in return with Shadow Ball.

**Faster Pokemon**: Pokemon like Raticate, Murkrow, and Pidgeot can't reliably switch into Abra, but they easily OHKO it. Additionally, Haunter's Explosion can bypass any Calm Mind boosts Abra accrues. Diglett in particular is problematic, since it can remove Abra if it ever enters the field by trapping it.

**Chimecho**: Chimecho can switch into Abra's +1 Fire Punch and boost with Calm Mind alongside it, although its lack of recovery outside of Leftovers and potentially Rest can make checking Abra a bit dicier.

**Specially Defensive Pokemon**: Pokemon like Kecleon, Vigoroth, and Wailord have the bulk to take at least one boosted hit from Abra and OHKO or severely dent it.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Oglemi, 40358], [Disjunction, 224927]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
Estronic-GP-small.gif
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove (comments)
[OVERVIEW]
Abra's combination of speed and power can make it difficult to handle both offensively and defensively. This combination is supplemented by useful utility in Substitute and Endure as well as decent coverage options, which helps Abra avoid being easily revenge killed or walled. Unfortunately, Abra's bulk is nonexistent; even Choice Band Hitmonchan's resisted Mach Punch can KO Abra after one layer of Spikes, and almost anything naturally faster than Abra such as Raticate and Murkrow will easily OHKO it. Additionally, certain Pokemon like Chimecho, Sableye, and Kecleon will always reliably check Abra defensively, meaning it requires a fair bit of support to bypass such checks.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch
move 4: Substitute / Endure
item: Salac Berry
ability: Synchronize
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Calm Mind makes Abra an even scarier attacker and helps it bypass Pokemon like Flareon, Metang, and Torkoal. Psychic has good neutral coverage and hits prominent Pokemon like Hitmonchan, Roselia, and Golbat hard. Fire Punch complements Psychic well by targeting foes resistant or immune to it Psychic (for clarity's sake) like Metang, Mawile, and Cacturne; it's also Abra's best way to hit Chimecho and Sableye. Substitute provides Abra with insurance against revenge killers and helps activate Salac Berry. Endure is an alternative to Substitute that lets Abra get its Speed boost from its Berry when faced with a faster attacker, although it's much more prediction reliant and can lead to Abra giving up momentum. Maximum Special Attack and Speed investment with a Timid nature lets Abra hit hard and Speed tie with Pokemon like Golbat and Pikachu. 4 HP EVs allow Abra to activate its Berry after three uses of Substitute. Salac Berry enables Abra to be even scarier late-game, giving it the jump on Pokemon like Haunter, Plusle, and Murkrow after the Speed boost.

Abra's main focus should be on sweeping late-game once its checks are weakened and removed, although it can make use of its solid Speed tier and great power to revenge kill early- and mid-game. By bringing Abra in against a Pokemon like Roselia that it can easily force out, you gain a free turn to boost with Calm Mind or set up a Substitute.

Team Options
========

Spikes from Roselia, Glalie, or Cacturne benefits Abra greatly, helping it get by Pokemon like Lickitung, Torkoal, and Flareon more easily. Similarly, special wallbreakers such as Haunter, Flareon, and Wailord wear down switch-ins to Abra like Kecleon and opposing Wailord. Haunter in particular is a solid partner—especially Thief variants—because it's great at drawing in and weakening Sableye and Chimecho. Due to Abra's extremely poor bulk, it's very prone to being revenge killed by attackers like Raticate and Pidgeot; as a result, pairing it with sturdy checks such as Sudowoodo, Relicanth, and Sableye is beneficial. A slow Baton Pass user like Mawile is also great, since it can make getting Abra safely onto the field much easier.

[STRATEGY COMMENTS]
Other Options
=============

If coverage is wanted over the utility of Substitute, Hidden Power Grass is an option to hit Crawdaunt super effectively while letting Abra OHKO Pupitar and Whiscash without needing to use Calm Mind. Thunder Punch can also be considered to hit both Crawdaunt and Murkrow; it's also Abra's best way to damage bulky Water-types like Wailord and Dewgong. Encore lets Abra lock foes into non-attacking moves, which can give it the opportunity to set up Calm Mind; however, Abra rarely gets the chance to use it. Hidden Power Dark gives Abra a much greater matchup against Calm Mind Chimecho, although it provides overall worse coverage than Fire Punch.

Checks and Counters
===================

**Sableye**: Even with Spikes support and Calm Mind, Abra struggles to break through Sableye before it uses Recover to gain back any lost HP and KOes Abra in return with Shadow Ball.

**Faster Pokemon**: Pokemon like Raticate, Murkrow, and Pidgeot can't reliably switch into Abra, but they easily OHKO it. Additionally, Haunter's Explosion can bypass any Calm Mind boosts Abra accrues. Diglett in particular is problematic, since it can remove Abra if it ever enters the field by trapping it.

**Chimecho**: Chimecho can switch into Abra's +1 Fire Punch and boost with Calm Mind alongside it, although its lack of recovery outside of Leftovers and potentially Rest can make checking Abra a bit dicier.

**Specially Defensive Pokemon**: Pokemon like Kecleon, Vigoroth, and Wailord have the bulk to take at least one boosted hit from Abra and OHKO or severely dent it.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Oglemi, 40358], [Disjunction, 224927]]
- Grammar checked by: [[, ], [, ]]
1/2 :blobthumbsup:
View attachment 215648
also did
 

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[OVERVIEW]

Abra's combination of speed and power can make it difficult to handle both offensively and defensively. This combination is supplemented by useful utility in Substitute and Endure as well as decent coverage options, which help Abra avoid being easily revenge killed or walled. Unfortunately, Abra's bulk is nonexistent; even Choice Band Hitmonchan's resisted Mach Punch can KO Abra after one layer of Spikes, and almost anything naturally faster than Abra such as Raticate and or Murkrow will easily OHKO it. Additionally, certain Pokemon like Chimecho, Sableye, and Kecleon will always reliably check Abra defensively, meaning it requires a fair bit of support to bypass such checks.

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Psychic
move 3: Fire Punch
move 4: Substitute / Endure
item: Salac Berry
ability: Synchronize
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]
Set Description
=========

Calm Mind makes Abra an even scarier attacker and helps it bypass Pokemon like Flareon, Metang, and Torkoal. Psychic has good neutral coverage and hits prominent Pokemon like Hitmonchan, Roselia, and Golbat hard. Fire Punch complements Psychic well by targeting foes resistant or immune to it like Metang, Mawile, and Cacturne; it's also Abra's best way to hit Chimecho and Sableye. Substitute provides Abra with insurance against revenge killers and helps activate Salac Berry. Endure is an alternative to Substitute that lets Abra get its Speed boost from its Berry when faced with a faster attacker, although it's much more prediction reliant and can lead to Abra giving up momentum. Maximum Special Attack and Speed investment with a Timid nature lets Abra hit hard and Speed tie with Pokemon like Golbat and Pikachu. 4 HP EVs allow Abra to activate its Berry after three uses of Substitute. Salac Berry enables Abra to be even scarier late-game, giving it the jump on Pokemon like Haunter, Plusle, and Murkrow after the Speed boost. (suggestion rly)

Abra's main focus should be on sweeping late-game once its checks are weakened and removed, although it can make use of its solid Speed tier and great power to revenge kill early- and mid-game. By bringing Abra in against a Pokemon like Roselia that it can easily force out, you gain a free turn to boost with Calm Mind or set up Substitute.

Team Options
========

Spikes from Roselia, Glalie, or Cacturne benefits Abra greatly, helping it get by Pokemon like Lickitung, Torkoal, and Flareon more easily. Similarly, special wallbreakers such as Haunter, Flareon, and Wailord wear down switch-ins to Abra like Kecleon and opposing Wailord. Haunter in particular is a solid partner—especially Thief variants—because it's great at drawing in and weakening Sableye and Chimecho. Due to Abra's extremely poor bulk, it's very prone to being revenge killed by attackers like Raticate and Pidgeot; as a result, pairing it with sturdy checks such as Sudowoodo, Relicanth, and Sableye is beneficial. A slow Baton Pass user like Mawile is also great, since it can make getting Abra safely onto the field much easier.

[STRATEGY COMMENTS]
Other Options
=============

If coverage is wanted over the utility of Substitute, Hidden Power Grass is an option to hit Crawdaunt super effectively while letting Abra OHKO Pupitar and Whiscash without needing to use Calm Mind. Thunder Punch can also be considered to hit both Crawdaunt and Murkrow; it's also Abra's best way to damage bulky Water-types like Wailord and Dewgong. Encore lets Abra lock foes into non-attacking moves, which can give it the opportunity to set up Calm Mind; however, Abra rarely gets the chance to use it. Hidden Power Dark gives Abra a much greater matchup against Calm Mind Chimecho, although it provides overall worse coverage than Fire Punch.

Checks and Counters
===================

**Sableye**: Even with Spikes support and Calm Mind, Abra struggles to break through Sableye before it uses Recover to gain back any lost HP and KOes Abra in return with Shadow Ball.

**Faster Pokemon**: Pokemon like Raticate, Murkrow, and Pidgeot can't reliably switch into Abra, but they easily OHKO it. Additionally, Haunter's Explosion can bypass any Calm Mind boosts Abra accrues. Diglett in particular is problematic, since it can remove Abra if it ever enters the field by trapping it.

**Chimecho**: Chimecho can switch into Abra's +1 Fire Punch and boost with Calm Mind alongside it, although its lack of recovery outside of Leftovers and potentially Rest can make checking Abra a bit dicier.

**Specially Defensive Pokemon**: Pokemon like Kecleon, Vigoroth, and Wailord have the bulk to take at least one boosted hit from Abra and OHKO or severely dent it.

[CREDITS]
- Written by: [[Rabia, 336073]]
- Quality checked by: [[Oglemi, 40358], [Disjunction, 224927]]
- Grammar checked by: [[Estronic, 240732], [, ]]
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top