NU Bazaar MK.2: Post your teams here!

yogi

I am your light...
is a Tutoris a Smogon Social Media Contributoris a Contributor to Smogon
#1
Banner by Centinela <3
Thanks to Montsegur for some of the OP layout and making the VERY FIRST Bazaar thread ever (yes this is really a thing and y'all should acknowledge that).




Have a team that you desperately want to share with us? Does your squad hit the right balance between memes and dreams? Do you want to face that team endlessly on the ladder when other people start using it? If you agree with all of these statements, then this is the place for you.

Here you can post teams that you don't want to make a whole RMT for, or if you're unsure about a few things and want some constructive feedback on a mostly complete team. However, there are a few rules you should follow:
  1. You must have tested this team. If you post a team that has blatant, easily fixable flaws (such as running Ducklett or Choice Band Haunter) or is incomplete then it will be ignored and probably deleted. Learning the basics of teambuilding is an important step for players to develop on their own. Ideally you should post some supporting replays.
  2. Your team must have a description telling us your thoughts behind it as well as 6 sprites for easy rating. If you don't know how to insert sprites, you can use this website: http://fulllifegamer.bplaced.net/format.php; simply import your team and copy and paste the BB Codes.
Here's an example of a good post:


Really fun team I've been using recently. Basically, every single one of Aroma's answers is trivially chipped by Venusaur to the point that you barely have to try to get an enemy chipped down to 0 HP. Main issue is 1) your gameplan vs stall is hope you outplay with Venu / keep up rocks with Curselix, and 2) You gotta choose between beating Ferroseed and beating Togedemaru with Venusaur. Aside from that, suppose I should go over the general team structure: Silvally Dragon is here because I think its sorta fun to use, though its really fucking bad, and legit is too weak to do basically anything. The meat of the team is obviously the core of Venu + Aroma, where you legit just spam the strongest move you can afford to with Venu until it dies, or the opponent sacks something. Aroma should generally be brought into something passive enough that it can afford to NP + TR, but that isn't always possible. Lix is standard lix: it gives a reliable answer to enemy Sneasel so you legit don't have to go Aroma every time it comes in, and means you don't get Braviary'd on. Houndoom is here to remove Delphox so you don't have to play those dumb Z-Moonblast games with it, and Yama rounds off the team with a solid way to annoy Incineroar to death, and will generally always manage to Toxic Bro, while also beating Houndoom. Set and spread go to shiloh.
Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Parting Shot
- Flamethrower
- Defog

Venusaur @ Choice Specs
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Bomb
- Leaf Storm
- Giga Drain
- Hidden Power [Fire] / Hidden Power [Ground]

Steelix @ Leftovers
Ability: Sturdy
EVs: 252 HP / 148 Atk / 108 SpD
Brave Nature
IVs: 0 Spe
- Gyro Ball
- Earthquake
- Stealth Rock
- Curse

Aromatisse @ Fairium Z
Ability: Aroma Veil
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Nasty Plot
- Trick Room

Houndoom @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Destiny Bond
- Pursuit

Hariyama @ Leftovers
Ability: Thick Fat
8 HP / 136 Atk / 116 Def / 208 SpD / 40 Spe
Adamant Nature
- Close Combat
- Earthquake
- Knock Off
- Toxic
As far as rating / receiving the rate goes:
  1. Please make sure know what you're doing before you suggest changes. Bad advice can be worse than no advice.
  2. Be open to constructive criticism, most of the changes that will be suggested will be to help your team improve so try them out before replying.
Have fun everyone! :)



nope


nope




Hey, so I'm finally taking charge of this for real. Basically if you have a team from the previous thread that you think is still good and functions well enough in the current meta, then you're more than welcome to copy and paste it here!

I will update the Bazaar weekly, probably around Sunday, to make sure that the OP stays fresh.
 
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#3
Buncha Pansies



Haven't posted here in a minute but, drops have me excited about NU again, so here's a fun Weather Ball Venusaur team I've been testing for a few days. Weather Ball Venusaur wasn't my own original idea but I feel like this team utilizes it decently well, so lets start off with star of the show. Venusaur's set is pretty self explanitory, Giga + Sludge Bomb because recovery and Leaf Storm + WB is illegal. Sleep Powder is there to put walls, Incin, etc in a merciful position vs Venusaur. Lastly Weather Ball is there to do solid damage to Golbats/Ferroseeds (namely the former) when hail is up to aid Croagunk in sweeping after an SD. Vanilluxe is running a pretty standard scarf set with Explosion over Hidden Power Ground to make revenge killing certain threats easier since the team has alot to keep the rare Togedamaru from pestering the Ice Cream. Croagunk comes in at third as this teams wincon/potential breaker. Running the standard SD Poisinium set so not much to talk about here. Picked Diancie as my rocker since with a mixed defensive set it can take on alot of threats the offensive mons struggle with (Braviary, Incineroar, Stoutland, Sneasel, Delphox) while also providing the team with Heal Bell. Wanted to run a Dragon, Fairy, Steel core so I added Vibrava as my Defogger since it takes on rockers that give Diancie trouble (Steelix, M Camel, etc) while also keeping up momentum with U-Turn. The final memeber of the team took a while to choose but I settled on Toxic>Spikes Ferroseed as the team appreciated a solid Slowbro/Bruxish/Klang check and I didn't want to try and spikes stack just to have to defog them away later on in the game.

Chickweed (Venusaur) @ Black Sludge
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Weather Ball
- Sleep Powder

Jasper (Vanilluxe) @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Freeze-Dry
- Flash Cannon
- Explosion

Vocal Sac (Toxicroak) @ Poisonium Z
Ability: Anticipation
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Gunk Shot
- Drain Punch
- Sucker Punch
- Swords Dance

Steinmetz (Diancie) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Diamond Storm
- Moonblast
- Heal Bell
- Stealth Rock

Mandibles` (Vibrava) @ Eviolite
Ability: Levitate
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Toxic / U-Turn
- Defog
- Roost

Move! (Ferroseed) @ Eviolite
Ability: Iron Barbs
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Toxic
- Leech Seed
- Protect
- Gyro Ball

The team is susceptible to change as it hasn't been completely fleshed out. Running a Timid nature or more bulk on Venusaur isn't a bad idea but it'll make it a bit weaker, Vanilluxe can run a Rash/Modest Nature for power, etc
 

allstarapology

straight on into the lion's lair
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
#4
hi
Diancie.png
Venusaur.png
Silvally.png
Slowking.png
Scyther.png
Mega_Camerupt.png

Diancie's ability to set Stealth Rock while beating Xatu and threatening opposing entry hazard setters on top being a check to major threats like Sneasel, Incineroar, and non-Heavy Slam Guzzlord without 100% minding taking a Knock Off was interesting to me, so I decided to start with it. I went with Venusaur next, as it was a pretty good offensive check to most entry hazard setters and could make Mega Camerupt's job easier by crippling checks with Sleep Powder. So far, the major weaknesses that needed to be patched up were against Ice-types and Bruxish, and Silvally-Steel could check both (a bit of a softer check to the latter, though.) on top of clearing the field of entry hazards, spreading status with Toxic, and pivoting around with Parting Shot. Slowking completed a Fire / Water / Grass core, kept broken-ass Mega Camerupt threatening special attackers in check, and phazes setup sweepers like Klinklang, preventing them from overwhelming the team. Scyther provided Speed control, U-turn support, offensively checked Fighting-types on top of Bruxish, and Pursuit trapped Bruxish and opposing Slowking for Mega Camerupt. Finally, Mega Camerupt, the main wallbreaker of the team, was chosen simply because of the team lacking a Mega Evolution, a secondary breaker, and a stop to Volt Switch. Its ability to take advantage of common defensive cores was also appreciated, since it gave Scyther an easier time cleaning late-game. I expected Camel to be good, but, like. Damn. Bruxish and Swords Dance Mega Abomasnow are the main threats, though both can be played around.

http://pokepast.es/5d2bcb2d4b52b89b - importable

Gigalith.png
Stoutland.png
Sneasel.png
Slowbro.png
Venusaur.png
Sandslash.png

I had heard that sand was pretty good and annoying to face, so I decided to build a sand team and see for myself. Gigalith is the team's sand and Stealth Rock setter, and it also makes breaking easier by spreading status with Toxic. Most settle for a more offensive spread, but I found the team's defensive presence to be a bit lacking outside of Slowbro, so I opted for a specially defensive set. Stoutland, sand abuser #1, outspeeds the entire unboosted tier, and even some of the boosted tier, under sand and is pretty strong to boot. Facade also prevents burns and poison from completely screwing it over. Despite having Crunch, removing Ghost-types was help Stoutland to more reliably use its STAB moves, so I decided to go with Sneasel, which had also kept the team from being too slow outside of sand. Slowbro gave the team a defensive pivot that could reliably check Fighting-types and weaken opposing Slowbro with Signal Beam. Choice Specs Venusaur gave the team a special wallbreaker that could break through numerous bulky Pokemon for Stoutland and a Toxic Spikes absorber. Finally, Sandslash, sand abuser #2, breaks through physically bulky Pokemon like Druddigon with the combination of Swords Dance + Z-Earthquake and provided useful hazard removal. Opposing weather and Venusaur are big issues and hard to play around, though it can be done.

http://pokepast.es/0b0e4fa4519a231f - importable

e: ok so ignore how both teams got fucked by bans.
 
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#5


Vivillon-Polar @ Flyinium Z
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Quiver Dance
- Hurricane
- Energy Ball

Probopass @ Air Balloon
Ability: Magnet Pull
EVs: 160 HP / 252 SpA / 96 Spe
Modest Nature
IVs: 0 Atk
- Stealth Rock
- Power Gem
- Earth Power
- Magnet Rise

Golbat @ Eviolite
Ability: Infiltrator
EVs: 240 HP / 252 Def / 16 Spe
Impish Nature
- Brave Bird
- Roost
- Defog
- Toxic

Gastrodon-East @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

Houndoom @ Life Orb
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Flamethrower
- Taunt

Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Iron Head


I wanted to make a team around Vivillon because it's kind of an underrated sweeper in the meta at the moment, and can easily sweep unprepared teams. I wanted Rocks and a means to get rid of Steels, so Probopass was added mainly to get rid of Lixs. Golbat is like the mandatory Venu counter in the tier (might swap it out for something else depending on the results of the suspect) and also provides nice defog support so that Vivi doesn't get chunked on switch in. Gastrodon was added because I didn't want to use Slowbro, while also being good at checking Heliolisk which started to look scary for my team. NP Taunt Houndoom is a neat set that helps me break through stall, while Scarf Pass is an overall solid mon that helps with speedier mons that might prove a problem to this team.

So far, I have used the team to decent success. Its good against standard BroLix cores and Venu teams, but has tons of problems against Minior and Sneasel :/.
 
#6



Gastrodon @ Leftovers
Ability: Sticky Hold
EVs: 252 HP / 112 Def / 144 SpD
Sassy Nature
- Scald
- Earthquake
- Toxic
- Recover

Golbat @ Eviolite
Ability: Infiltrator
EVs: 240 HP / 92 Def / 176 Spe
Jolly Nature
- Defog
- Brave Bird
- Roost
- Taunt

Vanilluxe @ Leftovers
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Toxic
- Protect

Comfey @ Choice Specs
Ability: Triage
EVs: 236 HP / 252 SpA / 20 Spe
Serious Nature
- Giga Drain
- U-turn
- Draining Kiss
- Trick

Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Protect
- Gyro Ball

Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Knock Off
- Rock Slide

I wanted to build around Gastrodon because I feel like it is a fairly decent anti-meta mon right now checking a bunch of mons (Heliolisk, Toxicroak, Klinklang, also scares out most SR users).
Golbat has amazing synergy with Gastro (switches in on Grass-types, Gastro switches in on Electric-types and Knock Off), so it was my next mon.
Vanilluxe is here partly for killing sand sweepers and partly for wallbreaking; I decided to go with a ToxTect set to annoy Gigalith and AV users.
Specs Comfey is a mon I really wanted to try; Trick screws with defensive cores and priority on healing moves means that it is both fast and relatively bulky.
Ferroseed fit the team as both a hazard setter as well as a grass-type. Iron Barbs is a nice addition to punish U-turn users, and I've generally loved to force switches using Leech Seed. Probably the nicest thing about it is the synergy with Vanilluxe; a double Protect core utilizing passive damage is quite nice. Also Ferroseed often enters a standoff against opposing Grass-types, and in these standoffs having the option to go Vanilluxe for basically free is hugely valuable.
Finally I wanted a fast mon that could also pressure Steelix and didn't compound to my weakness to Rock-type moves and Stealth Rock. Passimian seemed like the natural fit as it forms a nice U-Turn core with Comfey, which can lead to some nice free switch-ins (mainly for Vanilluxe).


The team has been solid in the few games I played with it thus far; quite a promising start.
 
#7
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I have to give a huge shoutout to quziel for sweeping me 100000 times with screens.

Hi.
As all you people know screens is becoming a huge thing in this current metagame so I decided to give it a shot and build a team with it. It has been working wonders tho it is kind of match up reliant. The first screener in the team is diancie, since it provides rocks most of the times and both screens while also providing momentum with explosion. Xatu also provides screens while also providing hazard stacking against us and a slow u-turn. Then we have the star of the team aka incineroar, the ev spread is kind of wierd but it works. This mon is usually going to sweep with the combination of screens+power trip+ weakness policy+flame charge and its already great bulk+access to intimidate, the only downside is that its pretty slow and even at +1 its slower then base 115 mons, like sneasel and whimsicott. Rest lets incineroar destroy stall. Zangoose is another great set up sweeper in the team that even has the ability to avoid toxics (that are everywhere these days), +6 quick attack is still a big threat against offensive teams and it also destroys classic brolix cores if they take any chip damage. The final abuser is vaporeon, this mon provides the team a nice check to steelix (that could get a bit anoying) and also has access to z celebrate which is plain broken and it can also provide a solid late game cleaner. The final user is mismagius which provides the team a fighting check and memento, which is huge since it gives you more set up oportunities.
Like I said in the beginning the team is really match up reliant but fun as well. Have fun :]
 

allstarapology

straight on into the lion's lair
is a member of the Site Staffis a Forum Moderatoris a Contributor to Smogon
Moderator
#8
Gigalith.png
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Passimian.png

hi, sand is busted and venusaur got banned, so i had to build yet another sand team. a lot of the same stuff from before still applies, but this team got me higher on the ladder than the first team did + sand's probably gonna be dealt with soon, so why not just dump another one? specially defensive gigalith gives the team a reliable sand setter that can also set hazards and check otherwise annoying pokemon like vanilluxe and mismagius. sandslash is the main breaker and sand abuser of the team and a part of why sand is as annoying as it is to deal with imo, since a lot of what can normally handle sand, think physically defensive slowbro, gets destroyed by +2 tectonic rage. next up was sand abuser #2, stoutland. work up was just a weird idea i had to turn stoutland into a boosting wallbreaker, though iron head gives the team a better matchup against diancie. i needed a special attacker at this point, with sigilyph coming to mind immediately. the decreased usage in sneasel + not being hurt by sand due to magic guard + not requiring sand to be decently fast were major positives. it (alongside sandslash, btw) can even remove entry if one feels that they are overly obnoxious, though the 4 attacks set was more consistent. tangela gives the team a better matchup against opposing sand, with sleep powder being amazing utility for providing sandslash / stoutland with opportunities to set up / switch in. tangela also gives the team a secondary switch-in to non-fire blast slowbro, ground-types like steelix and non-megahorn rhydon, and a decent water check, and it in combination with gigalith made for a decent defensive backbone. finally, choice scarf passimian because lol best choice scarf user. the ability to outpace heliolisk, sneasel, and vanilluxe outside of sand as well as provide the team with speed control was really nice.
 

AmpharosAlt

Banned deucer.
#9
For bronzor awareness month - will add description and sprites later

Passimian @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Gunk Shot
- Earthquake
- U-turn

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Ice Shard
- Icicle Crash
- Pursuit

Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Rest
- Psywave
- Toxic

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Toxic
- Scald
- Earth Power

Rotom @ Colbur Berry
Ability: Levitate
EVs: 164 HP / 252 SpA / 92 Spe
Modest Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Volt Switch
- Defog

Comfey @ Leftovers
Ability: Triage
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
IVs: 0 Atk
- Draining Kiss
- Taunt
- Calm Mind
- Hidden Power [Fire]
 

Yoshizilla315

Tournament Banned
#11
SD Grassium Passimian

Hey all, so TheGreatSplurge decided to do a create a team today, and luckily, users TheGreninjaWarrior21, Espeonage., and I decided to fix the abomination that would've been Mix and Mega, and made it an NU build. Basically, I suggested we build around Passimian, a Fightinium set. However, espeonage smartly realized Grassium is better since it lures Slowbro and Palossand, which is the concept we built the team around. We wanted a consistent rocker and Flying resist for Passimian, so we knew we wanted Diancie. We chose the offensive rocks set since it's cool, not really a particular reason, we just didn't want defensive. Next, we realized we were weak to Vileplume, so we slapped on a Xatu, but it was also nice to have to keep rocks from getting up. Klinklang is the next Pokemon we added, working off of the Slowbro and Palossand lure concept. Passimian kills those Pokemon, and Klinklang cleans up the rest of the game. For the set, espeonage recommended Iapapa Berry, which works as a burst of HP to increase Klinklang's longevity, rather than having consistent recovery. Personally, I think it's just up to preference. For the last two slots, originally we had Heliolisk and Magmortar, however we changed Heliolisk to Whimsicott for the Fairy-STAB, but then we realized we needed a solid, bulkier Ground resist, so we decided to add Choice Specs Sceptile. We kept Magmortar and added it originally so we could deal with Vanilluxe easier, as well as liking the team's support overall. Enjoy the team :toast:!

 
#12
i'm writing this after tilting on the ladder late at night. enjoy another bad team dump by me.



Passimian @ Choice Band
Ability: Receiver
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Gunk Shot
- U-turn

Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 108 Def / 148 SpD
Impish Nature
- Tailwind
- U-turn
- Encore
- Memento

Magmortar @ Choice Specs
Ability: Vital Spirit
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Thunderbolt
- Focus Blast
- Flamethrower

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Tailwind
- Defog
- Parting Shot
- Flamethrower

Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stealth Rock
- Earthquake
- Knock Off
- Swords Dance

Omastar @ Waterium Z
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Marowak was fun to use in a BroLix meta, SD Thick Club lets its Attack hits ridiculous levels, although you could always run Stone Edge for the Golbats (this was made during Venusaur meta, so Golbat was kind of prevalent).

I also made this team after reading a RMT Tailwind team, and thought I should give it another shot for the USUM meta. Team is obviously heavily reliant on tailwind getting set up, and is pretty slow otherwise. Whimsicott and Steelvally are the setters, and tailwind + pivoting move gives the abuser coming in 2 more turns of tailwind. For the rest of the team, I just decided I wanted to hit hard and just destroy the bulky balances that appeared on the ladder and while Sand was still the predominant playstyle. With Tailwind, you techincally could revenge kill Sand Rush users, but the window of opportunity is obviously more limited due to the shorter duration of Tailwind.

Fun team if you enjoy clicking buttons and watch stuff die, but don't expect to do well against Hyper Offense or Stall.




Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 116 SpD / 140 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Draco Meteor
- Fire Blast
- Sludge Wave

Scyther @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Aerial Ace
- U-turn
- Bug Bite
- Pursuit

Rotom @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Defog
- Shadow Ball
- Volt Switch

Steelix @ Leftovers
Ability: Sturdy
EVs: 244 HP / 176 Atk / 72 SpD / 16 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic

Comfey @ Life Orb
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Giga Drain
- Hidden Power [Ground]

Regice @ Fightinium Z
Ability: Clear Body
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
IVs: 0 Atk
- Toxic
- Ice Beam
- Focus Blast
- Thunderbolt

Started the team out wanting to use Specs Guzzlord, since you know, its still good despite the fairies. Added Scarf Scyther to deal with Venusaur while it was still in the tier, but it also helps out against Sceptiles. Rotom was added for hazard control, Steelix for hazards and to not be complete fodder for Klinklang and Diancie. The EV spread allows it to avoid getting 2HKOed by defensive Diancie's Earth Power, which is nice cos you can bop it afterwards with Heavy Slam.

At this point, I still wanted a revenge killer as well as a wincon, and so I added the best mon in the tier. Was running HP Ground since I didn't find Vileplume too much of a nuisance and bopping Croak and Garbodor was nice for this team.

Now for the last mon (I wrote this part before writing the rest so please excuse the disconuity).

Due to the popularity of Sand, Vanilluxe began to appear on the ladder more often, and it was a pain to deal with. Then, I found out that Regice is actually viable despite the rise of Sand. The Regice set is weird (someone even called it an unset), but it does work. Some people expect the set that got nommed in the VR and don't expect the coverage, while others think its Rock Polish and try to get in their bulky mons, only to get toxic'd on the switch. The moveset gives perfect neutral coverage while the speed EVs is enough to outspeed 0 speed Vaporeons, which were also becoming more widely used in that VapeVally core (whatever it's called).

The highlight for this team was that I won a room tourney once (so that's nice)




Malamar @ Normalium Z
Ability: Contrary
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Happy Hour
- Superpower
- Knock Off
- Psycho Cut

Crustle @ Focus Sash
Ability: Weak Armor
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Stealth Rock
- Spikes
- Stone Edge
- Knock Off

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Power Gem
- Taunt

Comfey @ Life Orb
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Hidden Power [Fire]
- Taunt

Samurott @ Mystic Water
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Liquidation
- Aqua Jet
- Megahorn

Xatu @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 124 Def / 136 Spe
Timid Nature
- Roost
- U-turn
- Protect
- Night Shade

Got tired of using badly built balance that I built myself, so I tried hyper offense (sort of). It's built around Suicide Lead Crustle, which can always get up Rocks + 1 Layer of Spikes unless Xatu is on the enemy team (why are there so many Xatus on the ladder now?). The rest of the team was built around trying to abuse the chip damage from the hazards as well as deterring removal. Z-Happy Hour Malamar was the Defog deterrent in this case (Contrary shenanigans) and really appreciated the chip on enemy mons since it doesn't really start off hitting hard. Mismagius was my spinblocker, partially cos it also appreciated the chip damage but mostly because I like Mismagius. Sand is a pain to deal with, so I added Samurott and Comfey as priority users so that I don't immediately lose to Sand. Xatu as hazard control since I don't want to remove my own hazards and fitting a spinner was tough since it would lose me momentum if I tried to remove hazards on my own side.

The 'how to use' is pretty standard, just set up your hazards and try to sweep with anyone of the 4 sweepers. I usually end up sweeping with Comfey since it's the best mon in the tier and the other 3 mons are used mainly to break the opponent.




Delphox @ Leftovers
Ability: Blaze
EVs: 64 HP / 184 SpA / 36 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Fire Spin
- Substitute
- Toxic

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Refresh
- Rapid Spin

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 72 Def / 184 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Calm Mind
- Moonblast
- Earth Power

Togedemaru @ Choice Scarf
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Zing Zap
- Iron Head
- Endeavor

Torterra @ Grassium Z
Ability: Overgrow
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Synthesis
- Wood Hammer
- Earthquake
- Rock Polish

Braviary @ Leftovers
Ability: Defiant
EVs: 184 HP / 68 Def / 160 SpD / 96 Spe
Careful Nature
- Substitute
- Roost
- Brave Bird
- Bulk Up

Okay, I can confidently say that this is probably the worst team that I built recently (outside of one that has Ambipom in it), but I quite like some of the sets on the mons and thought I should share it.

The first set you see is obviously bad, but is pretty fun once you can get it going. I forgot what the EV spread does, but it should outspeed base 100s (aka Comfey) while having a HP number that allows it to set up Sub 5 times with the combination of Sub + Protect if need be. I think SpDef is so that 0 SpAtk Comfey doesn't break a sub unboosted (but that isn't a thing anymore). The premise of the set is simple, sub up on something like Incineroar or Slowbro, toxic it as they break your sub, protect to get more chip and then switch out. The next time they come in on Phox, you Fire Spin them and proceed to wear them down slowly.

The other set that's pretty nice is SR CM 2 Attacks Diancie. It's nice role compression in a single slot, since it can function as a late game sweeper after rocks go up. Again, forgot what the EV spread is for, but if anything it's good (trust me).

Also we got Rock Polish Synthesis Torterra with Grassium-Z. People expect SpDef Terra pretty much now, or PhysDef for Sand or something. This set can catch them off guard as you proceed to scare them with a fast tortoise. Z-Wood Hammer is a nuke that nothing bar Golbat and Vileplum wants to switch in on. This set obivously gets walled by the aforementioned switchins, plus some other stuff like other Grasses, but that's why you have that weird Delphox set at the start ;)




Gigalith @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 212 SpD / 44 Spe
Careful Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic

Stoutland @ Life Orb
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Frustration
- Crunch
- Iron Head
- Superpower

Sandslash @ Groundium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Knock Off

Slowbro @ Colbur Berry
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Psyshock
- Slack Off
- Toxic

Vileplume @ Black Sludge
Ability: Effect Spore
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Flamethrower
- Parting Shot
- Defog
- Multi-Attack

Might as well post this here while you still can use it. Pretty much the standard Cancer team, feel free to customise the last 3 slots.




Comfey @ Life Orb
Ability: Triage
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Draining Kiss
- Hidden Power [Fire]
- Taunt

Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 200 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Toxic Spikes
- Flamethrower
- Pain Split

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Parting Shot
- Defog
- Multi-Attack
- Flamethrower

Torterra @ Leftovers
Ability: Overgrow
EVs: 252 HP / 180 SpD / 76 Spe
Careful Nature
- Stealth Rock
- Wood Hammer
- Synthesis
- Earthquake

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Shard
- Icicle Crash
- Knock Off
- Pursuit

Slowbro @ Waterium Z
Ability: Regenerator
EVs: 252 HP / 248 Def / 4 SpA / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Slack Off
- Psyshock
- Toxic

This team technically should work, but I still have to sort out a few kinks here and there. Built around Comfey + T Spikes to help soften up walls like Diancie and AV King, although it isn't entirely necessary. Steelvally for hazard control, this is the set that should be used right now imo since Diancie is good and Multi Attack just sends it to the shadow realm. Torterra is there to ease the Sand match up while Slowbro provides a decent Fighting check/resist along side Weezing (since Weezing is bound to die at some point. Sneasel traps weakened walls or stuff that I don't want to deal with.

This team is a WIP, thought I'd just post it here since it exists.




Cryogonal @ Leftovers
Ability: Levitate
EVs: 220 HP / 132 SpD / 156 Spe
Calm Nature
IVs: 0 Atk
- Freeze-Dry
- Recover
- Toxic
- Rapid Spin

Druddigon @ Rocky Helmet
Ability: Mold Breaker
EVs: 144 HP / 252 Atk / 112 Spe
Adamant Nature
- Stealth Rock
- Iron Head
- Earthquake
- Glare

Braviary @ Leftovers
Ability: Defiant
EVs: 172 HP / 16 Atk / 8 Def / 216 SpD / 96 Spe
Careful Nature
- Substitute
- Brave Bird
- Roost
- Bulk Up

Omastar @ Shuca Berry
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Grass]

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Gunk Shot
- Stomping Tantrum
- Spikes
- Toxic

Whimsicott @ Normalium Z
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Growth
- Moonblast
- Energy Ball
- Psychic

Okay, final team I want to post. I built this a few months back and probably forget how to use it, but hey it looks fun. It's textbook hazard stacking with the core of Druddigon and Garbodor, with a bulky Cryo spread to ease the match up against Heliolisk and Vanilluxe since the team doesn't do too well against them. Braviary spread can just be regular Sub BU Roost, but I like moving EVs around just for the style. Shuca Omastar is nice to check those low ladder Miniors as well as allow you to set up on like Gigalith and Steelix. Z-Growth Whims looked like a fun set but I never really got it working in practice.


Sorry for the spam, I'm done for today.
 
#13
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Lycanroc @ Lycanium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Stone Edge
- Drill Run
- Accelerock

Gigalith @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Stealth Rock
- Rock Blast
- Toxic
- Earthquake

Stoutland @ Choice Band
Ability: Sand Rush
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Frustration
- Superpower
- Crunch
- Facade

Slowking @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 252 SpA / 8 Spe
Modest Nature
- Scald
- Future Sight
- Flamethrower
- Dragon Tail

Garbodor @ Rocky Helmet
Ability: Aftermath
EVs: 252 HP / 200 Def / 56 Spe
Impish Nature
- Gunk Shot
- Spikes
- Toxic Spikes
- Pain Split

Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Energy Ball
- Psychic
- U-turn
I had wanted to use Lycanroc on a Sand team because it functions relatively similar to Sandslash: it shares offensive synergy with Stoutland and it can either clean or break opposing teams' defensive cores pretty reliably unless there's a Palossand (in that case click X lmao). I went with a more offensive Spikes build since hazards are definitely needed to facilitate a Lycanroc sweep, and I also needed to cover my gaping weakness to Passimian. Slowking was chosen instead of Slowbro so I could spam Dragon Tail with hazards up, and Whimsicott provides me with speed control and the ability to pivot to Stoutland/Lycanroc with U-Turn (Memento could probably be run here too, though I haven't tested that enough to put much assurance on it). A note about Lycanroc: I went with Adamant because I felt with Sand, priority Accelerock, and its really solid speed tier, the extra speed a Jolly nature provided was unnecessary. Also:
+2 252+ Atk Lycanroc Continental Crush (180 BP) vs. 252 HP / 252+ Def Slowbro: 399-469 (101.2 - 119%) -- guaranteed OHKO
+2 252 Atk Lycanroc Continental Crush (180 BP) vs. 252 HP / 252+ Def Slowbro: 364-429 (92.3 - 108.8%) -- 56.3% chance to OHKO
It's nice insurance should I find myself stripped of hazards on the opponent's side. I definitely think Jolly is fine, but Adamant hasn't given me any reason to not use it so far lol.

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Passimian @ Fightinium Z
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Close Combat
- Knock Off
- Earthquake

Guzzlord @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 196 SpD / 60 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor
- Dark Pulse
- Fire Blast
- Hidden Power [Steel]

Silvally-Steel @ Steel Memory
Ability: RKS System
EVs: 248 HP / 200 SpD / 60 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Flamethrower
- Toxic
- Parting Shot

Palossand @ Colbur Berry
Ability: Sand Veil
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Shadow Ball
- Shore Up

Vikavolt @ Leftovers
Ability: Levitate
EVs: 252 HP / 136 SpA / 44 SpD / 76 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Volt Switch
- Energy Ball
- Roost

Vanilluxe @ Choice Scarf
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Hidden Power [Ground]
- Flash Cannon
I don't think this is a particularly great team, but it's definitely fun. The idea to use Fightinium Z Passimian came from seeing someone mention it on the VR awhile back (can't remember who, don't care enough to check). Z-Bulk Up gives you an extra attack boost and, since this set does the same amount of damage as Choice Scarf, you can bluff that and try to lure in Pokemon such as Toxicroak should you use Close Combat. I added Guzzlord to help break Fairy-type Pokemon such as Diancie (really only Diancie; Whimsicott and Comfey bop Passimian no matter what lol), and then went for some defensive backbone. Silvally-Steel gives a reliable counter to Vanilluxe and Whimsicott, while Vikavolt gives extra insurance against the rising Sceptile. Palossand is the team's obligatory Toxicroak and Sand answer, and then I added Scarf Vanilluxe to pressure Steel-type Pokemon and Slowbro for Guzzlord and Passimian respectively. Also:
+2 252 Atk Passimian Knock Off (97.5 BP) vs. 212 HP / 0+ Def Slowbro: 336-396 (87.5 - 103.1%) -- guaranteed OHKO after Stealth Rock
So yeah, this set bops standard Assault Vest Slowbro if Stealth Rock is up lol.

EDIT: just realized I did the calc with Bold nature lol so Passimian bops Bro harder than I thought
+2 252 Atk Passimian Knock Off (97.5 BP) vs. 212 HP / 0 Def Slowbro: 368-434 (95.8 - 113%) -- guaranteed OHKO after Stealth Rock
 
Last edited:

-Davon

it's lit!!!
is a Tiering Contributor Alumnus
#14

Electrode @ Light Clay
Ability: Aftermath
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Taunt
- Thunderbolt

Malamar @ Normalium Z
Ability: Contrary
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Happy Hour
- Superpower
- Knock Off
- Psycho Cut

Omastar @ Focus Sash
Ability: Weak Armor
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Stealth Rock
- Scald
- Shell Smash

Sceptile @ Life Orb
Ability: Overgrow
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Substitute
- Focus Blast
- Hidden Power [Ice]

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Destiny Bond
- Shadow Ball
- Memento

Rhydon @ Eviolite
Ability: Lightning Rod
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Swords Dance
- Rock Polish

uses screens electrode and memento mismagius to give malamar and rhydon more setup potential. sceptile can put in work vs offensive teams behind screens, especially those that rely on slowbro as a pivot.


soowoop (Swoobat) @ Flyinium Z
Ability: Simple
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Calm Mind
- Stored Power
- Air Slash

Lilligant @ Yache Berry
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Sleep Powder
- Giga Drain
- Hidden Power [Fire]

Diancie @ Shuca Berry
Ability: Clear Body
EVs: 252 SpA / 252 Spe
Rash Nature
- Diamond Storm
- Moonblast
- Stealth Rock
- Earth Power

Mismagius @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Shadow Ball
- Taunt
- Hidden Power [Fighting]

Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Spikes
- Scald
- Destiny Bond

Mesprit @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Healing Wish
- Psychic
- U-turn
- Ice Beam

z flyinium swoobat looked like it could be some fun, get off a supersonic strike or go for tailwind and get a crit boost. yache berry lilligant is meant to lure sneasel. shuca berry diancie lures inineroar which helps lilligant, mesprit, and swoobat with sweeping.

Miltank @ Leftovers
Ability: Sap Sipper
EVs: 248 HP / 240 SpD / 20 Spe
Careful Nature
- Body Slam
- Thunder Wave
- Stealth Rock
- Milk Drink

Qwilfish @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Waterfall
- Thunder Wave
- Spikes
- Taunt

Medicham @ Life Orb
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Psycho Cut
- High Jump Kick
- Rock Slide
- Thunder Punch

Heliolisk @ Choice Specs
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Hyper Voice
- Surf

Sneasel @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Ice Shard
- Pursuit

Samurott @ Buginium Z
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Aqua Jet
- Waterfall
- Swords Dance

im still unsure whether i should run scrappy on miltank, sap sipper is nice for sceptile. para + wallbreakers = ez win


4th Dimension (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Megahorn
- Stealth Rock

Reborn (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Toxic
- Protect

Feel the Love (Jynx) @ Normalium Z
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Psychic
- Lovely Kiss
- Nasty Plot

Kids See Ghosts (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 248 HP / 216 Def / 32 SpD / 12 Spe
Impish Nature
- U-turn
- Night Shade
- Roost
- Thunder Wave

Fire (Incineroar) @ Assault Vest
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 SpA
Brave Nature
- Darkest Lariat
- Overheat
- U-turn
- Fake Out

Freeee (Whimsicott) @ Yache Berry
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Moonblast
- Defog
- Giga Drain

yache whimsicott lures sneasel to give jynx an easier time sweeping


A$AP Forever (Diancie) @ Leftovers
Ability: Clear Body
EVs: 160 Atk / 252 SpA / 96 Spe
Mild Nature
- Stealth Rock
- Moonblast
- Earth Power
- Diamond Storm

F**k Sleep (Sneasel) @ Choice Band
Ability: Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Pursuit
- Icicle Crash
- Ice Shard
- Knock Off

Brotha Man (Xatu) @ Rocky Helmet
Ability: Magic Bounce
EVs: 232 HP / 252 Def / 8 SpD / 16 Spe
Bold Nature
- U-turn
- Psychic
- Roost
- Thunder Wave

Gunz N Butter (Togedemaru) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 8 SpD / 248 Spe
Jolly Nature
- Encore
- U-turn
- Iron Head
- Zing Zap

Kids Turned Out Fine (Samurott) @ Buginium Z
Ability: Torrent
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Megahorn
- Swords Dance
- Aqua Jet
- Waterfall

Purity (Mesprit) @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Psychic
- Healing Wish
- Ice Beam

samurrot is such a great sweeper since it's a physical attacker that can get past slowbro. healing wish mesprit gives samurrott another chance at sweeping late-game. togedemaru's main purpose is to be a klinklang counter, but it can also get some nice chip on u-turn users like inineroar.
 
#16


I wanted to make a team with SD Sceptile and thought it would be fun to use red card and some entry hazards. Hoopa is my spinblocker of choice for now (until it gets banned), the sub 3 attacks is really difficult to play around. The cool thing about Hoopa is that CB Sneasel can get locked into Pursuit and Sceptile can setup. I chose an offensive Garbodor spread with explosion to lure Golbat, plus the speed is crucial in the Hoopa metagame. Silvally-Steel is an offensive pivot, a solid switch-in to ice types like Vanilluxe and Sneasel, and Parting Shot creates set-up opportunities. Silvally-Steel has enough speed for +speed nature base 80's such as medicham. Diancie carries a Shuca Berry for EQ Incineroar and is just the most useful item in my opinion. Scarf Passimian can really take advantage of the Entry Hazards and revenge Kills alot of things.

money longer (Sceptile) @ Red Card
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Leaf Blade
- Swords Dance
- Acrobatics
- Earthquake

erase your social (Hoopa) @ Fightinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Focus Blast
- Shadow Ball
- Psyshock
- Substitute

Ps and Qs (Garbodor) @ Rocky Helmet
Ability: Aftermath
EVs: 252 Atk / 252 Spe
Naive Nature
- Spikes
- Explosion
- Gunk Shot
- Focus Blast

do what i want (Silvally-Steel) @ Steel Memory
Ability: RKS System
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Parting Shot
- Shadow Ball
- Flash Cannon
- Flamethrower

wasted (Diancie) @ Shuca Berry
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Earth Power
- Power Gem

7am (Passimian) @ Choice Scarf
Ability: Receiver
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- U-turn
- Earthquake
 

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